コード例 #1
0
def swapAgentsPositions(env,id0,id1, kick,ammo,blast):
    tmp = copy.copy(env._agents[id0].position)
    env._board[tmp]=utility.agent_value(env._agents[id1].agent_id)
    env._board[env._agents[id1].position]=utility.agent_value(env._agents[id0].agent_id)

    env._agents[id0].set_start_position(env._agents[id1].position)
    env._agents[id0].reset(ammo,True,blast,kick)

    env._agents[id1].set_start_position(tmp)
    env._agents[id1].reset()

 #   print(env.get_json_info())

    env._init_game_state=env.get_json_info()
    return env
コード例 #2
0
ファイル: maze_v1.py プロジェクト: tu2id4n/pmm
    def reset(self, train_idx=0, goal=None):
        assert (self._agents is not None)
        self.train_idx = train_idx
        self.observation_pre = None
        # self.achive = False
        self.goal = self.get_goal(goal)
        self.get_items = 0
        self.is_dijk = True
        self.dijk_act = 0
        self.dijk_step = 0
        self.achive = False
        self.goal_position = None

        if self._init_game_state is not None:
            self.set_json_info()
        else:
            self._step_count = 0
            self.make_board()
            self.make_items()
            self._bombs = []
            self._flames = []
            self._powerups = []
            for agent_id, agent in enumerate(self._agents):
                pos = np.where(self._board == utility.agent_value(agent_id))
                row = pos[0][0]
                col = pos[1][0]
                agent.set_start_position((row, col))
                agent.reset()

        return self.get_reset_observations()
コード例 #3
0
 def reset(self):
     assert (self._agents is not None)
     self.act_abs_pre = None
     if self._init_game_state is not None:
         self.set_json_info()
     else:
         self._step_count = 0
         self.make_board()
         self.make_items()
         self._bombs = []
         self._flames = []
         self._powerups = []
         for agent_id, agent in enumerate(self._agents):
             pos = np.where(self._board == utility.agent_value(agent_id))
             row = pos[0][0]
             col = pos[1][0]
             agent.set_start_position((row, col))
             agent.reset()
     return self.get_observations()
コード例 #4
0
ファイル: v21.py プロジェクト: tu2id4n/pmm
    def reset(self, train_idx=0, goal=None, meas_size=5):
        assert (self._agents is not None)
        self.train_idx = train_idx
        if self._init_game_state is not None:
            self.set_json_info()
        else:
            self._step_count = 0
            self.make_board()
            self.make_items()
            self._bombs = []
            self._flames = []
            self._powerups = []
            for agent_id, agent in enumerate(self._agents):
                pos = np.where(self._board == utility.agent_value(agent_id))
                row = pos[0][0]
                col = pos[1][0]
                agent.set_start_position((row, col))
                agent.reset()

        self.observation_pre = None
        self.goal = self.get_goal(goal, meas_size=meas_size)
        return self.get_observations()