def test_clearbrokeplayers(self): s = factory.session_factory(seats=6, game='FIVE CARD DRAW', level=1) p = s.table.seats[0] p.stack = 0 expected = [] s.clear_broke_players() result = s.table.get_broke_players() self.assertEqual(expected, result)
def setUp_studGame(self, lvl=1, players=6, street=1): """ Setup a 5 card stud game for testing. """ g = factory.session_factory(seats=players, game="FIVE CARD STUD", level=lvl) self.r = g.new_round() for _ in range(street - 1): # Adjust which street to test. self.r.next_street() tools.deal_5stud_test_hands(self.r.table) self.r.post_antes() self.r.table.set_bringin() self.br = betting.BettingRound(self.r)
def setUp_shorty(self, shortstack, lvl=1, players=6, street=1): """ Sets up a table of short stack players """ g = factory.session_factory(seats=players, game="FIVE CARD DRAW", level=lvl) # Sets seat 1(we'll use as the SB) as the short stack amount for easy testing. g.table.seats[1].stack = shortstack g.table.move_button() g.table.set_blinds() self.assertEqual(g.table.TOKENS['D'], 0) # verify the button is 0 self.r = g.new_round() for _ in range(street - 1): # Adjust which street to test. self.r.next_street() self.r.post_blinds() self.r.deal_cards(2) self.br = betting.BettingRound(self.r)
def setUp(self, lvl=1, players=6, street=1): """ Setup a session and round, with a table filled with 6 players. Default level is $2/$4. """ g = factory.session_factory(seats=players, game="FIVE CARD DRAW", level=lvl) g.table.move_button() g.table.set_blinds() self.assertEqual(g.table.TOKENS['D'], 0) # verify the button is 0 self.r = g.new_round() for _ in range(street - 1): # Adjust which street to test. self.r.next_street() self.r.post_blinds() self.r.deal_cards(5) self.br = betting.BettingRound(self.r)
def play_poker(): """ Start a session of poker """ if HERO is None: print('You need to load or create a player first!') pause() return rebuy = get_buyin(GAME, HERO) g = factory.session_factory( seats=GAME.seats, game=GAME.game, tablename=GAME.tablename, level=GAME.level, hero=HERO, names='random', herobuyin=rebuy, varystacks=True ) playing = True while playing: os.system('clear') g.play() # Check if hero went broke if g.find_hero().stack == 0: rebuy = get_buyin(GAME, HERO) g.table_maintainance() choice = input('keep playing? > ') if choice.lower() == 'n': playing = False g.find_hero().standup() player.save_player(HERO)
def setUp_stud(self, lvl=1, players=6): self.g = factory.session_factory(seats=players, game="FIVE CARD STUD", level=lvl) self.r = poker.Round(self.g)
def setUp(self, lvl=1, players=6): # Make a 6 player table self.g = factory.session_factory(seats=players, game="FIVE CARD DRAW", level=lvl) self.r = poker.Round(self.g)
def test_sessionfactory_hero_herohasbankminusstack(self): s = factory.session_factory(seats=2, game="FIVE CARD STUD", hero=self.h, herobuyin=factory.DEF_STACK) expected = factory.CPU_BANK_BITS - factory.DEF_STACK result = s.table.seats[0].player.bank self.assertEqual(expected, result)
def test_sessionfactory_hero_defaultseat_seat0hashero(self): s = factory.session_factory(seats=2, game="FIVE CARD STUD", hero=self.h, herobuyin=factory.DEF_STACK) expected = self.h.name result = str(s.table.seats[0].player) self.assertEqual(expected, result)
def test_sessionfactory_hero_defaultseat_seat0(self): s = factory.session_factory(seats=2, game="FIVE CARD STUD", hero=self.h, herobuyin=factory.DEF_STACK) expected = 0 result = s.table.get_index(self.h) self.assertEqual(expected, result)
def test_sessionfactory_2seat_Poolhas2less(self): s = factory.session_factory(seats=2, game="FIVE CARD STUD") expected = 2 result = factory.DEFAULT_POOL - len(s.playerpool) self.assertEqual(expected, result)