コード例 #1
0
    def setup(self):
        blocker = Blocker()
        blocks = {
            "left": pose.BlockLeft(),
            "right": pose.BlockRight(),
            "center": pose.Squat()  # Does not get up after squatting
        }
        for name in blocks:
            b = blocks[name]
            stand = pose.Stand()

            # Time less than 6 turns off robot after squatting
            #self.add_transition(blocker, S(name), b, T(3.25), blocker)
            self.add_transition(blocker, S(name), b, T(6.0), blocker)
コード例 #2
0
    def run(self):
        commands.setHeadTilt()
        commands.setStiffness()
        if behavior_mem.test_odom_new:
            self.otimer.reset()
            behavior_mem.test_odom_new = False
        if self.otimer.elapsed() > behavior_mem.test_odom_walk_time:
            if self.stance != core.Poses.SITTING:
                self.stance = core.Poses.SITTING
                return pose.Sit()
            return

        vel_x = behavior_mem.test_odom_fwd
        vel_y = behavior_mem.test_odom_side
        vel_theta = behavior_mem.test_odom_turn
        reqstance = behavior_mem.test_stance
        if reqstance != self.stance:
            self.stance = reqstance
            if reqstance == core.Poses.SITTING:
                return pose.Sit()
            elif not util.isStanding():
                return pose.Stand()
        if self.stance == core.Poses.STANDING:
            commands.setWalkVelocity(vel_x, vel_y, vel_theta)
コード例 #3
0
ファイル: gameStates.py プロジェクト: gaybro8777/nao-robots
 def __init__(self):
   HeadBodyTask.__init__(self, 
     head.Scan(period = 3.0, maxPan = 105.0 * core.DEG_T_RAD, numSweeps = 4),
     pose.Stand()
   )
コード例 #4
0
 def __init__(self):
     super(StandNode, self).__init__()
     self.task = pose.Stand()