コード例 #1
0
def PanelControlPoses(fp, amt):
    if True:
        addPoseBone(fp, amt, 'PFace', 'MHCube05', None, (0,0,0), (0,0,0), (0,0,0), (1,1,1), 0, [])
        addPoseBone(fp, amt, 'PFaceDisp', 'MHFace', None, (1,1,1), (1,1,1), (1,1,1), (1,1,1), 0, [])

        addYSlider(fp, amt, 'PBrow_L', MX)
        addYSlider(fp, amt, 'PBrow_R', MX)
        addCSlider(fp, amt, 'PBrows', MX)
        addYSlider(fp, amt, 'PUpLid_L', MX)
        addYSlider(fp, amt, 'PUpLid_R', MX)
        addYSlider(fp, amt, 'PLoLid_L', MX)
        addYSlider(fp, amt, 'PLoLid_R', MX)
        addCSlider(fp, amt, 'PCheek_L', MX)
        addCSlider(fp, amt, 'PCheek_R', MX)
        addCSlider(fp, amt, 'PNose', MX)
        addCSlider(fp, amt, 'PUpLipMid', MX)
        addCSlider(fp, amt, 'PLoLipMid', MX)
        addYSlider(fp, amt, 'PUpLip_L', MX)
        addYSlider(fp, amt, 'PUpLip_R', MX)
        addYSlider(fp, amt, 'PLoLip_L', MX)
        addYSlider(fp, amt, 'PLoLip_R', MX)
        addCSlider(fp, amt, 'PMouthMid', MX)
        addCSlider(fp, amt, 'PMouth_L', MX)
        addCSlider(fp, amt, 'PMouth_R', MX)
        addCSlider(fp, amt, 'PTongue', MX)
        addYSlider(fp, amt, 'PJaw', MX)
コード例 #2
0
def FingerControlPoses(fp, amt):
    for suffix in ['_L', '_R']:
        for fnum in range(1, 6):
            fing = '%s%s' % (FingerName[fnum], suffix)
            if fnum == 1:
                lim = limitRotThumb
            else:
                lim = limitRotFingers
            addPoseBone(fp, amt, fing, 'MHKnuckle', None, (1, 1, 1), (0, 1, 0),
                        (1, 0, 1), (1, 1, 1), 0, [lim])

            for lnum in range(1, 4):
                if (fnum == 1 and lnum <= 2) or (fnum >= 2 and lnum == 1):
                    rot = (0, 1, 0)
                    ik = (1, 0, 1)
                else:
                    rot = (0, 1, 1)
                    ik = (0, 0, 1)
                fing = '%s-%d%s' % (FingerName[fnum], lnum, suffix)
                addPoseBone(fp, amt, fing, customShape, None, (1, 1, 1), rot,
                            (1, 1, 1), ik, 0,
                            fconstraints["%d-%d%s" % (fnum, lnum, suffix)])

            palm = 'Palm-%d%s' % (fnum, suffix)
            addPoseBone(fp, amt, palm, None, None, (1, 1, 1), (0, 0, 0),
                        (1, 1, 1), (1, 1, 1), 0, [])

        addPoseBone(fp, amt, 'Wrist-1%s' % suffix, None, None, (1, 1, 1),
                    (0, 0, 0), (1, 1, 1), (1, 1, 1), 0, [])
        addPoseBone(fp, amt, 'Wrist-2%s' % suffix, None, None, (1, 1, 1),
                    (0, 0, 0), (1, 1, 1), (1, 1, 1), 0, [])
    return
コード例 #3
0
def PanelControlPoses(fp, config):
    if config.exporting:
        addPoseBone(fp, config, 'PFace', 'MHCube05', None, (0, 0, 0),
                    (0, 0, 0), (0, 0, 0), (1, 1, 1), 0, [])
        #[('ChildOf', C_CHILDOF, 1, ['Body', 'Root', (1,1,1), (1,1,1), (1,1,1)]) ])

        addPoseBone(fp, config, 'PFaceDisp', 'MHFace', None, (1, 1, 1),
                    (1, 1, 1), (1, 1, 1), (1, 1, 1), 0, [])

        addYSlider(fp, config, 'PBrow_L', MX)
        addYSlider(fp, config, 'PBrow_R', MX)
        addCSlider(fp, config, 'PBrows', MX)
        addYSlider(fp, config, 'PUpLid_L', MX)
        addYSlider(fp, config, 'PUpLid_R', MX)
        addYSlider(fp, config, 'PLoLid_L', MX)
        addYSlider(fp, config, 'PLoLid_R', MX)
        addCSlider(fp, config, 'PCheek_L', MX)
        addCSlider(fp, config, 'PCheek_R', MX)
        addCSlider(fp, config, 'PNose', MX)
        addCSlider(fp, config, 'PUpLipMid', MX)
        addCSlider(fp, config, 'PLoLipMid', MX)
        addYSlider(fp, config, 'PUpLip_L', MX)
        addYSlider(fp, config, 'PUpLip_R', MX)
        addYSlider(fp, config, 'PLoLip_L', MX)
        addYSlider(fp, config, 'PLoLip_R', MX)
        addCSlider(fp, config, 'PMouthMid', MX)
        addCSlider(fp, config, 'PMouth_L', MX)
        addCSlider(fp, config, 'PMouth_R', MX)
        addCSlider(fp, config, 'PTongue', MX)
        addYSlider(fp, config, 'PJaw', MX)
コード例 #4
0
ファイル: rig_panel_25.py プロジェクト: RuliLG/makehuman
def PanelControlPoses(fp, config):
    if config.exporting:
        addPoseBone(fp, config, "PFace", "MHCube05", None, (0, 0, 0), (0, 0, 0), (0, 0, 0), (1, 1, 1), 0, [])
        # [('ChildOf', C_CHILDOF, 1, ['Body', 'Root', (1,1,1), (1,1,1), (1,1,1)]) ])

        addPoseBone(fp, config, "PFaceDisp", "MHFace", None, (1, 1, 1), (1, 1, 1), (1, 1, 1), (1, 1, 1), 0, [])

        addYSlider(fp, config, "PBrow_L", MX)
        addYSlider(fp, config, "PBrow_R", MX)
        addCSlider(fp, config, "PBrows", MX)
        addYSlider(fp, config, "PUpLid_L", MX)
        addYSlider(fp, config, "PUpLid_R", MX)
        addYSlider(fp, config, "PLoLid_L", MX)
        addYSlider(fp, config, "PLoLid_R", MX)
        addCSlider(fp, config, "PCheek_L", MX)
        addCSlider(fp, config, "PCheek_R", MX)
        addCSlider(fp, config, "PNose", MX)
        addCSlider(fp, config, "PUpLipMid", MX)
        addCSlider(fp, config, "PLoLipMid", MX)
        addYSlider(fp, config, "PUpLip_L", MX)
        addYSlider(fp, config, "PUpLip_R", MX)
        addYSlider(fp, config, "PLoLip_L", MX)
        addYSlider(fp, config, "PLoLip_R", MX)
        addCSlider(fp, config, "PMouthMid", MX)
        addCSlider(fp, config, "PMouth_L", MX)
        addCSlider(fp, config, "PMouth_R", MX)
        addCSlider(fp, config, "PTongue", MX)
        addYSlider(fp, config, "PJaw", MX)
コード例 #5
0
def FingerControlPoses(fp, amt):
    for suffix in ['_L', '_R']:
        for fnum in range(1,6):
            fing = '%s%s' % (FingerName[fnum], suffix)
            if fnum == 1:
                lim = limitRotThumb
            else:
                lim = limitRotFingers
            addPoseBone(fp, amt, fing, 'MHKnuckle', None, (1,1,1), (0,1,0), (1,0,1), (1,1,1), 0, [lim])
            
            for lnum in range(1,4):
                if (fnum == 1 and lnum <= 2) or (fnum >= 2 and lnum == 1):
                    rot = (0,1,0)
                    ik = (1,0,1)
                else:
                    rot = (0,1,1)
                    ik = (0,0,1)                
                fing = '%s-%d%s' % (FingerName[fnum], lnum, suffix)
                addPoseBone(fp, amt, fing, customShape, None, (1,1,1), rot, (1,1,1), ik, 0, 
                    fconstraints["%d-%d%s" % (fnum, lnum, suffix)])             

            palm = 'Palm-%d%s' % (fnum, suffix)
            addPoseBone(fp, amt, palm, None, None, (1,1,1), (0,0,0), (1,1,1), (1,1,1), 0, [])

        addPoseBone(fp, amt, 'Wrist-1%s' % suffix, None, None, (1,1,1), (0,0,0), (1,1,1), (1,1,1), 0, [])
        addPoseBone(fp, amt, 'Wrist-2%s' % suffix, None, None, (1,1,1), (0,0,0), (1,1,1), (1,1,1), 0, [])
    return  
コード例 #6
0
def PanelControlPoses(fp, amt):
    if True:
        addPoseBone(fp, amt, 'PFace', 'MHCube05', None, (0, 0, 0), (0, 0, 0),
                    (0, 0, 0), (1, 1, 1), 0, [])
        addPoseBone(fp, amt, 'PFaceDisp', 'MHFace', None, (1, 1, 1), (1, 1, 1),
                    (1, 1, 1), (1, 1, 1), 0, [])

        addYSlider(fp, amt, 'PBrow_L', MX)
        addYSlider(fp, amt, 'PBrow_R', MX)
        addCSlider(fp, amt, 'PBrows', MX)
        addYSlider(fp, amt, 'PUpLid_L', MX)
        addYSlider(fp, amt, 'PUpLid_R', MX)
        addYSlider(fp, amt, 'PLoLid_L', MX)
        addYSlider(fp, amt, 'PLoLid_R', MX)
        addCSlider(fp, amt, 'PCheek_L', MX)
        addCSlider(fp, amt, 'PCheek_R', MX)
        addCSlider(fp, amt, 'PNose', MX)
        addCSlider(fp, amt, 'PUpLipMid', MX)
        addCSlider(fp, amt, 'PLoLipMid', MX)
        addYSlider(fp, amt, 'PUpLip_L', MX)
        addYSlider(fp, amt, 'PUpLip_R', MX)
        addYSlider(fp, amt, 'PLoLip_L', MX)
        addYSlider(fp, amt, 'PLoLip_R', MX)
        addCSlider(fp, amt, 'PMouthMid', MX)
        addCSlider(fp, amt, 'PMouth_L', MX)
        addCSlider(fp, amt, 'PMouth_R', MX)
        addCSlider(fp, amt, 'PTongue', MX)
        addYSlider(fp, amt, 'PJaw', MX)
コード例 #7
0
def MaleControlPoses(fp, amt):
    addPoseBone(fp, amt,  'Penis1', 'MHCircle05', None, (1,1,1), (0,0,0), (0,0,0), (1,1,1), 0, [])

    addPoseBone(fp, amt,  'Penis2', 'MHCircle05', None, (1,1,1), (0,0,0), (0,0,0), (1,1,1), 0, [])

    addPoseBone(fp, amt,  'Scrotum', 'MHCircle05' , None, (1,1,1), (0,0,0), (0,0,0), (1,1,1), 0, [])

    return
コード例 #8
0
ファイル: rig_finger_25.py プロジェクト: RuliLG/makehuman
def FingerControlPoses(fp, config):
    for suffix in ["_L", "_R"]:
        for fnum in range(1, 6):
            fing = "%s%s" % (FingerName[fnum], suffix)
            if fnum == 1:
                lim = limitRotThumb
            else:
                lim = limitRotFingers
            addPoseBone(fp, config, fing, "MHKnuckle", None, (1, 1, 1), (0, 1, 0), (1, 0, 1), (1, 1, 1), 0, [lim])

            for lnum in range(1, 4):
                if (fnum == 1 and lnum <= 2) or (fnum >= 2 and lnum == 1):
                    rot = (0, 1, 0)
                    ik = (1, 0, 1)
                else:
                    rot = (0, 1, 1)
                    ik = (0, 0, 1)
                fing = "%s-%d%s" % (FingerName[fnum], lnum, suffix)
                addPoseBone(
                    fp,
                    config,
                    fing,
                    customShape,
                    None,
                    (1, 1, 1),
                    rot,
                    (1, 1, 1),
                    ik,
                    0,
                    fconstraints["%d-%d%s" % (fnum, lnum, suffix)],
                )

            palm = "Palm-%d%s" % (fnum, suffix)
            addPoseBone(fp, config, palm, None, None, (1, 1, 1), (0, 0, 0), (1, 1, 1), (1, 1, 1), 0, [])

        addPoseBone(fp, config, "Wrist-1%s" % suffix, None, None, (1, 1, 1), (0, 0, 0), (1, 1, 1), (1, 1, 1), 0, [])
        addPoseBone(fp, config, "Wrist-2%s" % suffix, None, None, (1, 1, 1), (0, 0, 0), (1, 1, 1), (1, 1, 1), 0, [])
    return
コード例 #9
0
ファイル: rigify_rig.py プロジェクト: RuliLG/makehuman
def RigifyWritePoses(fp, config):
	global boneGroups
	boneGroups = {}

	addPoseBone(fp, config, 'hips', None, None, (0,0,0), (0,0,0), (0,0,0), (1,1,1), P_LKROT4, [])

	addPoseBone(fp, config, 'spine', None, None, (0,0,0), (0,0,0), (0,0,0), (1,1,1), P_LKROT4, [])

	addPoseBone(fp, config, 'ribs', None, None, (0,0,0), (0,0,0), (0,0,0), (1,1,1), P_LKROT4, [])

	addPoseBone(fp, config, 'neck', None, None, (1,1,1), (0,0,0), (0,0,0), (1,1,1), P_LKROT4, [])

	addPoseBone(fp, config, 'head', None, None, (0,0,0), (0,0,0), (0,0,0), (1,1,1), P_LKROT4, [])

	addPoseBone(fp, config, 'shoulder.L', None, None, (1,1,1), (0,1,0), (0,0,0), (1,1,1), P_LKROT4, [])

	addPoseBone(fp, config, 'upper_arm.L', None, None, (1,1,1), (0,0,0), (0,0,0), (1,1,1), P_LKROT4, [])

	addPoseBone(fp, config, 'forearm.L', None, None, (0,0,0), (0,0,0), (0,0,0), (1,1,1), P_LKROT4, [])

	addPoseBone(fp, config, 'hand.L', None, None, (0,0,0), (0,0,0), (0,0,0), (1,1,1), P_LKROT4, [])

	addPoseBone(fp, config, 'palm.01.L', None, None, (1,1,1), (0,1,1), (0,0,0), (1,1,1), P_LKROT4, [])

	addPoseBone(fp, config, 'finger_index.01.L', None, None, (1,1,1), (0,0,0), (0,0,0), (1,1,1), P_LKROT4, [])

	addPoseBone(fp, config, 'finger_index.02.L', None, None, (0,0,0), (0,0,0), (0,0,0), (1,1,1), P_LKROT4, [])

	addPoseBone(fp, config, 'finger_index.03.L', None, None, (0,0,0), (0,0,0), (0,0,0), (1,1,1), P_LKROT4, [])

	addPoseBone(fp, config, 'UP-index.L', None, None, (0,0,0), (0,0,0), (0,0,0), (1,1,1), P_LKROT4, [])

	addPoseBone(fp, config, 'thumb.01.L', None, None, (1,1,1), (0,0,0), (0,0,0), (1,1,1), P_LKROT4, [])

	addPoseBone(fp, config, 'thumb.02.L', None, None, (0,0,0), (0,0,0), (0,0,0), (1,1,1), P_LKROT4, [])

	addPoseBone(fp, config, 'thumb.03.L', None, None, (0,0,0), (0,0,0), (0,0,0), (1,1,1), P_LKROT4, [])

	addPoseBone(fp, config, 'UP-thumb.L', None, None, (0,0,0), (0,0,0), (0,0,0), (1,1,1), P_LKROT4, [])

	addPoseBone(fp, config, 'palm.02.L', None, None, (1,1,1), (0,1,1), (0,0,0), (1,1,1), P_LKROT4, [])

	addPoseBone(fp, config, 'finger_middle.01.L', None, None, (1,1,1), (0,0,0), (0,0,0), (1,1,1), P_LKROT4, [])

	addPoseBone(fp, config, 'finger_middle.02.L', None, None, (0,0,0), (0,0,0), (0,0,0), (1,1,1), P_LKROT4, [])

	addPoseBone(fp, config, 'finger_middle.03.L', None, None, (0,0,0), (0,0,0), (0,0,0), (1,1,1), P_LKROT4, [])

	addPoseBone(fp, config, 'UP-middle.L', None, None, (0,0,0), (0,0,0), (0,0,0), (1,1,1), P_LKROT4, [])

	addPoseBone(fp, config, 'palm.03.L', None, None, (1,1,1), (0,1,1), (0,0,0), (1,1,1), P_LKROT4, [])

	addPoseBone(fp, config, 'finger_ring.01.L', None, None, (1,1,1), (0,0,0), (0,0,0), (1,1,1), P_LKROT4, [])

	addPoseBone(fp, config, 'finger_ring.02.L', None, None, (0,0,0), (0,0,0), (0,0,0), (1,1,1), P_LKROT4, [])

	addPoseBone(fp, config, 'finger_ring.03.L', None, None, (0,0,0), (0,0,0), (0,0,0), (1,1,1), P_LKROT4, [])

	addPoseBone(fp, config, 'UP-ring.L', None, None, (0,0,0), (0,0,0), (0,0,0), (1,1,1), P_LKROT4, [])

	addPoseBone(fp, config, 'palm.04.L', None, None, (1,1,1), (0,1,1), (0,0,0), (1,1,1), P_LKROT4, [])

	addPoseBone(fp, config, 'finger_pinky.01.L', None, None, (1,1,1), (0,0,0), (0,0,0), (1,1,1), P_LKROT4, [])

	addPoseBone(fp, config, 'finger_pinky.02.L', None, None, (0,0,0), (0,0,0), (0,0,0), (1,1,1), P_LKROT4, [])

	addPoseBone(fp, config, 'finger_pinky.03.L', None, None, (0,0,0), (0,0,0), (0,0,0), (1,1,1), P_LKROT4, [])

	addPoseBone(fp, config, 'UP-pinky.L', None, None, (0,0,0), (0,0,0), (0,0,0), (1,1,1), P_LKROT4, [])

	addPoseBone(fp, config, 'DEF-elbow-fan.L', None, None, (0,0,0), (0,0,0), (0,0,0), (1,1,1), P_LKROT4,
		[('CopyRot', 0, 0.5, ['Copy_Rotation', 'forearm.L', (1,1,1), (0,0,0), False])])

	addPoseBone(fp, config, 'UP-arm.L', None, None, (0,0,0), (0,0,0), (0,0,0), (1,1,1), P_LKROT4, [])

	addPoseBone(fp, config, 'MCH-deltoid_target.L', None, None, (0,0,0), (0,0,0), (0,0,0), (1,1,1), P_LKROT4, [])

	addPoseBone(fp, config, 'shoulder.R', None, None, (1,1,1), (0,1,0), (0,0,0), (1,1,1), P_LKROT4, [])

	addPoseBone(fp, config, 'upper_arm.R', None, None, (1,1,1), (0,0,0), (0,0,0), (1,1,1), P_LKROT4, [])

	addPoseBone(fp, config, 'forearm.R', None, None, (0,0,0), (0,0,0), (0,0,0), (1,1,1), P_LKROT4, [])

	addPoseBone(fp, config, 'hand.R', None, None, (0,0,0), (0,0,0), (0,0,0), (1,1,1), P_LKROT4, [])

	addPoseBone(fp, config, 'palm.01.R', None, None, (0,0,0), (0,1,1), (0,0,0), (1,1,1), P_LKROT4, [])

	addPoseBone(fp, config, 'finger_index.01.R', None, None, (1,1,1), (0,0,0), (0,0,0), (1,1,1), P_LKROT4, [])

	addPoseBone(fp, config, 'finger_index.02.R', None, None, (0,0,0), (0,0,0), (0,0,0), (1,1,1), P_LKROT4, [])

	addPoseBone(fp, config, 'finger_index.03.R', None, None, (0,0,0), (0,0,0), (0,0,0), (1,1,1), P_LKROT4, [])

	addPoseBone(fp, config, 'UP-index.R', None, None, (0,0,0), (0,0,0), (0,0,0), (1,1,1), P_LKROT4, [])

	addPoseBone(fp, config, 'thumb.01.R', None, None, (1,1,1), (0,0,0), (0,0,0), (1,1,1), P_LKROT4, [])

	addPoseBone(fp, config, 'thumb.02.R', None, None, (0,0,0), (0,0,0), (0,0,0), (1,1,1), P_LKROT4, [])

	addPoseBone(fp, config, 'thumb.03.R', None, None, (0,0,0), (0,0,0), (0,0,0), (1,1,1), P_LKROT4, [])

	addPoseBone(fp, config, 'UP-thumb.R', None, None, (0,0,0), (0,0,0), (0,0,0), (1,1,1), P_LKROT4, [])

	addPoseBone(fp, config, 'palm.02.R', None, None, (0,0,0), (0,1,1), (0,0,0), (1,1,1), P_LKROT4, [])

	addPoseBone(fp, config, 'finger_middle.01.R', None, None, (1,1,1), (0,0,0), (0,0,0), (1,1,1), P_LKROT4, [])

	addPoseBone(fp, config, 'finger_middle.02.R', None, None, (0,0,0), (0,0,0), (0,0,0), (1,1,1), P_LKROT4, [])

	addPoseBone(fp, config, 'finger_middle.03.R', None, None, (0,0,0), (0,0,0), (0,0,0), (1,1,1), P_LKROT4, [])

	addPoseBone(fp, config, 'UP-middle.R', None, None, (0,0,0), (0,0,0), (0,0,0), (1,1,1), P_LKROT4, [])

	addPoseBone(fp, config, 'palm.03.R', None, None, (0,0,0), (0,1,1), (0,0,0), (1,1,1), P_LKROT4, [])

	addPoseBone(fp, config, 'finger_ring.01.R', None, None, (1,1,1), (0,0,0), (0,0,0), (1,1,1), P_LKROT4, [])

	addPoseBone(fp, config, 'finger_ring.02.R', None, None, (0,0,0), (0,0,0), (0,0,0), (1,1,1), P_LKROT4, [])

	addPoseBone(fp, config, 'finger_ring.03.R', None, None, (0,0,0), (0,0,0), (0,0,0), (1,1,1), P_LKROT4, [])

	addPoseBone(fp, config, 'UP-ring.R', None, None, (0,0,0), (0,0,0), (0,0,0), (1,1,1), P_LKROT4, [])

	addPoseBone(fp, config, 'palm.04.R', None, None, (0,0,0), (0,1,1), (0,0,0), (1,1,1), P_LKROT4, [])

	addPoseBone(fp, config, 'finger_pinky.01.R', None, None, (1,1,1), (0,0,0), (0,0,0), (1,1,1), P_LKROT4, [])

	addPoseBone(fp, config, 'finger_pinky.02.R', None, None, (0,0,0), (0,0,0), (0,0,0), (1,1,1), P_LKROT4, [])

	addPoseBone(fp, config, 'finger_pinky.03.R', None, None, (0,0,0), (0,0,0), (0,0,0), (1,1,1), P_LKROT4, [])

	addPoseBone(fp, config, 'UP-pinky.R', None, None, (0,0,0), (0,0,0), (0,0,0), (1,1,1), P_LKROT4, [])

	addPoseBone(fp, config, 'DEF-elbow-fan.R', None, None, (0,0,0), (0,0,0), (0,0,0), (1,1,1), P_LKROT4,
		[('CopyRot', 0, 0.5, ['Copy_Rotation', 'forearm.R', (1,1,1), (0,0,0), False])])

	addPoseBone(fp, config, 'UP-arm.R', None, None, (0,0,0), (0,0,0), (0,0,0), (1,1,1), P_LKROT4, [])

	addPoseBone(fp, config, 'MCH-deltoid_target.R', None, None, (0,0,0), (0,0,0), (0,0,0), (1,1,1), P_LKROT4, [])

	addPoseBone(fp, config, 'DEF-pect1.L', None, None, (0,0,0), (0,0,0), (0,0,0), (1,1,1), P_LKROT4,
		[('StretchTo', 0, 1, ['Stretch_To', 'upper_arm.L', 0, 1])])

	addPoseBone(fp, config, 'DEF-pect2.L', None, None, (0,0,0), (0,0,0), (0,0,0), (1,1,1), P_LKROT4,
		[('StretchTo', 0, 1, ['Stretch_To', 'upper_arm.L', 0, 1])])

	addPoseBone(fp, config, 'DEF-pect1.R', None, None, (0,0,0), (0,0,0), (0,0,0), (1,1,1), P_LKROT4,
		[('StretchTo', 0, 1, ['Stretch_To', 'upper_arm.R', 0, 1])])

	addPoseBone(fp, config, 'DEF-pect2.R', None, None, (0,0,0), (0,0,0), (0,0,0), (1,1,1), P_LKROT4,
		[('StretchTo', 0, 1, ['Stretch_To', 'upper_arm.R', 0, 1])])

	addPoseBone(fp, config, 'DEF-lat.L', None, None, (0,0,0), (0,0,0), (0,0,0), (1,1,1), P_LKROT4,
		[('StretchTo', 0, 1, ['Stretch_To', 'upper_arm.L', 0, 1])])

	addPoseBone(fp, config, 'DEF-lat.R', None, None, (0,0,0), (0,0,0), (0,0,0), (1,1,1), P_LKROT4,
		[('StretchTo', 0, 1, ['Stretch_To', 'upper_arm.R', 0, 1])])

	addPoseBone(fp, config, 'DEF-trap.L', None, None, (0,0,0), (0,0,0), (0,0,0), (1,1,1), P_LKROT4,
		[('StretchTo', 0, 1, ['Stretch_To', 'upper_arm.L', 0, 1])])

	addPoseBone(fp, config, 'DEF-trap.R', None, None, (0,0,0), (0,0,0), (0,0,0), (1,1,1), P_LKROT4,
		[('StretchTo', 0, 1, ['Stretch_To', 'upper_arm.R', 0, 1])])

	addPoseBone(fp, config, 'DEF-deltoid.L', None, None, (0,0,0), (0,0,0), (0,0,0), (1,1,1), P_LKROT4,
		[('StretchTo', 0, 1, ['Stretch_To', 'MCH-deltoid_target.L', 1, 1])])

	addPoseBone(fp, config, 'DEF-deltoid.R', None, None, (0,0,0), (0,0,0), (0,0,0), (1,1,1), P_LKROT4,
		[('StretchTo', 0, 1, ['Stretch_To', 'MCH-deltoid_target.R', 1, 1])])

	addPoseBone(fp, config, 'MCH-breast_target', None, None, (0,0,0), (0,0,0), (0,0,0), (1,1,1), P_LKROT4,
		[('CopyRot', 0+C_OW_LOCAL+C_TG_LOCAL, 0.5, ['Copy_Rotation', 'ribs', (1,1,1), (0,0,0), False])])

	addPoseBone(fp, config, 'DEF-breast', None, None, (0,0,0), (0,0,0), (0,0,0), (1,1,1), P_LKROT4,
		[('StretchTo', 0, 1, ['Stretch_To', 'MCH-breast_target', 1, 1])])

	addPoseBone(fp, config, 'thigh.L', None, None, (1,1,1), (0,0,0), (0,0,0), (1,1,1), P_LKROT4, [])

	addPoseBone(fp, config, 'shin.L', None, None, (0,0,0), (0,0,0), (0,0,0), (1,1,1), P_LKROT4, [])

	addPoseBone(fp, config, 'foot.L', None, None, (0,0,0), (0,0,0), (0,0,0), (1,1,1), P_LKROT4, [])

	addPoseBone(fp, config, 'toe.L', None, None, (0,0,0), (0,0,0), (0,0,0), (1,1,1), P_LKROT4, [])

	addPoseBone(fp, config, 'heel.L', None, None, (0,0,0), (0,0,0), (0,0,0), (1,1,1), P_LKROT4, [])

	addPoseBone(fp, config, 'heel.02.L', None, None, (0,0,0), (0,0,0), (0,0,0), (1,1,1), P_LKROT4, [])

	addPoseBone(fp, config, 'DEF-knee-fan.L', None, None, (0,0,0), (0,0,0), (0,0,0), (1,1,1), P_LKROT4,
		[('CopyRot', 0, 0.5, ['Copy_Rotation', 'shin.L', (1,1,1), (0,0,0), False])])

	addPoseBone(fp, config, 'UP-leg.L', None, None, (0,0,0), (0,0,0), (0,0,0), (1,1,1), P_LKROT4, [])

	addPoseBone(fp, config, 'thigh.R', None, None, (1,1,1), (0,0,0), (0,0,0), (1,1,1), P_LKROT4, [])

	addPoseBone(fp, config, 'shin.R', None, None, (0,0,0), (0,0,0), (0,0,0), (1,1,1), P_LKROT4, [])

	addPoseBone(fp, config, 'foot.R', None, None, (0,0,0), (0,0,0), (0,0,0), (1,1,1), P_LKROT4, [])

	addPoseBone(fp, config, 'toe.R', None, None, (0,0,0), (0,0,0), (0,0,0), (1,1,1), P_LKROT4, [])

	addPoseBone(fp, config, 'heel.R', None, None, (0,0,0), (0,0,0), (0,0,0), (1,1,1), P_LKROT4, [])

	addPoseBone(fp, config, 'heel.02.R', None, None, (0,0,0), (0,0,0), (0,0,0), (1,1,1), P_LKROT4, [])

	addPoseBone(fp, config, 'DEF-knee-fan.R', None, None, (0,0,0), (0,0,0), (0,0,0), (1,1,1), P_LKROT4,
		[('CopyRot', 0, 0.5, ['Copy_Rotation', 'shin.R', (1,1,1), (0,0,0), False])])

	addPoseBone(fp, config, 'UP-leg.R', None, None, (0,0,0), (0,0,0), (0,0,0), (1,1,1), P_LKROT4, [])

	addPoseBone(fp, config, 'penis', None, None, (0,0,0), (0,0,0), (0,0,0), (1,1,1), P_LKROT4, [])

	addPoseBone(fp, config, 'scrotum', None, None, (0,0,0), (0,0,0), (0,0,0), (1,1,1), P_LKROT4, [])

	addPoseBone(fp, config, 'MCH-stomach_target', None, None, (0,0,0), (0,0,0), (0,0,0), (1,1,1), P_LKROT4, [])

	addPoseBone(fp, config, 'DEF-stomach', None, None, (0,0,0), (0,0,0), (0,0,0), (1,1,1), P_LKROT4,
		[('StretchTo', 0, 1, ['Stretch_To', 'MCH-stomach_target', 1, 1])])

	addPoseBone(fp, config, 'DEF-butt.R', None, None, (0,0,0), (0,0,0), (0,0,0), (1,1,1), P_LKROT4,
		[('StretchTo', 0, 1, ['Stretch_To', 'thigh.R', 0, 1])])

	addPoseBone(fp, config, 'DEF-hip.R', None, None, (0,0,0), (0,0,0), (0,0,0), (1,1,1), P_LKROT4,
		[('StretchTo', 0, 1, ['Stretch_To', 'thigh.R', 0, 1])])

	addPoseBone(fp, config, 'DEF-butt.L', None, None, (0,0,0), (0,0,0), (0,0,0), (1,1,1), P_LKROT4,
		[('StretchTo', 0, 1, ['Stretch_To', 'thigh.L', 0, 1])])

	addPoseBone(fp, config, 'DEF-hip.L', None, None, (0,0,0), (0,0,0), (0,0,0), (1,1,1), P_LKROT4,
		[('StretchTo', 0, 1, ['Stretch_To', 'thigh.L', 0, 1])])

	return
コード例 #10
0
def SkirtControlPoses(fp, config):
    # Skirt
    addPoseBone(fp, config, 'SkirtUp1Front_L', 'MHHook', None, (1, 1, 1),
                (0, 0, 0), (1, 0, 1), (1, 1, 1), 0, [('CopyLoc', 0, 1, [
                    'SkirtFrontFix', 'SkirtFrontFix', (1, 1, 1),
                    (0, 0, 0), 0, False
                ])])

    addPoseBone(fp, config, 'SkirtUp2Front_L', 'MHHook', None, (1, 1, 1),
                (0, 0, 0), (1, 0, 1), (1, 1, 1), 0, [])

    addPoseBone(fp, config, 'SkirtUp3Front_L', 'MHHook', None, (1, 1, 1),
                (0, 0, 0), (1, 0, 1), (1, 1, 1), 0, [])

    addPoseBone(fp, config, 'SkirtLo1Front_L', 'MHHook', None, (1, 1, 1),
                (0, 0, 0), (1, 0, 1), (1, 1, 1), 0, [])
    #[('CopyLoc', 0, 1, ['SkirtUp3Front_L', 'SkirtUp3Front_L', (1,1,1), (0,0,0), 1, False])])

    addPoseBone(fp, config, 'SkirtLo2Front_L', 'MHHook', None, (1, 1, 1),
                (0, 0, 0), (1, 0, 1), (1, 1, 1), 0, [])

    addPoseBone(fp, config, 'SkirtUp1Front_R', 'MHHook', None, (1, 1, 1),
                (0, 0, 0), (1, 0, 1), (1, 1, 1), 0, [])
    #[('CopyLoc', 0, 1, ['SkirtFrontFix', 'SkirtFrontFix', (1,1,1), (0,0,0), 1, False])])

    addPoseBone(fp, config, 'SkirtUp2Front_R', 'MHHook', None, (1, 1, 1),
                (0, 0, 0), (1, 0, 1), (1, 1, 1), 0, [])

    addPoseBone(fp, config, 'SkirtUp3Front_R', 'MHHook', None, (1, 1, 1),
                (0, 0, 0), (1, 0, 1), (1, 1, 1), 0, [])

    addPoseBone(fp, config, 'SkirtLo1Front_R', 'MHHook', None, (1, 1, 1),
                (0, 0, 0), (1, 0, 1), (1, 1, 1), 0, [])
    #[('CopyLoc', 0, 1, ['SkirtUp3Front_R', 'SkirtUp3Front_R', (1,1,1), (0,0,0), 1, False])])

    addPoseBone(fp, config, 'SkirtLo2Front_R', 'MHHook', None, (1, 1, 1),
                (0, 0, 0), (1, 0, 1), (1, 1, 1), 0, [])

    addPoseBone(fp, config, 'SkirtUp1Back_L', 'MHHook', None, (1, 1, 1),
                (0, 0, 0), (1, 0, 1), (1, 1, 1), 0, [])
    #[('CopyLoc', 0, 1, ['SkirtBackFix', 'SkirtBackFix', (1,1,1), (0,0,0), 0, False])])

    addPoseBone(fp, config, 'SkirtUp2Back_L', 'MHHook', None, (1, 1, 1),
                (0, 0, 0), (1, 0, 1), (1, 1, 1), 0, [])

    addPoseBone(fp, config, 'SkirtUp3Back_L', 'MHHook', None, (1, 1, 1),
                (0, 0, 0), (1, 0, 1), (1, 1, 1), 0, [])

    addPoseBone(fp, config, 'SkirtLo1Back_L', 'MHHook', None, (1, 1, 1),
                (0, 0, 0), (1, 0, 1), (1, 1, 1), 0, [])
    #[('CopyLoc', 0, 1, ['SkirtUp3Back_L', 'SkirtUp3Back_L', (1,1,1), (0,0,0), 1, False])])

    addPoseBone(fp, config, 'SkirtLo2Back_L', 'MHHook', None, (1, 1, 1),
                (0, 0, 0), (1, 0, 1), (1, 1, 1), 0, [])

    addPoseBone(fp, config, 'SkirtUp1Back_R', 'MHHook', None, (1, 1, 1),
                (0, 0, 0), (1, 0, 1), (1, 1, 1), 0, [])
    #[('CopyLoc', 0, 1, ['SkirtBackFix', 'SkirtBackFix', (1,1,1), (0,0,0), 1, False])])

    addPoseBone(fp, config, 'SkirtUp2Back_R', 'MHHook', None, (1, 1, 1),
                (0, 0, 0), (1, 0, 1), (1, 1, 1), 0, [])

    addPoseBone(fp, config, 'SkirtUp3Back_R', 'MHHook', None, (1, 1, 1),
                (0, 0, 0), (1, 0, 1), (1, 1, 1), 0, [])

    addPoseBone(fp, config, 'SkirtLo1Back_R', 'MHHook', None, (1, 1, 1),
                (0, 0, 0), (1, 0, 1), (1, 1, 1), 0, [])
    #[('CopyLoc', 0, 1, ['SkirtUp3Back_R', 'SkirtUp3Back_R', (1,1,1), (0,0,0), 1, False])])

    addPoseBone(fp, config, 'SkirtLo2Back_R', 'MHHook', None, (1, 1, 1),
                (0, 0, 0), (1, 0, 1), (1, 1, 1), 0, [])

    addPoseBone(fp, config, 'SkirtUp1Out_L', 'MHHook', None, (1, 1, 1),
                (0, 0, 0), (1, 0, 1), (1, 1, 1), 0, [])
    #[('CopyLoc', 0, 1, ['SkirtOutFix', 'SkirtOutFix', (1,1,1), (0,0,0), 0, False])])

    addPoseBone(fp, config, 'SkirtUp2Out_L', 'MHHook', None, (1, 1, 1),
                (0, 0, 0), (1, 0, 1), (1, 1, 1), 0, [])

    addPoseBone(fp, config, 'SkirtUp3Out_L', 'MHHook', None, (1, 1, 1),
                (0, 0, 0), (1, 0, 1), (1, 1, 1), 0, [])

    addPoseBone(fp, config, 'SkirtLo1Out_L', 'MHHook', None, (1, 1, 1),
                (0, 0, 0), (1, 0, 1), (1, 1, 1), 0, [])
    #[('CopyLoc', 0, 1, ['SkirtUp3Out_L', 'SkirtUp3Out_L', (1,1,1), (0,0,0), 1, False])])

    addPoseBone(fp, config, 'SkirtLo2Out_L', 'MHHook', None, (1, 1, 1),
                (0, 0, 0), (1, 0, 1), (1, 1, 1), 0, [])

    addPoseBone(fp, config, 'SkirtUp1Out_R', 'MHHook', None, (1, 1, 1),
                (0, 0, 0), (1, 0, 1), (1, 1, 1), 0, [])
    #[('CopyLoc', 0, 1, ['SkirtOutFix', 'SkirtOutFix', (1,1,1), (0,0,0), 1, False])])

    addPoseBone(fp, config, 'SkirtUp2Out_R', 'MHHook', None, (1, 1, 1),
                (0, 0, 0), (1, 0, 1), (1, 1, 1), 0, [])

    addPoseBone(fp, config, 'SkirtUp3Out_R', 'MHHook', None, (1, 1, 1),
                (0, 0, 0), (1, 0, 1), (1, 1, 1), 0, [])

    addPoseBone(fp, config, 'SkirtLo1Out_R', 'MHHook', None, (1, 1, 1),
                (0, 0, 0), (1, 0, 1), (1, 1, 1), 0, [])
    #[('CopyLoc', 0, 1, ['SkirtUp3Out_R', 'SkirtUp3Out_R', (1,1,1), (0,0,0), 1, False])])

    addPoseBone(fp, config, 'SkirtLo2Out_R', 'MHHook', None, (1, 1, 1),
                (0, 0, 0), (1, 0, 1), (1, 1, 1), 0, [])

    addPoseBone(fp, config, 'SkirtUp1MidFront', 'MHHook', None, (1, 1, 1),
                (0, 0, 0), (1, 0, 1), (1, 1, 1), 0, [])

    addPoseBone(fp, config, 'SkirtUp2MidFront', 'MHHook', None, (1, 1, 1),
                (0, 0, 0), (1, 0, 1), (1, 1, 1), 0, [])

    addPoseBone(fp, config, 'SkirtUp3MidFront', 'MHHook', None, (1, 1, 1),
                (0, 0, 0), (1, 0, 1), (1, 1, 1), 0, [])

    addPoseBone(fp, config, 'SkirtLo1MidFront', 'MHHook', None, (1, 1, 1),
                (0, 0, 0), (1, 0, 1), (1, 1, 1), 0, [])

    addPoseBone(fp, config, 'SkirtLo2MidFront', 'MHHook', None, (1, 1, 1),
                (0, 0, 0), (1, 0, 1), (1, 1, 1), 0, [])

    addPoseBone(fp, config, 'SkirtUp1MidBack', 'MHHook', None, (1, 1, 1),
                (0, 0, 0), (1, 0, 1), (1, 1, 1), 0, [])

    addPoseBone(fp, config, 'SkirtUp2MidBack', 'MHHook', None, (1, 1, 1),
                (0, 0, 0), (1, 0, 1), (1, 1, 1), 0, [])

    addPoseBone(fp, config, 'SkirtUp3MidBack', 'MHHook', None, (1, 1, 1),
                (0, 0, 0), (1, 0, 1), (1, 1, 1), 0, [])

    addPoseBone(fp, config, 'SkirtLo1MidBack', 'MHHook', None, (1, 1, 1),
                (0, 0, 0), (1, 0, 1), (1, 1, 1), 0, [])

    addPoseBone(fp, config, 'SkirtLo2MidBack', 'MHHook', None, (1, 1, 1),
                (0, 0, 0), (1, 0, 1), (1, 1, 1), 0, [])

    return
コード例 #11
0
def LegControlPoses(fp, amt):
    deltaKnee = -2.5*D

    # Leg
    addPoseBone(fp, amt, 'Hip_L', 'MHBall025', None, (0,0,0), (1,1,1), (1,1,1), (1,1,1), 0, [])

    addPoseBone(fp, amt, 'Hip_R', 'MHBall025', None, (0,0,0), (1,1,1), (1,1,1), (1,1,1), 0, [])

    addPoseBone(fp, amt, 'UpLeg_L', 'GZM_Circle025', 'FK_L', (1,1,1), (0,0,0), (1,0,1), (1,1,1), 0, 
        [('LimitRot', C_OW_LOCAL, 1, ['LimitRot', limUpLeg_L, (1,1,1)]),
         #('CopyTrans', 0, 0, ['LegIK', 'UpLegIK_L', 0]),
         ('IK', 0, 0, ['LegIK', 'LoLegIK_L', 1, None, (1,0,0)]),
        ])

    addPoseBone(fp, amt, 'UpLeg_R', 'GZM_Circle025', 'FK_R', (1,1,1), (0,0,0), (1,0,1), (1,1,1), 0, 
        [('LimitRot', C_OW_LOCAL, 1, ['LimitRot', limUpLeg_R, (1,1,1)]),
         #('CopyTrans', 0, 0, ['LegIK', 'UpLegIK_R', 0]),
         ('IK', 0, 0, ['LegIK', 'LoLegIK_R', 1, None, (1,0,0)]),
        ])

    addPoseBone(fp, amt, 'LoLeg_L', 'GZM_Circle025', 'FK_L', (1,1,1), (0,0,0), (1,0,1), (1,1,1), P_YZX, 
        [
         ('LimitRot', C_OW_LOCAL, 1, ['LimitRot', limLoLeg_L, (1,1,1)]),
         #('CopyTrans', 0, 0, ['LegIK', 'LoLegIK_L', 0]),
         ('IK', 0, 0, ['LegIK', 'AnkleIK_L', 1, None, (1,0,0)]),
        ])

    addPoseBone(fp, amt, 'LoLeg_R', 'GZM_Circle025', 'FK_R', (1,1,1), (0,0,0), (1,0,1), (1,1,1), P_YZX, 
        [
         ('LimitRot', C_OW_LOCAL, 1, ['LimitRot', limLoLeg_R, (1,1,1)]),
         #('CopyTrans', 0, 0, ['LegIK', 'LoLegIK_R', 0]),
         ('IK', 0, 0, ['LegIK', 'AnkleIK_R', 1, None, (1,0,0)]),
        ])

    addPoseBone(fp, amt, 'Foot_L', 'MHFoot', 'FK_L', (0,0,0), (0,0,0), (1,1,1), (1,1,1), 0, 
        [('LimitRot', C_OW_LOCAL, 1, ['LimitRot', limFoot_L, (1,1,1)]),
         ('IK', 0, 0, ['RevIK', 'FootRev_L', 1, (90*D, 'FootPT_L'), (1,0,1)]),
         ('IK', 0, 0, ['FreeIK', None, 2, None, (True, False,True)])])

    addPoseBone(fp, amt, 'Foot_R', 'MHFoot', 'FK_R', (0,0,0), (0,0,0), (1,1,1), (1,1,1), 0, 
        [('LimitRot', C_OW_LOCAL, 1, ['LimitRot', limFoot_R, (1,1,1)]),
         ('IK', 0, 0, ['RevIK', 'FootRev_R', 1, (90*D, 'FootPT_R'), (1,0,1)]),
         ('IK', 0, 0, ['FreeIK', None, 2, None, (True, False,True)])])

    addPoseBone(fp, amt, 'Toe_L', 'MHToe_L', 'FK_L', (1,1,1), (0,1,1), (1,1,1), (1,1,1), 0, 
        [('IK', 0, 0, ['RevIK', 'ToeRev_L', 1, (90*D, 'ToePT_L'), (1,0,1)])])

    addPoseBone(fp, amt, 'Toe_R', 'MHToe_R', 'FK_R', (1,1,1), (0,1,1), (1,1,1), (1,1,1), 0, 
        [('IK', 0, 0, ['RevIK', 'ToeRev_R', 1, (90*D, 'ToePT_R'), (1,0,1)])])
    
    # Leg IK

    if True:
        addPoseBone(fp, amt, 'UpLegIK_L', None, 'IK_L', (1,1,1), (0,0,0), (1,0,1), 
                    ((1,1,1), (0,0,0), 0.05, limUpLeg_L), 0, [])

        addPoseBone(fp, amt, 'UpLegIK_R', None, 'IK_R', (1,1,1), (0,0,0), (1,0,1), 
                    ((1,1,1), (0,0,0), 0.05, limUpLeg_R), 0, [])

        addPoseBone(fp, amt, 'LoLegIK_L', None, 'IK_L', (1,1,1), (0,0,0), (1,0,1), 
                    ((1,0,0), (0,0,0), 0.05, limLoLeg_L), 0, 
            [('LimitRot', C_OW_LOCAL, 1, ['Hint', (Hint,Hint, 0,0, 0,0), (1,0,0)]),
             ('IK', 0, 1, ['LegIK', 'AnkleIK_L', 2, (-90*D+deltaKnee, 'KneePT_L'), (1,0,0)]),
            ])

        addPoseBone(fp, amt, 'LoLegIK_R', None, 'IK_R', (1,1,1), (0,0,0), (1,0,1), 
                    ((1,0,0), (0,0,0), 0.05, limLoLeg_R), 0, 
            [('LimitRot', C_OW_LOCAL, 1, ['Hint', (Hint,Hint, 0,0, 0,0), (1,0,0)]),
             ('IK', 0, 1, ['LegIK', 'AnkleIK_R', 2, (-90*D-deltaKnee, 'KneePT_R'), (1,0,0)])
            ])

        addPoseBone(fp, amt, 'LegIK_L', 'MHFootCtrl_L', 'IK_L', (0,0,0), (0,0,0), (1,1,1), (1,1,1), 0,
            [
            #('ChildOf', C_CHILDOF, 0, ['Hip', 'Hip_L', (1,1,1), (1,1,1), (1,1,1)]),
            ('LimitDist', 0, 1, ['DistHip', 'Hip_L', 'LIMITDIST_INSIDE'])])

        addPoseBone(fp, amt, 'LegIK_R', 'MHFootCtrl_R', 'IK_R', (0,0,0), (0,0,0), (1,1,1), (1,1,1), 0,
            [
            #('ChildOf', C_CHILDOF, 0, ['Hip', 'Hip_R', (1,1,1), (1,1,1), (1,1,1)]),
            ('LimitDist', 0, 1, ['DistHip', 'Hip_R', 'LIMITDIST_INSIDE'])])

        addPoseBone(fp, amt, 'FootRev_L', 'MHRevFoot', 'IK_L', (1,1,1), (0,0,0), (1,1,1), (1,1,1), 0, 
            [('LimitRot', C_OW_LOCAL, 1, ['LimitRot', limRevFoot_L, (1,1,1)])])

        addPoseBone(fp, amt, 'FootRev_R', 'MHRevFoot', 'IK_R', (1,1,1), (0,0,0), (1,1,1), (1,1,1), 0,
            [('LimitRot', C_OW_LOCAL, 1, ['LimitRot', limRevFoot_R, (1,1,1)])])

        addPoseBone(fp, amt, 'ToeRev_L', 'MHRevToe', 'IK_L', (1,1,1), (0,0,0), (1,1,1), (1,1,1), 0, 
            [('LimitRot', C_OW_LOCAL, 1, ['LimitRot', limRevToe_L, (1,1,1)])])

        addPoseBone(fp, amt, 'ToeRev_R', 'MHRevToe', 'IK_R', (1,1,1), (0,0,0), (1,1,1), (1,1,1), 0, 
            [('LimitRot', C_OW_LOCAL, 1, ['LimitRot', limRevToe_R, (1,1,1)])])
    
        addPoseBone(fp, amt, 'Ankle_L', 'MHBall025', 'IK_L', (0,0,0), (1,1,1), (1,1,1), (1,1,1), 0, [])

        addPoseBone(fp, amt, 'Ankle_R', 'MHBall025', 'IK_R', (0,0,0), (1,1,1), (1,1,1), (1,1,1), 0, [])

        addPoseBone(fp, amt, 'AnkleIK_L', None, None, (0,0,0), (1,1,1), (1,1,1), (1,1,1), 0,
            [('CopyLoc', 0, 1, ['Foot', 'FootRev_L', (1,1,1), (0,0,0), 1, False]),
             ('CopyLoc', 0, 0, ['Ankle', 'Ankle_L', (1,1,1), (0,0,0), 0, False]) ])

        addPoseBone(fp, amt, 'AnkleIK_R', None, None, (0,0,0), (1,1,1), (1,1,1), (1,1,1), 0,
            [('CopyLoc', 0, 1, ['Foot', 'FootRev_R', (1,1,1), (0,0,0), 1, False]),
             ('CopyLoc', 0, 0, ['Ankle', 'Ankle_R', (1,1,1), (0,0,0), 0, False]) ])


        # Pole target

        addPoseBone(fp, amt, 'KneePT_L', 'MHCube025', 'IK_L', (0,0,0), (1,1,1), (1,1,1), (1,1,1), 0, [])

        addPoseBone(fp, amt, 'KneeLinkPT_L', None, 'IK_L', (1,1,1), (1,1,1), (1,1,1), (1,1,1), 0,
            [('StretchTo', 0, 1, ['Stretch', 'KneePT_L', 0, 1, 3.0])])

        addPoseBone(fp, amt, 'KneePT_R', 'MHCube025', 'IK_R', (0,0,0), (1,1,1), (1,1,1), (1,1,1), 0, [])

        addPoseBone(fp, amt, 'KneeLinkPT_R', None, 'IK_R', (1,1,1), (1,1,1), (1,1,1), (1,1,1), 0,
            [('StretchTo', 0, 1, ['Stretch', 'KneePT_R', 0, 1, 3.0])])


    # Upper leg deform 

    addPoseBone(fp, amt, 'UpLegVec_L', None, None, (1,1,1), (1,0,1), (1,1,1), (1,1,1), 0,
        [('IK', 0, 1, ['IK', 'LoLeg_L', 1, None, (True, False,True)])])

    addPoseBone(fp, amt, 'DfmUpLeg1_L', None, None, (1,1,1), (1,0,1), (1,1,1), (1,1,1), 0,
        [('IK', 0, 1, ['IK', 'LoLeg_L', 1, None, (True, False,True)])])


    addPoseBone(fp, amt, 'UpLegVec_R', None, None, (1,1,1), (1,0,1), (1,1,1), (1,1,1), 0,
        [('IK', 0, 1, ['IK', 'LoLeg_R', 1, None, (True, False,True)])])

    addPoseBone(fp, amt, 'DfmUpLeg1_R', None, None, (1,1,1), (1,0,1), (1,1,1), (1,1,1), 0,
        [('IK', 0, 1, ['IK', 'LoLeg_R', 1, None, (True, False,True)])])


    # Lower leg deform
    
    addPoseBone(fp, amt, 'DfmLoLeg_L', None, None, (1,1,1), (1,1,1), (1,1,1), (1,1,1), 0,
        [('StretchTo', 0, 1, ['Stretch', 'Foot_L', 0, 1])])

    addPoseBone(fp, amt, 'DfmLoLeg_R', None, None, (1,1,1), (1,1,1), (1,1,1), (1,1,1), 0,
        [('StretchTo', 0, 1, ['Stretch', 'Foot_R', 0, 1])])


    addPoseBone(fp, amt, 'DfmLegOut_L', None, None, (1,1,1), (1,1,1), (1,1,1), (1,1,1), 0,
        [('StretchTo', 0, 1, ['Stretch', 'LegOutTrg_L', 1, 1])])

    addPoseBone(fp, amt, 'DfmLegOut_R', None, None, (1,1,1), (1,1,1), (1,1,1), (1,1,1), 0,
        [('StretchTo', 0, 1, ['Stretch', 'LegOutTrg_R', 1, 1])])

    #addPoseBone(fp, amt, 'DfmLegFront_L', None, None, (1,1,1), (1,1,1), (1,1,1), (1,1,1), 0,
    #    [('StretchTo', 0, 1, ['Stretch', 'LegFrontTrg_L', 1, 1])])

    #addPoseBone(fp, amt, 'DfmLegFront_R', None, None, (1,1,1), (1,1,1), (1,1,1), (1,1,1), 0,
    #    [('StretchTo', 0, 1, ['Stretch', 'LegFrontTrg_R', 1, 1])])

    addPoseBone(fp, amt, 'DfmKneeBack_L', None, None, (1,1,1), (1,1,1), (1,1,1), (1,1,1), 0,
        [('StretchTo', 0, 1, ['Stretch', 'KneeBackTrg_L', 1, 1])])

    addPoseBone(fp, amt, 'DfmKneeBack_R', None, None, (1,1,1), (1,1,1), (1,1,1), (1,1,1), 0,
        [('StretchTo', 0, 1, ['Stretch', 'KneeBackTrg_R', 1, 1])])

        
    # Fan bones
    
    addPoseBone(fp, amt, 'DfmHipFan_L', None, None, (1,1,1), (1,1,1), (1,1,1), (1,1,1), 0,
        [('CopyRot', C_LOCAL, 0.5, ['Rot', 'DfmUpLeg1_L', (1,1,1), (0,0,0), False])])

    addPoseBone(fp, amt, 'DfmHipFan_R', None, None, (1,1,1), (1,1,1), (1,1,1), (1,1,1), 0,
        [('CopyRot', C_LOCAL, 0.5, ['Rot', 'DfmUpLeg1_R', (1,1,1), (0,0,0), False])])


    addPoseBone(fp, amt, 'DfmKneeFan_L', None, None, (1,1,1), (1,0,1), (1,1,1), (1,1,1), 0,
        [('CopyRot', C_LOCAL, 0.5, ['Rot', 'LoLeg_L', (1,0,1), (0,0,0), False])])

    addPoseBone(fp, amt, 'DfmKneeFan_R', None, None, (1,1,1), (1,0,1), (1,1,1), (1,1,1), 0,
        [('CopyRot', C_LOCAL, 0.5, ['Rot', 'LoLeg_R', (1,0,1), (0,0,0), False])])


    if not MuscleBones:
        return

    # Tweak
    """
    addPoseBone(fp, amt, 'DfmButt_L', None, None, (1,1,1), (0,0,0), (0,0,0), (1,1,1), 0, 
        [('StretchTo', 0, 1, ['Stretch', 'Butt_L', 0, 1])])

    addPoseBone(fp, amt, 'Butt_L', 'MHCube01', None, (0,0,0), (1,1,1), (1,1,1), (1,1,1), 0, [])

    addPoseBone(fp, amt, 'DfmButt_R', None, None, (1,1,1), (0,0,0), (0,0,0), (1,1,1), 0,
        [('StretchTo', 0, 1, ['Stretch', 'Butt_R', 0, 1])])

    addPoseBone(fp, amt, 'Butt_R', 'MHCube01', None, (0,0,0), (1,1,1), (1,1,1), (1,1,1), 0, [])
    """
    # Muscles

    addPoseBone(fp, amt, 'DfmLegIn_L', None, None, (1,1,1), (1,1,1), (1,1,1), (1,1,1), 0,
        [('StretchTo', 0, 1, ['Stretch', 'LegInTrg_L', 1, 1])])

    addPoseBone(fp, amt, 'DfmLegIn_R', None, None, (1,1,1), (1,1,1), (1,1,1), (1,1,1), 0,
        [('StretchTo', 0, 1, ['Stretch', 'LegInTrg_R', 1, 1])])

    addPoseBone(fp, amt, 'DfmLegback_L', None, None, (1,1,1), (1,1,1), (1,1,1), (1,1,1), 0,
        [('StretchTo', 0, 1, ['Stretch', 'LegbackTrg_L', 1, 1])])

    addPoseBone(fp, amt, 'DfmLegback_R', None, None, (1,1,1), (1,1,1), (1,1,1), (1,1,1), 0,
        [('StretchTo', 0, 1, ['Stretch', 'LegbackTrg_R', 1, 1])])

    return
コード例 #12
0
def FaceControlPoses(fp, config):
    addPoseBone(fp, config, 'Jaw', 'MHJaw', None, (1, 1, 1), (0, 1, 0),
                (1, 1, 1), (1, 1, 1), 0, [('LimitRot', C_OW_LOCAL, 1, [
                    'LimitRot', (-5 * D, 45 * D, 0, 0, -20 * D, 20 * D),
                    (1, 1, 1)
                ])])

    addPoseBone(fp, config, 'TongueBase', None, None, (1, 1, 1), (0, 1, 0),
                (1, 0, 1), (1, 1, 1), 0, [])

    addPoseBone(fp, config, 'TongueMid', None, None, (1, 1, 1), (0, 1, 0),
                (1, 0, 1), (1, 1, 1), 0, [])

    addPoseBone(fp, config, 'TongueTip', None, None, (1, 1, 1), (0, 1, 0),
                (1, 0, 1), (1, 1, 1), 0, [])

    addPoseBone(fp, config, 'Gaze', 'MHGaze', None, (0, 0, 0), (1, 1, 1),
                (0, 1, 1), (1, 1, 1), 0, [])

    addPoseBone(fp, config, 'GazeParent', None, None, (0, 0, 0), (1, 1, 1),
                (1, 1, 1), (1, 1, 1), 0,
                [('CopyTrans', 0, 1, ['Head', 'Head', 0])])

    addPoseBone(fp, config, 'DfmUpLid_R', None, None, (1, 1, 1), (0, 1, 1),
                (1, 1, 1), (1, 1, 1), 0, [])

    addPoseBone(fp, config, 'DfmLoLid_R', None, None, (1, 1, 1), (0, 1, 1),
                (1, 1, 1), (1, 1, 1), 0, [])

    addPoseBone(fp, config, 'DfmUpLid_L', None, None, (1, 1, 1), (0, 1, 1),
                (1, 1, 1), (1, 1, 1), 0, [])

    addPoseBone(fp, config, 'DfmLoLid_L', None, None, (1, 1, 1), (0, 1, 1),
                (1, 1, 1), (1, 1, 1), 0, [])

    addPoseBone(
        fp, config, 'Eyes', None, None, (1, 1, 1), (0, 0, 0), (1, 1, 1),
        (1, 1, 1), 0,
        [('IK', 0, 1, ['IK', 'Gaze', 1, None, (True, False, False), 1.0])])

    addPoseBone(fp, config, 'Eye_R', 'MHCircle025', None, (1, 1, 1), (0, 0, 0),
                (1, 1, 1), (1, 1, 1), 0, [])

    addPoseBone(fp, config, 'Eye_L', 'MHCircle025', None, (1, 1, 1), (0, 0, 0),
                (1, 1, 1), (1, 1, 1), 0, [])

    addPoseBone(
        fp, config, 'EyeParent_L', None, None, (1, 1, 1), (0, 0, 0), (1, 1, 1),
        (1, 1, 1), 0,
        [('CopyRot', C_LOCAL, 1, ['Eyes', 'Eyes', (1, 1, 1),
                                  (0, 0, 0), True])])

    addPoseBone(
        fp, config, 'EyeParent_R', None, None, (1, 1, 1), (0, 0, 0), (1, 1, 1),
        (1, 1, 1), 0,
        [('CopyRot', C_LOCAL, 1, ['Eyes', 'Eyes', (1, 1, 1),
                                  (0, 0, 0), True])])

    return
コード例 #13
0
ファイル: rig_shoulder_25.py プロジェクト: RuliLG/makehuman
def ShoulderControlPoses(fp, config):
    # Clavicle
    addPoseBone(fp, config, 'Clavicle_L', 'MHShoulder', 'Spine', (1,1,1), (0,0,0), (1,1,1), (1,1,1), 0,
        [('LimitRot', C_OW_LOCAL, 1, ['LimitRot', limShoulder_L, (True, True, True)]),
         ('CopyTrans', 0, 0, ['Elbow', 'ELClavicle_L', 0])
        ])

    addPoseBone(fp, config, 'Clavicle_R', 'MHShoulder', 'Spine', (1,1,1), (0,0,0), (1,1,1), (1,1,1), 0,
        [('LimitRot', C_OW_LOCAL, 1, ['LimitRot', limShoulder_R, (True, True, True)]),
         ('CopyTrans', 0, 0, ['Elbow', 'ELClavicle_R', 0])
        ])

    addPoseBone(fp, config, 'ShoulderPivot_L', None, None, (1,1,1), (0,0,0), (1,1,1), (1,1,1), 0,
        [('DampedTrack', 0, 0.5, ['DampedTrack', 'Clavicle_L', 'TRACK_Y', 1])])

    addPoseBone(fp, config, 'ShoulderPivot_R', None, None, (1,1,1), (0,0,0), (1,1,1), (1,1,1), 0,
        [('DampedTrack', 0, 0.5, ['DampedTrack', 'Clavicle_R', 'TRACK_Y', 1])])


    # Shoulder
    
    addPoseBone(fp, config, 'Shoulder_L', 'MHBall025', None, (0,0,0), (1,1,1), (1,1,1), (1,1,1), 0, [])

    addPoseBone(fp, config, 'Shoulder_R', 'MHBall025', None, (0,0,0), (1,1,1), (1,1,1), (1,1,1), 0, [])

    addPoseBone(fp, config, 'UpArmSocket_L', None, None, (1,1,1), (1,1,1), (1,1,1), (1,1,1), 0,
        [('CopyLoc', 0, 1, ['Location', 'Shoulder_L', (1,1,1), (0,0,0), 0, False]),
         ('CopyTrans', 0, 0, ['Hinge', 'Shoulder_L', 0])])

    addPoseBone(fp, config, 'UpArmSocket_R', None, None, (1,1,1), (1,1,1), (1,1,1), (1,1,1), 0,
        [('CopyLoc', 0, 1, ['Location', 'Shoulder_R', (1,1,1), (0,0,0), 0, False]),
         ('CopyTrans', 0, 0, ['Hinge', 'Shoulder_R', 0])])

    addPoseBone(fp, config, 'UpArmHinge_L', None, None, (1,1,1), (1,1,1), (1,1,1), (1,1,1), 0, [])

    addPoseBone(fp, config, 'UpArmHinge_R', None, None, (1,1,1), (1,1,1), (1,1,1), (1,1,1), 0, [])
         

    # Elbow lock
    
    if config.exporting:
        addPoseBone(fp, config, 'Elbow_L', 'MHBall025', None, (0,0,0), (1,1,1), (1,1,1), (1,1,1), 0, 
            [
            #('LimitDist', 0, 0, ['DistSternum', 'Sternum', 'LIMITDIST_INSIDE']),
            ])
        
        addPoseBone(fp, config, 'ELClavicle_L', None, None, (1,1,1), (0,0,0), (1,1,1), 
                    ((1,0,1), (0.6,1,0.6), 0.0, None), 0, [])

        addPoseBone(fp, config, 'ELUpArm_L', None, None, (1,1,1), (0,0,0), (1,1,1), 
                    ((1,1,1), (0.2,0.6,0.2), 0.05, None), 0,     
            [('IK', 0, 1, ['IK', 'Elbow_L', 2, (90*D, 'ELClavPT_L'), (True, False,True)])])

        addPoseBone(fp, config, 'ELClavPT_L', 'MHCube025', None, (0,0,0), (1,1,1), (1,1,1), (1,1,1), 0, [])

        addPoseBone(fp, config, 'ELClavLinkPT_L', None, None, (1,1,1), (1,1,1), (1,1,1), (1,1,1), 0,
            [('StretchTo', 0, 1, ['Stretch', 'ELClavPT_L', 0, 1])])
        

        addPoseBone(fp, config, 'Elbow_R', 'MHBall025', None, (0,0,0), (1,1,1), (1,1,1), (1,1,1), 0, 
            [
            #('LimitDist', 0, 0, ['DistSternum', 'Sternum', 'LIMITDIST_INSIDE']),
            ])
        
        addPoseBone(fp, config, 'ELClavicle_R', None, None, (1,1,1), (0,0,0), (1,1,1), 
                    ((1,0,1), (0.6,1,0.6), 0.0, None), 0, [])

        addPoseBone(fp, config, 'ELUpArm_R', None, None, (1,1,1), (0,0,0), (1,1,1), 
                    ((1,1,1), (0.2,0.6,0.2), 0.05, None), 0,     
            [('IK', 0, 1, ['IK', 'Elbow_R', 2, (90*D, 'ELClavPT_R'), (True, False,True)])])

        addPoseBone(fp, config, 'ELClavPT_R', 'MHCube025', None, (0,0,0), (1,1,1), (1,1,1), (1,1,1), 0, [])

        addPoseBone(fp, config, 'ELClavLinkPT_R', None, None, (1,1,1), (1,1,1), (1,1,1), (1,1,1), 0,
            [('StretchTo', 0, 1, ['Stretch', 'ELClavPT_R', 0, 1])])


    # Muscles
    
    addPoseBone(fp, config, 'DfmPect2_L', None, None, (0,0,0), (0,0,0), (0,0,0), (1,1,1), 0,
        [('StretchTo', 0, 1, ['Stretch', 'DfmUpArm1_L', 1.0, 1])])

    addPoseBone(fp, config, 'DfmPect2_R', None, None, (0,0,0), (0,0,0), (0,0,0), (1,1,1), 0,
        [('StretchTo', 0, 1, ['Stretch', 'DfmUpArm1_R', 1.0, 1])])

    addPoseBone(fp, config, 'DfmTrap2_L', None, None, (0,0,0), (0,0,0), (0,0,0), (1,1,1), 0,
         [('StretchTo', 0, 1, ['Stretch', 'DfmUpArm1_L', 1.0, 1])])

    addPoseBone(fp, config, 'DfmTrap2_R', None, None, (0,0,0), (0,0,0), (0,0,0), (1,1,1), 0,
        [('StretchTo', 0, 1, ['Stretch', 'DfmUpArm1_R', 1.0, 1])])


    if not MuscleBones:
        return        
         

    addPoseBone(fp, config, 'DfmDeltoid_L', None, None, (0,0,0), (0,0,0), (0,0,0), (1,1,1), 0,
        [('CopyLoc', 0, 1, ['CopyLoc', 'DeltoidOffset_L', (1,1,1), (0,0,0), 1, False]),
         ('Transform', C_LOCAL, 1, 
            ['Transform', 'UpArm_L', 
            'ROTATION', (0,0,0), (120,0,0), ('X','Y','Z'),
            'ROTATION', (0,0,0), (60,0,0)]) ])

    addPoseBone(fp, config, 'DfmDeltoid_R', None, None, (0,0,0), (0,0,0), (0,0,0), (1,1,1), 0,
        [('CopyLoc', 0, 1, ['CopyLoc', 'DeltoidOffset_R', (1,1,1), (0,0,0), 1, False]),
         ('Transform', C_LOCAL, 1, 
            ['Transform', 'UpArm_R', 
            'ROTATION', (0,0,0), (120,0,0), ('X','Y','Z'),
            'ROTATION', (0,0,0), (60,0,0)]) ])


    addPoseBone(fp, config, 'Sternum', None, None, (1,1,1), (0,0,0), (1,1,1), (1,1,1), 0, [])

    addPoseBone(fp, config, 'SternumTarget', None, None, (1,1,1), (0,0,0), (1,1,1), (1,1,1), 0, [])

    # Muscle bones
    
    addPoseBone(fp, config, 'DfmPect1_L', None, None, (0,0,0), (0,0,0), (0,0,0), (1,1,1), 0,
        [('StretchTo', 0, 1, ['Stretch', 'PectTrg_L', 1.0, 1])])

    addPoseBone(fp, config, 'DfmPect1_R', None, None, (0,0,0), (0,0,0), (0,0,0), (1,1,1), 0,
        [('StretchTo', 0, 1, ['Stretch', 'PectTrg_R', 1.0, 1])])


    addPoseBone(fp, config, 'DfmTrap1_L', None, None, (0,0,0), (0,0,0), (0,0,0), (1,1,1), 0,
         [('StretchTo', 0, 1, ['Stretch', 'TrapTrg_L', 1.0, 1])])
    addPoseBone(fp, config, 'DfmTrap1_R', None, None, (0,0,0), (0,0,0), (0,0,0), (1,1,1), 0,
        [('StretchTo', 0, 1, ['Stretch', 'TrapTrg_R', 1.0, 1])])


    addPoseBone(fp, config, 'DfmLat_L', None, None, (0,0,0), (0,0,0), (0,0,0), (1,1,1), 0,
        [('StretchTo', 0, 1, ['Stretch', 'UpArmVec_L', 1.0, 1])])

    addPoseBone(fp, config, 'DfmLat_R', None, None, (0,0,0), (0,0,0), (0,0,0), (1,1,1), 0,
        [('StretchTo', 0, 1, ['Stretch', 'UpArmVec_R', 1.0, 1])])


    # Scapula
    
    addPoseBone(fp, config, 'ShoulderPivot_L', None, None, (1,1,1), (0,0,0), (1,1,1), (1,1,1), 0,
        [('CopyRot', 0, 0.5, ['Rot', 'Clavicle_L', (1,1,1), (0,0,0), False])])
    
    addPoseBone(fp, config, 'ShoulderUp_L', None, None, (1,1,1), (0,0,0), (1,1,1), (1,1,1), 0, [])
    
    addPoseBone(fp, config, 'ShoulderAim_L', None, None, (1,1,1), (0,0,0), (1,1,1), (1,1,1), 0, 
        [('IK', 0, 1, ['IK', 'SternumTarget', 1, (90*D, 'ShoulderUp_L'), (True, False,True)])])
    
    
    addPoseBone(fp, config, 'ShoulderPivot_R', None, None, (1,1,1), (0,0,0), (1,1,1), (1,1,1), 0,
        [('CopyRot', 0, 0.5, ['Rot', 'Clavicle_R', (1,1,1), (0,0,0), False])])
    
    addPoseBone(fp, config, 'ShoulderUp_R', None, None, (1,1,1), (0,0,0), (1,1,1), (1,1,1), 0, [])
    
    addPoseBone(fp, config, 'ShoulderAim_R', None, None, (1,1,1), (0,0,0), (1,1,1), (1,1,1), 0, 
        [('IK', 0, 1, ['IK', 'SternumTarget', 1, (90*D, 'ShoulderUp_R'), (True, False,True)])])
        
    return
コード例 #14
0
def addToePoses(fp, amt):
	# Left toes
	addPoseBone(fp, amt, 'Toe-1-1_L', None, None, (1,1,1), (0,1,1), (1,1,1), (1,1,1), 0, [])

	addPoseBone(fp, amt, 'Toe-1-2_L', None, None, (1,1,1), (0,1,1), (1,1,1), (1,1,1), 0, [])

	addPoseBone(fp, amt, 'Toe-2-1_L', None, None, (1,1,1), (0,1,1), (1,1,1), (1,1,1), 0, [])

	addPoseBone(fp, amt, 'Toe-2-2_L', None, None, (1,1,1), (0,1,1), (1,1,1), (1,1,1), 0, [])

	addPoseBone(fp, amt, 'Toe-2-3_L', None, None, (1,1,1), (0,1,1), (1,1,1), (1,1,1), 0, [])

	addPoseBone(fp, amt, 'Toe-3-1_L', None, None, (1,1,1), (0,1,1), (1,1,1), (1,1,1), 0, [])

	addPoseBone(fp, amt, 'Toe-3-2_L', None, None, (1,1,1), (0,1,1), (1,1,1), (1,1,1), 0, [])

	addPoseBone(fp, amt, 'Toe-3-3_L', None, None, (1,1,1), (0,1,1), (1,1,1), (1,1,1), 0, [])

	addPoseBone(fp, amt, 'Toe-4-1_L', None, None, (1,1,1), (0,1,1), (1,1,1), (1,1,1), 0, [])

	addPoseBone(fp, amt, 'Toe-4-2_L', None, None, (1,1,1), (0,1,1), (1,1,1), (1,1,1), 0, [])

	addPoseBone(fp, amt, 'Toe-4-3_L', None, None, (1,1,1), (0,1,1), (1,1,1), (1,1,1), 0, [])

	addPoseBone(fp, amt, 'Toe-5-1_L', None, None, (1,1,1), (0,1,1), (1,1,1), (1,1,1), 0, [])

	addPoseBone(fp, amt, 'Toe-5-2_L', None, None, (1,1,1), (0,1,1), (1,1,1), (1,1,1), 0, [])

	addPoseBone(fp, amt, 'Toe-5-3_L', None, None, (1,1,1), (0,1,1), (1,1,1), (1,1,1), 0, [])

	# Right toes
	addPoseBone(fp, amt, 'Toe-1-1_R', None, None, (1,1,1), (0,1,1), (1,1,1), (1,1,1), 0, [])

	addPoseBone(fp, amt, 'Toe-1-2_R', None, None, (1,1,1), (0,1,1), (1,1,1), (1,1,1), 0, [])

	addPoseBone(fp, amt, 'Toe-2-1_R', None, None, (1,1,1), (0,1,1), (1,1,1), (1,1,1), 0, [])

	addPoseBone(fp, amt, 'Toe-2-2_R', None, None, (1,1,1), (0,1,1), (1,1,1), (1,1,1), 0, [])

	addPoseBone(fp, amt, 'Toe-2-3_R', None, None, (1,1,1), (0,1,1), (1,1,1), (1,1,1), 0, [])

	addPoseBone(fp, amt, 'Toe-3-1_R', None, None, (1,1,1), (0,1,1), (1,1,1), (1,1,1), 0, [])

	addPoseBone(fp, amt, 'Toe-3-2_R', None, None, (1,1,1), (0,1,1), (1,1,1), (1,1,1), 0, [])

	addPoseBone(fp, amt, 'Toe-3-3_R', None, None, (1,1,1), (0,1,1), (1,1,1), (1,1,1), 0, [])

	addPoseBone(fp, amt, 'Toe-4-1_R', None, None, (1,1,1), (0,1,1), (1,1,1), (1,1,1), 0, [])

	addPoseBone(fp, amt, 'Toe-4-2_R', None, None, (1,1,1), (0,1,1), (1,1,1), (1,1,1), 0, [])

	addPoseBone(fp, amt, 'Toe-4-3_R', None, None, (1,1,1), (0,1,1), (1,1,1), (1,1,1), 0, [])

	addPoseBone(fp, amt, 'Toe-5-1_R', None, None, (1,1,1), (0,1,1), (1,1,1), (1,1,1), 0, [])

	addPoseBone(fp, amt, 'Toe-5-2_R', None, None, (1,1,1), (0,1,1), (1,1,1), (1,1,1), 0, [])

	addPoseBone(fp, amt, 'Toe-5-3_R', None, None, (1,1,1), (0,1,1), (1,1,1), (1,1,1), 0, [])
	return
コード例 #15
0
def RigifyWritePoses(fp, config):
    global boneGroups
    boneGroups = {}

    addPoseBone(fp, config, 'hips', None, None, (0, 0, 0), (0, 0, 0),
                (0, 0, 0), (1, 1, 1), P_LKROT4, [])

    addPoseBone(fp, config, 'spine', None, None, (0, 0, 0), (0, 0, 0),
                (0, 0, 0), (1, 1, 1), P_LKROT4, [])

    addPoseBone(fp, config, 'ribs', None, None, (0, 0, 0), (0, 0, 0),
                (0, 0, 0), (1, 1, 1), P_LKROT4, [])

    addPoseBone(fp, config, 'neck', None, None, (1, 1, 1), (0, 0, 0),
                (0, 0, 0), (1, 1, 1), P_LKROT4, [])

    addPoseBone(fp, config, 'head', None, None, (0, 0, 0), (0, 0, 0),
                (0, 0, 0), (1, 1, 1), P_LKROT4, [])

    addPoseBone(fp, config, 'shoulder.L', None, None, (1, 1, 1), (0, 1, 0),
                (0, 0, 0), (1, 1, 1), P_LKROT4, [])

    addPoseBone(fp, config, 'upper_arm.L', None, None, (1, 1, 1), (0, 0, 0),
                (0, 0, 0), (1, 1, 1), P_LKROT4, [])

    addPoseBone(fp, config, 'forearm.L', None, None, (0, 0, 0), (0, 0, 0),
                (0, 0, 0), (1, 1, 1), P_LKROT4, [])

    addPoseBone(fp, config, 'hand.L', None, None, (0, 0, 0), (0, 0, 0),
                (0, 0, 0), (1, 1, 1), P_LKROT4, [])

    addPoseBone(fp, config, 'palm.01.L', None, None, (1, 1, 1), (0, 1, 1),
                (0, 0, 0), (1, 1, 1), P_LKROT4, [])

    addPoseBone(fp, config, 'finger_index.01.L', None, None, (1, 1, 1),
                (0, 0, 0), (0, 0, 0), (1, 1, 1), P_LKROT4, [])

    addPoseBone(fp, config, 'finger_index.02.L', None, None, (0, 0, 0),
                (0, 0, 0), (0, 0, 0), (1, 1, 1), P_LKROT4, [])

    addPoseBone(fp, config, 'finger_index.03.L', None, None, (0, 0, 0),
                (0, 0, 0), (0, 0, 0), (1, 1, 1), P_LKROT4, [])

    addPoseBone(fp, config, 'UP-index.L', None, None, (0, 0, 0), (0, 0, 0),
                (0, 0, 0), (1, 1, 1), P_LKROT4, [])

    addPoseBone(fp, config, 'thumb.01.L', None, None, (1, 1, 1), (0, 0, 0),
                (0, 0, 0), (1, 1, 1), P_LKROT4, [])

    addPoseBone(fp, config, 'thumb.02.L', None, None, (0, 0, 0), (0, 0, 0),
                (0, 0, 0), (1, 1, 1), P_LKROT4, [])

    addPoseBone(fp, config, 'thumb.03.L', None, None, (0, 0, 0), (0, 0, 0),
                (0, 0, 0), (1, 1, 1), P_LKROT4, [])

    addPoseBone(fp, config, 'UP-thumb.L', None, None, (0, 0, 0), (0, 0, 0),
                (0, 0, 0), (1, 1, 1), P_LKROT4, [])

    addPoseBone(fp, config, 'palm.02.L', None, None, (1, 1, 1), (0, 1, 1),
                (0, 0, 0), (1, 1, 1), P_LKROT4, [])

    addPoseBone(fp, config, 'finger_middle.01.L', None, None, (1, 1, 1),
                (0, 0, 0), (0, 0, 0), (1, 1, 1), P_LKROT4, [])

    addPoseBone(fp, config, 'finger_middle.02.L', None, None, (0, 0, 0),
                (0, 0, 0), (0, 0, 0), (1, 1, 1), P_LKROT4, [])

    addPoseBone(fp, config, 'finger_middle.03.L', None, None, (0, 0, 0),
                (0, 0, 0), (0, 0, 0), (1, 1, 1), P_LKROT4, [])

    addPoseBone(fp, config, 'UP-middle.L', None, None, (0, 0, 0), (0, 0, 0),
                (0, 0, 0), (1, 1, 1), P_LKROT4, [])

    addPoseBone(fp, config, 'palm.03.L', None, None, (1, 1, 1), (0, 1, 1),
                (0, 0, 0), (1, 1, 1), P_LKROT4, [])

    addPoseBone(fp, config, 'finger_ring.01.L', None, None, (1, 1, 1),
                (0, 0, 0), (0, 0, 0), (1, 1, 1), P_LKROT4, [])

    addPoseBone(fp, config, 'finger_ring.02.L', None, None, (0, 0, 0),
                (0, 0, 0), (0, 0, 0), (1, 1, 1), P_LKROT4, [])

    addPoseBone(fp, config, 'finger_ring.03.L', None, None, (0, 0, 0),
                (0, 0, 0), (0, 0, 0), (1, 1, 1), P_LKROT4, [])

    addPoseBone(fp, config, 'UP-ring.L', None, None, (0, 0, 0), (0, 0, 0),
                (0, 0, 0), (1, 1, 1), P_LKROT4, [])

    addPoseBone(fp, config, 'palm.04.L', None, None, (1, 1, 1), (0, 1, 1),
                (0, 0, 0), (1, 1, 1), P_LKROT4, [])

    addPoseBone(fp, config, 'finger_pinky.01.L', None, None, (1, 1, 1),
                (0, 0, 0), (0, 0, 0), (1, 1, 1), P_LKROT4, [])

    addPoseBone(fp, config, 'finger_pinky.02.L', None, None, (0, 0, 0),
                (0, 0, 0), (0, 0, 0), (1, 1, 1), P_LKROT4, [])

    addPoseBone(fp, config, 'finger_pinky.03.L', None, None, (0, 0, 0),
                (0, 0, 0), (0, 0, 0), (1, 1, 1), P_LKROT4, [])

    addPoseBone(fp, config, 'UP-pinky.L', None, None, (0, 0, 0), (0, 0, 0),
                (0, 0, 0), (1, 1, 1), P_LKROT4, [])

    addPoseBone(fp, config, 'DEF-elbow-fan.L', None, None, (0, 0, 0),
                (0, 0, 0), (0, 0, 0), (1, 1, 1), P_LKROT4,
                [('CopyRot', 0, 0.5,
                  ['Copy_Rotation', 'forearm.L', (1, 1, 1),
                   (0, 0, 0), False])])

    addPoseBone(fp, config, 'UP-arm.L', None, None, (0, 0, 0), (0, 0, 0),
                (0, 0, 0), (1, 1, 1), P_LKROT4, [])

    addPoseBone(fp, config, 'MCH-deltoid_target.L', None, None, (0, 0, 0),
                (0, 0, 0), (0, 0, 0), (1, 1, 1), P_LKROT4, [])

    addPoseBone(fp, config, 'shoulder.R', None, None, (1, 1, 1), (0, 1, 0),
                (0, 0, 0), (1, 1, 1), P_LKROT4, [])

    addPoseBone(fp, config, 'upper_arm.R', None, None, (1, 1, 1), (0, 0, 0),
                (0, 0, 0), (1, 1, 1), P_LKROT4, [])

    addPoseBone(fp, config, 'forearm.R', None, None, (0, 0, 0), (0, 0, 0),
                (0, 0, 0), (1, 1, 1), P_LKROT4, [])

    addPoseBone(fp, config, 'hand.R', None, None, (0, 0, 0), (0, 0, 0),
                (0, 0, 0), (1, 1, 1), P_LKROT4, [])

    addPoseBone(fp, config, 'palm.01.R', None, None, (0, 0, 0), (0, 1, 1),
                (0, 0, 0), (1, 1, 1), P_LKROT4, [])

    addPoseBone(fp, config, 'finger_index.01.R', None, None, (1, 1, 1),
                (0, 0, 0), (0, 0, 0), (1, 1, 1), P_LKROT4, [])

    addPoseBone(fp, config, 'finger_index.02.R', None, None, (0, 0, 0),
                (0, 0, 0), (0, 0, 0), (1, 1, 1), P_LKROT4, [])

    addPoseBone(fp, config, 'finger_index.03.R', None, None, (0, 0, 0),
                (0, 0, 0), (0, 0, 0), (1, 1, 1), P_LKROT4, [])

    addPoseBone(fp, config, 'UP-index.R', None, None, (0, 0, 0), (0, 0, 0),
                (0, 0, 0), (1, 1, 1), P_LKROT4, [])

    addPoseBone(fp, config, 'thumb.01.R', None, None, (1, 1, 1), (0, 0, 0),
                (0, 0, 0), (1, 1, 1), P_LKROT4, [])

    addPoseBone(fp, config, 'thumb.02.R', None, None, (0, 0, 0), (0, 0, 0),
                (0, 0, 0), (1, 1, 1), P_LKROT4, [])

    addPoseBone(fp, config, 'thumb.03.R', None, None, (0, 0, 0), (0, 0, 0),
                (0, 0, 0), (1, 1, 1), P_LKROT4, [])

    addPoseBone(fp, config, 'UP-thumb.R', None, None, (0, 0, 0), (0, 0, 0),
                (0, 0, 0), (1, 1, 1), P_LKROT4, [])

    addPoseBone(fp, config, 'palm.02.R', None, None, (0, 0, 0), (0, 1, 1),
                (0, 0, 0), (1, 1, 1), P_LKROT4, [])

    addPoseBone(fp, config, 'finger_middle.01.R', None, None, (1, 1, 1),
                (0, 0, 0), (0, 0, 0), (1, 1, 1), P_LKROT4, [])

    addPoseBone(fp, config, 'finger_middle.02.R', None, None, (0, 0, 0),
                (0, 0, 0), (0, 0, 0), (1, 1, 1), P_LKROT4, [])

    addPoseBone(fp, config, 'finger_middle.03.R', None, None, (0, 0, 0),
                (0, 0, 0), (0, 0, 0), (1, 1, 1), P_LKROT4, [])

    addPoseBone(fp, config, 'UP-middle.R', None, None, (0, 0, 0), (0, 0, 0),
                (0, 0, 0), (1, 1, 1), P_LKROT4, [])

    addPoseBone(fp, config, 'palm.03.R', None, None, (0, 0, 0), (0, 1, 1),
                (0, 0, 0), (1, 1, 1), P_LKROT4, [])

    addPoseBone(fp, config, 'finger_ring.01.R', None, None, (1, 1, 1),
                (0, 0, 0), (0, 0, 0), (1, 1, 1), P_LKROT4, [])

    addPoseBone(fp, config, 'finger_ring.02.R', None, None, (0, 0, 0),
                (0, 0, 0), (0, 0, 0), (1, 1, 1), P_LKROT4, [])

    addPoseBone(fp, config, 'finger_ring.03.R', None, None, (0, 0, 0),
                (0, 0, 0), (0, 0, 0), (1, 1, 1), P_LKROT4, [])

    addPoseBone(fp, config, 'UP-ring.R', None, None, (0, 0, 0), (0, 0, 0),
                (0, 0, 0), (1, 1, 1), P_LKROT4, [])

    addPoseBone(fp, config, 'palm.04.R', None, None, (0, 0, 0), (0, 1, 1),
                (0, 0, 0), (1, 1, 1), P_LKROT4, [])

    addPoseBone(fp, config, 'finger_pinky.01.R', None, None, (1, 1, 1),
                (0, 0, 0), (0, 0, 0), (1, 1, 1), P_LKROT4, [])

    addPoseBone(fp, config, 'finger_pinky.02.R', None, None, (0, 0, 0),
                (0, 0, 0), (0, 0, 0), (1, 1, 1), P_LKROT4, [])

    addPoseBone(fp, config, 'finger_pinky.03.R', None, None, (0, 0, 0),
                (0, 0, 0), (0, 0, 0), (1, 1, 1), P_LKROT4, [])

    addPoseBone(fp, config, 'UP-pinky.R', None, None, (0, 0, 0), (0, 0, 0),
                (0, 0, 0), (1, 1, 1), P_LKROT4, [])

    addPoseBone(fp, config, 'DEF-elbow-fan.R', None, None, (0, 0, 0),
                (0, 0, 0), (0, 0, 0), (1, 1, 1), P_LKROT4,
                [('CopyRot', 0, 0.5,
                  ['Copy_Rotation', 'forearm.R', (1, 1, 1),
                   (0, 0, 0), False])])

    addPoseBone(fp, config, 'UP-arm.R', None, None, (0, 0, 0), (0, 0, 0),
                (0, 0, 0), (1, 1, 1), P_LKROT4, [])

    addPoseBone(fp, config, 'MCH-deltoid_target.R', None, None, (0, 0, 0),
                (0, 0, 0), (0, 0, 0), (1, 1, 1), P_LKROT4, [])

    addPoseBone(fp, config, 'DEF-pect1.L', None, None, (0, 0, 0), (0, 0, 0),
                (0, 0, 0), (1, 1, 1), P_LKROT4,
                [('StretchTo', 0, 1, ['Stretch_To', 'upper_arm.L', 0, 1])])

    addPoseBone(fp, config, 'DEF-pect2.L', None, None, (0, 0, 0), (0, 0, 0),
                (0, 0, 0), (1, 1, 1), P_LKROT4,
                [('StretchTo', 0, 1, ['Stretch_To', 'upper_arm.L', 0, 1])])

    addPoseBone(fp, config, 'DEF-pect1.R', None, None, (0, 0, 0), (0, 0, 0),
                (0, 0, 0), (1, 1, 1), P_LKROT4,
                [('StretchTo', 0, 1, ['Stretch_To', 'upper_arm.R', 0, 1])])

    addPoseBone(fp, config, 'DEF-pect2.R', None, None, (0, 0, 0), (0, 0, 0),
                (0, 0, 0), (1, 1, 1), P_LKROT4,
                [('StretchTo', 0, 1, ['Stretch_To', 'upper_arm.R', 0, 1])])

    addPoseBone(fp, config, 'DEF-lat.L', None, None, (0, 0, 0), (0, 0, 0),
                (0, 0, 0), (1, 1, 1), P_LKROT4,
                [('StretchTo', 0, 1, ['Stretch_To', 'upper_arm.L', 0, 1])])

    addPoseBone(fp, config, 'DEF-lat.R', None, None, (0, 0, 0), (0, 0, 0),
                (0, 0, 0), (1, 1, 1), P_LKROT4,
                [('StretchTo', 0, 1, ['Stretch_To', 'upper_arm.R', 0, 1])])

    addPoseBone(fp, config, 'DEF-trap.L', None, None, (0, 0, 0), (0, 0, 0),
                (0, 0, 0), (1, 1, 1), P_LKROT4,
                [('StretchTo', 0, 1, ['Stretch_To', 'upper_arm.L', 0, 1])])

    addPoseBone(fp, config, 'DEF-trap.R', None, None, (0, 0, 0), (0, 0, 0),
                (0, 0, 0), (1, 1, 1), P_LKROT4,
                [('StretchTo', 0, 1, ['Stretch_To', 'upper_arm.R', 0, 1])])

    addPoseBone(
        fp, config, 'DEF-deltoid.L', None, None, (0, 0, 0), (0, 0, 0),
        (0, 0, 0), (1, 1, 1), P_LKROT4,
        [('StretchTo', 0, 1, ['Stretch_To', 'MCH-deltoid_target.L', 1, 1])])

    addPoseBone(
        fp, config, 'DEF-deltoid.R', None, None, (0, 0, 0), (0, 0, 0),
        (0, 0, 0), (1, 1, 1), P_LKROT4,
        [('StretchTo', 0, 1, ['Stretch_To', 'MCH-deltoid_target.R', 1, 1])])

    addPoseBone(fp, config, 'MCH-breast_target', None, None, (0, 0, 0),
                (0, 0, 0), (0, 0, 0), (1, 1, 1), P_LKROT4,
                [('CopyRot', 0 + C_OW_LOCAL + C_TG_LOCAL, 0.5,
                  ['Copy_Rotation', 'ribs', (1, 1, 1), (0, 0, 0), False])])

    addPoseBone(
        fp, config, 'DEF-breast', None, None, (0, 0, 0), (0, 0, 0), (0, 0, 0),
        (1, 1, 1), P_LKROT4,
        [('StretchTo', 0, 1, ['Stretch_To', 'MCH-breast_target', 1, 1])])

    addPoseBone(fp, config, 'thigh.L', None, None, (1, 1, 1), (0, 0, 0),
                (0, 0, 0), (1, 1, 1), P_LKROT4, [])

    addPoseBone(fp, config, 'shin.L', None, None, (0, 0, 0), (0, 0, 0),
                (0, 0, 0), (1, 1, 1), P_LKROT4, [])

    addPoseBone(fp, config, 'foot.L', None, None, (0, 0, 0), (0, 0, 0),
                (0, 0, 0), (1, 1, 1), P_LKROT4, [])

    addPoseBone(fp, config, 'toe.L', None, None, (0, 0, 0), (0, 0, 0),
                (0, 0, 0), (1, 1, 1), P_LKROT4, [])

    addPoseBone(fp, config, 'heel.L', None, None, (0, 0, 0), (0, 0, 0),
                (0, 0, 0), (1, 1, 1), P_LKROT4, [])

    addPoseBone(fp, config, 'heel.02.L', None, None, (0, 0, 0), (0, 0, 0),
                (0, 0, 0), (1, 1, 1), P_LKROT4, [])

    addPoseBone(fp, config, 'DEF-knee-fan.L', None, None, (0, 0, 0), (0, 0, 0),
                (0, 0, 0), (1, 1, 1), P_LKROT4,
                [('CopyRot', 0, 0.5,
                  ['Copy_Rotation', 'shin.L', (1, 1, 1), (0, 0, 0), False])])

    addPoseBone(fp, config, 'UP-leg.L', None, None, (0, 0, 0), (0, 0, 0),
                (0, 0, 0), (1, 1, 1), P_LKROT4, [])

    addPoseBone(fp, config, 'thigh.R', None, None, (1, 1, 1), (0, 0, 0),
                (0, 0, 0), (1, 1, 1), P_LKROT4, [])

    addPoseBone(fp, config, 'shin.R', None, None, (0, 0, 0), (0, 0, 0),
                (0, 0, 0), (1, 1, 1), P_LKROT4, [])

    addPoseBone(fp, config, 'foot.R', None, None, (0, 0, 0), (0, 0, 0),
                (0, 0, 0), (1, 1, 1), P_LKROT4, [])

    addPoseBone(fp, config, 'toe.R', None, None, (0, 0, 0), (0, 0, 0),
                (0, 0, 0), (1, 1, 1), P_LKROT4, [])

    addPoseBone(fp, config, 'heel.R', None, None, (0, 0, 0), (0, 0, 0),
                (0, 0, 0), (1, 1, 1), P_LKROT4, [])

    addPoseBone(fp, config, 'heel.02.R', None, None, (0, 0, 0), (0, 0, 0),
                (0, 0, 0), (1, 1, 1), P_LKROT4, [])

    addPoseBone(fp, config, 'DEF-knee-fan.R', None, None, (0, 0, 0), (0, 0, 0),
                (0, 0, 0), (1, 1, 1), P_LKROT4,
                [('CopyRot', 0, 0.5,
                  ['Copy_Rotation', 'shin.R', (1, 1, 1), (0, 0, 0), False])])

    addPoseBone(fp, config, 'UP-leg.R', None, None, (0, 0, 0), (0, 0, 0),
                (0, 0, 0), (1, 1, 1), P_LKROT4, [])

    addPoseBone(fp, config, 'penis', None, None, (0, 0, 0), (0, 0, 0),
                (0, 0, 0), (1, 1, 1), P_LKROT4, [])

    addPoseBone(fp, config, 'scrotum', None, None, (0, 0, 0), (0, 0, 0),
                (0, 0, 0), (1, 1, 1), P_LKROT4, [])

    addPoseBone(fp, config, 'MCH-stomach_target', None, None, (0, 0, 0),
                (0, 0, 0), (0, 0, 0), (1, 1, 1), P_LKROT4, [])

    addPoseBone(
        fp, config, 'DEF-stomach', None, None, (0, 0, 0), (0, 0, 0), (0, 0, 0),
        (1, 1, 1), P_LKROT4,
        [('StretchTo', 0, 1, ['Stretch_To', 'MCH-stomach_target', 1, 1])])

    addPoseBone(fp, config, 'DEF-butt.R', None, None, (0, 0, 0), (0, 0, 0),
                (0, 0, 0), (1, 1, 1), P_LKROT4,
                [('StretchTo', 0, 1, ['Stretch_To', 'thigh.R', 0, 1])])

    addPoseBone(fp, config, 'DEF-hip.R', None, None, (0, 0, 0), (0, 0, 0),
                (0, 0, 0), (1, 1, 1), P_LKROT4,
                [('StretchTo', 0, 1, ['Stretch_To', 'thigh.R', 0, 1])])

    addPoseBone(fp, config, 'DEF-butt.L', None, None, (0, 0, 0), (0, 0, 0),
                (0, 0, 0), (1, 1, 1), P_LKROT4,
                [('StretchTo', 0, 1, ['Stretch_To', 'thigh.L', 0, 1])])

    addPoseBone(fp, config, 'DEF-hip.L', None, None, (0, 0, 0), (0, 0, 0),
                (0, 0, 0), (1, 1, 1), P_LKROT4,
                [('StretchTo', 0, 1, ['Stretch_To', 'thigh.L', 0, 1])])

    return
コード例 #16
0
ファイル: rig_face_25.py プロジェクト: RuliLG/makehuman
def FaceControlPoses(fp, config):
    addPoseBone(
        fp,
        config,
        "Jaw",
        "MHJaw",
        None,
        (1, 1, 1),
        (0, 1, 0),
        (1, 1, 1),
        (1, 1, 1),
        0,
        [("LimitRot", C_OW_LOCAL, 1, ["LimitRot", (-5 * D, 45 * D, 0, 0, -20 * D, 20 * D), (1, 1, 1)])],
    )

    addPoseBone(fp, config, "TongueBase", None, None, (1, 1, 1), (0, 1, 0), (1, 0, 1), (1, 1, 1), 0, [])

    addPoseBone(fp, config, "TongueMid", None, None, (1, 1, 1), (0, 1, 0), (1, 0, 1), (1, 1, 1), 0, [])

    addPoseBone(fp, config, "TongueTip", None, None, (1, 1, 1), (0, 1, 0), (1, 0, 1), (1, 1, 1), 0, [])

    addPoseBone(fp, config, "Gaze", "MHGaze", None, (0, 0, 0), (1, 1, 1), (0, 1, 1), (1, 1, 1), 0, [])

    addPoseBone(
        fp,
        config,
        "GazeParent",
        None,
        None,
        (0, 0, 0),
        (1, 1, 1),
        (1, 1, 1),
        (1, 1, 1),
        0,
        [("CopyTrans", 0, 1, ["Head", "Head", 0])],
    )

    addPoseBone(fp, config, "DfmUpLid_R", None, None, (1, 1, 1), (0, 1, 1), (1, 1, 1), (1, 1, 1), 0, [])

    addPoseBone(fp, config, "DfmLoLid_R", None, None, (1, 1, 1), (0, 1, 1), (1, 1, 1), (1, 1, 1), 0, [])

    addPoseBone(fp, config, "DfmUpLid_L", None, None, (1, 1, 1), (0, 1, 1), (1, 1, 1), (1, 1, 1), 0, [])

    addPoseBone(fp, config, "DfmLoLid_L", None, None, (1, 1, 1), (0, 1, 1), (1, 1, 1), (1, 1, 1), 0, [])

    addPoseBone(
        fp,
        config,
        "Eyes",
        None,
        None,
        (1, 1, 1),
        (0, 0, 0),
        (1, 1, 1),
        (1, 1, 1),
        0,
        [("IK", 0, 1, ["IK", "Gaze", 1, None, (True, False, False), 1.0])],
    )

    addPoseBone(fp, config, "Eye_R", "MHCircle025", None, (1, 1, 1), (0, 0, 0), (1, 1, 1), (1, 1, 1), 0, [])

    addPoseBone(fp, config, "Eye_L", "MHCircle025", None, (1, 1, 1), (0, 0, 0), (1, 1, 1), (1, 1, 1), 0, [])

    addPoseBone(
        fp,
        config,
        "EyeParent_L",
        None,
        None,
        (1, 1, 1),
        (0, 0, 0),
        (1, 1, 1),
        (1, 1, 1),
        0,
        [("CopyRot", C_LOCAL, 1, ["Eyes", "Eyes", (1, 1, 1), (0, 0, 0), True])],
    )

    addPoseBone(
        fp,
        config,
        "EyeParent_R",
        None,
        None,
        (1, 1, 1),
        (0, 0, 0),
        (1, 1, 1),
        (1, 1, 1),
        0,
        [("CopyRot", C_LOCAL, 1, ["Eyes", "Eyes", (1, 1, 1), (0, 0, 0), True])],
    )

    return
コード例 #17
0
def ShoulderControlPoses(fp, amt):
    # Clavicle
    addPoseBone(fp, amt, 'Clavicle_L', 'MHShoulder', 'Spine', (1,1,1), (0,0,0), (1,1,1), (1,1,1), 0,
        [('LimitRot', C_OW_LOCAL, 1, ['LimitRot', limShoulder_L, (True, True, True)]),
         ('CopyTrans', 0, 0, ['Elbow', 'ELClavicle_L', 0])
        ])

    addPoseBone(fp, amt, 'Clavicle_R', 'MHShoulder', 'Spine', (1,1,1), (0,0,0), (1,1,1), (1,1,1), 0,
        [('LimitRot', C_OW_LOCAL, 1, ['LimitRot', limShoulder_R, (True, True, True)]),
         ('CopyTrans', 0, 0, ['Elbow', 'ELClavicle_R', 0])
        ])

    addPoseBone(fp, amt, 'ShoulderPivot_L', None, None, (1,1,1), (0,0,0), (1,1,1), (1,1,1), 0,
        [('DampedTrack', 0, 0.5, ['DampedTrack', 'Clavicle_L', 'TRACK_Y', 1])])

    addPoseBone(fp, amt, 'ShoulderPivot_R', None, None, (1,1,1), (0,0,0), (1,1,1), (1,1,1), 0,
        [('DampedTrack', 0, 0.5, ['DampedTrack', 'Clavicle_R', 'TRACK_Y', 1])])


    # Shoulder
    
    addPoseBone(fp, amt, 'Shoulder_L', 'MHBall025', None, (0,0,0), (1,1,1), (1,1,1), (1,1,1), 0, [])

    addPoseBone(fp, amt, 'Shoulder_R', 'MHBall025', None, (0,0,0), (1,1,1), (1,1,1), (1,1,1), 0, [])

    addPoseBone(fp, amt, 'UpArmSocket_L', None, None, (1,1,1), (1,1,1), (1,1,1), (1,1,1), 0,
        [('CopyLoc', 0, 1, ['Location', 'Shoulder_L', (1,1,1), (0,0,0), 0, False]),
         ('CopyTrans', 0, 0, ['Hinge', 'Shoulder_L', 0])])

    addPoseBone(fp, amt, 'UpArmSocket_R', None, None, (1,1,1), (1,1,1), (1,1,1), (1,1,1), 0,
        [('CopyLoc', 0, 1, ['Location', 'Shoulder_R', (1,1,1), (0,0,0), 0, False]),
         ('CopyTrans', 0, 0, ['Hinge', 'Shoulder_R', 0])])

    addPoseBone(fp, amt, 'UpArmHinge_L', None, None, (1,1,1), (1,1,1), (1,1,1), (1,1,1), 0, [])

    addPoseBone(fp, amt, 'UpArmHinge_R', None, None, (1,1,1), (1,1,1), (1,1,1), (1,1,1), 0, [])
         

    # Elbow lock
    
    if True:
        addPoseBone(fp, amt, 'Elbow_L', 'MHBall025', None, (0,0,0), (1,1,1), (1,1,1), (1,1,1), 0, 
            [
            #('LimitDist', 0, 0, ['DistSternum', 'Sternum', 'LIMITDIST_INSIDE']),
            ])
        
        addPoseBone(fp, amt, 'ELClavicle_L', None, None, (1,1,1), (0,0,0), (1,1,1), 
                    ((1,0,1), (0.6,1,0.6), 0.0, None), 0, [])

        addPoseBone(fp, amt, 'ELUpArm_L', None, None, (1,1,1), (0,0,0), (1,1,1), 
                    ((1,1,1), (0.2,0.6,0.2), 0.05, None), 0,     
            [('IK', 0, 1, ['IK', 'Elbow_L', 2, (90*D, 'ELClavPT_L'), (True, False,True)])])

        addPoseBone(fp, amt, 'ELClavPT_L', 'MHCube025', None, (0,0,0), (1,1,1), (1,1,1), (1,1,1), 0, [])

        addPoseBone(fp, amt, 'ELClavLinkPT_L', None, None, (1,1,1), (1,1,1), (1,1,1), (1,1,1), 0,
            [('StretchTo', 0, 1, ['Stretch', 'ELClavPT_L', 0, 1])])
        

        addPoseBone(fp, amt, 'Elbow_R', 'MHBall025', None, (0,0,0), (1,1,1), (1,1,1), (1,1,1), 0, 
            [
            #('LimitDist', 0, 0, ['DistSternum', 'Sternum', 'LIMITDIST_INSIDE']),
            ])
        
        addPoseBone(fp, amt, 'ELClavicle_R', None, None, (1,1,1), (0,0,0), (1,1,1), 
                    ((1,0,1), (0.6,1,0.6), 0.0, None), 0, [])

        addPoseBone(fp, amt, 'ELUpArm_R', None, None, (1,1,1), (0,0,0), (1,1,1), 
                    ((1,1,1), (0.2,0.6,0.2), 0.05, None), 0,     
            [('IK', 0, 1, ['IK', 'Elbow_R', 2, (90*D, 'ELClavPT_R'), (True, False,True)])])

        addPoseBone(fp, amt, 'ELClavPT_R', 'MHCube025', None, (0,0,0), (1,1,1), (1,1,1), (1,1,1), 0, [])

        addPoseBone(fp, amt, 'ELClavLinkPT_R', None, None, (1,1,1), (1,1,1), (1,1,1), (1,1,1), 0,
            [('StretchTo', 0, 1, ['Stretch', 'ELClavPT_R', 0, 1])])


    # Muscles
    
    addPoseBone(fp, amt, 'DfmPect2_L', None, None, (0,0,0), (0,0,0), (0,0,0), (1,1,1), 0,
        [('StretchTo', 0, 1, ['Stretch', 'DfmUpArm1_L', 1.0, 1])])

    addPoseBone(fp, amt, 'DfmPect2_R', None, None, (0,0,0), (0,0,0), (0,0,0), (1,1,1), 0,
        [('StretchTo', 0, 1, ['Stretch', 'DfmUpArm1_R', 1.0, 1])])

    addPoseBone(fp, amt, 'DfmTrap2_L', None, None, (0,0,0), (0,0,0), (0,0,0), (1,1,1), 0,
         [('StretchTo', 0, 1, ['Stretch', 'DfmUpArm1_L', 1.0, 1])])

    addPoseBone(fp, amt, 'DfmTrap2_R', None, None, (0,0,0), (0,0,0), (0,0,0), (1,1,1), 0,
        [('StretchTo', 0, 1, ['Stretch', 'DfmUpArm1_R', 1.0, 1])])


    if not MuscleBones:
        return        
         

    addPoseBone(fp, amt, 'DfmDeltoid_L', None, None, (0,0,0), (0,0,0), (0,0,0), (1,1,1), 0,
        [('CopyLoc', 0, 1, ['CopyLoc', 'DeltoidOffset_L', (1,1,1), (0,0,0), 1, False]),
         ('Transform', C_LOCAL, 1, 
            ['Transform', 'UpArm_L', 
            'ROTATION', (0,0,0), (120,0,0), ('X','Y','Z'),
            'ROTATION', (0,0,0), (60,0,0)]) ])

    addPoseBone(fp, amt, 'DfmDeltoid_R', None, None, (0,0,0), (0,0,0), (0,0,0), (1,1,1), 0,
        [('CopyLoc', 0, 1, ['CopyLoc', 'DeltoidOffset_R', (1,1,1), (0,0,0), 1, False]),
         ('Transform', C_LOCAL, 1, 
            ['Transform', 'UpArm_R', 
            'ROTATION', (0,0,0), (120,0,0), ('X','Y','Z'),
            'ROTATION', (0,0,0), (60,0,0)]) ])


    addPoseBone(fp, amt, 'Sternum', None, None, (1,1,1), (0,0,0), (1,1,1), (1,1,1), 0, [])

    addPoseBone(fp, amt, 'SternumTarget', None, None, (1,1,1), (0,0,0), (1,1,1), (1,1,1), 0, [])

    # Muscle bones
    
    addPoseBone(fp, amt, 'DfmPect1_L', None, None, (0,0,0), (0,0,0), (0,0,0), (1,1,1), 0,
        [('StretchTo', 0, 1, ['Stretch', 'PectTrg_L', 1.0, 1])])

    addPoseBone(fp, amt, 'DfmPect1_R', None, None, (0,0,0), (0,0,0), (0,0,0), (1,1,1), 0,
        [('StretchTo', 0, 1, ['Stretch', 'PectTrg_R', 1.0, 1])])


    addPoseBone(fp, amt, 'DfmTrap1_L', None, None, (0,0,0), (0,0,0), (0,0,0), (1,1,1), 0,
         [('StretchTo', 0, 1, ['Stretch', 'TrapTrg_L', 1.0, 1])])
    addPoseBone(fp, amt, 'DfmTrap1_R', None, None, (0,0,0), (0,0,0), (0,0,0), (1,1,1), 0,
        [('StretchTo', 0, 1, ['Stretch', 'TrapTrg_R', 1.0, 1])])


    addPoseBone(fp, amt, 'DfmLat_L', None, None, (0,0,0), (0,0,0), (0,0,0), (1,1,1), 0,
        [('StretchTo', 0, 1, ['Stretch', 'UpArmVec_L', 1.0, 1])])

    addPoseBone(fp, amt, 'DfmLat_R', None, None, (0,0,0), (0,0,0), (0,0,0), (1,1,1), 0,
        [('StretchTo', 0, 1, ['Stretch', 'UpArmVec_R', 1.0, 1])])


    # Scapula
    
    addPoseBone(fp, amt, 'ShoulderPivot_L', None, None, (1,1,1), (0,0,0), (1,1,1), (1,1,1), 0,
        [('CopyRot', 0, 0.5, ['Rot', 'Clavicle_L', (1,1,1), (0,0,0), False])])
    
    addPoseBone(fp, amt, 'ShoulderUp_L', None, None, (1,1,1), (0,0,0), (1,1,1), (1,1,1), 0, [])
    
    addPoseBone(fp, amt, 'ShoulderAim_L', None, None, (1,1,1), (0,0,0), (1,1,1), (1,1,1), 0, 
        [('IK', 0, 1, ['IK', 'SternumTarget', 1, (90*D, 'ShoulderUp_L'), (True, False,True)])])
    
    
    addPoseBone(fp, amt, 'ShoulderPivot_R', None, None, (1,1,1), (0,0,0), (1,1,1), (1,1,1), 0,
        [('CopyRot', 0, 0.5, ['Rot', 'Clavicle_R', (1,1,1), (0,0,0), False])])
    
    addPoseBone(fp, amt, 'ShoulderUp_R', None, None, (1,1,1), (0,0,0), (1,1,1), (1,1,1), 0, [])
    
    addPoseBone(fp, amt, 'ShoulderAim_R', None, None, (1,1,1), (0,0,0), (1,1,1), (1,1,1), 0, 
        [('IK', 0, 1, ['IK', 'SternumTarget', 1, (90*D, 'ShoulderUp_R'), (True, False,True)])])
        
    return
コード例 #18
0
ファイル: rig_skirt_25.py プロジェクト: RuliLG/makehuman
def SkirtControlPoses(fp, config):
    # Skirt
    addPoseBone(fp, config, 'SkirtUp1Front_L', 'MHHook', None, (1,1,1), (0,0,0), (1,0,1), (1,1,1), 0,
        [('CopyLoc', 0, 1, ['SkirtFrontFix', 'SkirtFrontFix', (1,1,1), (0,0,0), 0, False])])

    addPoseBone(fp, config, 'SkirtUp2Front_L', 'MHHook', None, (1,1,1), (0,0,0), (1,0,1), (1,1,1), 0, [])

    addPoseBone(fp, config, 'SkirtUp3Front_L', 'MHHook', None, (1,1,1), (0,0,0), (1,0,1), (1,1,1), 0, [])

    addPoseBone(fp, config, 'SkirtLo1Front_L', 'MHHook', None, (1,1,1), (0,0,0), (1,0,1), (1,1,1), 0, [])
        #[('CopyLoc', 0, 1, ['SkirtUp3Front_L', 'SkirtUp3Front_L', (1,1,1), (0,0,0), 1, False])])

    addPoseBone(fp, config, 'SkirtLo2Front_L', 'MHHook', None, (1,1,1), (0,0,0), (1,0,1), (1,1,1), 0, [])


    addPoseBone(fp, config, 'SkirtUp1Front_R', 'MHHook', None, (1,1,1), (0,0,0), (1,0,1), (1,1,1), 0, [])
        #[('CopyLoc', 0, 1, ['SkirtFrontFix', 'SkirtFrontFix', (1,1,1), (0,0,0), 1, False])])

    addPoseBone(fp, config, 'SkirtUp2Front_R', 'MHHook', None, (1,1,1), (0,0,0), (1,0,1), (1,1,1), 0, [])
    
    addPoseBone(fp, config, 'SkirtUp3Front_R', 'MHHook', None, (1,1,1), (0,0,0), (1,0,1), (1,1,1), 0, [])
    
    addPoseBone(fp, config, 'SkirtLo1Front_R', 'MHHook', None, (1,1,1), (0,0,0), (1,0,1), (1,1,1), 0, [])
        #[('CopyLoc', 0, 1, ['SkirtUp3Front_R', 'SkirtUp3Front_R', (1,1,1), (0,0,0), 1, False])])
        
    addPoseBone(fp, config, 'SkirtLo2Front_R', 'MHHook', None, (1,1,1), (0,0,0), (1,0,1), (1,1,1), 0, [])
    

    addPoseBone(fp, config, 'SkirtUp1Back_L', 'MHHook', None, (1,1,1), (0,0,0), (1,0,1), (1,1,1), 0, [])
        #[('CopyLoc', 0, 1, ['SkirtBackFix', 'SkirtBackFix', (1,1,1), (0,0,0), 0, False])])

    addPoseBone(fp, config, 'SkirtUp2Back_L', 'MHHook', None, (1,1,1), (0,0,0), (1,0,1), (1,1,1), 0, [])

    addPoseBone(fp, config, 'SkirtUp3Back_L', 'MHHook', None, (1,1,1), (0,0,0), (1,0,1), (1,1,1), 0, [])

    addPoseBone(fp, config, 'SkirtLo1Back_L', 'MHHook', None, (1,1,1), (0,0,0), (1,0,1), (1,1,1), 0, [])
        #[('CopyLoc', 0, 1, ['SkirtUp3Back_L', 'SkirtUp3Back_L', (1,1,1), (0,0,0), 1, False])])

    addPoseBone(fp, config, 'SkirtLo2Back_L', 'MHHook', None, (1,1,1), (0,0,0), (1,0,1), (1,1,1), 0, [])


    addPoseBone(fp, config, 'SkirtUp1Back_R', 'MHHook', None, (1,1,1), (0,0,0), (1,0,1), (1,1,1), 0, [])
        #[('CopyLoc', 0, 1, ['SkirtBackFix', 'SkirtBackFix', (1,1,1), (0,0,0), 1, False])])

    addPoseBone(fp, config, 'SkirtUp2Back_R', 'MHHook', None, (1,1,1), (0,0,0), (1,0,1), (1,1,1), 0, [])
    
    addPoseBone(fp, config, 'SkirtUp3Back_R', 'MHHook', None, (1,1,1), (0,0,0), (1,0,1), (1,1,1), 0, [])
    
    addPoseBone(fp, config, 'SkirtLo1Back_R', 'MHHook', None, (1,1,1), (0,0,0), (1,0,1), (1,1,1), 0, []) 
        #[('CopyLoc', 0, 1, ['SkirtUp3Back_R', 'SkirtUp3Back_R', (1,1,1), (0,0,0), 1, False])])
        
    addPoseBone(fp, config, 'SkirtLo2Back_R', 'MHHook', None, (1,1,1), (0,0,0), (1,0,1), (1,1,1), 0, [])
    

    addPoseBone(fp, config, 'SkirtUp1Out_L', 'MHHook', None, (1,1,1), (0,0,0), (1,0,1), (1,1,1), 0, [])
        #[('CopyLoc', 0, 1, ['SkirtOutFix', 'SkirtOutFix', (1,1,1), (0,0,0), 0, False])])

    addPoseBone(fp, config, 'SkirtUp2Out_L', 'MHHook', None, (1,1,1), (0,0,0), (1,0,1), (1,1,1), 0, [])

    addPoseBone(fp, config, 'SkirtUp3Out_L', 'MHHook', None, (1,1,1), (0,0,0), (1,0,1), (1,1,1), 0, [])

    addPoseBone(fp, config, 'SkirtLo1Out_L', 'MHHook', None, (1,1,1), (0,0,0), (1,0,1), (1,1,1), 0, [])
        #[('CopyLoc', 0, 1, ['SkirtUp3Out_L', 'SkirtUp3Out_L', (1,1,1), (0,0,0), 1, False])])

    addPoseBone(fp, config, 'SkirtLo2Out_L', 'MHHook', None, (1,1,1), (0,0,0), (1,0,1), (1,1,1), 0, [])


    addPoseBone(fp, config, 'SkirtUp1Out_R', 'MHHook', None, (1,1,1), (0,0,0), (1,0,1), (1,1,1), 0, [])
        #[('CopyLoc', 0, 1, ['SkirtOutFix', 'SkirtOutFix', (1,1,1), (0,0,0), 1, False])])

    addPoseBone(fp, config, 'SkirtUp2Out_R', 'MHHook', None, (1,1,1), (0,0,0), (1,0,1), (1,1,1), 0, [])
    
    addPoseBone(fp, config, 'SkirtUp3Out_R', 'MHHook', None, (1,1,1), (0,0,0), (1,0,1), (1,1,1), 0, [])
    
    addPoseBone(fp, config, 'SkirtLo1Out_R', 'MHHook', None, (1,1,1), (0,0,0), (1,0,1), (1,1,1), 0, [])
        #[('CopyLoc', 0, 1, ['SkirtUp3Out_R', 'SkirtUp3Out_R', (1,1,1), (0,0,0), 1, False])])
        
    addPoseBone(fp, config, 'SkirtLo2Out_R', 'MHHook', None, (1,1,1), (0,0,0), (1,0,1), (1,1,1), 0, [])
    

    addPoseBone(fp, config, 'SkirtUp1MidFront', 'MHHook', None, (1,1,1), (0,0,0), (1,0,1), (1,1,1), 0, [])

    addPoseBone(fp, config, 'SkirtUp2MidFront', 'MHHook', None, (1,1,1), (0,0,0), (1,0,1), (1,1,1), 0, [])

    addPoseBone(fp, config, 'SkirtUp3MidFront', 'MHHook', None, (1,1,1), (0,0,0), (1,0,1), (1,1,1), 0, [])

    addPoseBone(fp, config, 'SkirtLo1MidFront', 'MHHook', None, (1,1,1), (0,0,0), (1,0,1), (1,1,1), 0, [])

    addPoseBone(fp, config, 'SkirtLo2MidFront', 'MHHook', None, (1,1,1), (0,0,0), (1,0,1), (1,1,1), 0, [])


    addPoseBone(fp, config, 'SkirtUp1MidBack', 'MHHook', None, (1,1,1), (0,0,0), (1,0,1), (1,1,1), 0, [])

    addPoseBone(fp, config, 'SkirtUp2MidBack', 'MHHook', None, (1,1,1), (0,0,0), (1,0,1), (1,1,1), 0, [])
    
    addPoseBone(fp, config, 'SkirtUp3MidBack', 'MHHook', None, (1,1,1), (0,0,0), (1,0,1), (1,1,1), 0, [])
    
    addPoseBone(fp, config, 'SkirtLo1MidBack', 'MHHook', None, (1,1,1), (0,0,0), (1,0,1), (1,1,1), 0, [])
        
    addPoseBone(fp, config, 'SkirtLo2MidBack', 'MHHook', None, (1,1,1), (0,0,0), (1,0,1), (1,1,1), 0, [])
    

    return
コード例 #19
0
def FaceControlPoses(fp, amt):
    addPoseBone(fp, amt, 'Jaw', 'MHJaw', None, (1,1,1), (0,1,0), (1,1,1), (1,1,1), 0,
         [('LimitRot', C_OW_LOCAL, 1, ['LimitRot', (-5*D,45*D, 0,0, -20*D,20*D), (1,1,1)])])

    addPoseBone(fp, amt, 'TongueBase', None, None, (1,1,1), (0,1,0), (1,0,1), (1,1,1), 0, [])

    addPoseBone(fp, amt, 'TongueMid', None, None, (1,1,1), (0,1,0), (1,0,1), (1,1,1), 0, [])

    addPoseBone(fp, amt, 'TongueTip', None, None, (1,1,1), (0,1,0), (1,0,1), (1,1,1), 0, [])

    addPoseBone(fp, amt, 'Gaze', 'MHGaze', None, (0,0,0), (1,1,1), (0,1,1), (1,1,1), 0, [])

    addPoseBone(fp, amt, 'GazeParent', None, None, (0,0,0), (1,1,1), (1,1,1), (1,1,1), 0,
         [('CopyTrans', 0, 1, ['Head', 'Head', 0])])

    addPoseBone(fp, amt, 'DfmUpLid_R', None, None, (1,1,1), (0,1,1), (1,1,1), (1,1,1), 0, [])

    addPoseBone(fp, amt, 'DfmLoLid_R', None, None, (1,1,1), (0,1,1), (1,1,1), (1,1,1), 0, [])

    addPoseBone(fp, amt, 'DfmUpLid_L', None, None, (1,1,1), (0,1,1), (1,1,1), (1,1,1), 0, [])

    addPoseBone(fp, amt, 'DfmLoLid_L', None, None, (1,1,1), (0,1,1), (1,1,1), (1,1,1), 0, [])

    addPoseBone(fp, amt, 'Eyes', None, None, (1,1,1), (0,0,0), (1,1,1), (1,1,1), 0,
        [('IK', 0, 1, ['IK', 'Gaze', 1, None, (True, False,False), 1.0])])

    addPoseBone(fp, amt, 'Eye_R', 'MHCircle025', None, (1,1,1), (0,0,0), (1,1,1), (1,1,1), 0, [])

    addPoseBone(fp, amt, 'Eye_L', 'MHCircle025', None, (1,1,1), (0,0,0), (1,1,1), (1,1,1), 0, [])

    addPoseBone(fp, amt, 'EyeParent_L', None, None, (1,1,1), (0,0,0), (1,1,1), (1,1,1), 0, 
        [('CopyRot', C_LOCAL, 1, ['Eyes', 'Eyes', (1,1,1), (0,0,0), True])])

    addPoseBone(fp, amt, 'EyeParent_R', None, None, (1,1,1), (0,0,0), (1,1,1), (1,1,1), 0, 
        [('CopyRot', C_LOCAL, 1, ['Eyes', 'Eyes', (1,1,1), (0,0,0), True])])

    return
コード例 #20
0
def BodyControlPoses(fp, amt, config):
    addPoseBone(fp, amt,  'MasterFloor', 'GZM_Root', 'Master', (0,0,0), (0,0,0), (1,1,1), (1,1,1), 0, [])

    addPoseBone(fp, amt,  'Root', 'MHCrown', 'Master', (0,0,0), (0,0,0), (1,1,1), (1,1,1), 0, 
        [('LimitRot', C_OW_LOCAL, 0, ['LimitRot', (0,0, -45*D,45*D, 0,0), (1,1,1)]) ])

    addPoseBone(fp, amt,  'Shoulders', 'MHCrown', 'Master', (0,0,0), (0,0,0), (1,1,1), (1,1,1), 0,
        [('LimitRot', C_OW_LOCAL, 1, ['LimitRot', (0,0, -45*D,45*D, 0,0), (1,1,1)]),
         #('LimitDist', 0, 1, ['LimitDist', 'Root', 'LIMITDIST_INSIDE'])
        ])

    # Up spine

    addPoseBone(fp, amt,  'Hips', 'GZM_CircleHips', 'Spine', (1,1,1), (0,0,0), (1,1,1), (1,1,1), 0,
         [('LimitRot', C_OW_LOCAL, 1, ['LimitRot', limHips, (1,1,1)])])

    addPoseBone(fp, amt,  'Pelvis', 'MHCircle15', 'Spine', (1,1,1), (0,0,0), (1,1,1), (1,1,1), 0, [])

    addPoseBone(fp, amt,  'Spine1', 'GZM_CircleSpine', 'Spine', (1,1,1), (0,0,0), (1,1,1), 
        ((1,1,1), (0.2,0.2,0.2), 0.05, None), 0, 
        [('LimitRot', C_OW_LOCAL, 1, ['LimitRot', limSpine1, (1,1,1)])])

    addPoseBone(fp, amt,  'Spine2', 'GZM_CircleSpine', 'Spine', (1,1,1), (0,0,0), (1,1,1), 
        ((1,1,1), (0.2,0.2,0.2), 0.05, None), 0,
        [('LimitRot', C_OW_LOCAL, 1, ['LimitRot', limSpine2, (1,1,1)])])

    addPoseBone(fp, amt,  'Spine3', 'GZM_CircleChest', 'Spine', (1,1,1), (0,0,0), (1,1,1), 
        ((1,1,1), (0.96,0.96,0.96), 0.01, None), 0,
         [('LimitRot', C_OW_LOCAL, 1, ['LimitRot', limSpine3, (1,1,1)]),
          ('IK', 0, 0, ['IK', 'Shoulders', 3, (-90*D, 'SpinePT'), (1,0,1)]),
         ])
         
    addPoseBone(fp, amt,  'Neck', 'MHNeck', 'Spine', (1,1,1), (0,0,0), (1,1,1), (1,1,1), 0,
         [('LimitRot', C_OW_LOCAL, 1, ['LimitRot', limNeck, (1,1,1)])])
         

    if config.advancedSpine:
        # Spine IK
        addPoseBone(fp, amt, 'SpinePT', 'MHCube025', 'Spine', (0,0,0), (1,1,1), (1,1,1), (1,1,1), 0, [])

        addPoseBone(fp, amt, 'SpineLinkPT', None, 'Spine', (1,1,1), (1,1,1), (1,1,1), (1,1,1), 0,
            [('StretchTo', 0, 1, ['Stretch', 'SpinePT', 0, 1])])

        # Down spine

        addPoseBone(fp, amt,  'DownHips', 'GZM_CircleHips', 'Spine', (1,1,1), (0,0,0), (1,1,1), (1,1,1), 0,
             [('LimitRot', C_OW_LOCAL, 1, ['LimitRot', limSpine1, (1,1,1)])])

        addPoseBone(fp, amt,  'DownSpine1', 'GZM_CircleInvSpine', 'Spine', (1,1,1), (0,0,0), (1,1,1), (1,1,1), 0, 
            [('LimitRot', C_OW_LOCAL, 1, ['LimitRot', limSpine2, (1,1,1)])])

        addPoseBone(fp, amt,  'DownSpine2', 'GZM_CircleInvSpine', 'Spine', (1,1,1), (0,0,0), (1,1,1), (1,1,1), 0, 
            [('LimitRot', C_OW_LOCAL, 1, ['LimitRot', limSpine3, (1,1,1)])])

        addPoseBone(fp, amt,  'DownSpine3', 'GZM_CircleInvChest', 'Spine', (1,1,1), (0,0,0), (1,1,1), (1,1,1), 0, 
            [('LimitRot', C_OW_LOCAL, 1, ['LimitRot', limNeck, (1,1,1)]),
            ])
         
        addPoseBone(fp, amt,  'DownNeck', 'MHNeck', 'Spine', (1,1,1), (0,0,0), (1,1,1), (1,1,1), 0,
            [('LimitRot', C_OW_LOCAL, 1, ['LimitRot', limNeck, (1,1,1)])])
    
   
        # Deform spine    
        addPoseBone(fp, amt, 'DfmPelvis', None, None, (1,1,1), (1,1,1), (1,1,1), (1,1,1), 0, 
          [('CopyLoc', 0, 1, ['UpLoc', 'Pelvis', (1,1,1), (0,0,0), False, False]),
           ('CopyRot', 0, 1, ['UpRot', 'Pelvis', (1,1,1), (0,0,0), False]),
           ('CopyLoc', 0, 0, ['DownLoc', 'DownHips', (1,1,1), (0,0,0), 1, False]),
           ('IK', 0, 0, ['DownIK', 'DownHips', 0, (-90*D, 'DownPT1'), (True, False,True)])
           ])
       
        addPoseBone(fp, amt, 'DfmHips', None, None, (1,1,1), (1,1,1), (1,1,1), (1,1,1), 0, 
          [('CopyLoc', 0, 1, ['UpLoc', 'Hips', (1,1,1), (0,0,0), False, False]),
           ('CopyRot', 0, 1, ['UpRot', 'Hips', (1,1,1), (0,0,0), False]),
           ('CopyLoc', 0, 0, ['DownLoc', 'DownHips', (1,1,1), (0,0,0), 0, False]),
           ('CopyRot', 0, 0, ['DownRot', 'DownHips', (1,1,1), (0,0,0), False]) ])
       
        addPoseBone(fp, amt, 'DfmSpine1', None, None, (1,1,1), (1,1,1), (1,1,1), (1,1,1), 0, 
          [('CopyLoc', 0, 1, ['UpLoc', 'Spine1', (1,1,1), (0,0,0), False, False]),
           ('CopyRot', 0, 1, ['UpRot', 'Spine1', (1,1,1), (0,0,0), False]),
           ('CopyLoc', 0, 0, ['DownLoc', 'DownSpine1', (1,1,1), (0,0,0), 1, False]),
           ('IK', 0, 0, ['DownIK', 'DownSpine1', 1, (-90*D, 'DownPT1'), (True, False,True)]),
           ('StretchTo', 0, 1, ['Stretch', 'Spine2', 0, 1]) ])

        addPoseBone(fp, amt, 'DfmSpine2', None, None, (1,1,1), (1,1,1), (1,1,1), (1,1,1), 0, 
          [('CopyRot', 0, 1, ['UpRot', 'Spine2', (1,1,1), (0,0,0), False]),
           ('CopyLoc', 0, 0, ['DownLoc', 'DownSpine2', (1,1,1), (0,0,0), 1, False]),
           ('IK', 0, 0, ['DownIK', 'DownSpine2', 1, (-90*D, 'DownPT2'), (True, False,True)]),
           ('StretchTo', 0, 1, ['Stretch', 'Spine3', 0, 1]) ])

        addPoseBone(fp, amt, 'DfmSpine3', None, None, (1,1,1), (1,1,1), (1,1,1), (1,1,1), 0, 
          [('CopyRot', 0, 1, ['UpRot', 'Spine3', (1,1,1), (0,0,0), False]),
           ('CopyLoc', 0, 0, ['DownLoc', 'DownSpine3', (1,1,1), (0,0,0), 1, False]),
           ('IK', 0, 0, ['DownIK', 'DownSpine3', 1, (-90*D, 'DownPT3'), (True, False,True)]) ])
        
        addPoseBone(fp, amt, 'DfmNeck', None, None, (1,1,1), (1,1,1), (1,1,1), (1,1,1), 0, 
          [('CopyLoc', 0, 1, ['UpLoc', 'Neck', (1,1,1), (0,0,0), False, False]),
           ('CopyRot', 0, 1, ['UpRot', 'Neck', (1,1,1), (0,0,0), False]),
           ('CopyLoc', 0, 0, ['DownLoc', 'DownNeck', (1,1,1), (0,0,0), 0, False]),
           ('CopyRot', 0, 0, ['DownRot', 'DownNeck', (1,1,1), (0,0,0), False]) ])
           
    else:           
        # Deform spine    
        addPoseBone(fp, amt, 'DfmPelvis', None, None, (1,1,1), (1,1,1), (1,1,1), (1,1,1), 0, 
          [('CopyTrans', 0, 1, ['CopyTrans', 'Pelvis', 0])])
       
        addPoseBone(fp, amt, 'DfmHips', None, None, (1,1,1), (1,1,1), (1,1,1), (1,1,1), 0, 
          [('CopyTrans', 0, 1, ['CopyTrans', 'Hips', 0])])
       
        addPoseBone(fp, amt, 'DfmSpine1', None, None, (1,1,1), (1,1,1), (1,1,1), (1,1,1), 0, 
          [('CopyTrans', 0, 1, ['CopyTrans', 'Spine1', 0])])

        addPoseBone(fp, amt, 'DfmSpine2', None, None, (1,1,1), (1,1,1), (1,1,1), (1,1,1), 0, 
          [('CopyTrans', 0, 1, ['CopyTrans', 'Spine2', 0])])

        addPoseBone(fp, amt, 'DfmSpine3', None, None, (1,1,1), (1,1,1), (1,1,1), (1,1,1), 0, 
          [('CopyTrans', 0, 1, ['CopyTrans', 'Spine3', 0])])           
        
        addPoseBone(fp, amt, 'DfmNeck', None, None, (1,1,1), (1,1,1), (1,1,1), (1,1,1), 0, 
          [('CopyTrans', 0, 1, ['CopyTrans', 'Neck', 0])])
           

    # Head
    addPoseBone(fp, amt,  'Head', 'MHHead', 'Spine', (1,1,1), (0,0,0), (1,1,1), (1,1,1), 0,
         [('LimitRot', C_OW_LOCAL, 1, ['LimitRot', (-60*D,40*D, -60*D,60*D, -45*D,45*D), (1,1,1)])])

    addPoseBone(fp, amt, 'DfmHead', None, None, (1,1,1), (1,1,1), (1,1,1), (1,1,1), 0, 
         [('CopyTrans', 0, 1, ['CopyTrans', 'Head', 0])])
 
    addPoseBone(fp, amt,  'DfmStomach',None, None, (1,1,1), (1,1,1), (1,1,1), (1,1,1), 0,
        [('StretchTo', 0, 1, ['Stretch', 'StomachTrg', 1, 1]),
        ])

    limBreastRot = (-45*D,45*D, -10*D,10*D, -20*D,20*D)
    limBreastScale =  (0.5,1.5, 0.2,2.0, 0.5,1.5)

    addPoseBone(fp, amt,  'Breast_L', 'MHEndCube01', None, (0,0,0), (0,0,0), (0,0,0), (1,1,1), 0, [])

    addPoseBone(fp, amt,  'Breast_R', 'MHEndCube01', None, (0,0,0), (0,0,0), (0,0,0), (1,1,1), 0, [])

    if not MuscleBones:
        return

    # Stomach
    addPoseBone(fp, amt,  'Stomach', 'MHBall025', None, (0,0,0), (1,1,1), (0,0,0), (1,1,1), 0, [])

    addPoseBone(fp, amt,  'DfmStomach1',None, None, (1,1,1), (1,1,1), (1,1,1), (1,1,1), 0,
        [('StretchTo', 0, 1, ['Stretch', 'Stomach', 0, 1]),
        ])

    addPoseBone(fp, amt,  'DfmStomach2',None, None, (1,1,1), (1,1,1), (1,1,1), (1,1,1), 0,
        [('StretchTo', 0, 1, ['Stretch', 'StomachTrg', 1, 1]),
        ])

    addPoseBone(fp, amt,  'StomachPar',None, None, (1,1,1), (1,1,1), (1,1,1), (1,1,1), 0,
        [('StretchTo', 0, 0.5, ['Stretch', 'StomachTrg', 1, 1])])


    addPoseBone(fp, amt,  'DfmWaist_L',None, None, (1,1,1), (1,1,1), (1,1,1), (1,1,1), 0,
        [('StretchTo', 0, 1, ['Stretch', 'WaistTrg_L', 0, 1])])

    addPoseBone(fp, amt,  'DfmWaist_R',None, None, (1,1,1), (1,1,1), (1,1,1), (1,1,1), 0,
        [('StretchTo', 0, 1, ['Stretch', 'WaistTrg_R', 0, 1])])

    # Pubis
    
    addPoseBone(fp, amt,  'Pubis_R',None, None, (1,1,1), (1,1,1), (1,1,1), (1,1,1), 0,
        [('StretchTo', 0, 1, ['Stretch', 'Pubis_L', 0, 1]),
        ])
    #print(amt.locations.keys())
    addPoseBone(fp, amt,  'Pubis', 'MHBall025', None, (0,0,0), (1,1,1), (0,0,0), (1,1,1), 0, 
        [('CopyLoc', 0, 1, ['MidPoint', 'Pubis_R', (1,1,1), (0,0,0), 0.5, False]),
        ])

    return