def getAllElements(self): Board.wall_list=positions.border() Board.height=positions.floorHeight() Board.lad_pos=positions.floorOpening() positions.ladderPositions() #place the coins positions.coinPosition() positions.wallPosition()
def level(self): for i in range(0,7): if self.rect.y <=board.Board.height[i] and self.rect.y>=board.Board.height[i+1]: self.levels=i if self.levels==6: self._scores+=50 board.Board.status+=1 if board.Board.status>2: self.gameover() else: self.lifes=3 for coin in sprites.Coin.coin_list: sprites.Coin.coin_list.remove(coin) positions.coinPosition() for fireball in sprites.FireBall.fire_ball_list: sprites.FireBall.fire_ball_list.remove(fireball) self.reset() pass