コード例 #1
0
ファイル: server.py プロジェクト: AgentAntelope/repatriator
def start_server():
    init_state()
    set_power_switch(False)

    def handle_message(msg):
        global last_client_message_time
        last_client_message_time = time.time()
        message_queue.put(msg)

    # wait for a connection
    class _Server(socketserver.StreamRequestHandler):
        def handle(self):
            debug("_Server.handle called")
            global server
            server = Server(handle_message, on_connection_open, on_connection_close)
            self.server = server
            self.server.request = self.request
            self.server.open()

            self.server.wait()
        def finish(self):
            if on_connection_close:
                on_connection_close()

    _server = socketserver.TCPServer((settings['HOST'], settings['PORT']), _Server)

    global server_thread
    server_thread = make_thread(_server.serve_forever, "socket server")
    server_thread.start()

    start_message_loop()
    debug("serving on {0} {1}".format(settings['HOST'], settings['PORT']))
コード例 #2
0
ファイル: server.py プロジェクト: AgentAntelope/repatriator
def initialize_hardware():
    set_power_switch(on=True)

    global motors_thread
    motors_thread = make_thread(run_motors, "motors")
    motors_thread.start()

    global init_camera_thread
    init_camera_thread = make_thread(run_init_camera, "camera")
    init_camera_thread.start()
コード例 #3
0
ファイル: server.py プロジェクト: AgentAntelope/repatriator
def on_connection_close():
    debug("connection closing")

    # send motors home
    if motors is not None:
        # leave A alone
        # send B to its min so that it's upright
        motor_b = motors['B']
        motor_b_home = admin.motor_bounds()[1][0]
        debug("sending motor " + repr(motor_b.name) + " home to " + repr(motor_b_home))
        # send X, Y, Z to 0
        for char in "XYZ":
            motor = motors[char]
            motor.stoppedMovingHandlers.remove(motorStoppedMovingHandler)
            debug("sending motor " + repr(motor.name) + " home to 0")
            move_motor(motor, 0)

    # clean up
    global finished
    finished = True

    if live_view_thread is not None:
        debug("waiting for live view thread to join")
        live_view_thread.join()

    if motors_thread is not None:
        debug("waiting for motors thread to join")
        motor_movement_queue.put({})
        motors_thread.join()

    if monitor_thread is not None:
        debug("waiting for monitor thread to join")
        monitor_thread.join()

    if message_thread is not None:
        debug("waiting for message thread to join")
        message_queue.put(DummyCloseConnection())
        message_thread.join()

    if motors is not None:
        debug("shutting down motors")
        motor_disposer_threads = []
        def shutdown_motor(motor):
            debug("waiting for motor " + repr(motor.name) + " to stop moving")
            for _ in range(settings['MOTOR_MOVEMENT_TIMEOUT']):
                if motor.isReady():
                    break
                time.sleep(1)
            else:
                error("timed out waiting for motor " + repr(motor.name) + " to stop moving")
            debug("disposing motor " + repr(motor.name))
            motor.dispose()
        for motor in motors.values():
            thread = make_thread(shutdown_motor, "motor " + repr(motor.name) + " disposer", args=[motor])
            thread.start()
            motor_disposer_threads.append(thread)
        for thread in motor_disposer_threads:
            thread.join()

    set_power_switch(on=False)

    debug("done with life. comitting seppuku")
    os._exit(0)