コード例 #1
0
    def build_surface_from_8bit_dmd_string(self, str_data, composite_op=None):

        self.eight_to_RGB_map = VgaDMD.get_palette_ch()
        self.font_dots = str_data
        x = 0
        y = 0
        d = ""
        for dot in str_data:
            # get the Byte from the frame data
            dot = ord(dot)
            # convert it to the correct RGB pallette color
            (r, g, b) = self.eight_to_RGB_map[dot]

            d += r + g + b
            # # write out the color into the target buffer array
            # index = y*self.y_offset + x*self.x_offset

            # #self.pySurface[index:(index+bytes_per_pixel)] = (b,g,r,0)
            # buffer_interface[index:(index+4)] = (b,g,r,0)

            # #move to the next dot
            # x += 1
            # if x == self.width:
            #   x = 0
            #   y += 1
        #self.pySurface = pygame.image.fromstring(d,(self.width,self.height),'RGB').convert()

        # surf = HD_load_file(path)
        self.pySurface = sdl2_DisplayManager.inst(
        ).make_texture_from_imagebits(bits=d,
                                      width=self.width,
                                      height=self.height,
                                      mode='RGB',
                                      composite_op=composite_op)
コード例 #2
0
ファイル: dmd.py プロジェクト: horseyhorsey/JD-pyprocgame
    def build_surface_from_8bit_dmd_string(self, str_data):
        self.eight_to_RGB_map = VgaDMD.get_palette_ch()
        self.font_dots = str_data
        x = 0
        y = 0
        d = ""
        for dot in str_data:
            # get the Byte from the frame data
            dot = ord(dot)
            # convert it to the correct RGB pallette color
            (r, g, b) = self.eight_to_RGB_map[dot]

            d += r + g + b
            # # write out the color into the target buffer array
            # index = y*self.y_offset + x*self.x_offset

            # #self.pySurface[index:(index+bytes_per_pixel)] = (b,g,r,0)
            # buffer_interface[index:(index+4)] = (b,g,r,0)

            # #move to the next dot
            # x += 1
            # if x == self.width:
            # 	x = 0
            # 	y += 1
        self.pySurface = pygame.image.fromstring(d, (self.width, self.height),
                                                 'RGB').convert()
コード例 #3
0
ファイル: dmd.py プロジェクト: horseyhorsey/JD-pyprocgame
	def build_surface_from_8bit_dmd_string(self, str_data):
		self.eight_to_RGB_map = VgaDMD.get_palette_ch()
		self.font_dots = str_data
		x = 0
		y = 0
		d = ""
		for dot in str_data:
			# get the Byte from the frame data
			dot = ord(dot) 
			# convert it to the correct RGB pallette color
			(r,g,b) = self.eight_to_RGB_map[dot]

			d +=r + g + b
			# # write out the color into the target buffer array
			# index = y*self.y_offset + x*self.x_offset

			# #self.pySurface[index:(index+bytes_per_pixel)] = (b,g,r,0)
			# buffer_interface[index:(index+4)] = (b,g,r,0)

			# #move to the next dot
			# x += 1
			# if x == self.width:
			# 	x = 0
			# 	y += 1 
		self.pySurface = pygame.image.fromstring(d,(self.width,self.height),'RGB').convert()
コード例 #4
0
    def build_surface_from_8bit_dmd_string(self, str_data, composite_op=None):
        
        self.eight_to_RGB_map = VgaDMD.get_palette_ch()
        self.font_dots = str_data
        x = 0
        y = 0
        d = ""
        for dot in str_data:
            # get the Byte from the frame data
            dot = ord(dot) 
            # convert it to the correct RGB pallette color
            (r,g,b) = self.eight_to_RGB_map[dot]

            d +=r + g + b
            # # write out the color into the target buffer array
            # index = y*self.y_offset + x*self.x_offset

            # #self.pySurface[index:(index+bytes_per_pixel)] = (b,g,r,0)
            # buffer_interface[index:(index+4)] = (b,g,r,0)

            # #move to the next dot
            # x += 1
            # if x == self.width:
            #   x = 0
            #   y += 1 
        #self.pySurface = pygame.image.fromstring(d,(self.width,self.height),'RGB').convert()

        # surf = HD_load_file(path)
        self.pySurface = sdl2_DisplayManager.inst().make_texture_from_imagebits(bits=d, width=self.width, height=self.height, mode='RGB', composite_op=composite_op)
コード例 #5
0
	def convertImageToOldDMD(src):
		pal_image= Image.new("P", (1,1))
		tuplePal = VgaDMD.get_palette()
		flatPal = [element for tupl in tuplePal for element in tupl]
		pal_image.putpalette(flatPal)
		src_rgb = src.convert("RGB").quantize(palette=pal_image)
		src_p = src_rgb.convert("P")

		(w,h) = src.size
		frame = Frame(w, h)
		for x in range(w):
			for y in range(h):
				color = src_p.getpixel((x,y))
				frame.set_dot(x=x, y=y, value=color)
		return frame