コード例 #1
0
ファイル: gui.py プロジェクト: TheGurke/Progenitus
	def init_qs_autocomplete(self):
		"""Initialize the quicksearch entry autocompletion"""
		completion = gtk.EntryCompletion()
		completion.set_model(self.liststore_qs_autocomplete)
		completion.set_property("text-column", 0)
		completion.set_inline_completion(False)
		completion.set_minimum_key_length(3)
		completion.set_popup_set_width(False)
		completion.connect("match-selected", self.qs_autocomplete_pick)
		renderer = gtk.CellRendererText()
		completion.pack_start(renderer, True)
		completion.set_attributes(renderer, markup=1)
		
		descrenderer = gtk.CellRendererText()
		completion.pack_end(descrenderer)
		self.quicksearch_entry.set_completion(completion)
		
		# Populate quicksearch autocomplete
		for setname in cards.sets:
			desc1 = setname + " <span size=\"x-small\">" \
				"(Card set - all in set)</span>"
			desc2 = setname + " <span size=\"x-small\">" \
				"(Card set - new in that set)</span>"
			self.liststore_qs_autocomplete.append((setname, desc1,
				'"setname" = ?', setname))
			self.liststore_qs_autocomplete.append((setname, desc2,
				_query_new_in_set, setname))
		if not settings.save_ram:
			# Because it requires a lot of RAM, the card and card type
			# autocomplete feature is not available in the reduced RAM mode
			subtypes = dict()
			for card in cards.cards:
				for subtype in card.subtype.split(" "):
					yield
					if subtype in subtypes:
						subtypes[subtype] += 1
					else:
						subtypes[subtype] = 1
			for subtype in subtypes:
				if subtypes[subtype] >= 3:
					# Only use subtypes that occur more than 3 times on cards
					desc = (subtype +
						" <span size=\"x-small\">(Creature type)</span>")
					self.liststore_qs_autocomplete.append((subtype, desc,
						'"subtype" LIKE ?', "%" + subtype + "%"))
					cardnames = yield set(card.name for card in cards.cards)
			for cardname in cardnames:
				card = yield cards.find_by_name(cardname)[0]
				desc = card.name + " <span size=\"x-small\">" + card.cardtype
				if card.subtype != "":
					desc += " - " + card.subtype
				if card.manacost != "":
					desc += " (%s)" % card.manacost
				desc += "</span>"
				self.liststore_qs_autocomplete.append((cardname, desc,
					'"name" = ?', card.name))
コード例 #2
0
ファイル: players.py プロジェクト: TheGurke/Progenitus
	def create_carditem(self, cardid, cardname, itemid=None, x=0, y=0):
		# Check for card id
		card = cards.get(cardid)
		if card is None:
			l = cards.find_by_name(cardname)
			if l == []:
				raise RuntimeError(_("'%s' not found in database. Update?")
					% cardname)
			else:
				card = l[0]
		
		item = self.new_item(card, self, x, y)
		if itemid is None:
			itemid = self._get_new_itemid(item)
			item.itemid = itemid
		else:
			self._set_itemid(itemid, item)
		self.send_network_cmd("enter", cardid, cardname, itemid, item.x, item.y)
		self.battlefield.append(item)
		return item
コード例 #3
0
ファイル: decks.py プロジェクト: TheGurke/Progenitus
def load(filename, progresscallback=None, returncallback=None):
	"""Load a magic deck from a file; asynchronious method"""
	
	deck, cardlist = yield _parse_file(filename)
	
	# check for write-protection
	if not os.access(filename, os.W_OK):
		deck.readonly = True
	
	# lookup in the db
	for i in range(len(cardlist)):
		num, name, setname, sb = cardlist[i]
		try:
			l = yield cards.find_by_name(name)
		except RuntimeError:
			# try to find card by adding parenthesis
			name = "%(" + name + ")%"
			if setname is not None:
				l = yield cards.search('"setname" = ? AND "name" LIKE ?'
					' ORDER BY "releasedate" DESC', (setname, name))
			if setname is None or l == []:
				l = yield cards.search('"name" LIKE ?' +
					' ORDER BY "releasedate" DESC', (name,))
			if l == []:
				logging.error("Card '%s' not found.", name[2:-2])
				continue
		if setname is not None:
			ll = filter(lambda card: card.setname == setname, l)
			if ll != []:
				l = ll
		card = random.choice(l)
		assert(0 <= num < 1000)
		targetlist = deck.sideboard if sb else deck.decklist
		for j in range(num):
			targetlist.append(copy.copy(card))
		if progresscallback is not None:
			progresscallback(float(i) / len(cardlist))
	if returncallback is not None:
		returncallback(deck)