コード例 #1
0
def skill(obj, grey=False):
    style_map = {
        "Boji": "搏击",
        "Jianfa": "剑法",
        "Daofa": "刀法",
        "Changbing": "长兵",
        "Duanbing": "短柄",
        "Ruansuo": "软索",
        "Anqi": "暗器",
        "Yueqi": "乐曲"
    }
    effe_str = []
    for effe in obj.effects:
        effe_str.append(effectname(effe))
    if len(effe_str) == 0:
        effe_str = "无"
    else:
        effe_str = "、".join(effe_str)
    yinyang_str = ui.colored(["阴性", "调和", "阳性"][obj.yinyang + 1],
                             color=["cyan", None, "yellow"][obj.yinyang + 1])
    style_str = []
    for style in style_map.keys():
        if style in obj.style:
            style_str.append(style_map[style])
    style_str = "兼".join(style_str)
    normal_str = "威力:%s,耗气:%s,范围:%s%s,冷却:%s回合,特效:" % \
             (obj.power, obj.mp, obj.shape.showword,
             {"Friends": "友方", "Enemies": "敌方", "All": "不分敌友", "Grids": ""}[obj.targets], obj.cd)
    if grey:
        normal_str = ui.colored(normal_str, color="grey", attrs=["bold"])
    return ",".join([style_str, yinyang_str, normal_str + effe_str])
コード例 #2
0
def status(obj, grey=False):
    ret = None
    if obj.name is not None and len(obj.name) > 0:
        ret = "%s" % effectname(obj)
        if grey:
            ret += ui.colored(":", color="grey", attrs=["bold"])
        else:
            ret += ":"
        comment = ""
        if obj.source is not None:
            #comment += "来源:"
            if obj.exertor is not None:
                comment += obj.exertor.name
            if "Neigong" in obj.source.tags:
                #comment += rank(obj.source.belongs, txt="【%s】" % obj.source.belongs.name)
                comment += "【%s】" % obj.source.belongs.name
            else:
                #comment += rank(obj.source, txt="【%s】" % obj.source.name)
                comment += "【%s】" % obj.source.name
        if obj.leftturn > 0:
            comment += ",剩余%s回合" % obj.leftturn
        if obj.description is None:
            description = ""
        else:
            description = obj.description
        description += "(%s)" % comment
        if grey:
            ret += ui.colored(description, color="grey", attrs=["bold"])
        else:
            ret += description
    return ret
コード例 #3
0
 def _render(self, entities=None):
     t1 = time.time()
     if entities is None:
         entities = []
     entity_info = {}
     for p in entities:
         loc = p["location"]
         entity_info[loc] = p
     grids = self.map.xy
     plines = []
     for j in range(self.map.y):
         content_line = (self.gwidth // 2 + 1) * (j % 2) * " "
         for i in range(self.map.x):
             g = grids[i][j]
             content = ""
             terran_char, terran_color = self.colorvision(g)
             if len(content) == 0 and (i, j) in entity_info:
                 if not entity_info[(i, j)]["player"]:
                     content += ui.colored("P", color="cyan", attrs=["bold"])
                 else:
                     content += ui.colored("P", color="white", on_color="on_red", attrs=["bold"])
             elif len(content) == 0 and g.object is not None:
                 content += ui.colored(g.object.thumbnail, **g.object.vision)
             content_line += ui.fixed(self.gwidth, n=content, bg=terran_char, **terran_color)
         content_line += ui.fixed((self.gwidth // 2 + 1) * ((j + 1) % 2), bg=" ")
         plines.append(content_line)
     ui.echo(plines)
コード例 #4
0
 def render(self, entities=None):
     """
     对略缩图渲染速率进行少量优化
     """
     #t1 = time.time()
     if entities is None:
         entities = []
     entity_info = {}
     for p in entities:
         loc = p["location"]
         entity_info[loc] = p
     grids = self.map.xy
     plines = []
     for j in range(self.map.y):
         content_line = (self.gwidth // 2) * (j % 2) * " "
         fix_count = 0
         last_g = None
         last_content = None
         for i in range(self.map.x):
             g = grids[i][j]
             content = ""
             if len(content) == 0 and (i, j) in entity_info:
                 if not entity_info[(i, j)]["player"]:
                     content += ui.colored("P", color="cyan", attrs=["bold"])
                 else:
                     content += ui.colored("P", on_color="on_red", attrs=["bold"])
             elif len(content) == 0 and g.object is not None:
                 content += ui.colored(g.object.thumbnail, **g.object.vision)
             elif (i, j) in self.map.transport_locs:
                 if self.map.transport_locs[(i, j)] == "MAP_WORLD":
                     content += ui.colored("出", on_color="on_cyan")
                 else:
                     content += ui.colored("场", on_color="on_cyan")
             if last_g is not None:
                 if content != last_content or g.object is not None or \
                    g.terran != last_g.terran or (i, j) in self.map.transport_locs:
                     terran_char, terran_color = self.colorvision(last_g)
                     content_line += ui.fixed(self.gwidth * fix_count, n=last_content, 
                                              bg=terran_char, **terran_color)
                     fix_count = 0
             fix_count += 1
             last_g = g
             last_content = content
         terran_char, terran_color = self.colorvision(last_g)
         content_line += ui.fixed(self.gwidth * fix_count, n=last_content, 
                                  bg=terran_char, **terran_color)
         content_line += ui.fixed((self.gwidth // 2) * ((j + 1) % 2), bg=" ")
         plines.append(content_line)
     ui.echo(plines)
コード例 #5
0
def rank(obj, txt=None, grey=False):
    if txt is None:
        txt = obj.name
    ranks = [None, "green", "cyan", "magenta", "yellow"]
    return ui.colored(txt,
                      color=ranks[obj.rank],
                      attrs=["dark"] if grey else ["bold"])
コード例 #6
0
def effect(obj, grey=False):
    ret = None
    if obj.name is not None and len(obj.name) > 0:
        ret = "%s" % effectname(obj)
        if grey:
            ret += ui.colored(":", color="grey", attrs=["bold"])
        else:
            ret += ":"
        if obj.turns is not None and obj.turns > 0:
            desc_str = obj.description + ",持续%s回合" % obj.turns
        else:
            desc_str = obj.description
        if grey:
            ret += ui.colored(desc_str, color="grey", attrs=["bold"])
        else:
            ret += desc_str
    return ret
コード例 #7
0
def effectname(obj, txt=None, grey=False):
    if txt is None:
        txt = obj.name
    styles = ["red", "green", "magenta"]
    return ui.colored(txt, color=styles[obj.style])
コード例 #8
0
 def render(self, entities=None, coordinates=None, show_trace=True):
     #t1 = time.time()
     if coordinates is None:
         coordinates = []
     if entities is None:
         entities = []
     entity_info = {}
     trace_info = []
     for p in entities:
         loc = self.map.point_to_window(p["location"])
         entity_info[loc] = p
         if p["trace"] is not None:
             trace_info.extend(p["trace"])
     grids = self.map.window()
     plines = []
     for j in range(self.map.window_y):
         plines.append(HOR * (self.gwidth // 2 + 1) + HOR * (self.map.window_x * (self.gwidth + 1) + 1))
         real_j = j + self.map.window_start_y
         if self.map.window_start_x > 0:
             bg_before, bg_before_color = self.colorvision(self.map.xy[self.map.window_start_x - 1][real_j])
         else:
             bg_before = " "
             bg_before_color = {}
         line_contents = []
         for idx in range(self.gheight):
             line_contents.append(ui.fixed((self.gwidth // 2 + 1) * (real_j % 2), bg=bg_before, **bg_before_color) + VER)
         for i in range(self.map.window_x):
             contents = []
             for idx in range(self.gheight):
                 contents.append("")
             g = grids[i][j]
             terran_char, terran_color = self.colorvision(g)
             real_coor = self.map.point_to_real((i, j))
             if show_trace and real_coor in trace_info:
                 contents[0] = ui.colored("(%s, %s)" % (i, j), color="blue", attrs=["bold"])
             for coor_info in coordinates:
                 if coor_info["positions"] is None or real_coor not in coor_info["positions"]:
                     continue
                 if coor_info.get("reality", False):
                     coor = real_coor
                 else:
                     coor = (i, j)
                 contents[0] += ui.colored("(%s, %s)" % coor, color=coor_info.get("color", "green"), attrs=["bold"])
                 #break
             if (i, j) in entity_info:
                 for idx in range(self.gheight):
                     contents[idx] += entity_info[(i, j)]["contents"][idx]
             elif g.object is not None:
                 contents[0] += ui.colored(g.title(), attrs=["bold"])
             elif real_coor in self.map.transport_locs:
                 if self.map.tpl_id == "MAP_WORLD":
                     showstr = EntityMap.one(self.map.transport_locs[real_coor]).name
                     contents[0] += ui.colored(showstr, attrs=["bold"])
                 else:
                     showstr = "前往" + EntityMap.one(self.map.transport_locs[real_coor]).name
                     contents[0] += ui.colored(showstr, color="grey", attrs=["bold"])
             for idx in range(self.gheight):
                 line_contents[idx] += ui.fixed(self.gwidth, n=contents[idx], bg=terran_char, **terran_color) + VER
         if self.map.window_start_x + self.map.window_x < self.map.x - 1:
             bg_before, bg_before_color = self.colorvision(self.map.xy[self.map.window_start_x + self.map.window_x][real_j])
         else:
             bg_before = " "
             bg_before_color = {}
         for idx in range(self.gheight):
             line_contents[idx] += ui.fixed((self.gwidth // 2 + 1) * ((real_j + 1) % 2), bg=bg_before, **bg_before_color)
         for l in line_contents:
             plines.append(l)
     plines.append(HOR * (self.gwidth // 2 + 1) + HOR * (self.map.window_x * (self.gwidth + 1) + 1))
     ui.echo(plines)