コード例 #1
0
    def test_go(self):
        G.change_location_file("Mountain Gate")
        game = GitCrystalsCmd()
        line = 'go north'
        stop = game.onecmd(line)
        game.postcmd(stop, line)
        expected_location = "Git Crystal"
        player_location = game.player.location
        json_file = JsonData(G.repodir, "location")
        file_location = json_file.data['location']

        self.assertEqual(player_location, expected_location)
        self.assertEqual(file_location, expected_location)

        G.change_location_file("Mountain Gate")
コード例 #2
0
    def test_do_drop(self):
        game = GitCrystalsCmd()

        line = 'take No Trespassing Sign'
        stop = game.onecmd(line)
        game.postcmd(stop, line)
        line = 'drop No Trespassing Sign'
        stop = game.onecmd(line)
        game.postcmd(stop, line)

        actual_inventory = game.player.js_inventory.data
        inventory_list = [("Basic Clothes", 1), ("Distress Note", 1),
                          ("Git Gem", 1)]
        expected_inventory = OrderedDict(inventory_list)
        self.assertEqual(actual_inventory, expected_inventory)
コード例 #3
0
    def test_do_perilious_search(self):
        G.change_location_file("Abandoned Treasury")
        game = GitCrystalsCmd()
        line = 'search'
        stop = game.onecmd(line)
        game.postcmd(stop, line)
        expected = """In Abandoned Treasury you see...
    Charcoal
    Treasure Chest Key
"""
        output = game.output
        alive = game.player.js_alive.data['alive']
        game.do_checkoutfile('alive.json')
        game.do_checkoutfile('location.json')

        self.assertEqual(expected, output)
        self.assertFalse(alive)
コード例 #4
0
    def test_do_perilious_search_with_others(self):
        G.change_location_file("Abandoned Treasury")
        G.change_character_info('princess', 'location', 'Abandoned Treasury')
        game = GitCrystalsCmd()

        line = 'search'
        stop = game.onecmd(line)
        game.postcmd(stop, line)

        output = game.output
        alive = game.player.js_alive.data['alive']
        princess_alive = game.characters['princess'].js_alive.data['alive']

        expected = """In Abandoned Treasury you see...
    Charcoal
    Treasure Chest Key\n"""

        game.do_checkoutfile('alive.json')
        game.do_checkoutfile('location.json')
        game.do_checkoutfile('princess/location.json')

        self.assertEqual(expected, output)
        self.assertFalse(alive)
        self.assertFalse(princess_alive)