def fight(attacker: Player, enemy: Player): # for p in [attacker, enemy]: # if p.is_dead: # raise ValueError("Player is dead!") # if p.__class__.__name__ == "Beginner": # p.health += 40 # for card in p.card_repository: # card.damage_points += 30 # if attacker.is_dead or enemy.is_dead: raise ValueError("Player is dead!") if attacker.__class__.__name__ == "Beginner": attacker.health += 40 for card in attacker.card_repository.cards: card.damage_points += 30 if enemy.__class__.__name__ == "Beginner": enemy.health += 40 for card in enemy.card_repository.cards: card.damage_points += 30 for card in attacker.card_repository.cards: attacker.health += card.health_points for card in enemy.card_repository.cards: enemy.health += card.health_points for card in attacker.card_repository.cards: enemy.take_damage(card.damage_points) for card in enemy.card_repository.cards: attacker.take_damage(card.damage_points)
def fight(self, attacker: Player, enemy: Player): if attacker.is_dead or enemy.is_dead: raise ValueError("Player is dead!") if attacker.__class__.__name__ == "Beginner": attacker.health += 40 for c in attacker.card_repository.cards: c.damage_points += 30 if enemy.__class__.__name__ == "Beginner": enemy.health += 40 for c in enemy.card_repository.cards: c.damage_points += 30 attacker.health += sum([c.health_points for c in attacker.card_repository.cards]) enemy.health += sum([c.health_points for c in enemy.card_repository.cards]) for c in attacker.card_repository.cards: if enemy.is_dead or attacker.is_dead: return enemy.take_damage(c.damage_points) for c in enemy.card_repository.cards: if enemy.is_dead or attacker.is_dead: return attacker.take_damage(c.damage_points)
def fight(attacker: Player, enemy: Player): if attacker.is_dead or enemy.is_dead: raise ValueError("Player is dead!") if isinstance(attacker, Beginner): attacker.health += 40 for card in attacker.card_repository.cards: card.damage_points += 30 if isinstance(enemy, Beginner): enemy.health += 40 for card in enemy.card_repository.cards: card.damage_points += 30 attacker_bonus = sum([c.health_points for c in attacker.card_repository.cards]) attacker.health += attacker_bonus enemy_bonus = sum([c.health_points for c in enemy.card_repository.cards]) enemy.health += enemy_bonus for card in attacker.card_repository.cards: enemy.take_damage(card.damage_points) if enemy.is_dead: return for card in enemy.card_repository.cards: attacker.take_damage(card.damage_points) if attacker.is_dead: return
def fight(self, attacker: Player, enemy: Player): # That's the most interesting method. # • If one of the users is_dead, raise new ValueError with message "Player is dead!" # • If a player is a beginner, increase his health with 40 points and # increase the damage points of each card in the players' deck with 30. # • Before the fight, both players get bonus health points from their deck. # (sum of all health points of his cards) # • Attacker attacks first and after that the enemy attacks # (deal damage points to opponent for each card). If one of the players is dead, you should stop the fight. if attacker.is_dead or enemy.is_dead: raise ValueError('Player is dead!') if isinstance(attacker, Beginner): self.increase_health(attacker) self.increase_health_with_card_damage(attacker) if isinstance(enemy, Beginner): self.increase_health(enemy) self.increase_health_with_card_damage(enemy) attacker.health += self.get_bonus_health_points(attacker) enemy.health += self.get_bonus_health_points(enemy) for card in attacker.card_repository.cards: if enemy.is_dead: return enemy.take_damage(card.damage_points) for card in enemy.card_repository.cards: if attacker.is_dead: return attacker.take_damage(card.damage_points)
def fight(attacker: Player, enemy: Player): if attacker.is_dead or enemy.is_dead: raise ValueError("Player is dead!") # If a player is a beginner, increase his health with 40 points and increase the damage points of each card in the players' deck with 30. if attacker.__class__.__name__ == "Beginner": attacker.health += 40 for card in attacker.card_repository.cards: card.damage_points += 30 if enemy.__class__.__name__ == "Beginner": attacker.health += 40 for card in enemy.card_repository.cards: card.damage_points += 30 attacker.health += sum( [card.health_points for card in attacker.card_repository.cards]) enemy.health += sum( [card.health_points for card in enemy.card_repository.cards]) for card in attacker.card_repository.cards: enemy.take_damage(card.damage_points) for card in enemy.card_repository.cards: attacker.take_damage(card.damage_points)
def fight(self, attacker: Player, enemy: Player): if attacker.is_dead or enemy.is_dead: raise ValueError('Player is dead!') if attacker.__class__.__name__ == 'Beginner': attacker.health += 40 for card in attacker.card_repository.cards: card.damage_points += 30 if enemy.__class__.__name__ == 'Beginner': enemy.health += 40 for card in enemy.card_repository.cards: card.damage_points += 30 attacker_bonus_points = 0 for card in attacker.card_repository.cards: attacker_bonus_points += card.health_points attacker.health += attacker_bonus_points enemy_bonus_points = 0 for card in enemy.card_repository.cards: enemy_bonus_points += card.health_points enemy.health += enemy_bonus_points for card in attacker.card_repository.cards: if enemy.is_dead or attacker.is_dead: return enemy.take_damage(card.damage_points) for card in enemy.card_repository.cards: if attacker.is_dead or enemy.is_dead: return attacker.take_damage(card.damage_points)
def fight(self, attacker: Player, enemy: Player): if self.is_death(attacker, enemy): raise ValueError("Player is dead!") if attacker.__class__.__name__ == "Beginner": attacker.health += 40 for card in attacker.card_repository.cards: card.damage_points += 30 if enemy.__class__.__name__ == "Beginner": enemy.health += 40 for card in enemy.card_repository.cards: card.damage_points += 30 self.start_of_fight_healt_boost(attacker) self.start_of_fight_healt_boost(enemy) attacker_damage = [ card.damage_points for card in attacker.card_repository.cards ] enemy_damage = [ card.damage_points for card in enemy.card_repository.cards ] for attacker_card in attacker_damage: if enemy.is_dead: return enemy.take_damage(attacker_card) for enemy_card in enemy_damage: if attacker.is_dead: return attacker.take_damage(enemy_card)
def fight(attacker: Player, enemy: Player): if attacker.is_dead or enemy.is_dead: raise ValueError("Player is dead!") #Calculate bonus health and damage: attacker.health += BattleField.get_bonus_health_damage(attacker) enemy.health += BattleField.get_bonus_health_damage(enemy) #Fight: for card in attacker.card_repository.cards: enemy.take_damage(card.damage_points) for card in enemy.card_repository.cards: attacker.take_damage(card.damage_points)
def fight(attacker: Player, enemy: Player): if attacker.is_dead or enemy.is_dead: raise ValueError("Player is dead!") if attacker.__class__.__name__ == "Beginner": BattleField.beginner_player_bonuses(attacker) if enemy.__class__.__name__ == 'Beginner': BattleField.beginner_player_bonuses(enemy) BattleField.bonus_health(attacker) BattleField.bonus_health(enemy) for card in attacker.card_repository.cards: enemy.take_damage(card.damage_points) if enemy.is_dead: return for card in enemy.card_repository.cards: attacker.take_damage(card.damage_points) if attacker.is_dead: return
def fight(attacker: Player, enemy: Player): if attacker.is_dead or enemy.is_dead: raise ValueError("Player is dead!") current_fighters = [attacker, enemy] for fighter in current_fighters: if fighter.__class__.__name__ == "Beginner": fighter.health += 40 for fighter_card in fighter.card_repository.cards: fighter_card.damage_points += 30 bonus_health_points = 0 for fighter_card in fighter.card_repository.cards: bonus_health_points += fighter_card.health_points fighter.health += bonus_health_points for card in attacker.card_repository.cards: enemy.take_damage(card.damage_points) for card in enemy.card_repository.cards: attacker.take_damage(card.damage_points)
def fight(self, attacker: Player, enemy: Player): if attacker.is_dead or enemy.is_dead: raise ValueError("Player is dead!") for player in (attacker, enemy): if player.__class__.__name__ == 'Beginner': player.health += 40 for card in player.card_repository.cards: card.damage_points += 30 bonus = sum( [card.health_points for card in player.card_repository.cards]) player.health += bonus damage_points_attacker = sum( [card.damage_points for card in attacker.card_repository.cards]) enemy.take_damage(damage_points_attacker) damage_points_enemy = sum( [card.damage_points for card in enemy.card_repository.cards]) attacker.take_damage(damage_points_enemy)
def fight(self, attacker: Player, enemy: Player): if attacker.is_dead or enemy.is_dead: raise ValueError('Player is dead!') for player in (attacker, enemy): if player.__class__.__name__ == 'Beginner': player.health += 40 for card in player.card_repository.cards: card.damage_points += 30 player.health += sum( [card.health_points for card in player.card_repository.cards]) for card in attacker.card_repository.cards: if enemy.is_dead: return enemy.take_damage(card.damage_points) for card in enemy.card_repository.cards: if attacker.is_dead: return attacker.take_damage(card.damage_points)
def fight(self, attacker: Player, enemy: Player): if attacker.is_dead or enemy.is_dead: raise ValueError("Player is dead!") if self.is_beginner(attacker): attacker.beginner_upgrade() if self.is_beginner(enemy): enemy.beginner_upgrade() # attacker.health += sum([card.health_points for card in attacker.card_repository.cards]) # enemy.health += sum([card.health_points for card in enemy.card_repository.cards]) attacker.health += self.get_bonus_health_points(attacker) enemy.health += self.get_bonus_health_points(enemy) for card in attacker.card_repository.cards: enemy.take_damage(card.damage_points) if enemy.is_dead: return for card in enemy.card_repository.cards: if attacker.is_dead or enemy.is_dead: return attacker.take_damage(card.damage_points)
def fight(attacker: Player, enemy: Player): if attacker.is_dead or enemy.is_dead: raise ValueError("Player is dead!") if attacker.__class__.__name__ == 'Beginner': attacker.health += 40 for card in attacker.card_repository.cards: card.damage_points += 30 if enemy.__class__.__name__ == 'Beginner': enemy.health += 40 for card in enemy.card_repository.cards: card.damage_points += 30 attacker.health += sum( [card.health_points for card in attacker.card_repository.cards]) enemy.health += sum( [card.health_points for card in enemy.card_repository.cards]) for card in attacker.card_repository.cards: enemy.take_damage(card.damage_points) for card in enemy.card_repository.cards: attacker.take_damage(card.damage_points)
def fight(self, attacker: Player, enemy: Player): if attacker.is_dead or enemy.is_dead: raise ValueError("Player is dead!") if attacker.__class__.__name__ == "Beginner": self.increase_beginner_attr(attacker) if enemy.__class__.__name__ == "Beginner": self.increase_beginner_attr(enemy) attacker.health += self.get_bonus_points(attacker) enemy.health += self.get_bonus_points(enemy) for card in attacker.card_repository.cards: if attacker.is_dead or enemy.is_dead: return enemy.take_damage(card.damage_points) for card in enemy.card_repository.cards: if attacker.is_dead or enemy.is_dead: return attacker.take_damage(card.damage_points)
def attack(attacker: Player, enemy: Player): for card in attacker.card_repository.cards: enemy.take_damage(card.damage_points) if BattleField.check_dead(enemy): raise ValueError('Player is dead!')