コード例 #1
0
    clear = True

propnets = dict()
expertModels = dict()
gameData = dict()
players = dict()

totalRounds = 1601
rotateEvery = 50

replay_buffer = dict()

for game in expertGames:
    replay_buffer[game] = pickle.load(open( "buffers/" + game + "2500for400rounds.p", "rb" ) )

data, propnet = load_propnet(to_game)
mnModel = Model(propnet, multiNet=True, games=expertGames, replay_buffer=replay_buffer)

if clear:
    print("CLEARING")
    mnModel.clear_output_layer()

## train
cur = [None]

mnModel.save(to_game,0,multiNet=True)
start = time.time()
gameIndex = 0
for i in range(totalRounds+1):
    if i % rotateEvery == 0:
        gameIndex = (gameIndex + 1) % len(expertGames)
コード例 #2
0
#!/usr/bin/env python3.7

import sys

sys.path.insert(1, '/Users/Cameron/Desktop/transfer_ggp')

from model import Model

from mcts import MCTSNode, simulation
from propnet.propnet import load_propnet
import time

start = time.time()

# propnet = load_propnet('connect4match1')
# propnet = load_propnet('tictactoe1')
data, propnet = load_propnet('connectFour')

root = MCTSNode(propnet, data)
# exit(0)
for i in range(400):
    simulation(root)
root.print_node()

print('Took', time.time() - start, 'seconds')
コード例 #3
0
from model import Model
from utils.pauser import set_pauser
import time
import sys
import tensorflow as tf
import re
import pickle

if len(sys.argv) < 4:
    print("Usage: transfer.py <game> <ckpt> <total_rounds>")

game = sys.argv[1]
expertckpt = sys.argv[2]
totalRounds = int(sys.argv[3])

data, propnet = load_propnet(game)
m = Model(propnet, create=False)
m.load('./models/' + game + '/step-%06d.ckpt' % int(expertckpt))

cur = [None]

start = time.time()
gameIndex = 0
for i in range(totalRounds + 1):
    cur[0] = B1Node(propnet, data, model=m)
    print('Game number', i)
    start_game = time.time()
    do_game(cur, propnet, m, z=0.5)
    print("took ", time.time() - start_game, "seconds to play game")

pickle.dump(
コード例 #4
0
    role_a = ('black',)
    role_b = ('white',)
    if 'breakthrough-6x6' in from_game.lower():
        bd = [5650, 2825, 1412, 706, 353, 176, 88, 50]
        rd = []
    elif 'breakthroughSmall' in from_game.lower():
        bd = [2070, 1035, 517, 258, 129, 64, 50]
        rd = []
elif 'connect' in from_game.lower():
    role_a = ('red',)
    role_b = ('white',)
    bd = [685, 342, 171, 85, 50]
    rd = []

## load propnet for new game
oldData, old_prop = load_propnet(from_game)

## load propnet for old game
data, new_prop = load_propnet(to_game)

## check dimensions of the input and output layers
oldPropNumActions = {role: len(actions) for role, actions in old_prop.legal_for.items()}
newPropNumActions = {role: len(actions) for role, actions in new_prop.legal_for.items()}

if  (len(old_prop.roles) == len(new_prop.roles) and 
    oldPropNumActions == newPropNumActions and
    len(old_prop.propositions) == len(new_prop.propositions)):

    model = Model(new_prop, create=False)

    model.load('./models/' + from_game + '/step-%06d.ckpt' % int(ckpt))