コード例 #1
0
def start(port=23, verbose=0, splash=True):
    global ps2socket
    global verbose_l
    global client_list
    global client_busy
    global ps2port

    ps2port = ps2.ps2(clk=26, data=25, qbit_us=16, byte_us=150, f0_us=50000)

    alloc_emergency_exception_buf(100)
    verbose_l = verbose
    client_list = []
    client_busy = False

    ps2socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
    ps2socket.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
    ps2socket.bind(('0.0.0.0', port))
    ps2socket.listen(0)
    ps2socket.setsockopt(socket.SOL_SOCKET, _SO_REGISTER_HANDLER,
                         accept_ps2_connect)
コード例 #2
0
ファイル: ps2tn.py プロジェクト: emard/apple2fpga
_SO_REGISTER_HANDLER = const(20)
_COMMAND_TIMEOUT = const(300)

# Global variables
ps2socket = None
client_list = []
verbose_l = 0
client_busy = False

ps2port = ps2.ps2(
    # v3.0.x
    kbd_clk=26,  # gp[11]
    kbd_data=25,  # gn[11]
    mouse_clk=26,  #
    mouse_data=25,  #
    # v3.1.4
    #kbd_clk    = 22, # wifi_gpio22
    #kbd_data   = 21, # wifi_gpio21
    #mouse_clk  = 22, # wifi_gpio27
    #mouse_data = 21, # wifi_gpio26
    qbit_us=16,
    byte_us=150,
    f0delay_us=50000)

# ASCII to PS/2 SET2 scancode conversion table
# from http://www.vetra.com/scancodes.html
asc2scan = {
    '`': bytearray(b'\x0E\xF0\x0E'),
    '~': bytearray(b'\x12\x0E\xF0\x0E\xF0\x12'),
    '1': bytearray(b'\x16\xF0\x16'),
    '!': bytearray(b'\x12\x16\xF0\x16\xF0\x12'),
    '2': bytearray(b'\x1E\xF0\x1E'),
コード例 #3
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from ps2 import ps2

if __name__ == '__main__':
    ps2()
コード例 #4
0
ファイル: ps2tn.py プロジェクト: emard/esp32ps2
# LICENSE=BSD

# telnet to ESP32 and type
# keystrokes should be converted to PS/2 signals

import socket
import network
import uos
from gc import collect
from time import sleep_us, localtime
from micropython import alloc_emergency_exception_buf
from micropython import const
from uctypes import addressof
import ps2

ps2port = ps2.ps2(kbd_clk=26, kbd_data=25, qbit_us=16, byte_us=150)

# constant definitions
_SO_REGISTER_HANDLER = const(20)
_COMMAND_TIMEOUT = const(300)

# Global variables
ps2socket = None
client_list = []
verbose_l = 0
client_busy = False

# ASCII to PS/2 SET2 scancode conversion table
# from http://www.vetra.com/scancodes.html
asc2scan = {
    '`': bytearray(b'\x0E\xF0\x0E'),
コード例 #5
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import uos
import gc
from time import sleep_us
from struct import unpack
from micropython import alloc_emergency_exception_buf
from micropython import const
from uctypes import addressof
import ps2

ps2port = ps2.ps2(
    # v3.0.x
    #kbd_clk    = 26, # gp[11]
    #kbd_data   = 25, # gn[11]
    #mouse_clk  = 17, # wifi_gpio17
    #mouse_data = 16, # wifi_gpio16
    # v3.1.4
    kbd_clk=22,  # wifi_gpio22
    kbd_data=21,  # wifi_gpio21
    mouse_clk=22,  # wifi_gpio27
    mouse_data=21,  # wifi_gpio26
    qbit_us=16,
    byte_us=150)

# constant definitions
_SO_REGISTER_HANDLER = const(20)
_COMMAND_TIMEOUT = const(300)

# Global variables
ps2socket = None
client_list = []
verbose_l = 0
コード例 #6
0
ファイル: ps2recv.py プロジェクト: emard/esp32ps2
import socket
import network
import uos
from gc import collect
from time import sleep_us
from struct import unpack
from micropython import alloc_emergency_exception_buf
from micropython import const
from uctypes import addressof
import ps2

ps2port=ps2.ps2(
  kbd_clk    = 26, # gp[11]
  kbd_data   = 25, # gn[11]
  mouse_clk  = 17, # wifi_gpio17
  mouse_data = 16, # wifi_gpio16
  qbit_us=16,
  byte_us=150
)

# constant definitions
_SO_REGISTER_HANDLER = const(20)
_COMMAND_TIMEOUT = const(300)

# Global variables
ps2socket = None
client_list = []
verbose_l = 0
client_busy = False

mouse = 0 # global tracker: 0 keyboard, 1 mouse
コード例 #7
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# LICENSE=BSD

# PS/2 receiver converts from TCP to PS/2
# use linux_keyboard.py or pygame_mouse.py on host side
# edit ps2port (see below)

import socket
import network
import uos
import gc
from time import sleep_ms, localtime
from micropython import alloc_emergency_exception_buf
import ps2

# keyboard
ps2port = ps2.ps2(qbit_us=16, byte_us=150, f0_us=50000, n=0)

# 3-byte mouse (PS/2 legacy, no wheel)
#ps2port=ps2.ps2(qbit_us=16,byte_us=150,f0_us=0,n=3,n_us=1000)

# 4-byte mouse (PS/2 with wheel)
#ps2port=ps2.ps2(qbit_us=16,byte_us=150,f0_us=0,n=4,n_us=1000)

# constant definitions
_SO_REGISTER_HANDLER = const(20)
_COMMAND_TIMEOUT = const(300)

# Global variables
ps2socket = None
client_list = []
verbose_l = 0