コード例 #1
0
 def test_get_random_position(self):
     """Test get_random_position for FurnishedRoom
        tests for validity of positions - could add distribution checking similar to empty room
     """
     width, height, dirt_amount = (5, 10, 1)
     # instanciate student's room
     room = ps3.FurnishedRoom(width, height, dirt_amount)
     room.add_furniture_to_room()
     # instanciate solution's room based on student's furniture
     sol_room = ps3.FurnishedRoom(width, height, dirt_amount)
     sol_room.furniture_tiles = room.furniture_tiles
     for i in range(50000):
         pos = room.get_random_position()
         self.assertTrue(sol_room.is_position_valid(pos))
 def test_is_tile_furnished(self):
     """ test is_tile_furnished """
     for trial in range(5):
         width, height, dirt_amount = (random.randint(2, 8), random.randint(2, 8), 1)
         # create room using student's class, set furniture tiles for solution class
         room = ps3.FurnishedRoom(width, height, dirt_amount)
         room.add_furniture_to_room()
         sol_room = ps3.FurnishedRoom(width, height, dirt_amount)
         # this relies on knowing the underlying details of the class
         sol_room.furniture_tiles = room.furniture_tiles
         for x, y in xyrange(width, height):
             self.assertEquals(room.is_tile_furnished(x, y), sol_room.is_tile_furnished(x, y),
                               "student code and solution code disagree on whether tile is furnished"
                               )
コード例 #3
0
ファイル: ps3_tests_f16.py プロジェクト: Haplo-Dragon/MIT
    def test_is_position_valid(self):
        """ Test is_position_valid
        """
        for trial in range(5):
            width, height, dirt_amount = (3, 4, 2)
            room = ps3.FurnishedRoom(width, height, dirt_amount)
            room.add_furniture_to_room()
            sol_room = test.FurnishedRoom(width, height, dirt_amount)
            sol_room.furniture_tiles = room.furniture_tiles

            for x in [
                0.0,
                -0.1,
                width - 0.1,
                width,
                width + 0.1,
                room.furniture_tiles[0][0] + 0.3,
            ]:
                for y in [
                    0.0,
                    -0.1,
                    height - 0.1,
                    height,
                    height + 0.1,
                    room.furniture_tiles[0][1] + 0.3,
                ]:
                    pos = test.Position(x, y)
                    self.assertEqual(
                        sol_room.is_position_valid(pos),
                        room.is_position_valid(pos),
                        "student code and solution code disagree on whether position is valid:" + str(pos),
                    )
コード例 #4
0
 def test_get_num_tiles(self):
     """ test get_num_tiles method
         should refactor - is mostly copy of EmptyRoom test        
     """
     for i in range(10):        
         width, height, dirt_amount = (random.randint(2,10), random.randint(2,10), 1)
         # instanciate student's room
         room = ps3.FurnishedRoom(width, height, dirt_amount)
         room.add_furniture_to_room()
         # instanciate solution's room based on student's furniture
         sol_room = ps3.FurnishedRoom(width, height, dirt_amount)
         sol_room.furniture_tiles = room.furniture_tiles 
         # generate answers
         room_num_tiles = room.get_num_tiles()
         sol_room_num_tiles = sol_room.get_num_tiles()
         self.assertEquals(room_num_tiles, sol_room_num_tiles,
                          "student code number of room tiles = {}, not equal to solution code num tiles {}".format(room_num_tiles, sol_room_num_tiles)
                          )
コード例 #5
0
ファイル: ps3tests.py プロジェクト: tyday/60002PS3
err_list = []
while count < 10000:
    pos = room.get_random_position()
    x, y = pos.get_x(), pos.get_y()
    count += 1
    if x >= 0 and x < room.width + 1 and y >= 0 and y < room.height + 1:
        normal_check += 1
    else:
        err_list.append(str(x) + ', ' + str(y))
        err_check += 1
print('Random position test')
print('Sims run:', count, 'Good runs:', normal_check, 'Errors:', err_check)
print('Error list:', err_list, '\n')

### start trials on furnished room
room = ps3.FurnishedRoom(5, 5, 2)
list_furnished = []
room.add_furniture_to_room()

for i in room.tiles.keys():
    # print(i, float(i[0]), float(i[1]))
    x, y = i[0], i[1]
    # print(room.is_tile_furnished(x,y))
    if room.is_tile_furnished(x, y):
        list_furnished.append((x, y))  #(str(x)+', '+ str(y))
print("Furnished tile:\n", room.furniture_tiles)
print("is_tile_furnished:\n", sorted(list_furnished))
check = room.furniture_tiles == sorted(list_furnished)
print('sorted lists match:', check)

### pos trials on furnished room
コード例 #6
0
import ps3

x = ps3.FurnishedRoom(2, 3, 40)
rand = x.get_random_position()
print(rand.get_x(), rand.get_y())