コード例 #1
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def rad_checkboard(a1, a2):
    color_gr = [
        round(choice(arange(-1, 1, 0.1)), 2),
        round(choice(arange(-1, 1, 0.1)), 2),
        round(choice(arange(-1, 1, 0.1)), 2)
    ]
    #color_gr=random.choice([red, green, black, blue])
    #color_gr=black
    #color_gr=blue
    stim_vertical1 = visual.RadialStim(win,
                                       units="pix",
                                       pos=(0.0, 0.0),
                                       ori=90,
                                       size=(cm2pix(r_big) * 2,
                                             cm2pix(r_big) * 2),
                                       radialCycles=12,
                                       angularCycles=11,
                                       visibleWedge=(a1, a2),
                                       color=color_gr,
                                       colorSpace='rgb')
    stim_vertical2 = visual.RadialStim(win,
                                       units="pix",
                                       pos=(0.0, 0.0),
                                       ori=90,
                                       size=(cm2pix(r_small) * 2,
                                             cm2pix(r_small) * 2),
                                       radialCycles=12,
                                       angularCycles=11,
                                       visibleWedge=(a1, a2),
                                       color=grey,
                                       colorSpace='rgb')
    stim_vertical1.draw()
    stim_vertical2.draw()
コード例 #2
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 def __init__(self, window, size, position, n_frame, log_time=False):
     """
     Args:
         window (psychopy.visual.window): Psychopy window
         size (int): Size of the checkerboard stimulation
         position (tuple): Position of stimulation on the screen
         n_frame (int): Number of frames for the stim to flicker (frequency = monitor_refresh_rate/n_frame)
         log_time (bool): Whether to log toggle times
     """
     self._window = window
     self._fr_rate = n_frame
     self._fr_counter = n_frame
     pattern = np.ones((4, 4))
     pattern[::2, ::2] *= -1
     pattern[1::2, 1::2] *= -1
     self._stim1 = visual.RadialStim(win=self._window,
                                     tex=pattern,
                                     pos=position,
                                     size=size,
                                     radialCycles=1,
                                     texRes=256,
                                     opacity=1)
     self._stim2 = visual.RadialStim(win=self._window,
                                     tex=pattern * -1,
                                     pos=position,
                                     size=size,
                                     radialCycles=1,
                                     texRes=256,
                                     opacity=1)
     self._toggle_flag = False
     self.log_time = log_time
     self.toggle_times = []
コード例 #3
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    def initialize_wedges(self):
        self.right_wedge = visual.RadialStim(win=self.mywin,
                                             tex='sqrXsqr',
                                             color=1,
                                             contrast=0.4,
                                             size=self.inner_wedge_size,
                                             visibleWedge=[45, 135],
                                             radialCycles=8,
                                             angularCycles=16,
                                             interpolate=False,
                                             autoLog=False)

        self.right_unvisible_wedge = visual.RadialStim(
            win=self.mywin,
            tex='sqrXsqr',
            mask='circle',
            color='grey',
            contrast=0,
            size=self.unvisible_inner_wedge_size,
            visibleWedge=[45, 135],
            radialCycles=8,
            angularCycles=16,
            interpolate=False,
            autoLog=False)

        self.left_wedge = visual.RadialStim(win=self.mywin,
                                            tex='sqrXsqr',
                                            color=1,
                                            contrast=0.4,
                                            size=self.inner_wedge_size,
                                            visibleWedge=[225, 315],
                                            radialCycles=8,
                                            angularCycles=16,
                                            interpolate=False,
                                            autoLog=False)

        self.left_unvisible_wedge = visual.RadialStim(
            win=self.mywin,
            tex='sqrXsqr',
            mask='circle',
            color='grey',
            contrast=0,
            size=self.unvisible_inner_wedge_size,
            visibleWedge=[225, 315],
            radialCycles=8,
            angularCycles=16,
            interpolate=False,
            autoLog=False)
コード例 #4
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    def draw_cal_target(self, x, y):
        '''Draw the calibration/validation & drift-check  target'''

        self.clear_cal_display()
        xVis = (x - self.w / 2)
        yVis = (self.h / 2 - y)

        if self.calTarget is 'default':
            self.calibTar.pos = (xVis, yVis)
            self.calibTar.draw()
            self.display.flip()
        else:
            if self.calTarget is 'rotatingCheckerboard':
                self.calibTar = visual.RadialStim(self.display,
                                                  tex='sqrXsqr',
                                                  mask='circle',
                                                  radialCycles=2,
                                                  angularCycles=6,
                                                  size=1.0 / 20 * self.w)
            if self.calTarget is 'movie':
                self.calibTar = visual.MovieStim3(self.display,
                                                  self.movieTargetFile,
                                                  loop=True)

            self.calibTar.pos = (xVis, yVis)
            self.animatedTarget = True  # turn on target animation
コード例 #5
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ファイル: test_all_stimuli.py プロジェクト: hm0612/psychopy
    def test_radial(self):
        if self.win.winType == 'pygame':
            pytest.skip("RadialStim dodgy on pygame")
        win = self.win
        #using init
        wedge = visual.RadialStim(win,
                                  tex='sqrXsqr',
                                  color=1,
                                  size=2 * self.scaleFactor,
                                  visibleWedge=[0, 45],
                                  radialCycles=2,
                                  angularCycles=2,
                                  interpolate=False)
        wedge.draw()
        thresh = 10
        utils.compareScreenshot('wedge1_%s.png' % (self.contextName),
                                win,
                                crit=thresh)
        win.flip()  #AFTER compare screenshot

        #using .set()
        wedge.mask = 'gauss'
        wedge.size = 3 * self.scaleFactor
        wedge.angularCycles = 3
        wedge.radialCycles = 3
        wedge.ori = 180
        wedge.contrast = 0.8
        wedge.opacity = 0.8
        wedge.radialPhase += 0.1
        wedge.angularPhase = 0.1
        wedge.draw()
        str(wedge)  #check that str(xxx) is working
        utils.compareScreenshot('wedge2_%s.png' % (self.contextName),
                                win,
                                crit=10.0)
コード例 #6
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    def test_radial(self):
        win = self.win
        #using init
        wedge = visual.RadialStim(win, tex='sqrXsqr', color=1, size=2* self.scaleFactor,
            visibleWedge=[0, 45], radialCycles=2, angularCycles=2, interpolate=False)
        wedge.draw()
        thresh = 15  # there are often a slight interpolation differences
        if win.winType != 'pygame':  # pygame definitely gets radialstim wrong!
            utils.compareScreenshot('wedge1_%s.png' %(self.contextName),
                                    win, crit=thresh)
        win.flip()#AFTER compare screenshot

        #using .set()
        wedge.mask = 'gauss'
        wedge.size = 3 * self.scaleFactor
        wedge.angularCycles = 3
        wedge.radialCycles = 3
        wedge.ori = 180
        wedge.contrast = 0.8
        wedge.opacity = 0.8
        wedge.radialPhase += 0.1
        wedge.angularPhase = 0.1
        wedge.draw()
        "{}".format(wedge) #check that str(xxx) is working
        if win.winType != 'pygame': # pygame gets this wrong:
            utils.compareScreenshot('wedge2_%s.png' %(self.contextName),
                                    win, crit=thresh)
        else:
            pytest.skip("Pygame fails to render RadialStim properly :-/")
コード例 #7
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def generate_radial_stimulus_list(win,
                                  positions_list,
                                  stimulus_size,
                                  radial_cycles=5,
                                  angular_cycles=12):
    stimulus_list = []
    stimulus_mask_list = []
    for stim_position in positions_list:
        wedge = visual.RadialStim(win,
                                  tex='sqrXsqr',
                                  color=-1,
                                  size=stimulus_size[0],
                                  pos=stim_position,
                                  units='pix',
                                  visibleWedge=[0, 360],
                                  radialCycles=5,
                                  angularCycles=12,
                                  interpolate=False,
                                  autoLog=False)
        stimulus_list.append(wedge)
        circle_target = visual.Circle(win,
                                      fillColor=[0.5, 0.5, 0.5],
                                      size=10,
                                      pos=stim_position,
                                      units='pix')
        stimulus_mask_list.append(circle_target)

    return stimulus_list, stimulus_mask_list
コード例 #8
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    def test_radial(self):
        win = self.win
        #using init
        wedge = visual.RadialStim(win,
                                  tex='sqrXsqr',
                                  color=1,
                                  size=2 * self.scaleFactor,
                                  visibleWedge=[0, 45],
                                  radialCycles=2,
                                  angularCycles=2,
                                  interpolate=False)
        wedge.draw()
        utils.compareScreenshot('wedge1_%s.png' % (self.contextName),
                                win,
                                crit=10.0)
        win.flip()  #AFTER compare screenshot

        #using .set()
        wedge.setOri(180)
        wedge.setContrast(0.8)
        wedge.setOpacity(0.8)
        wedge.setRadialPhase(0.1, operation='+')
        wedge.setAngularPhase(0.1)
        wedge.draw()
        utils.compareScreenshot('wedge2_%s.png' % (self.contextName),
                                win,
                                crit=10.0)
コード例 #9
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    def __init__(
            self,
            window,
            size,
            pos,
            dutyCycle=0.125,
            nSegs=3,
            radialRate=0.05,  #phase shift per frame (fraction of a cycle)
            changeProb=0.01,  #percentage of frames on which dir changes
    ):
        self.segments = []
        self.segWidth = dutyCycle * 360.0 / nSegs
        self.radialRate = radialRate
        self.changeProb = changeProb

        phase = 0
        for n in range(nSegs):
            thisSeg = visual.RadialStim(
                window,
                pos=pos,
                angularRes=360,
                radialCycles=6,
                angularCycles=0,
                visibleWedge=[n * self.segWidth, (n + 1) * self.segWidth],
                size=size,
                texRes=64,
                mask=[0.5])
            self.segments.append(thisSeg)
コード例 #10
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def create_blade(degree, ori):
    return visual.RadialStim(win=win,
                             color=1,
                             visibleWedge=[0, degree],
                             radialCycles=0,
                             angularCycles=90 // degree,
                             ori=ori,
                             size=1.5)
コード例 #11
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    def __init__(self, rt_client, pport_addr):
        # FieldTrip buffer stuff
        self.rt_client = rt_client
        self.recent_epochs_obj = biosemi_fieldtrip_recent_epochs(
            self.rt_client, n_recent_event=10, event_types=[100, 200])
        # where to send triggers
        self.pport_addr = pport_addr
        self.pport = windll.inpoutx64

        # timers
        self.timer1 = core.Clock()
        self.timer2 = core.Clock()

        # stimulus display stuff
        self.mywin = visual.Window([800, 600],
                                   monitor="testMonitor",
                                   units="deg")  # display window
        self.right_cb = visual.RadialStim(self.mywin,
                                          tex='sqrXsqr',
                                          color=1,
                                          size=5,
                                          visibleWedge=[0, 180],
                                          radialCycles=4,
                                          angularCycles=8,
                                          interpolate=False,
                                          autoLog=False)  # right checkerboard
        self.left_cb = visual.RadialStim(self.mywin,
                                         tex='sqrXsqr',
                                         color=1,
                                         size=5,
                                         visibleWedge=[180, 360],
                                         radialCycles=4,
                                         angularCycles=8,
                                         interpolate=False,
                                         autoLog=False)  # left checkerboard
        self.fixation = visual.PatchStim(self.mywin,
                                         color=-1,
                                         colorSpace='rgb',
                                         tex=None,
                                         mask='circle',
                                         size=0.2)  # fixation

        # events
        self.ev_list = []
コード例 #12
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def blade_object(degree, ori):
    """each fan is made up of wedges or "blades"
       this function creates a single blade based on its size (degree) and orientation"""
    return visual.RadialStim(win=win,
                             color=1,
                             visibleWedge=[0, degree],
                             radialCycles=0,
                             angularCycles=90 // degree,
                             ori=ori,
                             size=1.5)
コード例 #13
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    def __init__(self, win, side_len=8, inverted=False, size=700, **kwargs):
        self.win = win
        self.side_len = side_len
        self.inverted = inverted
        self.size = size

        self._array = self._get_array()
        self._stim = visual.RadialStim(win=self.win,
                                       tex=self._array,
                                       size=(self.size, self.size),
                                       radialCycles=1,
                                       **kwargs)
    def make_radial(self):
        stimulus = visual.RadialStim(
            win=self.mywin,
            size=(self.stim_width, self.stim_width),
            angularCycles=12,
            radialCycles=4
        )  # i think angular=12, radial=4 looks fairly good/balanced; increase to get more (smaller) squares

        numFrames = self.stim_dur * 60  #multiply stim_dur (seconds) by 60 to get number of frames we need to present the stimulus for (assuming 60 Hz monitor)

        marker = pdm.PhotodiodeMarker()

        for frame in range(numFrames):
            stimulus.draw()
            marker.draw_marker(self.mywin)
            self.mywin.flip()
コード例 #15
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ファイル: doodle.py プロジェクト: evgluk/delay3ways
 def __init__(self):
     self.circle = visual.Circle(setup.mywin, units='pix', size = var.circle_fullSize, 
         ori=0, pos=np.array([var.elX[0],var.elY[0]]), fillColor=var.gray2, fillColorSpace='rgb',
         opacity =1, interpolate=True)
     self.scale = visual.Line(setup.mywin, start=(0,0), end=(0,0))
     self.clock = visual.RadialStim(setup.mywin,tex='sqrXsqr', mask='none', units='pix', 
                 pos=(0, 240), size=(148, 148), radialCycles=1, angularCycles=1, 
                 radialPhase=0, angularPhase=0, ori=0.0, texRes=64, angularRes=100, 
                 visibleWedge=(0, 0), rgb=None, color=(1.0, 1.0, 1.0), colorSpace='rgb', 
                 dkl=None, lms=None, contrast=0.0, opacity=1.0, depth=10, rgbPedestal=(1.0, 1.0, 1.0), 
                 interpolate=False, name=None, autoLog=None, maskParams=None)
     self.pressCircle = visual.Circle(setup.mywin, units='pix', size = 150, 
         ori=0, pos=(0, 240), fillColor=None, fillColorSpace='rgb',opacity =1, interpolate=True)
     self.instruction = visual.TextStim(setup.mywin, units='pix', ori=0, name='Instructions',text=u'Block Name',    font=u'Arial',
         pos=[0, 0], height=30, wrapWidth=None,color=u'black', colorSpace='rgb', opacity=1,depth=-12.0,alignVert='center',alignHoriz='center')
     self.survey_instr = visual.TextStim(setup.mywin, units='pix', ori=0, name='Instructions',text=u'Block Name',    font=u'Arial',
         pos=[0, 0], height=20, wrapWidth=None,color=u'black', colorSpace='rgb', opacity=1,depth=-12.0,alignVert='center',alignHoriz='center')
コード例 #16
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ファイル: Oddball.py プロジェクト: tomysicotte/FishEXP
    def __init__(self, win=None, params=None, exp_info=None, txt_ins=None, stimulus_list=None):
        self.win = win
        self.params = params
        self.exp_info = exp_info
        self.txt_ins = txt_ins
        self.stimulus_list = stimulus_list

        if self.params["EEG"] :
            self.pport = PortParallel()
        else :
            self.pport = False

        self.oddball_trials_structure = []
        for i in range(4) :
            self.oddball_trials_structure.append(get_oddball_list(self.params["N_deviant"]))
        self.stim_trials_list = get_oddball_stim(self.stimulus_list, self.win, params["Stim_list_folder"])

        # Either create the target or load an image as the target
        if params[u"Oddball_target"] == "Cross" :
            self.target = visual.RadialStim(self.win, tex=None, color=(0, 0, 0), colorSpace='rgb255', pos=(0, 0),
                                       units='pix', size=(35, 35), mask=[0, 0, 0, 0, 0, 0, 1, 1], radialCycles=0,
                                       angularCycles=0, opacity=1, contrast=1.0, interpolate=False)
            self.fixation_cross_horizontal = visual.Line(win=self.win, units="pix", lineColor=[-1, -1, -1],
                                                                lineWidth=4, start=(-15, 0), end=(+15, 0))
            self.fixation_cross_vertical = visual.Line(win=self.win, units="pix", lineColor=[-1, -1, -1],
                                                                lineWidth=4, start=(0, -15), end=(0, +15))
        else :
            self.target = visual.ImageStim(self.win, image=params[u"Oddball_target"])

        #Create data handler
        file_name = exp_info['Exp'] + "_Version" + exp_info['Version'] + "_" + exp_info["Name"] + "_Oddball"
        self.oddball_data = data.ExperimentHandler(name='Oddball',
                                               version=exp_info['Version'],
                                               extraInfo=exp_info,
                                               runtimeInfo=None,
                                               savePickle=False,
                                               saveWideText=True,
                                               dataFileName=params["Oddball_saving_path"]+file_name,
                                               autoLog=True)
コード例 #17
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 def __init__(
         self,
         window,
         size,
         pos=[0, 0],
         dutyCycle=0.25,
         nRings=4,
         angularRate=1,  #phase shift per frame (degs)
         changeProb=0.01,  #percentage of frames on which dir changes
 ):
     self.rings = []
     self.ringWidth = dutyCycle / nRings
     self.angularRate = angularRate
     self.changeProb = changeProb
     self.nRings = nRings
     self.pos = pos
     self.size = size
     self.radialPhase = 0
     self._oneCycle = num.arange(0, 1.0, 1 / 128.0)
     self._oneCycle = num.where(self._oneCycle <= self.ringWidth, 1, 0)
     for n in range(nRings):
         thisStart = self.radialPhase + n * self.ringWidth
         theseIndices = num.arange(thisStart, thisStart + 1,
                                   1 / 128.0) % 1.0
         theseIndices = (theseIndices * 128).astype(num.uint8)
         thisMask = self._oneCycle[theseIndices]
         thisRing = visual.RadialStim(
             window,
             pos=self.pos,
             angularRes=360,
             radialCycles=0,
             angularCycles=16,
             size=self.size,
             texRes=64,
             mask=thisMask,
         )
         self.rings.append(thisRing)
コード例 #18
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def MakeColorWheel():
    global color_wheel, color_select, color_dir

    #Color wheel directions
    color_dir = visual.TextStim(win,
                                height=0.7,
                                wrapWidth=28,
                                color='black',
                                pos=(-1, 8),
                                text='''
        Use the mouse to select the color of the screen at the end of the interval.
        ''')

    #Create array of colors in hsv
    hsv = numpy.ones([256, 256, 3], dtype=float)

    hsv[:, :, 0] = numpy.linspace(0, 360, 256, endpoint=False)
    hsv[:, :, 1] = 1
    hsv[:, :, 2] = 1

    #Create color wheel
    color_wheel = visual.RadialStim(win,
                                    tex=misc.hsv2rgb(hsv),
                                    angularCycles=1,
                                    interpolate=True,
                                    texRes=360,
                                    size=(10, 10),
                                    pos=(-8, 0))

    #Create color selection box
    color_select = visual.Rect(win,
                               width=10,
                               height=10,
                               pos=(5, 0),
                               lineColor='black',
                               fillColor='white')
コード例 #19
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ファイル: test_all_stimuli.py プロジェクト: karolaug/psychopy
    def test_radial(self):
        if self.win.winType == 'pygame':
            pytest.skip("RadialStim dodgy on pygame")
        win = self.win
        #using init
        wedge = visual.RadialStim(win,
                                  tex='sqrXsqr',
                                  color=1,
                                  size=2 * self.scaleFactor,
                                  visibleWedge=[0, 45],
                                  radialCycles=2,
                                  angularCycles=2,
                                  interpolate=False,
                                  autoLog=False)
        wedge.draw()
        thresh = 10
        utils.compareScreenshot('wedge1_%s.png' % (self.contextName),
                                win,
                                crit=thresh)
        win.flip()  #AFTER compare screenshot

        #using .set()
        wedge.setMask('gauss', log=False)
        wedge.setSize(3 * self.scaleFactor, log=False)
        wedge.setAngularCycles(3, log=False)
        wedge.setRadialCycles(3, log=False)
        wedge.setOri(180, log=False)
        wedge.setContrast(0.8, log=False)
        wedge.setOpacity(0.8, log=False)
        wedge.setRadialPhase(0.1, operation='+', log=False)
        wedge.setAngularPhase(0.1, log=False)
        wedge.draw()
        str(wedge)  #check that str(xxx) is working
        utils.compareScreenshot('wedge2_%s.png' % (self.contextName),
                                win,
                                crit=10.0)
コード例 #20
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texture2 = ally * allx  # only one quarter of the full sinusoid
texture2 = numpy.where(texture2 > 0, 1, -1)

#print('TEST0')

# plot results
#plt.imshow(texture)
#plt.show()
#plt.imshow(texture2)
#plt.show()

# make checkerboard stimuli
check1 = visual.RadialStim(win,
                           tex=texture,
                           color=1,
                           size=params['checkSize'],
                           visibleWedge=[0, 360],
                           radialCycles=1,
                           angularCycles=1,
                           interpolate=False)
check2 = visual.RadialStim(win,
                           tex=-texture,
                           color=1,
                           size=params['checkSize'],
                           visibleWedge=[0, 360],
                           radialCycles=1,
                           angularCycles=1,
                           interpolate=False)

# make text messages
message1 = visual.TextStim(win,
                           pos=[0, 0],
コード例 #21
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win = visual.Window([screenSize[0], screenSize[0]],
                    fullscr=False,
                    allowGUI=False,
                    monitor='testMonitor',
                    screen=screen_to_show,
                    units='pix')

# STIMULI PARAMETERS
#=========================
stimA = visual.RadialStim(win,
                          tex="sqrXsqr",
                          ori=0,
                          color=1,
                          mask="none",
                          units='deg',
                          pos=(0, 0),
                          texRes=256,
                          angularRes=200,
                          size=[100, 100],
                          visibleWedge=[0, 360],
                          radialCycles=35,
                          angularCycles=12,
                          name='stimA')
stimAInt = visual.RadialStim(win,
                             tex="sqrXsqr",
                             ori=0,
                             color=1,
                             mask="none",
                             units='deg',
                             pos=(0, 0),
                             texRes=256,
                             angularRes=200,
コード例 #22
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ファイル: task.py プロジェクト: adamlang12/iStart
def risk_choice(lot_col,lot_m,lot_p,lot_left,sure_m):
    event.clearEvents()

    print([lot_left,lot_p,lot_m,lot_col,sure_m])
    if lot_col=='red':
        col_code=[1,0,0]
    elif lot_col=='green':
        col_code=[0,1,0]
    else:
        col_code=[0,0,1]
    
    if lot_left:
        lot_pos=-300
        sure_pos=(300,0)
    else:
        lot_pos=300
        sure_pos=(-300,0)
        
    tmp_div=np.divide(lot_p,100.00)
    shade=np.multiply(360.00,tmp_div)+1
    print(shade)
    
    Outline= visual.RadialStim( win=win, name='OUTLINE', color=col_code,opacity=1,
                                angularCycles = 0, radialCycles = 0, radialPhase = 0.5, colorSpace = 'rgb', 
                                ori= 45.0, pos=(lot_pos,0), size=(400,400))
    Outline2= visual.RadialStim( win=win, name='OUTLINE_in', color=[0,0,0],opacity=1,
                                angularCycles = 0, radialCycles = 0, radialPhase = 0.5, colorSpace = 'rgb', 
                               ori= 45.0, pos=(lot_pos,0), size=(380,380))
     
    Outline.draw()
    Outline2.draw()
    
    Lot_a_win=visual.RadialStim(win=win,units="pix",name='Lot', color=col_code,opacity=1,
                          angularCycles = 0, radialCycles = 0, radialPhase = 0.5, colorSpace = 'rgb', 
                          ori= -90.0,pos=(lot_pos,0), size=(300,300),visibleWedge=(0.0, shade))
    
    Lot_a_lose= visual.RadialStim( win=win, name='rad2', color=col_code,opacity=0.5,
                                angularCycles = 0, radialCycles = 0, radialPhase = 0.5, colorSpace = 'rgb', 
                                ori= 45.0, pos=(lot_pos,0), size=(300,300))
    Lot_a_lose.draw()
    Lot_a_win.draw()
    
    
    SureMoney=visual.TextStim(win=win,text="$ %s"%(sure_m),pos=sure_pos,bold=True,units='pix')
    SureMoney.draw()
    
    Lot_per=visual.TextStim(win=win,text="%s %%"%(lot_p),pos=(lot_pos,-50),bold=True,units='pix')
    Lot_Money=visual.TextStim(win=win,text="$ %s"%(lot_m),pos=(lot_pos,50),bold=True,units='pix')

    Lot_per.draw()
    Lot_Money.draw()
    
    focus=visual.TextStim(win=win,text='+')
       
    focus.draw()
   
    win.flip()
    timer.reset()
    
    
    core.wait(0.3)
    keys=event.waitKeys(keyList=['f', 'j','escape'],maxWait=4.5)
    RT=timer.getTime()

        
    if not keys:
        keys='No_resp'
        RT=10

            
   
    wait_sec=5-RT
    focus.draw()
    win.flip()   
    core.wait(wait_sec)
    core.wait(0.3)
    return keys,RT
コード例 #23
0
ファイル: task.py プロジェクト: adamlang12/iStart
def Amb_choice(lot_left,lot_p,money,lot_col,Amb_level):
    event.clearEvents()
    


    print([lot_left,lot_p,money,lot_col,Amb_level])
    if lot_col=='red':
        col_code=[1,0,0]
    elif lot_col=='green':
        col_code=[0,1,0]
    elif lot_col=='blue':
        col_code=[0,0,1]
    else:
        col_code=[1,1,0]

    
    if lot_left:
        lot_pos=-300
        amb_pos=300
    else:
        lot_pos=300
        amb_pos=-300
        
    tmp_div=np.divide(lot_p,100.00)
    shade=np.multiply(360.00,tmp_div)+1
    
    tmp_div=np.divide(Amb_level,100.00)
    amb_shade=np.multiply(360.00,tmp_div)+1
    
    print(shade)
    
    # The risky lottery has 3 parts. The Outline Win ammount. & Lose Amount
    R_Outline= visual.RadialStim( win=win, name='OUTLINE', color=[1,1,1],opacity=1,
                                angularCycles = 0, radialCycles = 0, radialPhase = 0.5, colorSpace = 'rgb', 
                                ori= 45.0, pos=(lot_pos,0), size=(400,400))
    R_Outline2= visual.RadialStim( win=win, name='OUTLINE_in', color=[0,0,0],opacity=1,
                                angularCycles = 0, radialCycles = 0, radialPhase = 0.5, colorSpace = 'rgb', 
                               ori= 45.0, pos=(lot_pos,0), size=(380,380))
     
    R_Outline.draw()
    R_Outline2.draw()
   
    Lot_a_win=visual.RadialStim(win=win,units="pix",name='Lot', color=[-1,-1,-1],opacity=1,
                          angularCycles = 0, radialCycles = 0, radialPhase = 0.5, colorSpace = 'rgb', 
                          ori= -90.0,pos=(lot_pos,0), size=(300,300),visibleWedge=(0.0, shade))
    
    Lot_a_lose= visual.RadialStim( win=win, name='rad2', color=[1,1,1],opacity=0.5,
                                angularCycles = 0, radialCycles = 0, radialPhase = 0.5, colorSpace = 'rgb', 
                                ori= 45.0, pos=(lot_pos,0), size=(300,300))
    Lot_a_lose.draw()
    Lot_a_win.draw()

    #The Ambiguous Lottery has 4 parts the Outline, Win shade, Lose Shade, & ambiguity shade
    if Amb_level==75:
        orn=45
    else:
        orn=90
    A_Outline= visual.RadialStim( win=win, name='OUTLINE', color=col_code,opacity=1,
                                angularCycles = 0, radialCycles = 0, radialPhase = 0.5, colorSpace = 'rgb', 
                                ori= 0, pos=(amb_pos,0), size=(400,400))
    A_Outline2= visual.RadialStim( win=win, name='OUTLINE_in', color=[0,0,0],opacity=1,
                                angularCycles = 0, radialCycles = 0, radialPhase = 0.5, colorSpace = 'rgb', 
                               ori= 0, pos=(amb_pos,0), size=(380,380))
     
    A_Outline.draw()
    A_Outline2.draw()
    
    A_win=visual.RadialStim(win=win,units="pix",name='Lot', color=col_code,opacity=1,
                          angularCycles = 0, radialCycles = 0, radialPhase = 0.5, colorSpace = 'rgb', 
                          ori= 0,pos=(amb_pos,0), size=(300,300),visibleWedge=(0.0,180))
    
    A_lose = visual.RadialStim( win=win, name='rad2', color=col_code,opacity=0.3,
                                angularCycles = 0, radialCycles = 0, radialPhase = 0.5, colorSpace = 'rgb', 
                                ori= 0, pos=(amb_pos,0), size=(300,300))
    cover= visual.RadialStim( win=win, name='rad2', color=[0.2,0.2,0.2],opacity=1,
                                angularCycles = 0, radialCycles = 0, radialPhase = 0.5, colorSpace = 'rgb', 
                                ori=orn, pos=(amb_pos,0), size=(300,300),visibleWedge=(0.0,amb_shade))
    
    A_lose.draw()
    A_win.draw()
    cover.draw()
    
    #AmbMoney=visual.TextStim(win=win,text="$ %s"%(money),pos=(amb_pos,50),bold=True)
    #AmbMoney.draw()
    
    am_per_text="%s %% - %s %%"%(50-np.divide(Amb_level,2),50+np.divide(Amb_level,2))

    AmbPer=visual.TextStim(win=win,text=am_per_text,pos=(amb_pos,-50),bold=True)
    AmbPer.draw()
    
    
    Lot_per=visual.TextStim(win=win,text="%s %%"%(lot_p),pos=(lot_pos,-50),bold=True)
    
    Lot_per.draw()
    focus=visual.TextStim(win=win,text='+')
    
   
    focus.draw()
    
    Lot_Money=visual.TextStim(win=win,text="$ %s"%(money),pos=(0,50),bold=True)
    Lot_Money.draw()
   
    win.flip()
    timer.reset()
    
    maxwait=4
    core.wait(0.3)
    keys=event.waitKeys(keyList=['f', 'j','escape'],maxWait=maxwait)
    RT=timer.getTime()
    print(RT)
    
    if lot_col==lot_color[0]:
        dist='wide'
    elif lot_col==lot_color[1]:
        dist='narrow'
    elif lot_col==lot_color[2]:
        dist='skew'
    elif lot_col=='yellow':
        dist='True_unkown'
        
        
    
    if not keys:
        keys='No_resp'
        RT=maxwait
        
    wait_sec=4.5-RT
    focus.draw()
    win.flip()   
    core.wait(wait_sec)
    core.wait(0.3)
    return keys,RT,dist
コード例 #24
0
# Create a window to draw in
win = visual.Window((600, 600),
                    allowGUI=False,
                    monitor='testMonitor',
                    units='deg',
                    blendMode='avg',
                    allowStencil=True)
nTrials = 10

# Initialize some stimuli
# create the mask we will draw the stimulus through - can only use one so draw one annulus and we will rotate it
mask = visual.RadialStim(
    win,
    tex='none',
    color=1,
    size=1,
    visibleWedge=[2, 178],
    radialCycles=4,
    angularCycles=8,
    interpolate=False,
    autoLog=False)  # this stim changes too much for autologging to be useful
# gratings for plaid stimulus
grating1 = visual.GratingStim(win,
                              tex="sin",
                              mask="circle",
                              texRes=512,
                              color='white',
                              size=10,
                              sf=2,
                              ori=45,
                              depth=0.5,
                              opacity=0.5,
コード例 #25
0
#!/usr/bin/env python2
#rotate flashing wedge
from psychopy import visual, event, core

globalClock = core.Clock()
win = visual.Window([800, 800])
#make two wedges (in opposite contrast) and alternate them for flashing
wedge1 = visual.RadialStim(
    win,
    tex='sqrXsqr',
    color=1,
    size=1,
    visibleWedge=[0, 45],
    radialCycles=4,
    angularCycles=8,
    interpolate=False,
    autoLog=False)  #this stim changes too much for autologging to be useful
wedge2 = visual.RadialStim(
    win,
    tex='sqrXsqr',
    color=-1,
    size=1,
    visibleWedge=[0, 45],
    radialCycles=4,
    angularCycles=8,
    interpolate=False,
    autoLog=False)  #this stim changes too much for autologging to be useful
t = 0
rotationRate = 0.01  #revs per sec
flashPeriod = 0.1  #seconds for one B-W cycle (ie 1/Hz)
while t < 5:  #for 5 secs
コード例 #26
0
def constructThickThinWedgeRingsTargetAndCue(
        myWin, initialAngle, radius, radialMask, radialMaskTarget,
        cueRadialMask, visibleWedge, numObjects, patchAngleThick,
        patchAngleThin, bgColor, thickWedgeColor, thinWedgeColor,
        targetAngleOffset, targetRadialOffset, gratingTexPix, cueColor,
        objToCue, ppLog):
    #Construct a grating formed of the colors in order of stimColorIdxsOrder
    #Also construct a similar cueRing grating with same colors, but one blob potentially highlighted.
    #cueRing Has different spacing than ringRadial, not sure why, I think because calculations tend to be off as it's
    #always one cycle.
    #radialMask doesn't seem to eliminate very-central part, bizarre
    antialiasGrating = False  #Don't set this to true because in present context, it's like imposing a radial Gaussian ramp on each object
    autoLogging = False
    numCycles = numObjects
    segmentAngle = 360. / numCycles
    #create texture for red-green-blue-red-green-blue etc. radial grating
    #2-D texture which will draw the ring of objects via openGL texture on grating
    ringTex = np.zeros([
        gratingTexPix, gratingTexPix, 3
    ]) + bgColor[0]  #start with all channels in all locs = bgColor
    cueTex = np.zeros([
        gratingTexPix, gratingTexPix, 3
    ]) + bgColor[0]  #start with all channels in all locs = bgColor
    decoyTex = np.zeros([
        gratingTexPix, gratingTexPix, 3
    ]) + bgColor[0]  #start with all channels in all locs = bgColor
    oneCycleAngle = 360. / numCycles

    def patchSizeForTexture(segmentAngle, patchAngle, oneCycleAngle,
                            gratingTexPix):
        segmentSizeTexture = segmentAngle / oneCycleAngle * gratingTexPix  #I call it segment because includes spaces between objects, that I'll write over subsequently
        if patchAngle > segmentAngle:
            msg = 'Error: patchAngle requested (' + str(
                patchAngle) + ') bigger than maximum possible (' + str(
                    segmentAngle) + ')  numCycles=' + str(numCycles)
            print(msg)
            ppLog.error(msg)
        patchSizeTexture = patchAngle * 1.0 / oneCycleAngle * gratingTexPix
        patchSizeTexture = round(
            patchSizeTexture)  #best is odd number, even space on either size
        patchFlankSize = int((segmentSizeTexture - patchSizeTexture) /
                             2.)  #this area will be drawn in bgColor
        patchAngleActual = patchSizeTexture * 1.0 / gratingTexPix * oneCycleAngle
        if abs(patchAngleActual - patchAngle) > .03:
            msg = 'Desired patchAngle = ' + str(
                patchAngle) + ' but closest can get with ' + str(
                    gratingTexPix) + ' gratingTexPix is ' + str(
                        patchAngleActual)
            ppLog.warn(msg)
        return segmentSizeTexture, patchSizeTexture, patchFlankSize

    #thick wedges. Create texture for visual.radialStim
    segmentSizeTexture, patchSizeTexture, patchFlankSize = patchSizeForTexture(
        segmentAngle, patchAngleThick, oneCycleAngle, gratingTexPix)
    start = 0  #identify starting texture position for this segment
    end = int(round(start + segmentSizeTexture)
              )  #don't round until after do addition, otherwise can fall short
    angRes = 200  #100 is default. I have not seen an artifact at present when set to 100, two things drawn don't overlap exactly

    #First draw the entire segment in patchColr, then erase sides (flankers) leaving only the patchAngle
    ringTex[:, start:end, :] = thickWedgeColor[:]
    #spaces in between objects are termed the flanks, should be bgColor,
    ringTex[:, start:start + patchFlankSize, :] = bgColor[:]  #one flank
    ringTex[:, end - 1 - patchFlankSize:end, :] = bgColor[:]  #other flank

    #thin wedges. Create texture for visual.radialStim
    segmentSizeTexture, thinWedgeSizeTexture, patchFlankSizeThinWedge = patchSizeForTexture(
        segmentAngle, patchAngleThin, oneCycleAngle, gratingTexPix)

    #Instead of drawing the red and undisplaced blue with the same call to radialStim,
    #We will draw the red with one call to radialStim, then the thinner blue sliver on top, using radialMask so it's only the sliver and leaves the
    #remainder of the red showing.
    #First draw the thick red contexts thickWedges
    ringRadialThickWedges = visual.RadialStim(
        myWin,
        tex=ringTex,
        color=[1, 1, 1],
        size=
        radius,  #ringTex is the actual colored pattern. radial grating used to make it an annulus
        visibleWedge=visibleWedge,
        ori=initialAngle,  #essentially the phase of the grating
        mask=
        radialMask,  # this is a 1-D mask masking the centre, to create an annulus
        radialCycles=0,
        angularCycles=numObjects,
        angularRes=angRes,
        interpolate=antialiasGrating,
        autoLog=autoLogging)

    #thinWedge, the usually-blue target
    #First draw the entire segment in thinWedgeColor, then erase sides (flankers) leaving only the patchAngle (wedge angle)
    thinRingTex = np.zeros([
        gratingTexPix, gratingTexPix, 3
    ]) + bgColor[0]  #start with all channels in all locs = bgColor
    thinRingTex[:, start:end, :] = thinWedgeColor[:]
    #spaces in between objects are termed the flanks, should be bgColor,
    thinRingTex[:, start:start + patchFlankSize, :] = bgColor[:]  #one flank
    thinRingTex[:, end - 1 - patchFlankSize:end, :] = bgColor[:]  #other flank

    ringRadialThinWedges = visual.RadialStim(
        myWin,
        tex=thinRingTex,
        color=[1, 1, 1],
        size=
        radius,  #ringTex is the actual colored pattern. radial grating used to make it an annulus
        visibleWedge=visibleWedge,
        ori=initialAngle,  #essentially the phase of the grating
        mask=
        radialMaskTarget,  # this is a 1-D mask masking the centre, to create an annulus
        radialCycles=0,
        angularCycles=numObjects,
        angularRes=angRes,
        interpolate=antialiasGrating,
        autoLog=autoLogging)

    #Draw target (task is to judge offset of thin wedge relative to thick wedge, or brightness of target)
    #So, overdraw a single segment of the grating by using visibleWedge
    #angularPhase =
    #I need to not show the part of the thick wedge that will be displaced, while showing enough of thick wedge to overdraw previous location of thin wedge
    targetCorrectedForRingReversal = objToCue  #numObjects-1 - objToCue #grating seems to be laid out in opposite direction than blobs, this fixes postCueNumBlobsAway so positive is in direction of motion
    kludgeWiden = 5
    visibleAngleStart = targetCorrectedForRingReversal * segmentAngle + (
        segmentAngle - patchAngleThick) / 2 - kludgeWiden
    visibleAngleEnd = (visibleAngleStart +
                       kludgeWiden) + patchAngleThick + kludgeWiden
    #print('targetCorrectedForRingReversal = ',targetCorrectedForRingReversal,'targetRing initialAngle=', initialAngle, ' visibleAngleStart=',visibleAngleStart,' visibleAngleEnd=',visibleAngleEnd)
    if targetAngleOffset >= 0:
        visibleAngleEnd -= targetAngleOffset  #don't show the part of the thick wedge that would be displaced
    else:  #shifted the other way, towards the start, so spillover on that side needs to be avoided by not drawing it
        visibleAngleStart -= targetAngleOffset

    #DRAW THE TARGET RING, like the above ringRadial except displaced
    #Below call is identical to ringRadial except ori
    #set visibleWedge so it only highlights a single thick wedge
    targetRadial = visual.RadialStim(
        myWin,
        tex=thinRingTex,
        color=[1, 1, 1],
        size=radius +
        targetRadialOffset,  #ringTex is the actual colored pattern. radial grating used to make it an annulus
        visibleWedge=[visibleAngleStart, visibleAngleEnd],
        ori=initialAngle +
        targetAngleOffset,  #Always zero in the new version where the task is to judge the radial offset of the blue thin wedge
        mask=
        radialMaskTarget,  # this is a 1-D mask masking the centre, to create an annulus
        radialCycles=0,
        angularCycles=numObjects,
        angularRes=angRes,
        interpolate=antialiasGrating,
        autoLog=autoLogging)

    #MAKE A COPY of the thick red ring to draw over undisplaced blue
    ringRadialThickWedgesCopy = visual.RadialStim(
        myWin,
        tex=ringTex,
        color=[1, 1, 1],
        size=
        radius,  #ringTex is the actual colored pattern. radial grating used to make it an annulus
        visibleWedge=(visibleAngleStart, visibleAngleEnd),
        ori=initialAngle,
        mask=
        radialMask,  # this is a 1-D mask masking the centre, to create an annulus
        radialCycles=0,
        angularCycles=numObjects,
        angularRes=angRes,
        interpolate=antialiasGrating,
        autoLog=autoLogging)

    #Draw lines (alternative target)
    lines = []
    #calculate estimated eccentricity that grating target would be at, if were using grating targets
    #Find the center of the ones in radialMaskTarget, multiply by grating radius
    oneIndices = np.where(radialMaskTarget == 1)[0]
    oneIndexMean = np.mean(oneIndices)
    proportnOfRadius = oneIndexMean / len(radialMaskTarget)
    proportnOfRadius += 0.5 * 1 / len(
        radialMaskTarget
    )  #Because grating mask doesn't work with centering, rather it's the beginning or something so need to add to get to center of wedge
    eccentricity = proportnOfRadius * radius
    eccentricity = eccentricity / 1.97  #Don't know why need to divide by almost 2
    #print("oneIndexMean = ", oneIndexMean, "proportnOfRadius = ", proportnOfRadius, "eccentricity = ", eccentricity)
    #Calculate appropriate line width in deg
    wedgeThicknessFraction = len(
        np.where(radialMask)[0]) * 1.0 / len(radialMask)
    wedgeThickness = wedgeThicknessFraction * radius / 2
    targeti = targetCorrectedForRingReversal % numObjects  # (targetCorrectedForRingReversal-1)  % numObjects   #dont know why have to subtract 1. Then have to mod numObjects so negative number gets turned into positive
    targetFillColors = np.array([[.9, .9, .9], [-.8, -.8,
                                                -.8]])  #  [-.3,-.3,-.3]
    if sys.version_info[0] == 3:  #python3
        rangeOverObjects = range(0, numObjects)
    else:  #python2
        rangeOverObjects = xrange(0, numObjects)
    for i in rangeOverObjects:
        lineHeight = wedgeThickness * 1.0  # *1.0
        lineWidth = lineHeight / 4  #divided by 10 makes it really small alex size, with div 4 being same as E2
        angleDeg = initialAngle
        angleDeg += (
            visibleAngleStart + visibleAngleEnd
        ) / 2  #because when gratings are drawn, there's this additional offset for which bit of the grating is visible
        angleDeg += i / numObjects * 360
        tangentialOrientation = i / numObjects * 360
        if __name__ != "__main__":  #not self-test
            halfAngle = 360 / numObjects / 2  #For some reason target is offset by half the distance between two objects, even though that doesn't happen in helpersAOH self-test
            tangentialOrientation += halfAngle

        x = cos(gratingAngleToEuclidean(angleDeg) * pi / 180) * eccentricity
        y = sin(gratingAngleToEuclidean(angleDeg) * pi / 180) * eccentricity
        lineColor = targetFillColors[0]
        if i == targeti:
            #print("line targeti=", targeti, " angleDeg=",angleDeg, "Euclidean angle=",gratingAngleToEuclidean(angleDeg) )
            orientation = tangentialOrientation
            if targetRadialOffset < 0:  #it's always one of two values, a negative one and a positive one
                #orientation = tangentialOrientation + 90
                lineColor = targetFillColors[1]  #opposite color
        else:
            #orientation = tangentialOrientation + random.randint(0,1)*90
            lineColor = targetFillColors[random.randint(0, 1)]
        #if orientation==tangentialOrientation: #make bigger because harder to see
        #     lineHeight *= 1.4 #for tangential, make longer
        #else: lineHeight *=.8
        #print("Drawing line ",i," at x=",x, " y=", y, "targetCorrectedForRingReversal=", targetCorrectedForRingReversal )
        #thisLine = visual.Rect(myWin, width=lineWidth, height=lineHeight, pos=(x,y), ori=orientation, fillColor=lineColor, lineColor=None, autoLog=autoLogging)
        thisLine = visual.Circle(myWin,
                                 radius=lineWidth,
                                 pos=(x, y),
                                 fillColor=lineColor,
                                 lineColor=None,
                                 autoLog=autoLogging)
        lines.append(thisLine)
    #CREATING CUE TEXTURE
    #Both inner and outer cue arcs can be drawn in one go via a radial mask
    #use visibleWedge so it only highlights a single thick wedge
    start = 0  #identify starting texture position for this segment
    #start:end is meant to be entire segment, but the flanks, patchFlank, are drawn in bgColor
    #But remember this is a texture so maybe the first patchFlankSize portion is meant to be bg
    start = patchFlankSize
    end = start + segmentSizeTexture - 2 * patchFlankSize
    start = int(round(start))
    end = int(round(end))
    decoyTex[:, start:end, :] = cueColor[:]

    #Because I'm only showing a tiny sliver via visibleAngle, can color the whole thing
    cueTex[:, :, :] = cueColor[:]
    #    start = 0 #identify starting texture position for this segment
    #    start = int( round( start+patchFlankSize ) )
    #    end = int( round(start + segmentSizeTexture - patchFlankSize) )#don't round until after do addition, otherwise can fall short
    #    cueTex[:, start:end, :] = cueColor[:]
    #    cueTex[:, :, :] = cueColor[:]

    #draw cue
    visibleAngleStart = 0
    visibleAngleEnd = 360
    if objToCue >= 0:
        objToCueCorrectdForRingReversal = objToCue  #numObjects-1 - objToCue #grating seems to be laid out in opposite direction than blobs, this fixes postCueNumBlobsAway so positive is in direction of motion
        kludgeCueThickenToMatchDecoy = 3
        visibleAngleStart = objToCueCorrectdForRingReversal * segmentAngle + (
            segmentAngle - patchAngleThick) / 2 - kludgeCueThickenToMatchDecoy
        visibleAngleEnd = visibleAngleStart + patchAngleThick + kludgeCueThickenToMatchDecoy + 2
        #print('objToCueCorrectdForRingReversal = ',objToCueCorrectdForRingReversal,' visibleAngleStart=',visibleAngleStart,' visibleAngleEnd=',visibleAngleEnd)

    #decoyRing is optional ring to show a precue around all object positions, to eventually be replaced by a ring around only the target object
    decoyRing = visual.RadialStim(
        myWin,
        tex=decoyTex,
        color=[1, 1, 1],
        size=radius,  #cueTexInner is white. Only one sector of it shown by mask
        ori=initialAngle,
        mask=cueRadialMask,
        radialCycles=0,
        angularCycles=numObjects,
        angularRes=angRes,
        interpolate=antialiasGrating,
        autoLog=autoLogging)
    cueRing = visual.RadialStim(
        myWin,
        tex=cueTex,
        color=[1, 1, 1],
        size=radius,  #cueTexInner is white. Only one sector of it shown by mask
        visibleWedge=[visibleAngleStart, visibleAngleEnd],
        ori=initialAngle,
        mask=cueRadialMask,
        radialCycles=0,
        angularCycles=
        1,  #only one cycle because no pattern actually repeats- trying to highlight only one sector
        angularRes=angRes,
        interpolate=antialiasGrating,
        autoLog=autoLogging)

    return ringRadialThickWedges, ringRadialThickWedgesCopy, ringRadialThinWedges, targetRadial, cueRing, lines, decoyRing
コード例 #27
0
def constructRingsAsGratings(myWin, numRings, radii, ringRadialMaskEachRing,
                             numObjects, patchAngle, colors,
                             stimColorIdxsOrder, gratingTexPix,
                             blobToCueEachRing, ppLog):
    #Originally to construct a grating formed of the colors in order of stimColorIdxsOrder
    antialiasGrating = True
    autoLogging = False
    texEachRing = list(
    )  #texture which will draw the ring of objects via openGL texture on grating
    cueTexEachRing = list(
    )  #making a separate grating for the cue, wherein everything background color except the location of the cue
    ringsRadial = list()
    #after making the rings of object, put them in this list
    cueRings = list()  #after making grating for each cue, put it in this cue
    stimColorIdxsOrder = stimColorIdxsOrder[::
                                            -1]  #reverse order of indices, because grating texture is rendered in reverse order than is blobs version
    radialMaskEachRing = [[
        0,
        0,
        0,
        1,
        1,
    ], [
        0,
        0,
        0,
        0,
        0,
        0,
        1,
        1,
    ], [
        0,
        0,
        0,
        0,
        0,
        0,
        0,
        0,
        0,
        0,
        1,
        1,
    ]]
    numUniquePatches = len(max(stimColorIdxsOrder, key=len))
    numCycles = (1.0 * numObjects) / numUniquePatches
    angleSegment = 360. / (numUniquePatches * numCycles)
    if gratingTexPix % numUniquePatches > 0:  #gratingTexPix contains numUniquePatches. numCycles will control how many total objects there are around circle
        ppLog.warn('Warning: could not exactly render a ' +
                   str(numUniquePatches) +
                   '-segment pattern radially, will be off by ' +
                   str((gratingTexPix % numUniquePatches) * 1.0 /
                       gratingTexPix))
    if numObjects % numUniquePatches > 0:
        msg = 'Warning: numUniquePatches (' + str(
            numUniquePatches) + ') not go evenly into numObjects'
        ppLog.warn(msg)
    #create texture for red-green-blue-red-green-blue etc. radial grating
    for i in range(numRings):
        #myTex.append(np.zeros([gratingTexPix,gratingTexPix,3])+[1,-1,1])
        texEachRing.append(
            np.zeros([gratingTexPix, gratingTexPix, 3]) +
            bgColor[0])  #start with all channels in all locs = bgColor
        cueTexEachRing.append(
            np.ones([gratingTexPix, gratingTexPix, 3]) * bgColor[0])
    if patchAngle > angleSegment:
        msg = 'Error: patchAngle requested (' + str(
            patchAngle) + ') bigger than maximum possible (' + str(
                angleSegment) + ') numUniquePatches=' + str(
                    numUniquePatches) + ' numCycles=' + str(numCycles)
        print(msg)
        ppLog.error(msg)

    oneCycleAngle = 360. / numCycles
    segmentSizeTexture = angleSegment / oneCycleAngle * gratingTexPix  #I call it segment because includes spaces in between, that I'll write over subsequently
    patchSizeTexture = patchAngle / oneCycleAngle * gratingTexPix
    patchSizeTexture = round(
        patchSizeTexture)  #best is odd number, even space on either size
    patchFlankSize = (segmentSizeTexture - patchSizeTexture) / 2.
    patchAngleActual = patchSizeTexture / gratingTexPix * oneCycleAngle
    if abs(patchAngleActual - patchAngle) > .03:  #.01
        msg = 'Desired patchAngle = ' + str(
            patchAngle) + ' but closest can get with ' + str(
                gratingTexPix) + ' gratingTexPix is ' + str(patchAngleActual)
        ppLog.warn(msg)

    for colrI in range(
            numUniquePatches):  #for that portion of texture, set color
        start = colrI * segmentSizeTexture
        end = start + segmentSizeTexture
        start = round(
            start
        )  #don't round until after do addition, otherwise can fall short
        end = round(end)
        ringColr = list()
        for i in range(numRings):
            ringColr.append(colors[stimColorIdxsOrder[i][colrI]])
        for colorChannel in range(3):
            for i in range(numRings):
                texEachRing[i][:, start:end,
                               colorChannel] = ringColr[i][colorChannel]
            for cycle in range(int(round(numCycles))):
                base = cycle * gratingTexPix / numCycles
                for i in range(numRings):
                    cueTexEachRing[i][:, base + start / numCycles:base +
                                      end / numCycles,
                                      colorChannel] = ringColr[1][colorChannel]
        #draw bgColor area (emptySizeEitherSideOfPatch) by overwriting first and last entries of segment
        for i in range(numRings):
            texEachRing[i][:, start:start + patchFlankSize, :] = bgColor[0]
            #one flank
            texEachRing[i][:, end - 1 - patchFlankSize:end, :] = bgColor[0]
            #other flank

        for cycle in range(int(round(numCycles))):
            base = cycle * gratingTexPix / numCycles
            for i in range(numRings):
                cueTexEachRing[i][:, base + start / numCycles:base +
                                  (start + patchFlankSize) /
                                  numCycles, :] = bgColor[0]
                cueTexEachRing[i][:, base +
                                  (end - 1 - patchFlankSize) / numCycles:base +
                                  end / numCycles, :] = bgColor[0]

    #color the segment to be cued white. First, figure out cue segment len
    segmentLen = gratingTexPix / numCycles * 1 / numUniquePatches
    WhiteCueSizeAdj = 0  # adust the white cue marker wingAdd 20110923
    if numObjects == 3: WhiteCueSizeAdj = 110
    elif numObjects == 6: WhiteCueSizeAdj = 25
    elif numObjects == 12: WhiteCueSizeAdj = -15
    elif numObjects == 2: WhiteCueSizeAdj = 200

    for i in range(numRings):  #color cue position white
        if blobToCueEachRing[i] >= 0:  #-999 means dont cue anything
            blobToCueCorrectForRingReversal = numObjects - 1 - blobToCueEachRing[
                i]  #grating seems to be laid out in opposite direction than blobs, this fixes postCueNumBlobsAway so positive is in direction of motion
            if blobToCueCorrectForRingReversal == 0 and numObjects == 12:
                WhiteCueSizeAdj = 0
            cueStartEntry = blobToCueCorrectForRingReversal * segmentLen + WhiteCueSizeAdj
            cueEndEntry = cueStartEntry + segmentLen - 2 * WhiteCueSizeAdj
            cueTexEachRing[i][:, cueStartEntry:cueEndEntry, :] = -1 * bgColor[
                0]  #-1*bgColor is that what makes it white?
            blackGrains = round(
                .25 * (cueEndEntry - cueStartEntry)
            )  #number of "pixels" of texture at either end of cue sector to make black. Need to update this to reflect patchAngle
            cueTexEachRing[i][:, cueStartEntry:cueStartEntry +
                              blackGrains, :] = bgColor[0]
            #this one doesn't seem to do anything?
            cueTexEachRing[i][:, cueEndEntry - 1 -
                              blackGrains:cueEndEntry, :] = bgColor[0]
    angRes = 100  #100 is default. I have not seen any effect. This is currently not printed to log file!

    for i in range(numRings):
        ringsRadial.append(
            visual.RadialStim(
                myWin,
                tex=texEachRing[i],
                color=[1, 1, 1],
                size=radii[
                    i],  #myTexInner is the actual colored pattern. radial grating used to make it an annulus 
                mask=ringRadialMaskEachRing[
                    i],  # this is a 1-D mask dictating the behaviour from the centre of the stimulus to the surround.
                radialCycles=0,
                angularCycles=numObjects * 1.0 / numUniquePatches,
                angularRes=angRes,
                interpolate=antialiasGrating,
                autoLog=autoLogging))
        #the mask is radial and indicates that should show only .3-.4 as one moves radially, creating an annulus
        #end preparation of colored rings
        #draw cueing grating for tracking task. Have entire grating be empty except for one white sector
        cueRings.append(
            visual.RadialStim(
                myWin,
                tex=cueTexEachRing[i],
                color=[1, 1, 1],
                size=radii[
                    i],  #cueTexInner is white. Only one sector of it shown by mask
                mask=radialMaskEachRing[i],
                radialCycles=0,
                angularCycles=
                1,  #only one cycle because no pattern actually repeats- trying to highlight only one sector
                angularRes=angRes,
                interpolate=antialiasGrating,
                autoLog=autoLogging)
        )  #depth doesn't seem to work, just always makes it invisible?

    currentlyCuedBlobEachRing = blobToCueEachRing  #this will mean that don't have to redraw
    return ringsRadial, cueRings, currentlyCuedBlobEachRing
コード例 #28
0
    useFBO=True,
)
# store frame rate of monitor if we can measure it successfully
expInfo['frameRate'] = win.getActualFrameRate()
if expInfo['frameRate'] != None:
    frameDur = 1.0 / round(expInfo['frameRate'])
else:
    frameDur = 1.0 / 60.0  # couldn't get a reliable measure so guess

#make two wedges (in opposite contrast) and alternate them for flashing
wedgeRonC1 = visual.RadialStim(
    win,
    tex='sqrXsqr',
    color=1,
    size=2,
    visibleWedge=[15, 165],
    radialCycles=6,
    angularCycles=10,
    interpolate=False,
    ori=0,
    opacity=1,
    autoLog=False)  #this stim changes too much for autologging to be useful
wedgeRoffC1 = visual.RadialStim(
    win,
    tex='sqrXsqr',
    color=-1,
    size=2,
    visibleWedge=[15, 165],
    radialCycles=6,
    angularCycles=10,
    interpolate=False,
    ori=0,
コード例 #29
0
# Instantiating stimulation client

# Port number must match port number used to instantiate
# StimServer. Any port number above 1000 should be fine
# because they do not require root permission.
stim_client = StimClient('localhost', port=4218)

# create a window
mywin = visual.Window([800, 600], monitor="testMonitor", units="deg")

# create the stimuli

# right checkerboard stimuli
right_cb = visual.RadialStim(mywin, tex='sqrXsqr', color=1, size=5,
                             visibleWedge=[0, 180], radialCycles=4,
                             angularCycles=8, interpolate=False,
                             autoLog=False)

# left checkerboard stimuli
left_cb = visual.RadialStim(mywin, tex='sqrXsqr', color=1, size=5,
                            visibleWedge=[180, 360], radialCycles=4,
                            angularCycles=8, interpolate=False,
                            autoLog=False)

# fixation dot
fixation = visual.PatchStim(mywin, color=-1, colorSpace='rgb', tex=None,
                            mask='circle', size=0.2)

# the most accurate method is using frame refresh periods
# however, since the actual refresh rate is not known
# we use the Clock
コード例 #30
0
from psychopy import visual, core, event
import time

mywin = visual.Window([1200,1200],monitor="testMonitor", units="deg", winType = 'glfw',)


wedge = visual.RadialStim(win = mywin, size =(30, 30),
                          radialCycles = 0,
                          angularCycles = 4)

counter_win = visual.Window([300,300],monitor="testMonitor", units="cm", winType = 'glfw',)
counter = visual.TextStim(counter_win, text = str(0), height = 8)
counter.autoDraw = True

start_time = time.time()
direction = 1

dir_time = 2
dir_change_number = 0

while True:

    time.sleep(0.0001)
    
    if time.time() - (start_time + ((dir_change_number + 1) * dir_time)) > 0:
        dir_change_number += 1
        direction *= -1
        counter.setText(str(dir_change_number))
    
    wedge.angularPhase += direction *.005
    wedge.draw()