def test_Complexity(self): """Test that complexity must use the preset complexities.""" vsDM = ViewSettingsDataModel(None, None) vsDM.complexity = Complexities.MEDIUM self.assertEquals(vsDM.complexity, Complexities.MEDIUM) # Users can't create their own complexities. with self.assertRaises(ValueError): vsDM.complexity = Complexities._Complexity("none", "None", 1.5) self.assertEquals(vsDM.complexity, Complexities.MEDIUM) # Users can't set the float complexity directly. with self.assertRaises(ValueError): vsDM.complexity = 1.0 self.assertEquals(vsDM.complexity, Complexities.MEDIUM)
def test_Complexity(self): """Test that complexity must use the preset complexities.""" vsDM = ViewSettingsDataModel(None) vsDM.complexity = Complexities.MEDIUM self.assertEquals(vsDM.complexity, Complexities.MEDIUM) # Users can't create their own complexities. with self.assertRaises(ValueError): vsDM.complexity = Complexities._Complexity("none", "None", 1.5) self.assertEquals(vsDM.complexity, Complexities.MEDIUM) # Users can't set the float complexity directly. with self.assertRaises(ValueError): vsDM.complexity = 1.0 self.assertEquals(vsDM.complexity, Complexities.MEDIUM)
def test_Complexity(self): """Test that complexity stays within 1.0 and 2.0.""" vsDM = ViewSettingsDataModel(None) vsDM.complexity = 1.5 self.assertEquals(vsDM.complexity, 1.5) vsDM.complexity = 0.5 self.assertEquals(vsDM.complexity, 1.0) vsDM.complexity = 2.5 self.assertEquals(vsDM.complexity, 2.0) with self.assertRaises(ValueError): vsDM.complexity = "" self.assertEquals(vsDM.complexity, 2.0)
def test_ClearColor(self): """Test that setting clearColorText changes the value of clearColor.""" vsDM = ViewSettingsDataModel(None, None) # Check default. self.assertEquals(vsDM.clearColorText, ClearColors.DARK_GREY) self.assertEquals(vsDM.clearColor, (0.3, 0.3, 0.3, 0.0)) # Switch to a valid color. vsDM.clearColorText = ClearColors.BLACK self.assertEquals(vsDM.clearColorText, ClearColors.BLACK) self.assertEquals(vsDM.clearColor, (0.0, 0.0, 0.0, 0.0)) # Switch to an invalid color. with self.assertRaises(ValueError): vsDM.clearColorText = "Octarine" self.assertEquals(vsDM.clearColorText, ClearColors.BLACK) self.assertEquals(vsDM.clearColor, (0.0, 0.0, 0.0, 0.0))
def test_ClearColor(self): """Test that setting clearColorText changes the value of clearColor.""" vsDM = ViewSettingsDataModel(None) # Check default. self.assertEquals(vsDM.clearColorText, ClearColors.DARK_GREY) self.assertEquals(vsDM.clearColor, (0.3, 0.3, 0.3, 0.0)) # Switch to a valid color. vsDM.clearColorText = ClearColors.BLACK self.assertEquals(vsDM.clearColorText, ClearColors.BLACK) self.assertEquals(vsDM.clearColor, (0.0, 0.0, 0.0, 0.0)) # Switch to an invalid color. with self.assertRaises(ValueError): vsDM.clearColorText = "Octarine" self.assertEquals(vsDM.clearColorText, ClearColors.BLACK) self.assertEquals(vsDM.clearColor, (0.0, 0.0, 0.0, 0.0))
def test_HighlightColor(self): """Test that setting highlightColorName changes the value of highlightColor. """ vsDM = ViewSettingsDataModel(None, None) # Check default. self.assertEquals(vsDM.highlightColorName, HighlightColors.YELLOW) self.assertEquals(vsDM.highlightColor, (1.0, 1.0, 0.0, 0.5)) # Switch to a valid color. vsDM.highlightColorName = HighlightColors.CYAN self.assertEquals(vsDM.highlightColorName, HighlightColors.CYAN) self.assertEquals(vsDM.highlightColor, (0.0, 1.0, 1.0, 0.5)) # Switch to an invalid color. with self.assertRaises(ValueError): vsDM.highlightColorName = "Octarine" self.assertEquals(vsDM.highlightColorName, HighlightColors.CYAN) self.assertEquals(vsDM.highlightColor, (0.0, 1.0, 1.0, 0.5))
def test_HighlightColor(self): """Test that setting highlightColorName changes the value of highlightColor. """ vsDM = ViewSettingsDataModel(None) # Check default. self.assertEquals(vsDM.highlightColorName, HighlightColors.YELLOW) self.assertEquals(vsDM.highlightColor, (1.0, 1.0, 0.0, 0.5)) # Switch to a valid color. vsDM.highlightColorName = HighlightColors.CYAN self.assertEquals(vsDM.highlightColorName, HighlightColors.CYAN) self.assertEquals(vsDM.highlightColor, (0.0, 1.0, 1.0, 0.5)) # Switch to an invalid color. with self.assertRaises(ValueError): vsDM.highlightColorName = "Octarine" self.assertEquals(vsDM.highlightColorName, HighlightColors.CYAN) self.assertEquals(vsDM.highlightColor, (0.0, 1.0, 1.0, 0.5))
def test_ShowMask(self): """Test that updating the camera mask mode properly updates showMask and showMask_Opaque. """ vsDM = ViewSettingsDataModel(None, None) # Check default. self.assertEquals(vsDM.cameraMaskMode, CameraMaskModes.NONE) self.assertEquals(vsDM.showMask, False) self.assertEquals(vsDM.showMask_Opaque, False) # Check PARTIAL mode. vsDM.cameraMaskMode = CameraMaskModes.PARTIAL self.assertEquals(vsDM.cameraMaskMode, CameraMaskModes.PARTIAL) self.assertEquals(vsDM.showMask, True) self.assertEquals(vsDM.showMask_Opaque, False) # Check FULL mode. vsDM.cameraMaskMode = CameraMaskModes.FULL self.assertEquals(vsDM.cameraMaskMode, CameraMaskModes.FULL) self.assertEquals(vsDM.showMask, True) self.assertEquals(vsDM.showMask_Opaque, True)
def test_ShowMask(self): """Test that updating the camera mask mode properly updates showMask and showMask_Opaque. """ vsDM = ViewSettingsDataModel(None) # Check default. self.assertEquals(vsDM.cameraMaskMode, CameraMaskModes.NONE) self.assertEquals(vsDM.showMask, False) self.assertEquals(vsDM.showMask_Opaque, False) # Check PARTIAL mode. vsDM.cameraMaskMode = CameraMaskModes.PARTIAL self.assertEquals(vsDM.cameraMaskMode, CameraMaskModes.PARTIAL) self.assertEquals(vsDM.showMask, True) self.assertEquals(vsDM.showMask_Opaque, False) # Check FULL mode. vsDM.cameraMaskMode = CameraMaskModes.FULL self.assertEquals(vsDM.cameraMaskMode, CameraMaskModes.FULL) self.assertEquals(vsDM.showMask, True) self.assertEquals(vsDM.showMask_Opaque, True)
def test_Complexity(self): """Test that complexity stays within 1.0 and 2.0.""" vsDM = ViewSettingsDataModel(None) vsDM.complexity = 1.5 self.assertEquals(vsDM.complexity, 1.5) vsDM.complexity = 0.5 self.assertEquals(vsDM.complexity, 1.0) vsDM.complexity = 2.5 self.assertEquals(vsDM.complexity, 2.0) with self.assertRaises(ValueError): vsDM.complexity = "" self.assertEquals(vsDM.complexity, 2.0)
def test_DefaultMaterial(self): """Test getting/setting of default material settings and check that signalDefaultMaterialChanged is emitted properly. """ vsDM = ViewSettingsDataModel(None, None) counter = SignalCounter(vsDM.signalDefaultMaterialChanged) # Test AMBIENT component. # Check default. self.assertEquals(vsDM.defaultMaterialAmbient, 0.2) # Set ambient then check that it updated and signal fired. vsDM.defaultMaterialAmbient = 0.4 self.assertEquals(vsDM.defaultMaterialAmbient, 0.4) self.assertEquals(counter.getAndClearNumSignals(), 1) # Set ambient to its current value then check that it did not change. # Even though the property was set it was not changed so # signalDefaultMaterialChanged should not have fired. vsDM.defaultMaterialAmbient = 0.4 self.assertEquals(vsDM.defaultMaterialAmbient, 0.4) self.assertEquals(counter.getAndClearNumSignals(), 0) # Test SPECULAR component. # Check default. self.assertEquals(vsDM.defaultMaterialSpecular, 0.1) # Set specular then check that it updated and signal fired. vsDM.defaultMaterialSpecular = 0.4 self.assertEquals(vsDM.defaultMaterialSpecular, 0.4) self.assertEquals(counter.getAndClearNumSignals(), 1) # Set specular to its current value then check that it did not change. # Even though the property was set it was not changed so # signalDefaultMaterialChanged should not have fired. vsDM.defaultMaterialSpecular = 0.4 self.assertEquals(vsDM.defaultMaterialSpecular, 0.4) self.assertEquals(counter.getAndClearNumSignals(), 0) # Check that setting both ambient and specular with setDefaultMaterial # works and emits signalDefaultMaterialChanged when at least one # changes. self.assertEquals(vsDM.defaultMaterialAmbient, 0.4) self.assertEquals(vsDM.defaultMaterialSpecular, 0.4) # No change, so signalDefaultMaterialChanged should not have fired. vsDM.setDefaultMaterial(0.4, 0.4) self.assertEquals(vsDM.defaultMaterialAmbient, 0.4) self.assertEquals(vsDM.defaultMaterialSpecular, 0.4) self.assertEquals(counter.getAndClearNumSignals(), 0) # Change each component separately. Should be 2 signals fired. vsDM.setDefaultMaterial(0.5, 0.4) vsDM.setDefaultMaterial(0.5, 0.5) self.assertEquals(vsDM.defaultMaterialAmbient, 0.5) self.assertEquals(vsDM.defaultMaterialSpecular, 0.5) self.assertEquals(counter.getAndClearNumSignals(), 2) # Change both components at the same time. Only 1 signal should be # fired. vsDM.setDefaultMaterial(0.6, 0.6) self.assertEquals(vsDM.defaultMaterialAmbient, 0.6) self.assertEquals(vsDM.defaultMaterialSpecular, 0.6) self.assertEquals(counter.getAndClearNumSignals(), 1)
def test_DefaultMaterial(self): """Test getting/setting of default material settings and check that signalDefaultMaterialChanged is emitted properly. """ vsDM = ViewSettingsDataModel(None) counter = SignalCounter(vsDM.signalDefaultMaterialChanged) # Test AMBIENT component. # Check default. self.assertEquals(vsDM.defaultMaterialAmbient, 0.2) # Set ambient then check that it updated and signal fired. vsDM.defaultMaterialAmbient = 0.4 self.assertEquals(vsDM.defaultMaterialAmbient, 0.4) self.assertEquals(counter.getAndClearNumSignals(), 1) # Set ambient to its current value then check that it did not change. # Even though the property was set it was not changed so # signalDefaultMaterialChanged should not have fired. vsDM.defaultMaterialAmbient = 0.4 self.assertEquals(vsDM.defaultMaterialAmbient, 0.4) self.assertEquals(counter.getAndClearNumSignals(), 0) # Test SPECULAR component. # Check default. self.assertEquals(vsDM.defaultMaterialSpecular, 0.1) # Set specular then check that it updated and signal fired. vsDM.defaultMaterialSpecular = 0.4 self.assertEquals(vsDM.defaultMaterialSpecular, 0.4) self.assertEquals(counter.getAndClearNumSignals(), 1) # Set specular to its current value then check that it did not change. # Even though the property was set it was not changed so # signalDefaultMaterialChanged should not have fired. vsDM.defaultMaterialSpecular = 0.4 self.assertEquals(vsDM.defaultMaterialSpecular, 0.4) self.assertEquals(counter.getAndClearNumSignals(), 0) # Check that setting both ambient and specular with setDefaultMaterial # works and emits signalDefaultMaterialChanged when at least one # changes. self.assertEquals(vsDM.defaultMaterialAmbient, 0.4) self.assertEquals(vsDM.defaultMaterialSpecular, 0.4) # No change, so signalDefaultMaterialChanged should not have fired. vsDM.setDefaultMaterial(0.4, 0.4) self.assertEquals(vsDM.defaultMaterialAmbient, 0.4) self.assertEquals(vsDM.defaultMaterialSpecular, 0.4) self.assertEquals(counter.getAndClearNumSignals(), 0) # Change each component separately. Should be 2 signals fired. vsDM.setDefaultMaterial(0.5, 0.4) vsDM.setDefaultMaterial(0.5, 0.5) self.assertEquals(vsDM.defaultMaterialAmbient, 0.5) self.assertEquals(vsDM.defaultMaterialSpecular, 0.5) self.assertEquals(counter.getAndClearNumSignals(), 2) # Change both components at the same time. Only 1 signal should be # fired. vsDM.setDefaultMaterial(0.6, 0.6) self.assertEquals(vsDM.defaultMaterialAmbient, 0.6) self.assertEquals(vsDM.defaultMaterialSpecular, 0.6) self.assertEquals(counter.getAndClearNumSignals(), 1)