コード例 #1
0
def sample_texture(img, pts, ref, tm):
    """returns a texture vector"""
    img = normalize(img, get_aabb(pts))
    mask = get_mask(ref, img.shape[:2])
    verts = get_vertices(ref)
    warp = tm.warp_triangles(img, pts[verts], ref[verts])
    return warp[mask].ravel()
コード例 #2
0
ファイル: texture.py プロジェクト: zangkaiqiang/py3aam
def get_data_matrix(imgs, lmks, ref):
    ref = ref.reshape((ref.size//2, 2)).astype('int32')
    mask = get_mask(ref, (640, 480))  # FIXME hardcoded image size
    verts = get_vertices(ref)
    tm = TextureMapper(480, 640)  # ditto
    n_samples = lmks.shape[1]
    n_pixels = mask.sum() * 3
    G = np.empty((n_pixels, n_samples))
    for i in range(n_samples):
        src = lmks[:,i].reshape(ref.shape)
        img = normalize(next(imgs), get_aabb(src))
        warp = tm.warp_triangles(img, src[verts], ref[verts])
        G[:,i] = warp[mask].ravel()
    return G
コード例 #3
0
ファイル: texture.py プロジェクト: marcovzla/pyaam
def get_data_matrix(imgs, lmks, ref):
    ref = ref.reshape((ref.size//2, 2)).astype('int32')
    mask = get_mask(ref, (640, 480))  # FIXME hardcoded image size
    verts = get_vertices(ref)
    tm = TextureMapper(480, 640)  # ditto
    n_samples = lmks.shape[1]
    n_pixels = mask.sum() * 3
    G = np.empty((n_pixels, n_samples))
    for i in xrange(n_samples):
        src = lmks[:,i].reshape(ref.shape)
        img = normalize(next(imgs), get_aabb(src))
        warp = tm.warp_triangles(img, src[verts], ref[verts])
        G[:,i] = warp[mask].ravel()
    return G
コード例 #4
0
ファイル: texture.py プロジェクト: zangkaiqiang/py3aam
 def calc_params(self, img, lmk, ref, warp_triangles):
     ref = ref.reshape((ref.size//2, 2)).astype('int32')
     src = lmk.reshape(ref.shape)
     img = normalize(img, get_aabb(src))
     mask = get_mask(ref, img.shape[:2])
     verts = get_vertices(ref)
     warp = warp_triangles(img, src[verts], ref[verts])
     t = warp[mask].ravel() - self.mean
     p = self.model.T.dot(t)
     # clamp
     c = 3
     for i in range(len(self.variance)):
         v = c * np.sqrt(self.variance[i])
         if abs(p[i]) > v:
             p[i] = v if p[i] > 0 else -v
     return p
コード例 #5
0
ファイル: texture.py プロジェクト: marcovzla/pyaam
 def calc_params(self, img, lmk, ref, warp_triangles):
     ref = ref.reshape((ref.size//2, 2)).astype('int32')
     src = lmk.reshape(ref.shape)
     img = normalize(img, get_aabb(src))
     mask = get_mask(ref, img.shape[:2])
     verts = get_vertices(ref)
     warp = warp_triangles(img, src[verts], ref[verts])
     t = warp[mask].ravel() - self.mean
     p = self.model.T.dot(t)
     # clamp
     c = 3
     for i in xrange(len(self.variance)):
         v = c * np.sqrt(self.variance[i])
         if abs(p[i]) > v:
             p[i] = v if p[i] > 0 else -v
     return p
コード例 #6
0
ファイル: view_triangles.py プロジェクト: Noploop/pyaam-1
    ref = smodel.calc_shape(params)
    ref = ref.reshape((len(ref) // 2, 2))

    verts = get_vertices(ref)

    muct = MuctDataset()
    muct.load(clean=True)

    if args.use_texturemapper:
        from pyaam.texturemapper import TextureMapper
        tm = TextureMapper(480, 640)
        warp_triangles = tm.warp_triangles

    for name, tag, lmks, flipped in muct.iterdata():
        img = muct.image(name)
        pts = lmks.reshape((len(lmks) // 2, 2))
        aabb = get_aabb(pts)
        if args.normalize:
            img = normalize(img, aabb)
        orig = img.copy()
        if args.show_triangles:
            draw_polygons(img, pts[verts], Color.blue)
        cv2.imshow('triangles', img)
        warped = warp_triangles(orig, pts[verts], ref[verts])
        if args.show_triangles:
            draw_polygons(warped, ref[verts], Color.blue)
        cv2.imshow('warp', warped[:300, :300])
        key = cv2.waitKey()
        if key == 27:
            sys.exit()