コード例 #1
0
def get_instructions_textarea_wdg(instructions_sobject, width=600, height=600):
    """
    Given an instructions sobject, get a TextArea widget to hold all of its text. Optionally, pass in the width and
    height of the TextArea widget.

    :param instructions_sobject: twog/instructions sobject
    :param width: int
    :param height: int
    :return: DivWdg (holding the TextArea widget)
    """

    instructions_div = DivWdg()
    instructions_div.add_style('margin', '10px')
    instructions_textarea_wdg = TextAreaWdg()
    instructions_textarea_wdg.set_id('instructions_textarea')
    instructions_textarea_wdg.set_name('instructions_textarea')
    instructions_textarea_wdg.add_style('width', '{0}px'.format(width))
    instructions_textarea_wdg.add_style('height', '{0}px'.format(height))

    instructions_text = instructions_sobject.get('instructions_text')
    instructions_textarea_wdg.set_value(instructions_text)

    instructions_div.add(instructions_textarea_wdg)

    return instructions_div
コード例 #2
0
def get_text_area_input_wdg(name, width=400, styles=None):
    textarea_wdg = TextAreaWdg()
    textarea_wdg.set_id(name)
    textarea_wdg.set_name(name)
    textarea_wdg.add_style('width', '{0}px'.format(width))

    if styles is None:
        styles = []

    for style in styles:
        textarea_wdg.add_style(style[0], style[1])

    return textarea_wdg
コード例 #3
0
    def get_general_comments_section(self):
        general_comments_div = DivWdg()
        general_comments_div.add_style('margin', '10px')
        general_comments_wdg = TextAreaWdg()
        general_comments_wdg.set_id('general_comments')
        general_comments_wdg.set_name('general_comments')

        if hasattr(self, 'general_comments'):
            general_comments_wdg.set_value(self.general_comments)

        general_comments_text_div = DivWdg('General Comments')
        general_comments_text_div.add_style('font-weight', 'bold')
        general_comments_div.add(general_comments_text_div)
        general_comments_div.add(general_comments_wdg)

        return general_comments_div
コード例 #4
0
    def handle_instance(my,
                        table,
                        instance,
                        asset,
                        node_name='',
                        publish=True,
                        allow_ref_checkin=False):

        # handle the case where asset is not defined
        if not asset:
            table.add_row()
            table.add_blank_cell()
            table.add_blank_cell()

            # FIXME: Maya specific
            parts = instance.split(":")
            instance_name = parts[0]
            asset_code = parts[1]

            if instance_name == asset_code:
                table.add_cell(instance_name)
            else:
                table.add_cell(instance)
            td = table.add_cell()
            td.add("< %s node >" % my.session.get_node_type(instance_name))
            table.add_blank_cell()
            return

        # get the pipeline for this asset and handlers for the pipeline
        process_name = my.process_select.get_value()
        handler_hidden = my.get_handler_input(asset, process_name)
        pipeline = Pipeline.get_by_sobject(asset)

        # TEST: switch this to using node name instead, if provided
        if node_name:
            instance_node = my.session.get_node(node_name)
        else:
            instance_node = my.session.get_node(instance)

        if instance_node is None:
            return
        if Xml.get_attribute(instance_node, "reference") == "true":
            is_ref = True
        else:
            is_ref = False

        namespace = Xml.get_attribute(instance_node, "namespace")
        if not namespace:
            namespace = instance

        asset_code = asset.get_code()
        is_set = False
        if asset.get_value('asset_type',
                           no_exception=True) in ['set', 'section']:
            is_set = True

        tr = table.add_row()

        if is_set:
            tr.add_class("group")

        if publish and (allow_ref_checkin or not is_ref):
            checkbox = CheckboxWdg("asset_instances")
            if is_set:
                checkbox = CheckboxWdg("set_instances")

            checkbox.set_option("value", "%s|%s|%s" % \
                        (namespace, asset_code, instance) )
            checkbox.set_persist_on_submit()

            td = table.add_cell(checkbox)

        else:
            td = table.add_blank_cell()

        # only one will be added even if there are multiple
        if handler_hidden:
            td.add(handler_hidden)

        # add the thumbnail
        thumb = ThumbWdg()
        thumb.set_name("images")
        thumb.set_sobject(asset)
        thumb.set_icon_size(60)
        table.add_cell(thumb)

        info_wdg = Widget()
        info_wdg.add(HtmlElement.b(instance))

        if not node_name:
            node_name = '%s - %s' % (asset_code, asset.get_name())
        info_div = DivWdg(node_name)
        info_div.add_style('font-size: 0.8em')
        info_wdg.add(info_div)
        info_div.add(HtmlElement.br(2))
        if pipeline:
            info_div.add(pipeline.get_code())
        table.add_cell(info_wdg)

        #  by default can't checkin references
        if not allow_ref_checkin and is_ref:
            #icon = IconWdg("error", IconWdg.ERROR)
            #td = table.add_cell(icon)
            td = table.add_cell()
            td.add(HtmlElement.b("Ref. instance"))
            '''
            import_button = ProdIconButtonWdg('import')
            import_button.add_event('onclick', "import_instance('%s')"  %instance)
            td.add(import_button)
            '''
            table.add_cell(my.get_save_wdg(my.current_sobject))

        elif publish:
            textarea = TextAreaWdg()
            textarea.set_persist_on_submit()
            textarea.set_name("%s_description" % instance)
            textarea.set_attr("cols", "35")
            textarea.set_attr("rows", "2")
            table.add_cell(textarea)
            table.add_cell(my.get_save_wdg(my.current_sobject))
        else:
            table.add_blank_cell()
            table.add_blank_cell()
コード例 #5
0
    def handle_instance(my, table, instance, asset, node_name='', publish=True, allow_ref_checkin=False):

        # handle the case where asset is not defined
        if not asset:
            table.add_row()
            table.add_blank_cell()
            table.add_blank_cell()

            # FIXME: Maya specific
            parts = instance.split(":")
            instance_name = parts[0]
            asset_code = parts[1]

            
            if instance_name == asset_code:
                table.add_cell(instance_name)
            else:
                table.add_cell(instance)
            td = table.add_cell()
            td.add("< %s node >" % my.session.get_node_type(instance_name))
            table.add_blank_cell()
            return 

        # get the pipeline for this asset and handlers for the pipeline
        process_name = my.process_select.get_value() 
        handler_hidden = my.get_handler_input(asset, process_name)
        pipeline = Pipeline.get_by_sobject(asset) 
        



        # TEST: switch this to using node name instead, if provided
        if node_name:
            instance_node = my.session.get_node(node_name)
        else:
            instance_node = my.session.get_node(instance)

        if instance_node is None:
            return
        if Xml.get_attribute(instance_node,"reference") == "true":
            is_ref = True
        else:
            is_ref = False

        namespace = Xml.get_attribute(instance_node, "namespace")
        if not namespace:
            namespace = instance

        asset_code = asset.get_code()
        is_set = False
        if asset.get_value('asset_type', no_exception=True) in ['set','section']:
            is_set = True
            
        tr = table.add_row()
        
        if is_set:
            tr.add_class("group")

        if publish and (allow_ref_checkin or not is_ref):
            checkbox = CheckboxWdg("asset_instances")
            if is_set:
                checkbox = CheckboxWdg("set_instances")
               
            checkbox.set_option("value", "%s|%s|%s" % \
                        (namespace, asset_code, instance) )
            checkbox.set_persist_on_submit()

            td = table.add_cell(checkbox)
            
        else:
            td = table.add_blank_cell()

        # only one will be added even if there are multiple
        if handler_hidden:
            td.add(handler_hidden)

        # add the thumbnail
        thumb = ThumbWdg()
        thumb.set_name("images")
        thumb.set_sobject(asset)
        thumb.set_icon_size(60)
        table.add_cell(thumb)


        info_wdg = Widget()
        info_wdg.add(HtmlElement.b(instance))

        if not node_name:
            node_name = '%s - %s' %(asset_code, asset.get_name()) 
        info_div = DivWdg(node_name)
        info_div.add_style('font-size: 0.8em')
        info_wdg.add(info_div)
        info_div.add(HtmlElement.br(2))
        if pipeline:
            info_div.add(pipeline.get_code())
        table.add_cell(info_wdg)

        #  by default can't checkin references
        if not allow_ref_checkin and is_ref:
            #icon = IconWdg("error", IconWdg.ERROR)
            #td = table.add_cell(icon)
            td = table.add_cell()
            td.add(HtmlElement.b("Ref. instance"))
            '''
            import_button = ProdIconButtonWdg('import')
            import_button.add_event('onclick', "import_instance('%s')"  %instance)
            td.add(import_button)
            '''
            table.add_cell(my.get_save_wdg(my.current_sobject) )

        elif publish:
            textarea = TextAreaWdg()
            textarea.set_persist_on_submit()
            textarea.set_name("%s_description" % instance)
            textarea.set_attr("cols", "35")
            textarea.set_attr("rows", "2")
            table.add_cell(textarea)
            table.add_cell(my.get_save_wdg(my.current_sobject) )
        else:
            table.add_blank_cell()
            table.add_blank_cell()