コード例 #1
0
ファイル: stage.py プロジェクト: thias15/CausalWorld
    def get_current_variable_values_for_arena(self):
        """

        :return: (dict) returns all the exposed variables and their values
                        in the environment's stage except for objects.
        """
        if self._pybullet_client_w_o_goal_id is not None:
            client = self._pybullet_client_w_o_goal_id is not None
        else:
            client = self._pybullet_client_full_id
        variable_params = dict()
        variable_params["floor_color"] = \
            pybullet.getVisualShapeData(WorldConstants.FLOOR_ID,
                                        physicsClientId=client)[0][7][:3]
        variable_params["floor_friction"] = \
            pybullet.getDynamicsInfo(WorldConstants.FLOOR_ID, -1,
                                     physicsClientId=client)[1]

        variable_params["stage_color"] = \
            pybullet.getVisualShapeData(WorldConstants.STAGE_ID,
                                        physicsClientId=client)[0][7][:3]
        variable_params["stage_friction"] = \
            pybullet.getDynamicsInfo(WorldConstants.STAGE_ID, -1,
                                     physicsClientId=client)[1]

        variable_params["gravity"] = \
            self._current_gravity
        return variable_params
コード例 #2
0
ファイル: minitaur.py プロジェクト: williamd4112/GibsonEnv
 def _RecordMassInfoFromURDF(self):
     self._base_mass_urdf = p.getDynamicsInfo(self.minitaur,
                                              self.BASE_LINK_ID)[0]
     self._leg_masses_urdf = []
     self._leg_masses_urdf.append(
         p.getDynamicsInfo(self.minitaur, self.LEG_LINK_ID[0])[0])
     self._leg_masses_urdf.append(
         p.getDynamicsInfo(self.minitaur, self.MOTOR_LINK_ID[0])[0])
コード例 #3
0
 def changeFriction(self, lateralFriction=1.0, spinningFriction=1.0):
     pybullet.changeDynamics(bodyUniqueId=self.id,
                             linkIndex=-1,
                             lateralFriction=lateralFriction,
                             spinningFriction=spinningFriction)
     print("Floor friction updated!")
     print("lateralFriction:", pybullet.getDynamicsInfo(self.id, -1)[1])
     print("spinningFriction:", pybullet.getDynamicsInfo(self.id, -1)[7])
コード例 #4
0
 def _RecordMassInfoFromURDF(self):
     self._base_mass_urdf = pybullet.getDynamicsInfo(
         self.quadruped, BASE_LINK_ID)[0]
     self._leg_masses_urdf = []
     self._leg_masses_urdf.append(
         pybullet.getDynamicsInfo(self.quadruped, LEG_LINK_ID[0])[0])
     self._leg_masses_urdf.append(
         pybullet.getDynamicsInfo(self.quadruped, MOTOR_LINK_ID[0])[0])
コード例 #5
0
  def initializeFromBulletBody(self, bodyUid, physicsClientId):
    self.initialize()

    #always create a base link
    baseLink = UrdfLink()
    baseLinkIndex = -1
    self.convertLinkFromMultiBody(bodyUid, baseLinkIndex, baseLink, physicsClientId)
    baseLink.link_name = p.getBodyInfo(bodyUid, physicsClientId=physicsClientId)[0].decode("utf-8")
    self.robotName = p.getBodyInfo(bodyUid, physicsClientId=physicsClientId)[1].decode("utf-8")
    self.linkNameToIndex[baseLink.link_name] = len(self.urdfLinks)
    self.urdfLinks.append(baseLink)

    #optionally create child links and joints
    for j in range(p.getNumJoints(bodyUid, physicsClientId=physicsClientId)):
      jointInfo = p.getJointInfo(bodyUid, j, physicsClientId=physicsClientId)
      urdfLink = UrdfLink()
      self.convertLinkFromMultiBody(bodyUid, j, urdfLink, physicsClientId)
      urdfLink.link_name = jointInfo[12].decode("utf-8")
      self.linkNameToIndex[urdfLink.link_name] = len(self.urdfLinks)
      self.urdfLinks.append(urdfLink)

      urdfJoint = UrdfJoint()
      urdfJoint.link = urdfLink
      urdfJoint.joint_name = jointInfo[1].decode("utf-8")
      urdfJoint.joint_type = jointInfo[2]
      urdfJoint.joint_lower_limit = jointInfo[8]
      urdfJoint.joint_upper_limit = jointInfo[9]
      urdfJoint.joint_axis_xyz = jointInfo[13]
      orgParentIndex = jointInfo[16]
      if (orgParentIndex < 0):
        urdfJoint.parent_name = baseLink.link_name
      else:
        parentJointInfo = p.getJointInfo(bodyUid, orgParentIndex, physicsClientId=physicsClientId)
        urdfJoint.parent_name = parentJointInfo[12].decode("utf-8")
      urdfJoint.child_name = urdfLink.link_name

      #todo, compensate for inertia/link frame offset

      dynChild = p.getDynamicsInfo(bodyUid, j, physicsClientId=physicsClientId)
      childInertiaPos = dynChild[3]
      childInertiaOrn = dynChild[4]
      parentCom2JointPos = jointInfo[14]
      parentCom2JointOrn = jointInfo[15]
      tmpPos, tmpOrn = p.multiplyTransforms(childInertiaPos, childInertiaOrn, parentCom2JointPos,
                                            parentCom2JointOrn)
      tmpPosInv, tmpOrnInv = p.invertTransform(tmpPos, tmpOrn)
      dynParent = p.getDynamicsInfo(bodyUid, orgParentIndex, physicsClientId=physicsClientId)
      parentInertiaPos = dynParent[3]
      parentInertiaOrn = dynParent[4]

      pos, orn = p.multiplyTransforms(parentInertiaPos, parentInertiaOrn, tmpPosInv, tmpOrnInv)
      pos, orn_unused = p.multiplyTransforms(parentInertiaPos, parentInertiaOrn,
                                             parentCom2JointPos, [0, 0, 0, 1])

      urdfJoint.joint_origin_xyz = pos
      urdfJoint.joint_origin_rpy = p.getEulerFromQuaternion(orn)

      self.urdfJoints.append(urdfJoint)
コード例 #6
0
	def preset(self):
		pb.resetSimulation(physicsClientId = self.pybullet_client_ID)
		pb.setGravity(0,0,-9.8, physicsClientId = self.pybullet_client_ID)
		self.tau = 1.0/60
		pb.setPhysicsEngineParameter(fixedTimeStep=self.tau, numSolverIterations=5, numSubSteps=2, physicsClientId = self.pybullet_client_ID)

		# Load objects
		pb.loadURDF("plane.urdf", physicsClientId = self.pybullet_client_ID)
		self.robotId = pb.loadURDF("humanoid.xml",flags = pb.URDF_USE_SELF_COLLISION_EXCLUDE_ALL_PARENTS, physicsClientId = self.pybullet_client_ID)
		
		# Initialize robot
		# TODO ; Choose init_frame randomly
		self.init_frame = 0
		wxyz = self.data[self.init_frame]['qwxyz_root']
		pb.resetBasePositionAndOrientation(self.robotId, self.data[self.init_frame]['root_pos'], wxyz[[1,2,3,0]], physicsClientId = self.pybullet_client_ID)

		# Extract model information
		self.motor_names = []
		self.motor_power = []
		self.motor_limit = []
		self.revolute_joints = 0
		self.end_effectors = ['link_right_ankle', 'link_left_ankle', 'link_right_wrist', 'link_left_wrist']
		self.reward_links = ['link_chest',
							'link_left_ankle',
							'link_right_ankle',
							'link_right_knee',
							'link_left_knee',
							'link_neck',
							'link_right_elbow',
							'link_left_elbow',
							'link_left_hip',
							'link_right_hip',
							'link_left_shoulder',
							'link_right_shoulder']
		self.label2index = dict()

		for joint_index in range(pb.getNumJoints(self.robotId, physicsClientId = self.pybullet_client_ID)):
			joint_data = pb.getJointInfo(self.robotId, joint_index, physicsClientId = self.pybullet_client_ID)
			link_name = joint_data[12].decode("ascii")
			self.label2index[link_name] = joint_index

			if joint_data[2] != pb.JOINT_REVOLUTE: 
				continue

			self.revolute_joints += 1
			self.motor_names.append(link_name)
			lower_lim, upper_lim = (joint_data[8], joint_data[9])
			self.motor_limit.append((lower_lim, upper_lim))
			self.motor_power.append(joint_data[10])		
		
		self.link_masses = {'root':pb.getDynamicsInfo(self.robotId, -1)[0]}
		for link_label in self.reward_links:
			self.link_masses[link_label] = pb.getDynamicsInfo(self.robotId, self.label2index[link_label])[0]

		self.nframes = len(self.data)
		self.motors = [self.label2index[label] for label in self.motor_names]
コード例 #7
0
ファイル: urdfEditor.py プロジェクト: AndrewMeadows/bullet3
	def initializeFromBulletBody(self, bodyUid, physicsClientId):
		self.initialize()

		#always create a base link
		baseLink = UrdfLink()
		baseLinkIndex = -1
		self.convertLinkFromMultiBody(bodyUid, baseLinkIndex, baseLink, physicsClientId)
		baseLink.link_name = 	p.getBodyInfo(bodyUid, physicsClientId=physicsClientId)[0].decode("utf-8") 		
		self.linkNameToIndex[baseLink.link_name]=len(self.urdfLinks)
		self.urdfLinks.append(baseLink)
		
	
		#print(visualShapes)
		#optionally create child links and joints
		for j in range(p.getNumJoints(bodyUid,physicsClientId=physicsClientId)):
			jointInfo = p.getJointInfo(bodyUid,j,physicsClientId=physicsClientId)
			urdfLink = UrdfLink()
			self.convertLinkFromMultiBody(bodyUid, j, urdfLink,physicsClientId)
			urdfLink.link_name = jointInfo[12].decode("utf-8")
			self.linkNameToIndex[urdfLink.link_name]=len(self.urdfLinks)
			self.urdfLinks.append(urdfLink)
	
			urdfJoint = UrdfJoint()
			urdfJoint.link = urdfLink
			urdfJoint.joint_name = jointInfo[1].decode("utf-8")
			urdfJoint.joint_type = jointInfo[2]
			urdfJoint.joint_axis_xyz = jointInfo[13]
			orgParentIndex = jointInfo[16]
			if (orgParentIndex<0):
				urdfJoint.parent_name = baseLink.link_name
			else:
				parentJointInfo = p.getJointInfo(bodyUid,orgParentIndex,physicsClientId=physicsClientId)
				urdfJoint.parent_name = parentJointInfo[12].decode("utf-8")
			urdfJoint.child_name = urdfLink.link_name

			#todo, compensate for inertia/link frame offset
			
			dynChild = p.getDynamicsInfo(bodyUid,j,physicsClientId=physicsClientId)
			childInertiaPos = dynChild[3]
			childInertiaOrn = dynChild[4]
			parentCom2JointPos=jointInfo[14] 
			parentCom2JointOrn=jointInfo[15]
			tmpPos,tmpOrn = p.multiplyTransforms(childInertiaPos,childInertiaOrn,parentCom2JointPos,parentCom2JointOrn)
			tmpPosInv,tmpOrnInv = p.invertTransform(tmpPos,tmpOrn)
			dynParent = p.getDynamicsInfo(bodyUid,orgParentIndex,physicsClientId=physicsClientId)
			parentInertiaPos = dynParent[3]
			parentInertiaOrn = dynParent[4]
			
			pos,orn = p.multiplyTransforms(parentInertiaPos,parentInertiaOrn, tmpPosInv, tmpOrnInv)
			pos,orn_unused=p.multiplyTransforms(parentInertiaPos,parentInertiaOrn, parentCom2JointPos,[0,0,0,1])
			
			urdfJoint.joint_origin_xyz = pos
			urdfJoint.joint_origin_rpy = p.getEulerFromQuaternion(orn)
			
			self.urdfJoints.append(urdfJoint)
コード例 #8
0
 def changeFriction(self,
                    lateralFriction=1.0,
                    spinningFriction=1.0,
                    rollingFriction=0.0):
     print("Current table dynamic: ", pybullet.getDynamicsInfo(self.id, -1))
     pybullet.changeDynamics(bodyUniqueId=self.id,
                             linkIndex=-1,
                             lateralFriction=lateralFriction,
                             spinningFriction=spinningFriction,
                             rollingFriction=rollingFriction)
     print("Updated table dynamic: ", pybullet.getDynamicsInfo(self.id, -1))
コード例 #9
0
    def ResetSimulation(self):
        pybullet.resetSimulation()

        pybullet.setGravity(0,0,-9.81)
        pybullet.setTimeStep(self.timestep)

        # Read in configuration file
        config = yaml.load(open(self.config))

        if config["with_ground"] == True:
            self.ground_id = load_pybullet_from_urdf_or_sdf(os.environ["SPARTAN_SOURCE_DIR"] + "/build/bullet3/data/plane.urdf")
        else:
            self.ground_id = None

        # Load in the Kuka
        if config["robot"]:
            q0 = config["robot"]["base_pose"]
            position = q0[0:3]
            quaternion = pybullet.getQuaternionFromEuler(q0[3:6])
            self.kuka_id = load_pybullet_from_urdf_or_sdf(kIiwaUrdf, position, quaternion, True, self.packageMap)

            for obj_id in range(-1, pybullet.getNumJoints(self.kuka_id)):
                print "Dynamic info for body %d, %d:" % (self.kuka_id, obj_id)
                print pybullet.getDynamicsInfo(self.kuka_id, obj_id)
                pybullet.changeDynamics(self.kuka_id, obj_id, lateralFriction=0.9, spinningFriction=0.9, frictionAnchor=1)

        self.BuildJointNameInfo()
        self.BuildMotorIdList()

        # Models entry is a dictionary of model URDF strings
        model_dict = config["models"]
        self.object_ids = []

        # Add each model as requested
        self.rbts = []
        for instance in config["instances"]:
            q0 = instance["q0"]
            position = q0[0:3]
            quaternion = pybullet.getQuaternionFromEuler(q0[3:8])
            fixed = instance["fixed"]
            self.object_ids.append(load_pybullet_from_urdf_or_sdf(model_dict[instance["model"]], position, quaternion, fixed))
            # Report all friction properties
            for obj_id in range(-1, pybullet.getNumJoints(self.object_ids[-1])):
                print "Dynamic info for body %d, %d:" % (self.object_ids[-1], obj_id)
                print pybullet.getDynamicsInfo(self.object_ids[-1], obj_id)
                pybullet.changeDynamics(self.object_ids[-1], obj_id, lateralFriction=0.9, spinningFriction=0.9, frictionAnchor=0)

            self.rbts.append(load_drake_from_urdf_or_sdf(model_dict[instance["model"]]))

        # Set up camera info (which relies on having models loaded
        # so we know where to mount the camera)
        self.rgbd_info = RgbdCameraMetaInfo(self.camera_serial_number, self.link_to_joint_id_map)
コード例 #10
0
ファイル: test_urdf.py プロジェクト: boutin-oscar/rl_toolbox
    def __init__(self):
        self.pcId = p.connect(p.GUI)
        p.resetDebugVisualizerCamera(1, 0, 0, [0, 0, 0.3])
        p.configureDebugVisualizer(p.COV_ENABLE_SHADOWS, 0)
        #p.configureDebugVisualizer(p.COV_ENABLE_GUI, 0)

        urdf_path = ""
        self.groundId = p.loadURDF(urdf_path + "/plane_001/plane.urdf",
                                   [0, 0, -1],
                                   physicsClientId=self.pcId)
        #self.robotId = p.loadURDF(urdf_path + "/robot_001/robot.urdf", [0,0,1], physicsClientId=self.pcId)
        self.robotId = p.loadURDF(urdf_path + "/robot_002_1/robot.urdf",
                                  [0, 0, 0],
                                  flags=p.URDF_MERGE_FIXED_LINKS,
                                  physicsClientId=self.pcId)
        #self.robotId = p.loadURDF(urdf_path + "/robot_002_1/robot.urdf", [0,0,0], physicsClientId=self.pcId)

        #self.urdf_joint_indexes = [0,1,2,3,4,5,6,7,8,9,10,11]
        self.urdf_joint_indexes = [2, 4, 8, 13, 15, 19, 24, 26, 30, 35, 37, 41]

        self.timeStep = 1 / 240
        p.setPhysicsEngineParameter(fixedTimeStep=self.timeStep,
                                    physicsClientId=self.pcId)

        p.resetBasePositionAndOrientation(self.robotId, [0, 0, 0],
                                          [0, 0, 0, 1],
                                          physicsClientId=self.pcId)
        base_pos, base_rot = p.getBasePositionAndOrientation(
            self.robotId, physicsClientId=self.pcId)
        p.resetDebugVisualizerCamera(1,
                                     30,
                                     -15,
                                     base_pos,
                                     physicsClientId=self.pcId)

        print(p.getNumJoints(self.robotId, physicsClientId=self.pcId))
        zero_pos = -np.asarray(
            p.getLinkState(self.robotId, 0, physicsClientId=self.pcId)[0])
        print(
            "body_mass :",
            p.getDynamicsInfo(self.robotId, -1, physicsClientId=self.pcId)[0])
        leg_mass = 0
        # p.getNumJoints(self.robotId, physicsClientId=self.pcId)
        for i in range(3):
            leg_mass += p.getDynamicsInfo(self.robotId,
                                          i,
                                          physicsClientId=self.pcId)[0]
        print("leg_mass :", leg_mass)
コード例 #11
0
    def get_current_variable_values(self):
        """

        :return: (dict) returns all the exposed variables in the environment along with their
                        corresponding values.
        """
        # TODO: not a complete list yet of what we want to expose
        variable_params = dict()
        variable_params['joint_positions'] = self._latest_full_state[
            'positions']
        variable_params['control_index'] = self._control_index
        variable_params['joint_velocities'] = self._latest_full_state[
            'velocities']
        if self._pybullet_client_w_o_goal_id is not None:
            client = self._pybullet_client_w_o_goal_id
        else:
            client = self._pybullet_client_full_id
        position, _ = pybullet. \
            getBasePositionAndOrientation(WorldConstants.ROBOT_ID,
                                          physicsClientId=
                                          client)
        variable_params[
            'robot_height'] = position[-1] + WorldConstants.ROBOT_HEIGHT
        for robot_finger_link in WorldConstants.LINK_IDS:
            variable_params[robot_finger_link] = dict()
            variable_params[robot_finger_link]['color'] = \
                pybullet.getVisualShapeData(WorldConstants.ROBOT_ID,
                                            physicsClientId=client)\
                       [WorldConstants.VISUAL_SHAPE_IDS[robot_finger_link]][7][:3]
            variable_params[robot_finger_link]['mass'] = \
                pybullet.getDynamicsInfo(WorldConstants.ROBOT_ID,
                                         WorldConstants.LINK_IDS[robot_finger_link],
                                         physicsClientId=client)[0]
        return variable_params
コード例 #12
0
ファイル: block_utils.py プロジェクト: shiyani21/stacking
    def step(self, action=None, vis_frames=False):
        # Apply every action.
        if action and action.__class__.__name__ == 'PushAction':
            hand_pos = action.step()
            for world in self.worlds:
                world.set_hand_pos(hand_pos, self.pybullet_server.client)

        # forward step the sim
        self.pybullet_server.step()

        # update all world object poses
        for world in self.worlds:
            for obj in world.objects:
                pos, orn = self.pybullet_server.get_pose(obj.pb_id)
                dynamics = p.getDynamicsInfo(
                    bodyUniqueId=obj.pb_id,
                    linkIndex=-1,
                    physicsClientId=self.pybullet_server.client)
                (point, quat) = p.multiplyTransforms(
                    pos, orn, *p.invertTransform(dynamics[3], dynamics[4]))
                # pyBullet returns the pose of the COM, not COG
                obj.set_pose(Pose(Position(*point), Quaternion(*quat)))
                if vis_frames:
                    #pos, quat = obj.get_pose()
                    self.pybullet_server.vis_frame(pos, orn)

        # sleep (for visualization purposes)
        if self.vis_sim:
            time.sleep(0.005)
コード例 #13
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 def add_body_friction_noise(uid, link, noise_level):
     dynamics = p.getDynamicsInfo(uid, link)
     noise_range = np.fabs(dynamics[1]) * noise_level
     friction_noise = np.random.normal(0, noise_range)
     p.changeDynamics(uid,
                      link,
                      lateralFriction=dynamics[1] + friction_noise)
コード例 #14
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def drawInertiaBox(parentUid, parentLinkIndex):
	mass,frictionCoeff, inertia =p.getDynamicsInfo(bodyUniqueId=parentUid,linkIndex=parentLinkIndex, flags = p.DYNAMICS_INFO_REPORT_INERTIA)
	Ixx = inertia[0]
	Iyy = inertia[1]
	Izz = inertia[2]
	boxScaleX = 0.5*math.sqrt(6*(Izz + Iyy - Ixx) / mass);
	boxScaleY = 0.5*math.sqrt(6*(Izz + Ixx - Iyy) / mass);
	boxScaleZ = 0.5*math.sqrt(6*(Ixx + Iyy - Izz) / mass);
  
	halfExtents = [boxScaleX,boxScaleY,boxScaleZ]
	pts = [[halfExtents[0],halfExtents[1],halfExtents[2]],
				 [-halfExtents[0],halfExtents[1],halfExtents[2]],
				 [halfExtents[0],-halfExtents[1],halfExtents[2]],
				 [-halfExtents[0],-halfExtents[1],halfExtents[2]],
				 [halfExtents[0],halfExtents[1],-halfExtents[2]],
				 [-halfExtents[0],halfExtents[1],-halfExtents[2]],
				 [halfExtents[0],-halfExtents[1],-halfExtents[2]],
				 [-halfExtents[0],-halfExtents[1],-halfExtents[2]]]
	
	color=[1,0,0]
	p.addUserDebugLine(pts[0],pts[1],color,1, parentObjectUniqueId=parentUid, parentLinkIndex = parentLinkIndex)
	p.addUserDebugLine(pts[1],pts[3],color,1, parentObjectUniqueId=parentUid, parentLinkIndex = parentLinkIndex)
	p.addUserDebugLine(pts[3],pts[2],color,1, parentObjectUniqueId=parentUid, parentLinkIndex = parentLinkIndex)
	p.addUserDebugLine(pts[2],pts[0],color,1, parentObjectUniqueId=parentUid, parentLinkIndex = parentLinkIndex)
	
	p.addUserDebugLine(pts[0],pts[4],color,1, parentObjectUniqueId=parentUid, parentLinkIndex = parentLinkIndex)
	p.addUserDebugLine(pts[1],pts[5],color,1, parentObjectUniqueId=parentUid, parentLinkIndex = parentLinkIndex)
	p.addUserDebugLine(pts[2],pts[6],color,1, parentObjectUniqueId=parentUid, parentLinkIndex = parentLinkIndex)
	p.addUserDebugLine(pts[3],pts[7],color,1, parentObjectUniqueId=parentUid, parentLinkIndex = parentLinkIndex)
	
	p.addUserDebugLine(pts[4+0],pts[4+1],color,1, parentObjectUniqueId=parentUid, parentLinkIndex = parentLinkIndex)
	p.addUserDebugLine(pts[4+1],pts[4+3],color,1, parentObjectUniqueId=parentUid, parentLinkIndex = parentLinkIndex)
	p.addUserDebugLine(pts[4+3],pts[4+2],color,1, parentObjectUniqueId=parentUid, parentLinkIndex = parentLinkIndex)
	p.addUserDebugLine(pts[4+2],pts[4+0],color,1, parentObjectUniqueId=parentUid, parentLinkIndex = parentLinkIndex)
コード例 #15
0
ファイル: interactive_objects.py プロジェクト: y-veys/iGibson
    def _load(self):
        body_id = p.loadURDF(self.filename,
                             globalScaling=self.scale,
                             flags=p.URDF_USE_MATERIAL_COLORS_FROM_MTL)
        self.mass = p.getDynamicsInfo(body_id, -1)[0]

        return body_id
コード例 #16
0
ファイル: gripper.py プロジェクト: robustrobotics/honda_cmm
    def _get_pose_com_(self, frame):
        com_numerator = np.array([0.0, 0.0, 0.0])
        for link_index in range(p.getNumJoints(self.id)):
            link_com = p.getLinkState(self.id, link_index)[0]
            link_mass = p.getDynamicsInfo(self.id, link_index)[0]
            com_numerator = np.add(com_numerator,
                                   np.multiply(link_mass, link_com))
        p_com_world = np.divide(com_numerator, self._mass)

        p_base_world, q_base_world = p.getBasePositionAndOrientation(self.id)
        q_com_world = q_base_world

        if frame == 'world':
            return p_com_world, q_com_world
        elif frame == 'tip':
            p_tip_world = self._get_p_tip_world()
            p_com_tip = util.transformation(p_com_world,
                                            p_tip_world,
                                            q_base_world,
                                            inverse=True)
            q_com_tip = np.array([0., 0., 0., 1.])
            return p_com_tip, q_com_tip
        elif frame == 'base':
            p_com_base = util.transformation(p_com_world,
                                             p_base_world,
                                             q_base_world,
                                             inverse=True)
            q_com_base = np.array([0.0, 0.0, 0.0, 1.0])
            return p_com_base, q_com_base
コード例 #17
0
    def reset(self):
        """
        Reset the object to its original pose and joint configuration
        """
        for idx in range(len(self.body_ids)):
            body_id = self.body_ids[idx]
            transformation = self.poses[idx]
            pos = transformation[0:3, 3]
            orn = np.array(quatXYZWFromRotMat(transformation[0:3, 0:3]))
            logging.info("Resetting URDF to (pos,ori): " +
                         np.array_str(pos) + ", " + np.array_str(orn))
            dynamics_info = p.getDynamicsInfo(body_id, -1)
            inertial_pos, inertial_orn = dynamics_info[3], dynamics_info[4]
            pos, orn = p.multiplyTransforms(
                pos, orn, inertial_pos, inertial_orn)
            p.resetBasePositionAndOrientation(body_id, pos, orn)

            # reset joint position to 0.0
            for j in range(p.getNumJoints(body_id)):
                info = p.getJointInfo(body_id, j)
                jointType = info[2]
                if jointType in [p.JOINT_REVOLUTE, p.JOINT_PRISMATIC]:
                    p.resetJointState(
                        body_id, j, targetValue=0.0, targetVelocity=0.0)
                    p.setJointMotorControl2(
                        body_id, j, p.VELOCITY_CONTROL,
                        targetVelocity=0.0, force=self.joint_friction)
コード例 #18
0
ファイル: draw_frames.py プロジェクト: simbazad/bullet3
def get_world_link_pose(body_unique_id: int, link_index: int):
    """Pose of link frame with respect to world frame expressed in world frame.

    Args:
        body_unique_id (int): The body unique id, as returned by loadURDF, etc.
        link_index (int): Link index or -1 for the base.

    Returns:
        pos_orn (tuple): See description.
    """
    if link_index == -1:
        world_inertial_pose = get_world_inertial_pose(body_unique_id, -1)
        dynamics_info = p.getDynamicsInfo(body_unique_id, -1)
        local_inertial_pose = (dynamics_info[3], dynamics_info[4])

        local_inertial_pose_inv = p.invertTransform(local_inertial_pose[0],
                                                    local_inertial_pose[1])
        pos_orn = p.multiplyTransforms(world_inertial_pose[0],
                                       world_inertial_pose[1],
                                       local_inertial_pose_inv[0],
                                       local_inertial_pose_inv[1])
    else:
        state = p.getLinkState(body_unique_id, link_index)
        pos_orn = (state[4], state[5])

    return pos_orn
コード例 #19
0
    def _load(self):
        """
        Load the object into pybullet and set it to the correct pose
        """
        for idx in range(len(self.urdf_paths)):
            logging.info("Loading " + self.urdf_paths[idx])
            body_id = p.loadURDF(self.urdf_paths[idx])
            # flags=p.URDF_USE_MATERIAL_COLORS_FROM_MTL)
            transformation = self.poses[idx]
            pos = transformation[0:3, 3]
            orn = np.array(quatXYZWFromRotMat(transformation[0:3, 0:3]))
            logging.info("Moving URDF to (pos,ori): " +
                         np.array_str(pos) + ", " + np.array_str(orn))
            dynamics_info = p.getDynamicsInfo(body_id, -1)
            inertial_pos, inertial_orn = dynamics_info[3], dynamics_info[4]
            pos, orn = p.multiplyTransforms(
                pos, orn, inertial_pos, inertial_orn)
            p.resetBasePositionAndOrientation(body_id, pos, orn)
            p.changeDynamics(
                body_id, -1,
                activationState=p.ACTIVATION_STATE_ENABLE_SLEEPING)

            for j in range(p.getNumJoints(body_id)):
                info = p.getJointInfo(body_id, j)
                jointType = info[2]
                if jointType in [p.JOINT_REVOLUTE, p.JOINT_PRISMATIC]:
                    p.setJointMotorControl2(
                        body_id, j, p.VELOCITY_CONTROL,
                        targetVelocity=0.0, force=self.joint_friction)
            self.body_ids.append(body_id)
        return self.body_ids
コード例 #20
0
    def getCenterOfMassPosition(self):
        """Returns center of mass of the robot

        Returns:
            pos -- (x, y, z) robot center of mass
        """

        k = -1
        mass = 0
        com = np.array([0., 0., 0.])
        while True:
            if k == -1:
                pos, _ = p.getBasePositionAndOrientation(self.robot)
            else:
                res = p.getLinkState(self.robot, k)
                if res is None:
                    break
                pos = res[0]

            d = p.getDynamicsInfo(self.robot, k)
            m = d[0]
            com += np.array(pos) * m
            mass += m

            k += 1

        return com / mass
コード例 #21
0
ファイル: gripper.py プロジェクト: robustrobotics/honda_cmm
    def __init__(self, mech, k=[2000.0, 20.0], d=[0.45, 0.45]):
        """
        This class defines the actions a gripper can take such as grasping a handle
        and executing PD control
        :param mech: the gen.generator_busybox.Mechanism being actuated
        :param k: a vector of length 2 where the first entry is the linear position
                    (stiffness) gain and the second entry is the angular position gain
        :param d: a vector of length 2 where the first entry is the linear derivative
                    (damping) gain and the second entry is the angular derivative gain
        """
        self.use_gripper = False
        if self.use_gripper:
            self.id = p.loadSDF("models/gripper/gripper_high_fric.sdf")[0]
            self._left_finger_tip_id = 2
            self._right_finger_tip_id = 5
            self._left_finger_base_joint_id = 0
            self._right_finger_base_joint_id = 3
            self._finger_force = 20
            self.pose_tip_world_reset = util.Pose([0.0, 0.0, 0.2], \
                                [0.50019904,  0.50019904, -0.49980088, 0.49980088])
            # get mass of gripper
            mass = 0
            for link in range(p.getNumJoints(self.id)):
                mass += p.getDynamicsInfo(self.id, link)[0]
            self._mass = mass

        self.errors = []
        self.forces = []

        # control parameters
        self.k = k
        self.d = d
コード例 #22
0
ファイル: body.py プロジェクト: rachelholladay/pb_robot
 def get_mass(self, linkID=None):
     # TOOD: get full mass
     if linkID is None:
         linkID = self.base_link
     #return self.get_dynamics_info(linkID).mass
     #TODO hack for now:
     return p.getDynamicsInfo(self.id, linkID)[0]
コード例 #23
0
    def print_physics_params(self):
        # Query all the joints.
        num_joints = pybullet.getNumJoints(self.robotId)

        for ji in range(num_joints):
            (
                mass,
                lateral_friction,
                local_inertia_diag,
                local_inertia_pos,
                local_inertia_ori,
                resitution,
                rolling_friction,
                spinning_friction,
                contact_damping,
                contact_stiffness,
            ) = pybullet.getDynamicsInfo(bodyUniqueId=self.robotId,
                                         linkIndex=ji)
            # for el in dynamics_info:
            #     print(el)
            print("link ", ji)
            print("    - mass : ", mass)
            print("    - lateral_friction : ", lateral_friction)
            print("    - local_inertia_diag : ", local_inertia_diag)
            print("    - local_inertia_pos : ", local_inertia_pos)
            print("    - local_inertia_ori : ", local_inertia_ori)
            print("    - resitution : ", resitution)
            print("    - rolling_friction : ", rolling_friction)
            print("    - spinning_friction : ", spinning_friction)
            print("    - contact_damping : ", contact_damping)
            print("    - contact_stiffness : ", contact_stiffness)
コード例 #24
0
    def convertLinkFromMultiBody(self, bodyUid, linkIndex, urdfLink, physicsClientId):
        dyn = p.getDynamicsInfo(bodyUid, linkIndex, physicsClientId=physicsClientId)
        urdfLink.urdf_inertial.mass = dyn[0]
        urdfLink.urdf_inertial.inertia_xxyyzz = dyn[2]
        # todo
        urdfLink.urdf_inertial.origin_xyz = dyn[3]
        urdfLink.urdf_inertial.origin_rpy = p.getEulerFromQuaternion(dyn[4])

        visualShapes = p.getVisualShapeData(bodyUid, physicsClientId=physicsClientId)
        matIndex = 0
        for v in visualShapes:
            if (v[1] == linkIndex):
                urdfVisual = UrdfVisual()
                urdfVisual.geom_type = v[2]
                if (v[2] == p.GEOM_BOX):
                    urdfVisual.geom_extents = v[3]
                if (v[2] == p.GEOM_SPHERE):
                    urdfVisual.geom_radius = v[3][0]
                if (v[2] == p.GEOM_MESH):
                    urdfVisual.geom_meshfilename = v[4].decode("utf-8")
                    if urdfVisual.geom_meshfilename == UNKNOWN_FILE:
                        continue
                    urdfVisual.geom_meshscale = v[3]
                if (v[2] == p.GEOM_CYLINDER):
                    urdfVisual.geom_length = v[3][0]
                    urdfVisual.geom_radius = v[3][1]
                if (v[2] == p.GEOM_CAPSULE):
                    urdfVisual.geom_length = v[3][0]
                    urdfVisual.geom_radius = v[3][1]
                urdfVisual.origin_xyz = v[5]
                urdfVisual.origin_rpy = p.getEulerFromQuaternion(v[6])
                urdfVisual.material_rgba = v[7]
                name = 'mat_{}_{}'.format(linkIndex, matIndex)
                urdfVisual.material_name = name
                urdfLink.urdf_visual_shapes.append(urdfVisual)
                matIndex = matIndex + 1

        collisionShapes = p.getCollisionShapeData(bodyUid, linkIndex, physicsClientId=physicsClientId)
        for v in collisionShapes:
            urdfCollision = UrdfCollision()
            urdfCollision.geom_type = v[2]
            if (v[2] == p.GEOM_BOX):
                urdfCollision.geom_extents = v[3]
            if (v[2] == p.GEOM_SPHERE):
                urdfCollision.geom_radius = v[3][0]
            if (v[2] == p.GEOM_MESH):
                urdfCollision.geom_meshfilename = v[4].decode("utf-8")
                if urdfCollision.geom_meshfilename == UNKNOWN_FILE:
                    continue
                urdfCollision.geom_meshscale = v[3]
            if (v[2] == p.GEOM_CYLINDER):
                urdfCollision.geom_length = v[3][0]
                urdfCollision.geom_radius = v[3][1]
            if (v[2] == p.GEOM_CAPSULE):
                urdfCollision.geom_length = v[3][0]
                urdfCollision.geom_radius = v[3][1]
            pos, orn = p.multiplyTransforms(dyn[3], dyn[4], v[5], v[6])
            urdfCollision.origin_xyz = pos
            urdfCollision.origin_rpy = p.getEulerFromQuaternion(orn)
            urdfLink.urdf_collision_shapes.append(urdfCollision)
コード例 #25
0
def calcCOM():

    #CALCULATE COM
    masstimesxpossum = 0.0
    masstimesypossum = 0.0
    masstimeszpossum = 0.0
    masssum = 0.0
    for i in range(0, p.getNumJoints(robotId) - 1):

        # if(i >= 0):
        #     print(p.getJointInfo(robotId, i)[0:13])

        wheight = p.getDynamicsInfo(robotId, i)[0]
        xpos = p.getLinkState(robotId, i)[0][0]
        ypos = p.getLinkState(robotId, i)[0][1]
        zpos = p.getLinkState(robotId, i)[0][2]

        masstimesxpossum += (wheight * xpos)
        masstimesypossum += (wheight * ypos)
        masstimeszpossum += (wheight * zpos)
        masssum += wheight

        # print(wheight)
        # print(xpos)
        # print(ypos)
        # print(zpos)
        # print("\n")
        p.stepSimulation()
    com = (masstimesxpossum / masssum, masstimesypossum / masssum,
           masstimeszpossum / masssum)

    #print("mass: " + str(masssum))
    #print("center of mass: " + str(com))
    #print("\n")
    return com
コード例 #26
0
 def loosenModel(self):
     nJoints = p.getNumJoints(self.cliffordID,
                              physicsClientId=self.physicsClientId)
     tireIndices = [
         self.linkNameToID[name]
         for name in ['frtire', 'fltire', 'brtire', 'bltire']
     ]
     for i in range(nJoints):
         if len(p.getJointStateMultiDof(bodyUniqueId=self.cliffordID,jointIndex=i,physicsClientId=self.physicsClientId)[0]) == 4 \
         and not self.params["fixedSuspension"]:
             p.setJointMotorControlMultiDof(
                 bodyUniqueId=self.cliffordID,
                 jointIndex=i,
                 controlMode=p.POSITION_CONTROL,
                 targetPosition=[0, 0, 0, 1],
                 positionGain=0,
                 velocityGain=0,
                 force=[0, 0, 0],
                 physicsClientId=self.physicsClientId)
         dynamicsData = p.getDynamicsInfo(
             self.cliffordID, i, physicsClientId=self.physicsClientId)
         massScale = self.params["massScale"]
         if i in tireIndices:
             massScale = massScale * self.params['tireMassScale']
         newMass = dynamicsData[0] * massScale
         newInertia = [
             dynamicsData[2][j] * massScale
             for j in range(len(dynamicsData[2]))
         ]
         p.changeDynamics(self.cliffordID,
                          i,
                          mass=newMass,
                          localInertiaDiagonal=newInertia,
                          linearDamping=0.2,
                          angularDamping=0.2,
                          restitution=0,
                          physicsClientId=self.physicsClientId)
     springJointNames = [
         'brslower2upper', 'blslower2upper', 'frslower2upper',
         'flslower2upper'
     ]
     springConstant = 0
     springDamping = 0
     maxSpringForce = 0
     for name in springJointNames:
         #JointInfo = p.getJointInfo(self.cliffordID,self.jointNameToID[name],physicsClientId=self.physicsClientId)
         #p.setJointMotorControlArray(bodyUniqueId=self.cliffordID,
         #                        jointIndices=[self.jointNameToID[name]],
         #                        controlMode=p.POSITION_CONTROL,
         #                        targetPositions=[0],
         #                        positionGains=[springConstant],
         #                        velocityGains=[springDamping],
         #                        forces=[maxSpringForce],physicsClientId=self.physicsClientId)
         if not self.params["fixedSuspension"]:
             p.changeDynamics(self.cliffordID,
                              self.jointNameToID[name],
                              jointLowerLimit=self.params["susLowerLimit"],
                              jointUpperLimit=self.params["susUpperLimit"],
                              physicsClientId=self.physicsClientId)
コード例 #27
0
    def _reset(self):
        #    print("-----------reset simulation---------------")
        p.resetSimulation()
        # see https://github.com/bulletphysics/bullet3/issues/1934 to load multiple colors

        if self.render:
            visualShapeId = p.createVisualShape(shapeType=p.GEOM_SPHERE,
                                                radius=0.1,
                                                rgbaColor=[1, 0, 0, 1],
                                                specularColor=[0.4, .4, 0])
            self.desired_pos_sphere = p.createMultiBody(
                baseMass=0,
                baseInertialFramePosition=[0, 0, 0],
                baseVisualShapeIndex=visualShapeId)
        rand_ori = self.np_random.uniform(
            low=-1, high=1, size=(4, )) + np.asarray([0, 0, 0, 2])
        rand_ori = rand_ori / np.linalg.norm(rand_ori)
        rand_pos = self.np_random.uniform(low=-0.5, high=0.5, size=(3, ))
        #TODO Start with random vel

        self.quad = p.loadURDF(os.path.join(currentdir, "quad.urdf"),
                               [0, 0, 0.5] + rand_pos,
                               rand_ori,
                               flags=p.URDF_USE_INERTIA_FROM_FILE)

        filename = os.path.join(pybullet_data.getDataPath(),
                                "plane_stadium.sdf")
        self.ground_plane_mjcf = p.loadSDF(filename)
        # filename = os.path.join(pybullet_data.getDataPath(),"stadium_no_collision.sdf")
        # self.ground_plane_mjcf = self._p.loadSDF(filename)
        #
        for i in self.ground_plane_mjcf:
            p.changeDynamics(i, -1, lateralFriction=0.8, restitution=0.5)
            p.changeVisualShape(i, -1, rgbaColor=[1, 1, 1, 0.8])

        self.timeStep = 0.01
        self.gravity = -9.8
        p.setGravity(0, 0, self.gravity)
        # Default 0.04 for linear and angular damping.
        # p.changeDynamics(self.quad, -1, linearDamping=1)
        # p.changeDynamics(self.quad, -1, angularDamping=1)
        p.setTimeStep(self.timeStep)
        p.setRealTimeSimulation(0)

        info = p.getDynamicsInfo(self.quad, -1)
        self.mass = info[0]
        self.zero_thrust = -self.mass * self.gravity

        initialCartPos = self.np_random.uniform(low=-2, high=2, size=(1, ))
        initialAngle = self.np_random.uniform(low=-0.5, high=0.5, size=(1, ))
        # p.resetJointState(self.quad, 1, initialAngle)
        # p.resetJointState(self.quad, 0, initialCartPos)

        world_pos, world_ori = p.getBasePositionAndOrientation(self.quad)
        world_vel, world_rot_vel = p.getBaseVelocity(self.quad)

        self.state = world_pos + world_ori + world_vel + world_rot_vel

        return np.array(self.state)
コード例 #28
0
    def _load(self):
        body_id = p.loadURDF(self.filename,
                             globalScaling=self.scale,
                             useFixedBase=1,
                             flags=p.URDF_USE_SELF_COLLISION)
        self.mass = p.getDynamicsInfo(body_id, -1)[0]

        return body_id
コード例 #29
0
    def step(self, action):
        p.configureDebugVisualizer(p.COV_ENABLE_SINGLE_STEP_RENDERING)
        agent1_pose = np.concatenate(
            p.getBasePositionAndOrientation(self.agent1Uid))
        agent2_pose = np.concatenate(
            p.getBasePositionAndOrientation(self.agent2Uid))
        agent3_pose = np.concatenate(
            p.getBasePositionAndOrientation(self.agent3Uid))

        self.observation = np.concatenate(
            [agent1_pose, agent2_pose, agent3_pose])

        box_position = p.getBasePositionAndOrientation(self.objectUid)[:3]
        done = False
        reward = 0
        info = {'box_position': box_position}

        #gravity compensation
        action[:3] = action[:3] + np.array([0, 0, 10]) * p.getDynamicsInfo(
            self.agent1Uid, -1)[0]
        action[3:6] = action[3:6] + np.array([0, 0, 10]) * p.getDynamicsInfo(
            self.agent2Uid, -1)[0]
        action[6:9] = action[6:9] + np.array([0, 0, 10]) * p.getDynamicsInfo(
            self.agent3Uid, -1)[0]

        #damping, only consider linear vel
        damping = 15.0
        agent1_vel, _ = p.getBaseVelocity(self.agent1Uid)
        agent2_vel, _ = p.getBaseVelocity(self.agent2Uid)
        agent3_vel, _ = p.getBaseVelocity(self.agent3Uid)

        action[:3] = action[:3] - np.array(agent1_vel) * damping
        action[3:6] = action[3:6] - np.array(agent2_vel) * damping
        action[6:9] = action[6:9] - np.array(agent3_vel) * damping

        #apply force to each agent
        p.applyExternalForce(self.agent1Uid, -1, action[:3], agent1_pose[:3],
                             p.WORLD_FRAME)
        p.applyExternalForce(self.agent2Uid, -1, action[3:6], agent2_pose[:3],
                             p.WORLD_FRAME)
        p.applyExternalForce(self.agent3Uid, -1, action[6:9], agent3_pose[:3],
                             p.WORLD_FRAME)

        p.stepSimulation()
        return np.array(self.observation).astype(
            np.float32), reward, done, info
コード例 #30
0
ファイル: urdfEditor.py プロジェクト: CGTGPY3G1/bullet3
	def convertLinkFromMultiBody(self, bodyUid, linkIndex, urdfLink, physicsClientId):
		dyn = p.getDynamicsInfo(bodyUid,linkIndex,physicsClientId=physicsClientId)
		urdfLink.urdf_inertial.mass = dyn[0]
		urdfLink.urdf_inertial.inertia_xxyyzz = dyn[2]
		#todo
		urdfLink.urdf_inertial.origin_xyz = dyn[3]
		rpy = p.getEulerFromQuaternion(dyn[4])
		urdfLink.urdf_inertial.origin_rpy = rpy

		visualShapes = p.getVisualShapeData(bodyUid,physicsClientId=physicsClientId)
		matIndex = 0
		for v in visualShapes:
			if (v[1]==linkIndex):
				urdfVisual = UrdfVisual()
				urdfVisual.geom_type = v[2]
				if (v[2]==p.GEOM_BOX):
					urdfVisual.geom_extents = v[3]
				if (v[2]==p.GEOM_SPHERE):
					urdfVisual.geom_radius = v[3][0]
				if (v[2]==p.GEOM_MESH):
					urdfVisual.geom_meshfilename = v[4].decode("utf-8")
					urdfVisual.geom_meshscale = v[3]
				if (v[2]==p.GEOM_CYLINDER):
					urdfVisual.geom_length=v[3][0]
					urdfVisual.geom_radius=v[3][1]
				if (v[2]==p.GEOM_CAPSULE):
					urdfVisual.geom_length=v[3][0]
					urdfVisual.geom_radius=v[3][1]
				urdfVisual.origin_xyz = v[5]
				urdfVisual.origin_rpy = p.getEulerFromQuaternion(v[6])
				urdfVisual.material_rgba = v[7]
				name = 'mat_{}_{}'.format(linkIndex,matIndex)
				urdfVisual.material_name = name
				urdfLink.urdf_visual_shapes.append(urdfVisual)
				matIndex=matIndex+1

		collisionShapes = p.getCollisionShapeData(bodyUid, linkIndex,physicsClientId=physicsClientId)
		for v in collisionShapes:
			urdfCollision = UrdfCollision()
			urdfCollision.geom_type = v[2]
			if (v[2]==p.GEOM_BOX):
				urdfCollision.geom_extents = v[3]
			if (v[2]==p.GEOM_SPHERE):
				urdfCollision.geom_radius = v[3][0]
			if (v[2]==p.GEOM_MESH):
				urdfCollision.geom_meshfilename = v[4].decode("utf-8")
				urdfCollision.geom_meshscale = v[3]
			if (v[2]==p.GEOM_CYLINDER):
				urdfCollision.geom_length=v[3][0]
				urdfCollision.geom_radius=v[3][1]
			if (v[2]==p.GEOM_CAPSULE):
					urdfCollision.geom_length=v[3][0]
					urdfCollision.geom_radius=v[3][1]
			pos,orn = p.multiplyTransforms(dyn[3],dyn[4],\
				v[5], v[6])
			urdfCollision.origin_xyz = pos
			urdfCollision.origin_rpy = p.getEulerFromQuaternion(orn)
			urdfLink.urdf_collision_shapes.append(urdfCollision)
コード例 #31
0
    def convertLinkFromMultiBody(self, bodyUid, linkIndex, urdfLink):
        dyn = p.getDynamicsInfo(bodyUid, linkIndex)
        urdfLink.urdf_inertial.mass = dyn[0]
        urdfLink.urdf_inertial.inertia_xxyyzz = dyn[2]
        #todo
        urdfLink.urdf_inertial.origin_xyz = dyn[3]
        rpy = p.getEulerFromQuaternion(dyn[4])
        urdfLink.urdf_inertial.origin_rpy = rpy

        visualShapes = p.getVisualShapeData(bodyUid)
        matIndex = 0
        for v in visualShapes:
            if (v[1] == linkIndex):
                print("visualShape base:", v)
                urdfVisual = UrdfVisual()
                urdfVisual.geom_type = v[2]
                if (v[2] == p.GEOM_BOX):
                    urdfVisual.geom_extents = v[3]
                if (v[2] == p.GEOM_SPHERE):
                    urdfVisual.geom_radius = v[3][0]
                if (v[2] == p.GEOM_MESH):
                    urdfVisual.geom_meshfile = v[4].decode("utf-8")
                if (v[2] == p.GEOM_CYLINDER):
                    urdfVisual.geom_radius = v[3][1]
                    urdfVisual.geom_length = v[3][0]

                urdfVisual.origin_xyz = v[5]
                urdfVisual.origin_rpy = p.getEulerFromQuaternion(v[6])
                urdfVisual.material_rgba = v[7]
                name = 'mat_{}_{}'.format(linkIndex, matIndex)
                urdfVisual.material_name = name

                urdfLink.urdf_visual_shapes.append(urdfVisual)
                matIndex = matIndex + 1

        collisionShapes = p.getCollisionShapeData(bodyUid, linkIndex)
        for v in collisionShapes:
            print("collisionShape base:", v)
            urdfCollision = UrdfCollision()
            print("geom type=", v[0])
            urdfCollision.geom_type = v[2]
            if (v[2] == p.GEOM_BOX):
                urdfCollision.geom_extents = v[3]
            if (v[2] == p.GEOM_SPHERE):
                urdfCollision.geom_radius = v[3][0]
            if (v[2] == p.GEOM_MESH):
                urdfCollision.geom_meshfile = v[4].decode("utf-8")
            #localInertiaFrame*childTrans
            if (v[2] == p.GEOM_CYLINDER):
                urdfCollision.geom_radius = v[3][1]
                urdfCollision.geom_length = v[3][0]

            pos,orn = p.multiplyTransforms(dyn[3],dyn[4],\
             v[5], v[6])
            urdfCollision.origin_xyz = pos
            urdfCollision.origin_rpy = p.getEulerFromQuaternion(orn)
            urdfLink.urdf_collision_shapes.append(urdfCollision)
コード例 #32
0
def print_friction_coefficient(objectId, linkIndex):
    # print lateral, rolling and spinning coefficient
    dynamics_info = p.getDynamicsInfo(objectId, linkIndex)
    lateral_friction_coeff = dynamics_info[1]
    rolling_friction_coeff = dynamics_info[6]
    spinning_friction_coeff = dynamics_info[7]
    print("lateral_friction_coeff:", lateral_friction_coeff)
    print("rolling_friction_coeff:", rolling_friction_coeff)
    print("spinning_friction_coeff:", spinning_friction_coeff)
コード例 #33
0
    def gravity_compensation_force(self, object_id, link_id=-1):
        """ Calculates the forces required to cancel out gravity for a particular object.

        :param object_id: ID number of the particular object.
        :param link_id: ID number of the link to use for calculation
        :return: 3D force to cancel gravity as numpy array.
        """
        mass = p.getDynamicsInfo(object_id, link_id)[0]
        return -mass * self.gravity_vector
コード例 #34
0
ファイル: quadruped.py プロジェクト: AndrewMeadows/bullet3
def drawInertiaBox(parentUid, parentLinkIndex, color):
	dyn = p.getDynamicsInfo(parentUid, parentLinkIndex)
	mass=dyn[0]
	frictionCoeff=dyn[1]
	inertia = dyn[2]
	if (mass>0):
		Ixx = inertia[0]
		Iyy = inertia[1]
		Izz = inertia[2]
		boxScaleX = 0.5*math.sqrt(6*(Izz + Iyy - Ixx) / mass);
		boxScaleY = 0.5*math.sqrt(6*(Izz + Ixx - Iyy) / mass);
		boxScaleZ = 0.5*math.sqrt(6*(Ixx + Iyy - Izz) / mass);
  
		halfExtents = [boxScaleX,boxScaleY,boxScaleZ]
		pts = [[halfExtents[0],halfExtents[1],halfExtents[2]],
				 [-halfExtents[0],halfExtents[1],halfExtents[2]],
				 [halfExtents[0],-halfExtents[1],halfExtents[2]],
				 [-halfExtents[0],-halfExtents[1],halfExtents[2]],
				 [halfExtents[0],halfExtents[1],-halfExtents[2]],
				 [-halfExtents[0],halfExtents[1],-halfExtents[2]],
				 [halfExtents[0],-halfExtents[1],-halfExtents[2]],
				 [-halfExtents[0],-halfExtents[1],-halfExtents[2]]]
	
		
		p.addUserDebugLine(pts[0],pts[1],color,1, parentObjectUniqueId=parentUid, parentLinkIndex = parentLinkIndex)
		p.addUserDebugLine(pts[1],pts[3],color,1, parentObjectUniqueId=parentUid, parentLinkIndex = parentLinkIndex)
		p.addUserDebugLine(pts[3],pts[2],color,1, parentObjectUniqueId=parentUid, parentLinkIndex = parentLinkIndex)
		p.addUserDebugLine(pts[2],pts[0],color,1, parentObjectUniqueId=parentUid, parentLinkIndex = parentLinkIndex)
	
		p.addUserDebugLine(pts[0],pts[4],color,1, parentObjectUniqueId=parentUid, parentLinkIndex = parentLinkIndex)
		p.addUserDebugLine(pts[1],pts[5],color,1, parentObjectUniqueId=parentUid, parentLinkIndex = parentLinkIndex)
		p.addUserDebugLine(pts[2],pts[6],color,1, parentObjectUniqueId=parentUid, parentLinkIndex = parentLinkIndex)
		p.addUserDebugLine(pts[3],pts[7],color,1, parentObjectUniqueId=parentUid, parentLinkIndex = parentLinkIndex)
	
		p.addUserDebugLine(pts[4+0],pts[4+1],color,1, parentObjectUniqueId=parentUid, parentLinkIndex = parentLinkIndex)
		p.addUserDebugLine(pts[4+1],pts[4+3],color,1, parentObjectUniqueId=parentUid, parentLinkIndex = parentLinkIndex)
		p.addUserDebugLine(pts[4+3],pts[4+2],color,1, parentObjectUniqueId=parentUid, parentLinkIndex = parentLinkIndex)
		p.addUserDebugLine(pts[4+2],pts[4+0],color,1, parentObjectUniqueId=parentUid, parentLinkIndex = parentLinkIndex)
コード例 #35
0
ファイル: quadruped.py プロジェクト: bulletphysics/bullet3
knee_back_rightL_link = jointNameToId['knee_back_rightL_link']
motor_back_leftR_joint = jointNameToId['motor_back_leftR_joint']
hip_leftR_link = jointNameToId['hip_leftR_link']
knee_back_leftR_link = jointNameToId['knee_back_leftR_link']
motor_back_leftL_joint = jointNameToId['motor_back_leftL_joint']
motor_back_leftL_link = jointNameToId['motor_back_leftL_link']
knee_back_leftL_link = jointNameToId['knee_back_leftL_link']

#fixtorso = p.createConstraint(-1,-1,quadruped,-1,p.JOINT_FIXED,[0,0,0],[0,0,0],[0,0,0])

motordir = [-1, -1, -1, -1, 1, 1, 1, 1]
halfpi = 1.57079632679
twopi = 4 * halfpi
kneeangle = -2.1834

dyn = p.getDynamicsInfo(quadruped, -1)
mass = dyn[0]
friction = dyn[1]
localInertiaDiagonal = dyn[2]

print("localInertiaDiagonal", localInertiaDiagonal)

#this is a no-op, just to show the API
p.changeDynamics(quadruped, -1, localInertiaDiagonal=localInertiaDiagonal)

#for i in range (nJoints):
#	p.changeDynamics(quadruped,i,localInertiaDiagonal=[0.000001,0.000001,0.000001])

drawInertiaBox(quadruped, -1, [1, 0, 0])
#drawInertiaBox(quadruped,motor_front_rightR_joint, [1,0,0])
コード例 #36
0
                     parentObjectUniqueId=parentUid,
                     parentLinkIndex=parentLinkIndex)
  p.addUserDebugLine(pts[4 + 3],
                     pts[4 + 2],
                     color,
                     1,
                     parentObjectUniqueId=parentUid,
                     parentLinkIndex=parentLinkIndex)
  p.addUserDebugLine(pts[4 + 2],
                     pts[4 + 0],
                     color,
                     1,
                     parentObjectUniqueId=parentUid,
                     parentLinkIndex=parentLinkIndex)


drawInertiaBox(cubeId, -1)

t = 0
while 1:
  t = t + 1
  if t > 400:
    p.changeDynamics(bodyUniqueId=0, linkIndex=-1, lateralFriction=0.01)
  mass1, frictionCoeff1 = p.getDynamicsInfo(bodyUniqueId=planeId, linkIndex=-1)
  mass2, frictionCoeff2 = p.getDynamicsInfo(bodyUniqueId=cubeId, linkIndex=-1)

  print(mass1, frictionCoeff1)
  print(mass2, frictionCoeff2)
  time.sleep(1. / 240.)
  p.stepSimulation()