コード例 #1
0
ファイル: collect_stir.py プロジェクト: lyltc1/LTAMP
def create_gripper(robot, arm):
    # gripper = load_pybullet(os.path.join(get_data_path(), 'pr2_gripper.urdf'))
    # gripper = load_pybullet(os.path.join(get_models_path(), 'pr2_description/pr2_l_gripper.urdf'), fixed_base=False)
    links = get_link_subtree(robot, link_from_name(robot, GRIPPER_LINKS[arm]))
    #print([get_link_name(robot, link) for link in links])
    gripper = clone_body(robot, links=links, visual=True,
                         collision=True)  # TODO: joint limits
    return gripper
コード例 #2
0
ファイル: test_clone.py プロジェクト: ivanjut/push-pybullet
def test_clone_arm(pr2):
    first_joint_name = PR2_GROUPS['left_arm'][0]
    first_joint = joint_from_name(pr2, first_joint_name)
    parent_joint = get_link_parent(pr2, first_joint)
    print(get_link_name(pr2, parent_joint), parent_joint, first_joint_name,
          first_joint)
    print(get_link_descendants(pr2,
                               first_joint))  # TODO: least common ancestor
    links = [first_joint] + get_link_descendants(pr2, first_joint)
    new_arm = clone_body(pr2, links=links, collision=False)
    dump_world()
    set_base_values(pr2, (-2, 0, 0))
    wait_for_interrupt()
コード例 #3
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ファイル: utils.py プロジェクト: ramonpereira/SS-Replan
def create_gripper(robot, visual=False):
    gripper_link = link_from_name(robot, get_gripper_link(robot))
    links = get_link_descendants(robot, gripper_link) # get_link_descendants | get_link_subtree
    with LockRenderer():
        # Actually uses the parent of the first link
        gripper = clone_body(robot, links=links, visual=False, collision=True)  # TODO: joint limits
        if not visual:
            for link in get_all_links(gripper):
                set_color(gripper, np.zeros(4), link)
    #dump_body(robot)
    #dump_body(gripper)
    #user_input()
    return gripper
コード例 #4
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 def __init__(self, robot, ee_link, tool_link, color=TRANSPARENT, **kwargs):
     self.robot = robot
     self.ee_link = ee_link
     self.tool_link = tool_link
     self.tool_from_ee = get_relative_pose(self.robot, self.ee_link,
                                           self.tool_link)
     tool_links = get_link_subtree(robot, self.ee_link)
     self.body = clone_body(robot,
                            links=tool_links,
                            visual=False,
                            collision=True,
                            **kwargs)
     set_static(self.body)
     if color is not None:
         for link in get_all_links(self.body):
             set_color(self.body, color, link)  # None = white
コード例 #5
0
ファイル: test_clone.py プロジェクト: ivanjut/push-pybullet
def test_clone_robot(pr2):
    # TODO: j toggles frames, p prints timings, w is wire, a is boxes
    new_pr2 = clone_body(pr2, visual=True, collision=False)
    #new_pr2 = clone_body_editor(pr2, visual=True, collision=True)
    dump_world()
    #print(load_srdf_collisions())
    #print(load_dae_collisions())

    # TODO: some unimportant quats are off for both URDF and other
    # TODO: maybe all the frames are actually correct when I load things this way?
    # TODO: the visual geometries are off but not the collision frames?
    """
    import numpy as np
    for link in get_links(pr2):
        if not get_visual_data(new_pr2, link): # pybullet.error: Error receiving visual shape info?
            continue
        #print(get_link_name(pr2, link))
        data1 = VisualShapeData(*get_visual_data(pr2, link)[0])
        data2 = VisualShapeData(*get_visual_data(new_pr2, link)[0])
        pose1 = (data1.localVisualFrame_position, data1.localVisualFrame_orientation)
        pose2 = (data2.localVisualFrame_position, data2.localVisualFrame_orientation)

        #pose1 = get_link_pose(pr2, link) # Links are fine
        #pose2 = get_link_pose(new_pr2, link)
        #pose1 = get_joint_parent_frame(pr2, link)
        #pose2 = get_joint_parent_frame(new_pr2, link)
        #pose1 = get_joint_inertial_pose(pr2, link) # Inertia is fine
        #pose2 = get_joint_inertial_pose(new_pr2, link)
        if not np.allclose(pose1[0], pose2[0], rtol=0, atol=1e-3):
            print('Point', get_link_name(pr2, link), link, pose1[0], pose2[0])
            #print(data1)
            #print(data2)
            #print(get_joint_parent_frame(pr2, link), get_joint_parent_frame(new_pr2, link))
            print(get_joint_inertial_pose(pr2, link)) #, get_joint_inertial_pose(new_pr2, link))
            print()
        if not np.allclose(euler_from_quat(pose1[1]), euler_from_quat(pose2[1]), rtol=0, atol=1e-3):
            print('Quat', get_link_name(pr2, link), link, euler_from_quat(pose1[1]), euler_from_quat(pose2[1]))
        joint_info1 = get_joint_info(pr2, link)
        joint_info2 = get_joint_info(new_pr2, link)
        # TODO: the axis is off for some of these
        if not np.allclose(joint_info1.jointAxis, joint_info2.jointAxis, rtol=0, atol=1e-3):
            print('Axis', get_link_name(pr2, link), link, joint_info1.jointAxis, joint_info2.jointAxis)
    """
    set_base_values(new_pr2, (2, 0, 0))
    wait_for_interrupt()
コード例 #6
0
 def _load_bodies(self, real_world):
     with ClientSaver(self.client):
         assert not self.bodies
         #for real_body in self.bodies.values():
         #    remove_body(real_body)
         self.bodies = {}
         self.initial_poses = {}
         with HideOutput():
             for name, real_body in real_world.perception.sim_bodies.items(
             ):
                 if name in real_world.perception.get_surfaces():
                     self.add_body(name, fixed=True)
                 elif name in real_world.perception.get_items():
                     with real_world:
                         model_info = get_model_info(real_body)
                         # self.bodies[item] = clone_body(real_world.perception.get_body(item), client=self.client)
                     if 'wall' in name:
                         with real_world:
                             self.bodies[name] = clone_body(
                                 real_body, client=self.client)
                     elif 'cylinder' in name:
                         self.bodies[name] = create_cylinder(
                             *model_info.path)
                     elif 'box' in name:
                         self.bodies[name] = create_box(*model_info.path)
                     elif model_info is None:
                         self.add_body(name, fixed=False)
                     else:
                         self.bodies[name] = load_model_info(model_info)
                 else:
                     raise ValueError(name)
                 # TODO: the floor might not be added which causes the indices to misalign
                 self.body_mapping[self.bodies[name]] = real_body
                 if name not in self.get_held():
                     self.initial_poses[name] = Pose(
                         real_world.perception.get_pose(name))
     self.set_initial()