コード例 #1
0
ファイル: collect_pr2.py プロジェクト: lyltc1/LTAMP
def add_scales(task, ros_world):
    scale_stackings = {}
    holding = {grasp.obj_name for grasp in task.init_holding.values()}
    with ClientSaver(ros_world.client):
        perception = ros_world.perception
        items = sorted(set(perception.get_items()) - holding,
                       key=lambda n: get_point(ros_world.get_body(n))[1],
                       reverse=False)  # Right to left
        for i, item in enumerate(items):
            if not POUR and (get_type(item) != SCOOP_CUP):
                continue
            item_body = ros_world.get_body(item)
            scale = create_name(SCALE_TYPE, i + 1)
            with HideOutput():
                scale_body = load_pybullet(get_body_urdf(get_type(scale)),
                                           fixed_base=True)
            ros_world.perception.sim_bodies[scale] = scale_body
            ros_world.perception.sim_items[scale] = None
            item_z = stable_z(item_body, scale_body)
            scale_pose_item = Pose(
                point=Point(z=-item_z))  # TODO: relies on origin in base
            set_pose(scale_body, multiply(get_pose(item_body),
                                          scale_pose_item))
            roll, pitch, _ = get_euler(scale_body)
            set_euler(scale_body, [roll, pitch, 0])
            scale_stackings[scale] = item
        #wait_for_user()
    return scale_stackings
コード例 #2
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def mirror_robot(robot1, node_points):
    # TODO: place robots side by side or diagonal across
    set_extrusion_camera(node_points, theta=-np.pi / 3)
    #draw_pose(Pose())
    centroid = np.average(node_points, axis=0)
    centroid_pose = Pose(point=centroid)
    #draw_pose(Pose(point=centroid))

    # print(centroid)
    scale = 0.  # 0.15
    vector = get_point(robot1) - centroid
    set_pose(robot1, Pose(point=Point(*+scale * vector[:2])))
    # Inner product of end-effector z with base->centroid or perpendicular to this line
    # Partition by sides

    robot2 = load_robot()
    set_pose(
        robot2,
        Pose(point=Point(*-(2 + scale) * vector[:2]), euler=Euler(yaw=np.pi)))

    # robots = [robot1]
    robots = [robot1, robot2]
    for robot in robots:
        set_configuration(robot, DUAL_CONF)
        # joint1 = get_movable_joints(robot)[0]
        # set_joint_position(robot, joint1, np.pi / 8)
        draw_pose(get_pose(robot), length=0.25)
    return robots
コード例 #3
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def pour_beads(world,
               cup_name,
               beads,
               reset_contained=False,
               fix_outside=True,
               cup_thickness=0.01,
               bead_offset=0.01,
               drop_rate=0.02,
               **kwargs):
    if not beads:
        return set()
    start_time = time.time()
    # TODO: compute the radius of each bead
    bead_radius = np.average(approximate_as_prism(beads[0])) / 2.

    masses = list(map(get_mass, beads))
    savers = list(map(BodySaver, beads))
    for body in beads:
        set_mass(body, 0)

    cup = world.get_body(cup_name)
    local_center, (diameter, height) = approximate_as_cylinder(cup)
    center = get_point(cup) + local_center
    interior_radius = max(0.0, diameter / 2. - bead_radius - cup_thickness)
    # TODO: fill up to a certain threshold

    ty = get_type(cup_name)
    if ty in SPOON_DIAMETERS:
        # TODO: do this in a more principled way
        interior_radius = 0
        center[1] += (SPOON_LENGTHS[ty] - SPOON_DIAMETERS[ty]) / 2.

    # TODO: some sneak out through the bottom
    # TODO: could reduce gravity while filling
    world.controller.set_gravity()
    for i, bead in enumerate(beads):
        # TODO: halton sequence
        x, y = center[:2] + np.random.uniform(
            0, interior_radius) * unit_from_theta(
                np.random.uniform(-np.pi, np.pi))
        new_z = center[2] + height / 2. + bead_radius + bead_offset
        set_point(bead, [x, y, new_z])
        set_mass(bead, masses[i])
        world.controller.rest_for_duration(drop_rate)
    world.controller.rest_for_duration(BEADS_REST)
    print('Simulated {} beads in {:3f} seconds'.format(
        len(beads), elapsed_time(start_time)))
    contained_beads = get_contained_beads(cup, beads, **kwargs)
    #wait_for_user()

    for body in beads:
        if fix_outside and (body not in contained_beads):
            set_mass(body, 0)
    for saver in savers:
        if reset_contained or (saver.body not in contained_beads):
            saver.restore()
    #wait_for_user()
    return contained_beads
コード例 #4
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def update_world(world, target_body, camera_point=VIEWER_POINT):
    pr2 = world.perception.pr2
    with ClientSaver(world.perception.client):
        open_arm(pr2, LEFT_ARM)
        open_arm(pr2, RIGHT_ARM)
        set_group_conf(pr2, 'torso', [TORSO_POSITION])
        set_group_conf(pr2, arm_from_arm('left'), WIDE_LEFT_ARM)
        set_group_conf(pr2, arm_from_arm('right'), rightarm_from_leftarm(WIDE_LEFT_ARM))
        target_point = get_point(target_body)
        head_conf = inverse_visibility(pr2, target_point, head_name=CAMERA_OPTICAL_FRAME) # Must come after torso
        set_group_conf(pr2, 'head', head_conf)
        set_camera_pose(camera_point, target_point=target_point)
コード例 #5
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ファイル: collect_push.py プロジェクト: lyltc1/LTAMP
def draw_push_goal(world, block_name, pos2d):
    block_z = get_point(world.get_body(block_name))[2]
    handles = draw_point(np.append(pos2d, [block_z]),
                         size=0.05,
                         color=(1, 0, 0))
    lower, upper = POSE2D_RANGE
    handles.extend(
        add_segments([
            (lower[0], lower[1], block_z),
            (upper[0], lower[1], block_z),
            (upper[0], upper[1], block_z),
            (lower[0], upper[1], block_z),
        ],
                     closed=True))
    return handles
コード例 #6
0
ファイル: world.py プロジェクト: yuchen-x/SS-Replan
 def _update_custom_limits(self, min_extent=0.0):
     #robot_extent = get_aabb_extent(get_aabb(self.robot))
     # Scaling by 0.5 to prevent getting caught in corners
     #min_extent = 0.5 * min(robot_extent[:2]) * np.ones(2) / 2
     world_aabb = self.get_world_aabb()
     full_lower, full_upper = world_aabb
     base_limits = (full_lower[:2] - min_extent,
                    full_upper[:2] + min_extent)
     base_limits[1][0] = COMPUTER_X - min_extent  # TODO: robot radius
     base_limits[0][1] += 0.1
     base_limits[1][1] -= 0.1
     for handle in self.base_limits_handles:
         remove_debug(handle)
     self.base_limits_handles = []
     #self.base_limits_handles.extend(draw_aabb(world_aabb))
     z = get_point(self.floor)[2] + 1e-2
     self.base_limits_handles.extend(draw_base_limits(base_limits, z=z))
     self.custom_limits = custom_limits_from_base_limits(
         self.robot, base_limits)
     return self.custom_limits
コード例 #7
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    def _initialize_environment(self):
        # wall to fridge: 4cm
        # fridge to goal: 1.5cm
        # hitman to range: 3.5cm
        # range to indigo: 3.5cm
        self.environment_poses = read_json(POSES_PATH)
        root_from_world = get_link_pose(self.kitchen, self.world_link)
        for name, world_from_part in self.environment_poses.items():
            if name in ['range']:
                continue
            visual_path = os.path.join(KITCHEN_LEFT_PATH,
                                       '{}.obj'.format(name))
            collision_path = os.path.join(KITCHEN_LEFT_PATH,
                                          '{}_collision.obj'.format(name))
            mesh_path = None
            for path in [collision_path, visual_path]:
                if os.path.exists(path):
                    mesh_path = path
                    break
            if mesh_path is None:
                continue
            body = load_pybullet(mesh_path, fixed_base=True)
            root_from_part = multiply(root_from_world, world_from_part)
            if name in ['axe', 'dishwasher', 'echo', 'fox', 'golf']:
                (pos, quat) = root_from_part
                # TODO: still not totally aligned
                pos = np.array(pos) + np.array([0, -0.035, 0])  # , -0.005])
                root_from_part = (pos, quat)
            self.environment_bodies[name] = body
            set_pose(body, root_from_part)
        # TODO: release bounding box or convex hull
        # TODO: static object nonconvex collisions

        if TABLE_NAME in self.environment_bodies:
            body = self.environment_bodies[TABLE_NAME]
            _, (w, l, _) = approximate_as_prism(body)
            _, _, z = get_point(body)
            new_pose = Pose(Point(TABLE_X + l / 2, -TABLE_Y, z),
                            Euler(yaw=np.pi / 2))
            set_pose(body, new_pose)
コード例 #8
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    def __init__(self,
                 robot_name=FRANKA_CARTER,
                 use_gui=True,
                 full_kitchen=False):
        self.task = None
        self.interface = None
        self.client = connect(use_gui=use_gui)
        set_real_time(False)
        #set_caching(False) # Seems to make things worse
        disable_gravity()
        add_data_path()
        set_camera_pose(camera_point=[2, -1.5, 1])
        if DEBUG:
            draw_pose(Pose(), length=3)

        #self.kitchen_yaml = load_yaml(KITCHEN_YAML)
        with HideOutput(enable=True):
            self.kitchen = load_pybullet(KITCHEN_PATH,
                                         fixed_base=True,
                                         cylinder=True)

        self.floor = load_pybullet('plane.urdf', fixed_base=True)
        z = stable_z(self.kitchen, self.floor) - get_point(self.floor)[2]
        point = np.array(get_point(self.kitchen)) - np.array([0, 0, z])
        set_point(self.floor, point)

        self.robot_name = robot_name
        if self.robot_name == FRANKA_CARTER:
            urdf_path, yaml_path = FRANKA_CARTER_PATH, None
            #urdf_path, yaml_path = FRANKA_CARTER_PATH, FRANKA_YAML
        #elif self.robot_name == EVE:
        #    urdf_path, yaml_path = EVE_PATH, None
        else:
            raise ValueError(self.robot_name)
        self.robot_yaml = yaml_path if yaml_path is None else load_yaml(
            yaml_path)
        with HideOutput(enable=True):
            self.robot = load_pybullet(urdf_path)
        #dump_body(self.robot)
        #chassis_pose = get_link_pose(self.robot, link_from_name(self.robot, 'chassis_link'))
        #wheel_pose = get_link_pose(self.robot, link_from_name(self.robot, 'left_wheel_link'))
        #wait_for_user()
        set_point(self.robot, Point(z=stable_z(self.robot, self.floor)))
        self.set_initial_conf()
        self.gripper = create_gripper(self.robot)

        self.environment_bodies = {}
        if full_kitchen:
            self._initialize_environment()
        self._initialize_ik(urdf_path)
        self.initial_saver = WorldSaver()

        self.body_from_name = {}
        # self.path_from_name = {}
        self.names_from_type = {}
        self.custom_limits = {}
        self.base_limits_handles = []
        self.cameras = {}

        self.disabled_collisions = set()
        if self.robot_name == FRANKA_CARTER:
            self.disabled_collisions.update(
                tuple(link_from_name(self.robot, link) for link in pair)
                for pair in DISABLED_FRANKA_COLLISIONS)

        self.carry_conf = FConf(self.robot, self.arm_joints, self.default_conf)
        #self.calibrate_conf = Conf(self.robot, self.arm_joints, load_calibrate_conf(side='left'))
        self.calibrate_conf = FConf(
            self.robot, self.arm_joints,
            self.default_conf)  # Must differ from carry_conf
        self.special_confs = [self.carry_conf]  #, self.calibrate_conf]
        self.open_gq = FConf(self.robot, self.gripper_joints,
                             get_max_limits(self.robot, self.gripper_joints))
        self.closed_gq = FConf(self.robot, self.gripper_joints,
                               get_min_limits(self.robot, self.gripper_joints))
        self.gripper_confs = [self.open_gq, self.closed_gq]
        self.open_kitchen_confs = {
            joint: FConf(self.kitchen, [joint], [self.open_conf(joint)])
            for joint in self.kitchen_joints
        }
        self.closed_kitchen_confs = {
            joint: FConf(self.kitchen, [joint], [self.closed_conf(joint)])
            for joint in self.kitchen_joints
        }
        self._update_custom_limits()
        self._update_initial()
コード例 #9
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def main(floor_width=2.0):
    # Creates a pybullet world and a visualizer for it
    connect(use_gui=True)
    identity_pose = (unit_point(), unit_quat())
    origin_handles = draw_pose(
        identity_pose, length=1.0
    )  # Draws the origin coordinate system (x:RED, y:GREEN, z:BLUE)

    # Bodies are described by an integer index
    floor = create_box(w=floor_width, l=floor_width, h=0.001,
                       color=TAN)  # Creates a tan box object for the floor
    set_point(floor,
              [0, 0, -0.001 / 2.])  # Sets the [x,y,z] translation of the floor

    obstacle = create_box(w=0.5, l=0.5, h=0.1,
                          color=RED)  # Creates a red box obstacle
    set_point(
        obstacle,
        [0.5, 0.5, 0.1 / 2.])  # Sets the [x,y,z] position of the obstacle
    print('Position:', get_point(obstacle))
    set_euler(obstacle,
              [0, 0, np.pi / 4
               ])  #  Sets the [roll,pitch,yaw] orientation of the obstacle
    print('Orientation:', get_euler(obstacle))

    with LockRenderer(
    ):  # Temporarily prevents the renderer from updating for improved loading efficiency
        with HideOutput():  # Temporarily suppresses pybullet output
            robot = load_model(ROOMBA_URDF)  # Loads a robot from a *.urdf file
            robot_z = stable_z(
                robot, floor
            )  # Returns the z offset required for robot to be placed on floor
            set_point(robot,
                      [0, 0, robot_z])  # Sets the z position of the robot
    dump_body(robot)  # Prints joint and link information about robot
    set_all_static()

    # Joints are also described by an integer index
    # The turtlebot has explicit joints representing x, y, theta
    x_joint = joint_from_name(robot, 'x')  # Looks up the robot joint named 'x'
    y_joint = joint_from_name(robot, 'y')  # Looks up the robot joint named 'y'
    theta_joint = joint_from_name(
        robot, 'theta')  # Looks up the robot joint named 'theta'
    joints = [x_joint, y_joint, theta_joint]

    base_link = link_from_name(
        robot, 'base_link')  # Looks up the robot link named 'base_link'
    world_from_obstacle = get_pose(
        obstacle
    )  # Returns the pose of the origin of obstacle wrt the world frame
    obstacle_aabb = get_subtree_aabb(obstacle)
    draw_aabb(obstacle_aabb)

    random.seed(0)  # Sets the random number generator state
    handles = []
    for i in range(10):
        for handle in handles:
            remove_debug(handle)
        print('\nIteration: {}'.format(i))
        x = random.uniform(-floor_width / 2., floor_width / 2.)
        set_joint_position(robot, x_joint,
                           x)  # Sets the current value of the x joint
        y = random.uniform(-floor_width / 2., floor_width / 2.)
        set_joint_position(robot, y_joint,
                           y)  # Sets the current value of the y joint
        yaw = random.uniform(-np.pi, np.pi)
        set_joint_position(robot, theta_joint,
                           yaw)  # Sets the current value of the theta joint
        values = get_joint_positions(
            robot,
            joints)  # Obtains the current values for the specified joints
        print('Joint values: [x={:.3f}, y={:.3f}, yaw={:.3f}]'.format(*values))

        world_from_robot = get_link_pose(
            robot,
            base_link)  # Returns the pose of base_link wrt the world frame
        position, quaternion = world_from_robot  # Decomposing pose into position and orientation (quaternion)
        x, y, z = position  # Decomposing position into x, y, z
        print('Base link position: [x={:.3f}, y={:.3f}, z={:.3f}]'.format(
            x, y, z))
        euler = euler_from_quat(
            quaternion)  # Converting from quaternion to euler angles
        roll, pitch, yaw = euler  # Decomposing orientation into roll, pitch, yaw
        print('Base link orientation: [roll={:.3f}, pitch={:.3f}, yaw={:.3f}]'.
              format(roll, pitch, yaw))
        handles.extend(
            draw_pose(world_from_robot, length=0.5)
        )  # # Draws the base coordinate system (x:RED, y:GREEN, z:BLUE)
        obstacle_from_robot = multiply(
            invert(world_from_obstacle),
            world_from_robot)  # Relative transformation from robot to obstacle

        robot_aabb = get_subtree_aabb(
            robot,
            base_link)  # Computes the robot's axis-aligned bounding box (AABB)
        lower, upper = robot_aabb  # Decomposing the AABB into the lower and upper extrema
        center = (lower + upper) / 2.  # Computing the center of the AABB
        extent = upper - lower  # Computing the dimensions of the AABB
        handles.extend(draw_aabb(robot_aabb))

        collision = pairwise_collision(
            robot, obstacle
        )  # Checks whether robot is currently colliding with obstacle
        print('Collision: {}'.format(collision))
        wait_for_duration(1.0)  # Like sleep() but also updates the viewer
    wait_for_user()  # Like raw_input() but also updates the viewer

    # Destroys the pybullet world
    disconnect()
コード例 #10
0
ファイル: run_taskkernel.py プロジェクト: lyltc1/LTAMP
def eval_task_with_seed(domain,
                        seed,
                        learner,
                        sample_strategy=DIVERSELK,
                        task_lengthscale=None,
                        obstacle=True):
    if task_lengthscale is not None:
        learner.task_lengthscale = task_lengthscale

    print('sample a new task')
    current_wd, trial_wd = start_task()

    ### fill in additional object
    item_ranges = {}
    ###
    sim_world, collector, task, feature, evalfunc, saver = sample_task_with_seed(
        domain.skill, seed=seed, visualize=False, item_ranges=item_ranges)

    context = domain.context_from_feature(feature)
    print('context=', *context)
    # create coffee machine
    if obstacle:
        bowl_name = 'bowl'
        cup_name = 'cup'
        if domain.skill == 'scoop':
            cup_name = 'spoon'
        for key in sim_world.perception.sim_bodies:
            if bowl_name in key:
                bowl_name = key
            if cup_name in key:
                cup_name = key

        cylinder_size = (.01, .03)
        dim_bowl = get_aabb_extent(
            p.getAABB(sim_world.perception.sim_bodies[bowl_name]))
        dim_cup = get_aabb_extent(
            p.getAABB(sim_world.perception.sim_bodies[cup_name]))
        bowl_point = get_point(sim_world.perception.sim_bodies[bowl_name])
        bowl_point = np.array(bowl_point)
        cylinder_point = bowl_point.copy()
        cylinder_offset = 1.2
        if domain.skill == 'scoop':
            cylinder_offset = 1.6
        cylinder_point[2] += (dim_bowl[2] + dim_cup[2]) * (np.random.random_sample() * .4 + cylinder_offset) \
                             + cylinder_size[1] / 2.
        # TODO figure out the task space
        cylinder_name = create_name('cylinder', 1)
        obstacle = create_cylinder(*cylinder_size, color=(0, 0, 0, 1))
        INFO_FROM_BODY[(CLIENT, obstacle)] = ModelInfo(cylinder_name,
                                                       cylinder_size, 1, 1)
        sim_world.perception.sim_bodies[cylinder_name] = obstacle
        sim_world.perception.sim_items[cylinder_name] = None
        set_pose(obstacle, (cylinder_point, unit_quat()))

        box_name = create_name('box', 1)
        box1_size = (max(.17,
                         dim_bowl[0] / 2 + cylinder_size[0] * 2), 0.01, 0.01)
        if domain.skill == 'scoop':
            box1_size = (max(.23,
                             dim_bowl[0] / 2 + cylinder_size[0] * 2 + 0.05),
                         0.01, 0.01)
        obstacle = create_box(*box1_size)
        INFO_FROM_BODY[(CLIENT, obstacle)] = ModelInfo(box_name, box1_size, 1,
                                                       1)
        sim_world.perception.sim_bodies[box_name] = obstacle
        sim_world.perception.sim_items[box_name] = None
        box1_point = cylinder_point.copy()
        box1_point[2] += cylinder_size[1] / 2 + box1_size[2] / 2
        box1_point[0] += box1_size[0] / 2 - cylinder_size[0] * 2
        set_pose(obstacle, (box1_point, unit_quat()))

        box_name = create_name('box', 2)
        box2_size = (0.01, .01,
                     box1_point[2] - bowl_point[2] + box1_size[2] / 2)
        obstacle = create_box(*box2_size)
        INFO_FROM_BODY[(CLIENT, obstacle)] = ModelInfo(box_name, box2_size, 1,
                                                       1)
        sim_world.perception.sim_bodies[box_name] = obstacle
        sim_world.perception.sim_items[box_name] = None
        box2_point = bowl_point.copy()
        box2_point[2] += box2_size[2] / 2
        box2_point[0] = box1_point[0] + box1_size[0] / 2
        set_pose(obstacle, (box2_point, unit_quat()))

    result = get_sample_strategy_result(sample_strategy, learner, context,
                                        sim_world, collector, task, feature,
                                        evalfunc, saver)
    print('context=', *context)
    complete_task(sim_world, current_wd, trial_wd)
    return result
コード例 #11
0
def get_floor_z(world, floor_z=0.005):
    return get_point(world.floor)[2] + floor_z