コード例 #1
0
def start_endgame_from(pieces):
        fen = create_fen(pieces)

        timemodel = TimeModel(0, 0)
        gamemodel = LearnModel(timemodel)
        gamemodel.set_learn_data(ENDGAME, pieces)

        player_name = conf.get("firstName", _("You"))
        p0 = (LOCAL, Human, (WHITE, player_name), player_name)

        engine = discoverer.getEngineByName(discoverer.getEngineLearn())
        ponder_off = True
        engine_name = discoverer.getName(engine)
        p1 = (ARTIFICIAL, discoverer.initPlayerEngine,
              (engine, BLACK, 20, variants[NORMALCHESS], 60, 0, 0, ponder_off), engine_name)

        def restart_analyzer(gamemodel):
            asyncio.async(gamemodel.restart_analyzer(HINT))
        gamemodel.connect("learn_success", restart_analyzer)

        def start_analyzer(gamemodel):
            asyncio.async(gamemodel.start_analyzer(HINT, force_engine=discoverer.getEngineLearn()))
        gamemodel.connect("game_started", start_analyzer)

        perspective = perspective_manager.get_perspective("games")
        asyncio.async(perspective.generalStart(gamemodel, p0, p1, loaddata=(StringIO(fen), fen_loader, 0, -1)))
コード例 #2
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ファイル: Main.py プロジェクト: leogregianin/pychess
 def on_all_engine_discovered(discoverer):
     engine = discoverer.getEngineByName(discoverer.getEngineLearn())
     if engine is None:
         engine = discoverer.getEngineN(-1)
     default_engine = engine.get("md5")
     conf.set("ana_combobox", default_engine)
     conf.set("inv_ana_combobox", default_engine)
コード例 #3
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ファイル: PuzzlesPanel.py プロジェクト: ypeng22/pychess
 def on_game_started(gamemodel, name, color):
     perspective.activate_panel("annotationPanel")
     create_task(
         gamemodel.start_analyzer(HINT,
                                  force_engine=discoverer.getEngineLearn()))
     gamemodel.players[1 - color].name = name
     gamemodel.emit("players_changed")
コード例 #4
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ファイル: EndgamesPanel.py プロジェクト: stevexyz/pychess
def start_endgame_from(pieces):
    fen = create_fen(pieces)

    timemodel = TimeModel(0, 0)
    gamemodel = LearnModel(timemodel)
    gamemodel.set_learn_data(ENDGAME, pieces)

    player_name = conf.get("firstName", _("You"))
    p0 = (LOCAL, Human, (WHITE, player_name), player_name)

    engine = discoverer.getEngineByName(discoverer.getEngineLearn())
    ponder_off = True
    engine_name = discoverer.getName(engine)
    p1 = (ARTIFICIAL, discoverer.initPlayerEngine,
          (engine, BLACK, 20, variants[NORMALCHESS], 60, 0, 0,
           ponder_off), engine_name)

    def restart_analyzer(gamemodel):
        asyncio. async (gamemodel.restart_analyzer(HINT))

    gamemodel.connect("learn_success", restart_analyzer)

    def on_game_started(gamemodel):
        perspective.activate_panel("annotationPanel")
        asyncio. async (gamemodel.start_analyzer(
            HINT, force_engine=discoverer.getEngineLearn()))

    gamemodel.connect("game_started", on_game_started)

    perspective = perspective_manager.get_perspective("games")
    asyncio. async (perspective.generalStart(gamemodel,
                                             p0,
                                             p1,
                                             loaddata=(StringIO(fen),
                                                       fen_loader, 0, -1)))
コード例 #5
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 def on_all_engine_discovered(discoverer):
     engine = discoverer.getEngineByName(discoverer.getEngineLearn())
     if engine is None:
         engine = discoverer.getEngineN(-1)
     default_engine = engine.get("md5")
     conf.set("ana_combobox", default_engine)
     conf.set("inv_ana_combobox", default_engine)
コード例 #6
0
ファイル: PuzzlesPanel.py プロジェクト: leogregianin/pychess
def start_puzzle_game(gamemodel, filename, records, index, rec, from_lesson=False):
    gamemodel.set_learn_data(PUZZLE, filename, index, len(records), from_lesson=from_lesson)

    engine = discoverer.getEngineByName(discoverer.getEngineLearn())
    ponder_off = True

    color = gamemodel.boards[0].color

    w_name = "" if rec["White"] is None else rec["White"]
    b_name = "" if rec["Black"] is None else rec["Black"]

    player_name = conf.get("firstName")
    engine_name = discoverer.getName(engine)

    if rec["Event"].startswith("Lichess Practice"):
        w_name = player_name if color == WHITE else engine_name
        b_name = engine_name if color == WHITE else player_name

    opp_name = engine_name if rec["Event"].startswith("Lichess Practice") else b_name

    if color == WHITE:
        p0 = (LOCAL, Human, (WHITE, w_name), w_name)
        p1 = (ARTIFICIAL, discoverer.initPlayerEngine,
              (engine, BLACK, 20, variants[NORMALCHESS], 20, 0, 0, ponder_off), b_name)
    else:
        p0 = (ARTIFICIAL, discoverer.initPlayerEngine,
              (engine, WHITE, 20, variants[NORMALCHESS], 20, 0, 0, ponder_off), w_name)
        p1 = (LOCAL, Human, (BLACK, b_name), b_name)

    def on_game_started(gamemodel, name, color):
        perspective.activate_panel("annotationPanel")
        create_task(gamemodel.start_analyzer(HINT, force_engine=discoverer.getEngineLearn()))
        gamemodel.players[1 - color].name = name
        gamemodel.emit("players_changed")
    gamemodel.connect("game_started", on_game_started, opp_name, color)

    def goal_checked(gamemodle):
        if gamemodel.reason == PRACTICE_GOAL_REACHED:
            if from_lesson:
                progress = lessons_solving_progress[gamemodel.source]
            else:
                progress = puzzles_solving_progress[gamemodel.source]

            progress[gamemodel.current_index] = 1

            if from_lesson:
                lessons_solving_progress[gamemodel.source] = progress
            else:
                puzzles_solving_progress[gamemodel.source] = progress
    gamemodel.connect("goal_checked", goal_checked)

    gamemodel.variant.need_initial_board = True
    gamemodel.status = WAITING_TO_START

    perspective = perspective_manager.get_perspective("games")
    create_task(perspective.generalStart(gamemodel, p0, p1))
コード例 #7
0
ファイル: PuzzlesPanel.py プロジェクト: stevexyz/pychess
def start_puzzle_game(gamemodel, filename, records, index, rec, from_lesson=False):
    gamemodel.set_learn_data(PUZZLE, filename, index, len(records), from_lesson=from_lesson)

    engine = discoverer.getEngineByName(discoverer.getEngineLearn())
    ponder_off = True

    color = gamemodel.boards[0].color

    w_name = "" if rec["White"] is None else rec["White"]
    b_name = "" if rec["Black"] is None else rec["Black"]

    player_name = conf.get("firstName", _("You"))
    engine_name = discoverer.getName(engine)

    if rec["Event"].startswith("Lichess Practice"):
        w_name = player_name if color == WHITE else engine_name
        b_name = engine_name if color == WHITE else player_name

    opp_name = engine_name if rec["Event"].startswith("Lichess Practice") else b_name

    if color == WHITE:
        p0 = (LOCAL, Human, (WHITE, w_name), w_name)
        p1 = (ARTIFICIAL, discoverer.initPlayerEngine,
              (engine, BLACK, 20, variants[NORMALCHESS], 20, 0, 0, ponder_off), b_name)
    else:
        p0 = (ARTIFICIAL, discoverer.initPlayerEngine,
              (engine, WHITE, 20, variants[NORMALCHESS], 20, 0, 0, ponder_off), w_name)
        p1 = (LOCAL, Human, (BLACK, b_name), b_name)

    def on_game_started(gamemodel, name, color):
        perspective.activate_panel("annotationPanel")
        asyncio.async(gamemodel.start_analyzer(HINT, force_engine=discoverer.getEngineLearn()))
        gamemodel.players[1 - color].name = name
        gamemodel.emit("players_changed")
    gamemodel.connect("game_started", on_game_started, opp_name, color)

    def goal_checked(gamemodle):
        if gamemodel.reason == PRACTICE_GOAL_REACHED:
            if from_lesson:
                progress = lessons_solving_progress[gamemodel.source]
            else:
                progress = puzzles_solving_progress[gamemodel.source]

            progress[gamemodel.current_index] = 1

            if from_lesson:
                lessons_solving_progress[gamemodel.source] = progress
            else:
                puzzles_solving_progress[gamemodel.source] = progress
    gamemodel.connect("goal_checked", goal_checked)

    gamemodel.variant.need_initial_board = True
    gamemodel.status = WAITING_TO_START

    perspective = perspective_manager.get_perspective("games")
    asyncio.async(perspective.generalStart(gamemodel, p0, p1))
コード例 #8
0
 def on_game_started(gamemodel):
     perspective.activate_panel("annotationPanel")
     if "FEN" in gamemodel.tags:
         asyncio. async (gamemodel.start_analyzer(
             HINT, force_engine=discoverer.getEngineLearn()))
コード例 #9
0
ファイル: LessonsPanel.py プロジェクト: teacoffee2017/pychess
 def start_analyzer(gamemodel):
     asyncio.async(gamemodel.start_analyzer(HINT, force_engine=discoverer.getEngineLearn()))
コード例 #10
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    def __init__(self, widgets):
        self.widgets = widgets

        # Options on by default
        for key in ("opening_check", "endgame_check", "online_egtb_check", "inv_analyzer_check"):
            uistuff.keep(widgets[key], key, first_value=False)
        uistuff.keep(widgets["analyzer_check"], "analyzer_check", first_value=True)

        # Opening book
        default_path = os.path.join(addDataPrefix("pychess_book.bin"))
        path = conf.get("opening_file_entry", default_path)
        conf.set("opening_file_entry", path)

        book_chooser_dialog = Gtk.FileChooserDialog(
            _("Select book file"), mainwindow(), Gtk.FileChooserAction.OPEN,
            (Gtk.STOCK_CANCEL, Gtk.ResponseType.CANCEL, Gtk.STOCK_OPEN,
             Gtk.ResponseType.OK))
        book_chooser_button = Gtk.FileChooserButton.new_with_dialog(
            book_chooser_dialog)

        filter = Gtk.FileFilter()
        filter.set_name(_("Opening books"))
        filter.add_pattern("*.bin")
        book_chooser_dialog.add_filter(filter)
        book_chooser_button.set_filename(path)

        self.widgets["bookChooserDock"].add(book_chooser_button)
        book_chooser_button.show()

        def select_new_book(button):
            new_book = book_chooser_dialog.get_filename()
            if new_book:
                conf.set("opening_file_entry", new_book)
            else:
                # restore the original
                book_chooser_dialog.set_filename(path)

        book_chooser_button.connect("file-set", select_new_book)

        def on_opening_check_toggled(check):
            self.widgets["opening_hbox"].set_sensitive(check.get_active())

        self.widgets["opening_check"].connect_after("toggled",
                                                    on_opening_check_toggled)

        # Endgame
        default_path = os.path.join(getDataPrefix())
        egtb_path = conf.get("egtb_path", default_path)
        conf.set("egtb_path", egtb_path)

        egtb_chooser_dialog = Gtk.FileChooserDialog(
            _("Select Gaviota TB path"), mainwindow(),
            Gtk.FileChooserAction.SELECT_FOLDER,
            (Gtk.STOCK_CANCEL, Gtk.ResponseType.CANCEL, Gtk.STOCK_OPEN,
             Gtk.ResponseType.OK))
        egtb_chooser_button = Gtk.FileChooserButton.new_with_dialog(
            egtb_chooser_dialog)
        egtb_chooser_button.set_current_folder(egtb_path)

        self.widgets["egtbChooserDock"].add(egtb_chooser_button)
        egtb_chooser_button.show()

        def select_egtb(button):
            new_directory = egtb_chooser_dialog.get_filename()
            if new_directory != egtb_path:
                conf.set("egtb_path", new_directory)

        egtb_chooser_button.connect("current-folder-changed", select_egtb)

        def on_endgame_check_toggled(check):
            self.widgets["endgame_hbox"].set_sensitive(check.get_active())

        self.widgets["endgame_check"].connect_after("toggled",
                                                    on_endgame_check_toggled)

        # Analyzing engines
        from pychess.widgets import newGameDialog
        data = [(item[0], item[1]) for item in newGameDialog.analyzerItems]
        uistuff.createCombo(widgets["ana_combobox"], data, name="ana_combobox")
        uistuff.createCombo(widgets["inv_ana_combobox"], data, name="inv_ana_combobox")

        def update_analyzers_store(discoverer):
            data = [(item[0], item[1]) for item in newGameDialog.analyzerItems]
            uistuff.updateCombo(widgets["ana_combobox"], data)
            uistuff.updateCombo(widgets["inv_ana_combobox"], data)

        discoverer.connect_after("all_engines_discovered",
                                 update_analyzers_store)
        update_analyzers_store(discoverer)

        # Save, load and make analyze combos active

        engine = discoverer.getEngineByName(discoverer.getEngineLearn())
        if engine is None:
            engine = discoverer.getEngineN(-1)
        default = engine.get("md5")
        conf.set("ana_combobox", conf.get("ana_combobox", default))
        conf.set("inv_ana_combobox", conf.get("inv_ana_combobox", default))

        def on_analyzer_check_toggled(check):
            self.widgets["analyzers_vbox"].set_sensitive(check.get_active())
            from pychess.widgets.gamewidget import widgets
            perspective = perspective_manager.get_perspective("games")
            if len(perspective.gamewidgets) != 0:
                if check.get_active():
                    for gmwidg in perspective.gamewidgets:
                        asyncio.async(gmwidg.gamemodel.restart_analyzer(HINT))
                        if not widgets["hint_mode"].get_active():
                            gmwidg.gamemodel.pause_analyzer(HINT)
                else:
                    for gmwidg in perspective.gamewidgets:
                        gmwidg.gamemodel.remove_analyzer(HINT)

        self.widgets["analyzers_vbox"].set_sensitive(widgets["analyzer_check"].get_active())
        self.widgets["analyzer_check"].connect_after("toggled", on_analyzer_check_toggled)

        def on_invanalyzer_check_toggled(check):
            self.widgets["inv_analyzers_vbox"].set_sensitive(check.get_active())
            perspective = perspective_manager.get_perspective("games")
            if len(perspective.gamewidgets) != 0:
                if check.get_active():
                    for gmwidg in perspective.gamewidgets:
                        asyncio.async(gmwidg.gamemodel.restart_analyzer(SPY))
                        if not widgets["spy_mode"].get_active():
                            gmwidg.gamemodel.pause_analyzer(SPY)
                else:
                    for gmwidg in perspective.gamewidgets:
                        gmwidg.gamemodel.remove_analyzer(SPY)

        self.widgets["inv_analyzers_vbox"].set_sensitive(widgets["inv_analyzer_check"].get_active())
        self.widgets["inv_analyzer_check"].connect_after("toggled", on_invanalyzer_check_toggled)

        # Give widgets to keeper

        uistuff.keep(
            self.widgets["ana_combobox"], "ana_combobox", anal_combo_get_value,
            lambda combobox, value: anal_combo_set_value(combobox, value, "hint_mode", "analyzer_check", HINT))
        uistuff.keep(
            self.widgets["inv_ana_combobox"], "inv_ana_combobox",
            anal_combo_get_value,
            lambda combobox, value: anal_combo_set_value(combobox, value, "spy_mode", "inv_analyzer_check", SPY))

        uistuff.keep(self.widgets["max_analysis_spin"], "max_analysis_spin", first_value=3)
        uistuff.keep(self.widgets["infinite_analysis"], "infinite_analysis", first_value=False)
コード例 #11
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ファイル: PuzzlesPanel.py プロジェクト: teacoffee2017/pychess
 def start_analyzer(gamemodel, name, color):
     asyncio.async(gamemodel.start_analyzer(HINT, force_engine=discoverer.getEngineLearn()))
     gamemodel.players[1 - color].name = name
     gamemodel.emit("players_changed")
コード例 #12
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ファイル: PuzzlesPanel.py プロジェクト: leogregianin/pychess
 def on_game_started(gamemodel, name, color):
     perspective.activate_panel("annotationPanel")
     create_task(gamemodel.start_analyzer(HINT, force_engine=discoverer.getEngineLearn()))
     gamemodel.players[1 - color].name = name
     gamemodel.emit("players_changed")
コード例 #13
0
ファイル: LessonsPanel.py プロジェクト: leogregianin/pychess
 def on_game_started(gamemodel):
     perspective.activate_panel("annotationPanel")
     if "FEN" in gamemodel.tags:
         create_task(gamemodel.start_analyzer(HINT, force_engine=discoverer.getEngineLearn()))
コード例 #14
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 def on_game_started(gamemodel):
     perspective.activate_panel("annotationPanel")
     create_task(
         gamemodel.start_analyzer(HINT,
                                  force_engine=discoverer.getEngineLearn()))
コード例 #15
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ファイル: PuzzlesPanel.py プロジェクト: aniel928/pychess
def start_puzzle_from(filename, index=None):
    if filename.lower().endswith(".pgn"):
        if filename.startswith("lichess_study"):
            chessfile = PGNFile(
                protoopen(addDataPrefix("learn/puzzles/%s" % filename),
                          encoding="utf-8"))
        else:
            chessfile = PGNFile(
                protoopen(addDataPrefix("learn/puzzles/%s" % filename)))
        chessfile.limit = 1000
        chessfile.init_tag_database()
    elif filename.lower().endswith(".olv"):
        chessfile = OLVFile(
            protoopen(addDataPrefix("learn/puzzles/%s" % filename),
                      encoding="utf-8"))

    records, plys = chessfile.get_records()

    progress = puzzles_solving_progress.get(filename, [0] * chessfile.count)

    if index is None:
        index = progress.index(0)

    rec = records[index]

    timemodel = TimeModel(0, 0)
    gamemodel = LearnModel(timemodel)
    gamemodel.set_learn_data(PUZZLE, filename, index, len(records))

    chessfile.loadToModel(rec, 0, gamemodel)

    engine = discoverer.getEngineByName(discoverer.getEngineLearn())
    ponder_off = True

    color = gamemodel.boards[0].color

    w_name = "" if rec["White"] is None else rec["White"]
    b_name = "" if rec["Black"] is None else rec["Black"]

    player_name = conf.get("firstName", _("You"))
    engine_name = discoverer.getName(engine)

    if rec["Event"].startswith("Lichess Practice"):
        w_name = player_name if color == WHITE else engine_name
        b_name = engine_name if color == WHITE else player_name

    opp_name = engine_name if rec["Event"].startswith(
        "Lichess Practice") else b_name

    if color == WHITE:
        p0 = (LOCAL, Human, (WHITE, w_name), w_name)
        p1 = (ARTIFICIAL, discoverer.initPlayerEngine,
              (engine, BLACK, 20, variants[NORMALCHESS], 20, 0, 0,
               ponder_off), b_name)
    else:
        p0 = (ARTIFICIAL, discoverer.initPlayerEngine,
              (engine, WHITE, 20, variants[NORMALCHESS], 20, 0, 0,
               ponder_off), w_name)
        p1 = (LOCAL, Human, (BLACK, b_name), b_name)

    def on_game_started(gamemodel, name, color):
        perspective.activate_panel("annotationPanel")
        asyncio. async (gamemodel.start_analyzer(
            HINT, force_engine=discoverer.getEngineLearn()))
        gamemodel.players[1 - color].name = name
        gamemodel.emit("players_changed")

    gamemodel.connect("game_started", on_game_started, opp_name, color)

    def goal_checked(gamemodle):
        if gamemodel.reason == PRACTICE_GOAL_REACHED:
            progress = puzzles_solving_progress[gamemodel.source]
            progress[gamemodel.current_index] = 1
            puzzles_solving_progress[gamemodel.source] = progress

    gamemodel.connect("goal_checked", goal_checked)

    gamemodel.variant.need_initial_board = True
    gamemodel.status = WAITING_TO_START

    perspective = perspective_manager.get_perspective("games")
    asyncio. async (perspective.generalStart(gamemodel, p0, p1))
コード例 #16
0
    def __init__(self, widgets):
        self.widgets = widgets

        # Options on by default
        for key in ("opening_check", "endgame_check", "online_egtb_check",
                    "inv_analyzer_check"):
            uistuff.keep(widgets[key], key, first_value=False)
        uistuff.keep(widgets["analyzer_check"],
                     "analyzer_check",
                     first_value=True)

        # Opening book
        default_path = os.path.join(addDataPrefix("pychess_book.bin"))
        path = conf.get("opening_file_entry", default_path)
        conf.set("opening_file_entry", path)

        book_chooser_dialog = Gtk.FileChooserDialog(
            _("Select book file"), mainwindow(), Gtk.FileChooserAction.OPEN,
            (Gtk.STOCK_CANCEL, Gtk.ResponseType.CANCEL, Gtk.STOCK_OPEN,
             Gtk.ResponseType.OK))
        book_chooser_button = Gtk.FileChooserButton.new_with_dialog(
            book_chooser_dialog)

        filter = Gtk.FileFilter()
        filter.set_name(_("Opening books"))
        filter.add_pattern("*.bin")
        book_chooser_dialog.add_filter(filter)
        book_chooser_button.set_filename(path)

        self.widgets["bookChooserDock"].add(book_chooser_button)
        book_chooser_button.show()

        def select_new_book(button):
            new_book = book_chooser_dialog.get_filename()
            if new_book:
                conf.set("opening_file_entry", new_book)
            else:
                # restore the original
                book_chooser_dialog.set_filename(path)

        book_chooser_button.connect("file-set", select_new_book)

        def on_opening_check_toggled(check):
            self.widgets["opening_hbox"].set_sensitive(check.get_active())

        self.widgets["opening_check"].connect_after("toggled",
                                                    on_opening_check_toggled)

        # Endgame
        default_path = os.path.join(getDataPrefix())
        egtb_path = conf.get("egtb_path", default_path)
        conf.set("egtb_path", egtb_path)

        egtb_chooser_dialog = Gtk.FileChooserDialog(
            _("Select Gaviota TB path"), mainwindow(),
            Gtk.FileChooserAction.SELECT_FOLDER,
            (Gtk.STOCK_CANCEL, Gtk.ResponseType.CANCEL, Gtk.STOCK_OPEN,
             Gtk.ResponseType.OK))
        egtb_chooser_button = Gtk.FileChooserButton.new_with_dialog(
            egtb_chooser_dialog)
        egtb_chooser_button.set_current_folder(egtb_path)

        self.widgets["egtbChooserDock"].add(egtb_chooser_button)
        egtb_chooser_button.show()

        def select_egtb(button):
            new_directory = egtb_chooser_dialog.get_filename()
            if new_directory != egtb_path:
                conf.set("egtb_path", new_directory)

        egtb_chooser_button.connect("current-folder-changed", select_egtb)

        def on_endgame_check_toggled(check):
            self.widgets["endgame_hbox"].set_sensitive(check.get_active())

        self.widgets["endgame_check"].connect_after("toggled",
                                                    on_endgame_check_toggled)

        # Analyzing engines
        from pychess.widgets import newGameDialog
        data = [(item[0], item[1]) for item in newGameDialog.analyzerItems]
        uistuff.createCombo(widgets["ana_combobox"], data, name="ana_combobox")
        uistuff.createCombo(widgets["inv_ana_combobox"],
                            data,
                            name="inv_ana_combobox")

        def update_analyzers_store(discoverer):
            data = [(item[0], item[1]) for item in newGameDialog.analyzerItems]
            uistuff.updateCombo(widgets["ana_combobox"], data)
            uistuff.updateCombo(widgets["inv_ana_combobox"], data)

        discoverer.connect_after("all_engines_discovered",
                                 update_analyzers_store)
        update_analyzers_store(discoverer)

        # Save, load and make analyze combos active

        engine = discoverer.getEngineByName(discoverer.getEngineLearn())
        if engine is None:
            engine = discoverer.getEngineN(-1)
        default = engine.get("md5")
        conf.set("ana_combobox", conf.get("ana_combobox", default))
        conf.set("inv_ana_combobox", conf.get("inv_ana_combobox", default))

        def on_analyzer_check_toggled(check):
            self.widgets["analyzers_vbox"].set_sensitive(check.get_active())
            from pychess.widgets.gamewidget import widgets
            perspective = perspective_manager.get_perspective("games")
            if len(perspective.gamewidgets) != 0:
                if check.get_active():
                    for gmwidg in perspective.gamewidgets:
                        asyncio. async (
                            gmwidg.gamemodel.restart_analyzer(HINT))
                        if not widgets["hint_mode"].get_active():
                            gmwidg.gamemodel.pause_analyzer(HINT)
                else:
                    for gmwidg in perspective.gamewidgets:
                        gmwidg.gamemodel.remove_analyzer(HINT)

        self.widgets["analyzers_vbox"].set_sensitive(
            widgets["analyzer_check"].get_active())
        self.widgets["analyzer_check"].connect_after(
            "toggled", on_analyzer_check_toggled)

        def on_invanalyzer_check_toggled(check):
            self.widgets["inv_analyzers_vbox"].set_sensitive(
                check.get_active())
            perspective = perspective_manager.get_perspective("games")
            if len(perspective.gamewidgets) != 0:
                if check.get_active():
                    for gmwidg in perspective.gamewidgets:
                        asyncio. async (gmwidg.gamemodel.restart_analyzer(SPY))
                        if not widgets["spy_mode"].get_active():
                            gmwidg.gamemodel.pause_analyzer(SPY)
                else:
                    for gmwidg in perspective.gamewidgets:
                        gmwidg.gamemodel.remove_analyzer(SPY)

        self.widgets["inv_analyzers_vbox"].set_sensitive(
            widgets["inv_analyzer_check"].get_active())
        self.widgets["inv_analyzer_check"].connect_after(
            "toggled", on_invanalyzer_check_toggled)

        # Give widgets to keeper

        uistuff.keep(
            self.widgets["ana_combobox"], "ana_combobox", anal_combo_get_value,
            lambda combobox, value: anal_combo_set_value(
                combobox, value, "hint_mode", "analyzer_check", HINT))
        uistuff.keep(
            self.widgets["inv_ana_combobox"], "inv_ana_combobox",
            anal_combo_get_value, lambda combobox, value: anal_combo_set_value(
                combobox, value, "spy_mode", "inv_analyzer_check", SPY))

        uistuff.keep(self.widgets["max_analysis_spin"],
                     "max_analysis_spin",
                     first_value=3)
        uistuff.keep(self.widgets["infinite_analysis"],
                     "infinite_analysis",
                     first_value=False)
コード例 #17
0
ファイル: PuzzlesPanel.py プロジェクト: teacoffee2017/pychess
def start_puzzle_from(filename, index=None):
    if filename.lower().endswith(".pgn"):
        chessfile = PGNFile(protoopen(addDataPrefix("learn/puzzles/%s" % filename)))
        chessfile.limit = 1000
        chessfile.init_tag_database()
    elif filename.lower().endswith(".olv"):
        chessfile = OLVFile(protoopen(addDataPrefix("learn/puzzles/%s" % filename), encoding="utf-8"))

    records, plys = chessfile.get_records()

    progress = puzzles_solving_progress.get(filename, [0] * chessfile.count)

    if index is None:
        index = progress.index(0)

    rec = records[index]

    timemodel = TimeModel(0, 0)
    gamemodel = LearnModel(timemodel)

    chessfile.loadToModel(rec, 0, gamemodel)
    gamemodel.set_learn_data(PUZZLE, filename, index, len(records))

    engine = discoverer.getEngineByName(discoverer.getEngineLearn())
    ponder_off = True

    color = gamemodel.boards[0].color

    w_name = "" if rec["White"] is None else rec["White"]
    b_name = "" if rec["Black"] is None else rec["Black"]

    player_name = conf.get("firstName", _("You"))
    engine_name = discoverer.getName(engine)

    if rec["Event"].startswith("Lichess Practice"):
        w_name = player_name if color == WHITE else engine_name
        b_name = engine_name if color == WHITE else player_name

    opp_name = engine_name if rec["Event"].startswith("Lichess Practice") else b_name

    if color == WHITE:
        p0 = (LOCAL, Human, (WHITE, w_name), w_name)
        p1 = (ARTIFICIAL, discoverer.initPlayerEngine,
              (engine, BLACK, 20, variants[NORMALCHESS], 20, 0, 0, ponder_off), b_name)
    else:
        p0 = (ARTIFICIAL, discoverer.initPlayerEngine,
              (engine, WHITE, 20, variants[NORMALCHESS], 20, 0, 0, ponder_off), w_name)
        p1 = (LOCAL, Human, (BLACK, b_name), b_name)

    def start_analyzer(gamemodel, name, color):
        asyncio.async(gamemodel.start_analyzer(HINT, force_engine=discoverer.getEngineLearn()))
        gamemodel.players[1 - color].name = name
        gamemodel.emit("players_changed")
    gamemodel.connect("game_started", start_analyzer, opp_name, color)

    def goal_checked(gamemodle):
        if gamemodel.reason == PRACTICE_GOAL_REACHED:
            progress = puzzles_solving_progress[gamemodel.source]
            progress[gamemodel.current_index] = 1
            puzzles_solving_progress[gamemodel.source] = progress
    gamemodel.connect("goal_checked", goal_checked)

    gamemodel.variant.need_initial_board = True
    gamemodel.status = WAITING_TO_START

    perspective = perspective_manager.get_perspective("games")
    asyncio.async(perspective.generalStart(gamemodel, p0, p1))