def select_dir(button): new_directory = dir_chooser_dialog.get_filename() engine = discoverer.getEngineByName(self.cur_engine) old_directory = engine.get("workingDirectory") if new_directory != old_directory and new_directory != self.default_workdir: engine["workingDirectory"] = new_directory discoverer.save()
def spin_edited_cb(self, cell, path, new_text, model): try: model[path][1]["value"] = int(new_text) discoverer.save() except Exception: pass return
def args_changed(widget): if self.cur_engine is not None: new_args = self.widgets["engine_args_entry"].get_text().strip() engine = discoverer.getEngineByName(self.cur_engine) old_args = engine.get("args") if new_args != old_args: engine["args"] = new_args.split() discoverer.save()
def remove(button): if self.cur_engine is not None: self.widgets['remove_engine_button'].set_sensitive(False) engine = discoverer.getEngineByName(self.cur_engine) discoverer.removeEngine(self.cur_engine) discoverer.save() update_store(discoverer) # Notify playerCombos in NewGameTasker discoverer.emit("all_engines_discovered") ts = self.tv.get_selection() ts.select_path((0,))
def remove(button): if self.cur_engine is not None: self.widgets['remove_engine_button'].set_sensitive(False) engine = discoverer.getEngineByName(self.cur_engine) discoverer.removeEngine(self.cur_engine) discoverer.save() update_store(discoverer) # Notify playerCombos in NewGameTasker discoverer.emit("all_engines_discovered") ts = self.tv.get_selection() ts.select_path((0, ))
def name_edited(renderer, path, new_name): if self.cur_engine is not None: old_name = self.cur_engine if new_name and new_name != old_name: names = [engine["name"] for engine in discoverer.getEngines()] if new_name not in names: engine = discoverer.getEngineByName(self.cur_engine) engine["name"] = new_name discoverer.save() self.cur_engine = new_name update_store() # Notify playerCombos in NewGameTasker discoverer.emit("all_engines_discovered")
def remove(button): if self.cur_engine is not None: self.widgets['remove_engine_button'].set_sensitive(False) # engine = discoverer.getEngineByName(self.cur_engine) discoverer.removeEngine(self.cur_engine) discoverer.save() selection = self.tv.get_selection() result = selection.get_selected() if result is not None: model, ts_iter = result model.remove(ts_iter) # Notify playerCombos in NewGameTasker discoverer.emit("all_engines_discovered")
def engine_default_options(button): if self.cur_engine is not None and not self.selection: engine = discoverer.getEngineByName(self.cur_engine) options = engine.get("options") if options: dialog = Gtk.MessageDialog(mainwindow(), type=Gtk.MessageType.QUESTION, buttons=Gtk.ButtonsType.YES_NO) dialog.set_markup(_("Do you really want to restore the default options of the engine ?")) response = dialog.run() dialog.destroy() if response == Gtk.ResponseType.YES: for option in options: if "default" in option: option["value"] = option["default"] discoverer.save() update_options()
def remove(button): if self.cur_engine is not None: self.widgets['remove_engine_button'].set_sensitive(False) engine = discoverer.getEngineByName(self.cur_engine) discoverer.removeEngine(self.cur_engine) discoverer.save() selection = self.tv.get_selection() result = selection.get_selected() if result is not None: model, iter = result model.remove(iter) # Notify playerCombos in NewGameTasker discoverer.emit("all_engines_discovered")
def cancel_event(widget, with_confirmation, *args): # Confirm if the changes need to be saved modified = discoverer.hasChanged() if modified and with_confirmation: dialog = Gtk.MessageDialog(mainwindow(), type=Gtk.MessageType.QUESTION, buttons=Gtk.ButtonsType.YES_NO) dialog.set_markup(_("You have unsaved changes. Do you want to save before leaving?")) response = dialog.run() dialog.destroy() # if response == Gtk.ResponseType.CANCEL: # return False if response == Gtk.ResponseType.NO: discoverer.restore() if response == Gtk.ResponseType.YES: discoverer.save() # Close the window widgets["manage_engines_dialog"].hide() return True
def engine_default_options(button): if self.cur_engine is not None and not self.selection: engine = discoverer.getEngineByName(self.cur_engine) options = engine.get("options") if options: dialog = Gtk.MessageDialog(mainwindow(), type=Gtk.MessageType.QUESTION, buttons=Gtk.ButtonsType.YES_NO) dialog.set_markup( _("Do you really want to restore the default options of the engine ?" )) response = dialog.run() dialog.destroy() if response == Gtk.ResponseType.YES: for option in options: if "default" in option: option["value"] = option["default"] discoverer.save() update_options()
def country_changed(widget): if self.cur_engine is not None and not self.selection: engine = discoverer.getEngineByName(self.cur_engine) old_country = discoverer.getCountry(engine) new_country = ISO3166_LIST[widget.get_active()].iso2 if old_country != new_country: engine["country"] = new_country discoverer.save() # Refresh the flag in the tree view path = addDataPrefix("flags/%s.png" % new_country) if not os.path.isfile(path): path = addDataPrefix("flags/unknown.png") item = self.tv.get_selection().get_selected() if item is not None: model, ts_iter = item model[ts_iter][0] = get_pixbuf(path) # Notify playerCombos in NewGameTasker discoverer.emit("all_engines_discovered")
def spin_edited_cb(self, cell, path, new_text, model): model[path][1]["value"] = new_text discoverer.save() return
def toggled_cb(self, cell, path, model): model[path][1]["value"] = not model[path][1]["value"] discoverer.save() return
def save_event(widget, *args): discoverer.save() widgets["manage_engines_dialog"].hide() return True