コード例 #1
0
ファイル: atomic.py プロジェクト: ME7ROPOLIS/pychess
    def test_getstatus1(self):
        """Testing bare black king is not draw in Atomic variant"""

        board = AtomicBoard(setup=FEN2)
        board = board.move(parseSAN(board, 'Qxc2'))
        print(board)
        self.assertEqual(getStatus(board), (BLACKWON, WON_KINGEXPLODE))
コード例 #2
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ファイル: atomic.py プロジェクト: andibing/pychess
    def test_getstatus1(self):
        """Testing bare black king is not draw in Atomic variant"""

        board = AtomicBoard(setup=FEN2)
        board = board.move(parseSAN(board, 'Qxc2'))
        print(board)
        self.assertEqual(getStatus(board), (BLACKWON, WON_KINGEXPLODE))
コード例 #3
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ファイル: atomic.py プロジェクト: ME7ROPOLIS/pychess
    def test_validate2(self):
        """Testing explode king vs mate in Atomic variant"""

        board = AtomicBoard(setup=FEN1)
        board = board.move(parseSAN(board, 'Nc7+'))
        print(board)
        # King explosion takes precedence over mate!
        self.assertTrue(validate(board, parseSAN(board, 'Qxd2')))
        self.assertTrue(validate(board, parseSAN(board, 'Qxf2')))
        self.assertTrue(not validate(board, parseSAN(board, 'Qxb2')))
        self.assertTrue(not validate(board, parseSAN(board, 'Qe4+')))
コード例 #4
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ファイル: atomic.py プロジェクト: ME7ROPOLIS/pychess
    def test_validate1(self):
        """Testing castling rights lose in explosion in Atomic variant"""

        board = AtomicBoard(setup=FEN1)
        board = board.move(parseSAN(board, 'Nxa7'))
        print(board)
        # Rook exploded, no O-O-O anymore!
        self.assertTrue(validate(board, parseSAN(board, 'b6')))
        self.assertTrue(not validate(board, parseSAN(board, 'a6')))
        self.assertTrue(not validate(board, parseSAN(board, 'Rb8')))
        self.assertTrue(not validate(board, parseSAN(board, 'O-O-O')))
コード例 #5
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ファイル: atomic.py プロジェクト: andibing/pychess
    def test_validate2(self):
        """Testing explode king vs mate in Atomic variant"""

        board = AtomicBoard(setup=FEN1)
        board = board.move(parseSAN(board, 'Nc7+'))
        print(board)
        # King explosion takes precedence over mate!
        self.assertTrue(validate(board, parseSAN(board, 'Qxd2')))
        self.assertTrue(validate(board, parseSAN(board, 'Qxf2')))
        self.assertTrue(not validate(board, parseSAN(board, 'Qxb2')))
        self.assertTrue(not validate(board, parseSAN(board, 'Qe4+')))
コード例 #6
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ファイル: atomic.py プロジェクト: andibing/pychess
    def test_validate1(self):
        """Testing castling rights lose in explosion in Atomic variant"""

        board = AtomicBoard(setup=FEN1)
        board = board.move(parseSAN(board, 'Nxa7'))
        print(board)
        # Rook exploded, no O-O-O anymore!
        self.assertTrue(validate(board, parseSAN(board, 'b6')))
        self.assertTrue(not validate(board, parseSAN(board, 'a6')))
        self.assertTrue(not validate(board, parseSAN(board, 'Rb8')))
        self.assertTrue(not validate(board, parseSAN(board, 'O-O-O')))
コード例 #7
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ファイル: atomic.py プロジェクト: andibing/pychess
    def test_getstatus2(self):
        """Testing bare white king is not draw in Atomic variant"""

        board = AtomicBoard(setup=FEN3)
        self.assertTrue(not validate(board, parseSAN(board, 'Kxg7')))
        self.assertTrue(not validate(board, parseSAN(board, 'Kg8')))
        self.assertTrue(not validate(board, parseSAN(board, 'Kh7')))
        print(board)
        self.assertEqual(getStatus(board), (DRAW, DRAW_STALEMATE))
コード例 #8
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        def walk(node, path):
            if node.prev is None:
                # initial game board
                if variant == "Fischerandom":
                    board = FRCBoard(setup=node.asFen(), lboard=node)
                elif variant == "Atomic":
                    board = AtomicBoard(setup=node.asFen(), lboard=node)
                elif variant == "Crazyhouse":
                    board = CrazyhouseBoard(setup=node.asFen(), lboard=node)
                elif variant == "Wildcastle":
                    board = WildcastleBoard(setup=node.asFen(), lboard=node)
                elif variant == "Suicide":
                    board = SuicideBoard(setup=node.asFen(), lboard=node)
                elif variant == "Losers":
                    board = LosersBoard(setup=node.asFen(), lboard=node)
                elif variant == "Kingofthehill":
                    board = KingOfTheHillBoard(setup=node.asFen(), lboard=node)
                else:
                    board = Board(setup=node.asFen(), lboard=node)
            else:
                move = Move(node.lastMove)
                try:
                    board = node.prev.pieceBoard.move(move, lboard=node)
                except:
                    raise LoadingError(
                        _("Invalid move."),
                        "%s%s" % (move_count(node, black_periods=True), move))

            if node.next is None:
                model.variations.append(path + [board])
            else:
                walk(node.next, path + [board])

            for child in node.children:
                if isinstance(child, list):
                    if len(child) > 1:
                        # non empty variation, go walk
                        walk(child[1], list(path))
                else:
                    if not self.has_emt:
                        self.has_emt = child.find("%emt") >= 0
                    if not self.has_eval:
                        self.has_eval = child.find("%eval") >= 0
コード例 #9
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ファイル: atomic.py プロジェクト: andibing/pychess
    def test_getstatus3(self):
        """Testing possible to mate with the queen unaided in Atomic variant"""

        board = AtomicBoard(setup=FEN4)
        print(board)
        self.assertEqual(getStatus(board), (WHITEWON, WON_MATE))
コード例 #10
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    def test_getstatus4(self):
        """Testing possible move into check when king touch saves the king"""

        board = AtomicBoard(setup=FEN5)
        print(board)
        self.assertTrue(validate(board, parseSAN(board, 'Kg5')))