コード例 #1
0
def SendSelectedToStory():
    lfoldername = fb.FBSystem().CurrentTake.Name
    lFolder = fb.FBStoryFolder()
    lFolder.Label = lfoldername
    ## Character Track
    lCharTrack = fb.FBStoryTrack(fb.FBStoryTrackType.kFBStoryTrackCharacter,
                                 lFolder)
    # Assign our CurrentCharacter to the track
    lCharTrack.Details.append(fb.FBApplication().CurrentCharacter)
    # Set Character Track name to Current Character Name
    lCharTrack.Label = fb.FBApplication().CurrentCharacter.LongName
    # Insert current take in the newly created track
    lCharTrack.CopyTakeIntoTrack(fb.FBSystem().CurrentTake.LocalTimeSpan,
                                 fb.FBSystem().CurrentTake)
コード例 #2
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ファイル: scene.py プロジェクト: tpDcc/tpDcc-dccs-mobu
def get_scene_name_and_path():
    """
    Returns the name and path of the current open 3ds Max scene
    :return: str
    """

    return pyfbsdk.FBApplication().FBXFileName
コード例 #3
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def plotSelectedDecision(pPlotWhere):
    # Defining our Characater as the currnetly selected one
    lCharacter = fb.FBApplication().CurrentCharacter
    # Defining the Plot option that will be used
    PlotCtrlRigTakeOptions = fb.FBPlotOptions()
    # To use Constant Key Reduction on the plot (True or False)
    PlotCtrlRigTakeOptions.ConstantKeyReducerKeepOneKey = False
    # To go through all takes in the scene and plot the data (True or False)
    PlotCtrlRigTakeOptions.PlotAllTakes = False
    # Do you wish to plot onto frames (True or False)
    PlotCtrlRigTakeOptions.PlotOnFrame = True
    # Set the plot period
    PlotCtrlRigTakeOptions.PlotPeriod = fb.FBTime(0, 0, 0, 1)
    PlotCtrlRigTakeOptions.PlotTranslationOnRootOnly = False
    PlotCtrlRigTakeOptions.PreciseTimeDiscontinuities = False
    # What filter to use on the plot (Unroll, GimabalKill or None)
    PlotCtrlRigTakeOptions.RotationFilterToApply = fb.FBRotationFilter.kFBRotationFilterUnroll
    # Use Constant Kye Reduction (True or False)
    PlotCtrlRigTakeOptions.UseConstantKeyReducer = False
    if pPlotWhere == "skeleton":
        lCharacter.PlotAnimation(
            fb.FBCharacterPlotWhere.kFBCharacterPlotOnControlRig,
            PlotCtrlRigTakeOptions)
    elif pPlotWhere == "ctrlrig":
        lCharacter.PlotAnimation(
            fb.FBCharacterPlotWhere.kFBCharacterPlotOnSkeleton,
            PlotCtrlRigTakeOptions)
コード例 #4
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ファイル: scene.py プロジェクト: tpDcc/tpDcc-dccs-mobu
def get_scene_name():
    """
    Returns the name of the current open 3ds Max scene
    :return: str
    """

    path_drive, path_tail = os.path.split(
        pyfbsdk.FBApplication().FBXFileName())
    return path_tail.split('.')[0]
コード例 #5
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def _saveBuffer(savePath, tmpImgExtension="tif"):

    app = fb.FBApplication()
    take = fb.FBSystem().CurrentTake
    current = fb.FBTime(fb.FBPlayerControl().GetEditCurrentTime())
    next = fb.FBTime(fb.FBPlayerControl().GetEditCurrentTime() + 1)

    opts = fb.FBVideoGrabber().GetOptions()
    videoManager = fb.FBVideoCodecManager()
    videoManager.VideoCodecMode = fb.FBVideoCodecMode.FBVideoCodecUncompressed

    opts.OutputFileName = savePath
    opts.RenderAudio = False
    opts.BitsPerPixel = fb.FBVideoRenderDepth.FBVideoRender32Bits
    opts.TimeSpan = fb.FBTimeSpan(current, next)
    opts.TimeStep = fb.FBTime(0, 0, 0, 1, 0)

    app.FileRender( opts )
コード例 #6
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ファイル: __init__.py プロジェクト: blam8090/anima
 def __init__(self, **kwargs):
     super(MotionBuilder, self).__init__(**kwargs)
     self.app = pyfbsdk.FBApplication()
コード例 #7
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except ImportError:
    from functools import wraps

    class ContextDecorator(object):
        """contextlib.ContextDecorator backport."""
        def __call__(self, func):
            @wraps(func)
            def decorated(*args, **kwargs):
                with self:
                    return func(*args, **kwargs)

            return decorated


# ------------------------------------------------------------------------------
lapp = pyfbsdk.FBApplication()
lsys = pyfbsdk.FBSystem()
lplayer = pyfbsdk.FBPlayerControl()
lundo = pyfbsdk.FBUndoManager()


# ------------------------------------------------------------------------------
class SuspendRefresh(ContextDecorator):
    def __enter__(self):
        pyfbsdk.FBBeginChangeAllModels()

    def __exit__(self, exc_type, exc_val, exc_tb):
        pyfbsdk.FBEndChangeAllModels()
        return False

コード例 #8
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import sys
import os

import pyfbsdk as fb
import pyfbsdk_additions as fba
from pyfbsdk import FBMessageBox

import re
import random as rand
from functools import partial
from time import gmtime, strftime

from PySide import QtCore, QtGui, QtUiTools
from PySide.QtCore import Signal

mobuApp = fb.FBApplication()
mobuSys = fb.FBSystem()
mobuGrp = fb.FBSystem().Scene.Groups
mobuMat = fb.FBSystem().Scene.Materials
colorMat = []


def clearSelection():
    for i in fb.FBSystem().Scene.Components:
        i.Selected = False


def clearMaterialSelection():
    for i in fb.FBSystem().Scene.Materials:
        i.Selected = False
コード例 #9
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 def __init__(self):
     self._fbapp = mob.FBApplication()
     super(MotionBuilderApplication, self).__init__()
コード例 #10
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ファイル: motionbuilderscene.py プロジェクト: tws0002/cross3d
	def __init__( self ):
		self._fbapp = mob.FBApplication()
		AbstractScene.__init__( self )