コード例 #1
0
ファイル: pygamefont.py プロジェクト: Tcll5850/UMC3.0a
	def createCharTexture( self, char, mode=None ):
		"""Create character's texture/bitmap as a Numeric array w/ width and height

		This uses PyGame and Numeric to attempt to create
		an anti-aliased luminance texture-map of the given
		character and return it as (data, width, height).
		"""
		try:
			letter_render = self.font.render(
				char,
				1,
				(255,255,255)
			)
		except:
			traceback.print_exc()
			return None, font.CharacterMetrics(char,0,0)
		else:
			# XXX Figure out why this rotate appears to be required :(
			letter_render = transform.rotate( letter_render, -90.0)
			colour = surfarray.array3d( letter_render )
			alpha = surfarray.array_alpha( letter_render )
			colour[:,:,1] = alpha
			colour = colour[:,:,:2]
			colour = contiguous( colour )
			# This produces what looks like garbage, but displays correctly
			colour.shape = (colour.shape[1],colour.shape[0],)+colour.shape[2:]
			return colour, font.CharacterMetrics(
				char,
				colour.shape[0],
				colour.shape[1],
			)
コード例 #2
0
    def createCharTexture(self, char, mode=None):
        """Create character's texture/bitmap as a Numeric array w/ width and height

        This uses PyGame and Numeric to attempt to create
        an anti-aliased luminance texture-map of the given
        character and return it as (data, width, height).
        """
        try:
            letter_render = self.font.render(char, 1, (255, 255, 255))
        except:
            traceback.print_exc()
            return None, font.CharacterMetrics(char, 0, 0)
        else:
            # XXX Figure out why this rotate appears to be required :(
            letter_render = transform.rotate(letter_render, -90.0)
            colour = surfarray.array3d(letter_render)
            alpha = surfarray.array_alpha(letter_render)
            colour[:, :, 1] = alpha
            colour = colour[:, :, :2]
            colour = contiguous(colour).astype('B')
            # This produces what looks like garbage, but displays correctly
            colour.shape = (
                colour.shape[1],
                colour.shape[0],
            ) + colour.shape[2:]
            return colour, font.CharacterMetrics(
                char,
                colour.shape[0],
                colour.shape[1],
            )
コード例 #3
0
ファイル: test_bloom.py プロジェクト: yoyoberenguer/BLOOM
    def runTest(self) -> None:
        width, height = 800, 600
        screen = pygame.display.set_mode((width * 2, height))
        pygame.display.set_caption("Blur5x5Array32")
        checker = pygame.image.load(
            '../Assets/background_checker.png').convert()
        checker = pygame.transform.smoothscale(checker, (1600, 600))

        background = pygame.image.load('../Assets/Aliens.jpg').convert_alpha()
        background = pygame.transform.smoothscale(background, (800, 600))

        # Basic checks blurring an array with only 255 values
        # Full array with 255 values
        full_255 = numpy.full((800, 600, 4), (255, 255, 255, 0), numpy.uint8)
        blur_array = blur5x5_array32(full_255)
        self.assertTrue(numpy.array_equal(blur_array, full_255))

        # Basic checks blurring an array with only 0 values
        full_0 = numpy.full((800, 600, 4), (0, 0, 0, 0), numpy.uint8)
        blur_array = blur5x5_array32(full_0)
        self.assertTrue(numpy.array_equal(blur_array, full_0))

        self.assertEqual(background.get_bytesize(), 4)
        rgba_array = array3d(background)
        blur_rgba_array = blur5x5_array32(rgba_array)
        self.assertIsInstance(blur_rgba_array, numpy.ndarray)

        background = pygame.image.load('../Assets/Aliens.jpg').convert_alpha()
        background = pygame.transform.smoothscale(background, (800, 600))

        alpha_array = array_alpha(background)
        rgb_array = array3d(background)
        rgba_array = numpy.dstack((rgb_array, alpha_array)).transpose(1, 0, 2)
        blur_rgba_array = blur5x5_array32(rgba_array)
        w, h, d = blur_rgba_array.shape

        # Check if the array kept the same dimensions width and height
        # Check also that the alpha channel as been removed
        self.assertTrue(d == 4)
        self.assertTrue(w == 600)
        self.assertTrue(h == 800)

        self.assertIsInstance(blur_rgba_array, numpy.ndarray)
        blur_surface = pygame.image.frombuffer(blur_rgba_array, (h, w), 'RGBA')

        # Array shape (w, h, 4) uint8
        rgba_array = numpy.zeros((800, 600, 4), numpy.uint8)
        blur5x5_array32(rgba_array)

        # Testing wrong datatype
        rgba_array = numpy.zeros((800, 600, 4), numpy.float32)
        self.assertRaises(ValueError, blur5x5_array32, rgba_array)
        # Testing wrong datatype
        rgba_array = numpy.zeros((800, 600, 4), numpy.int8)
        self.assertRaises(ValueError, blur5x5_array32, rgba_array)
        display(screen, checker, background, blur_surface)
コード例 #4
0
def getBitmap(upperPipes,lowerPipes,base):
    obstacleSurface = pygame.Surface((SCREENWIDTH, SCREENHEIGHT),flags=pygame.SRCALPHA)
    obstacleSurface.fill((0,0,0,0))
    #Add obstacles
    for uPipe, lPipe in zip(upperPipes, lowerPipes):
        obstacleSurface.blit(IMAGES['pipe'][0], (uPipe['x'], uPipe['y']))
        obstacleSurface.blit(IMAGES['pipe'][1], (lPipe['x'], lPipe['y']))
        obstacleSurface.blit(IMAGES['base'], base)

    #Copy alpha values
    #bitmap = pygame.mask.from_surface(obstacleSurface,255)
    bitmap = surfarray.array_alpha(obstacleSurface)
    return bitmap
コード例 #5
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background = pygame.image.load('../Assets/Aliens.jpg').convert_alpha()
background = pygame.transform.smoothscale(background, (1280, 1024))
rgb_array = pixels3d(background)

print('\nTESTING WITH IMAGE 1280x1024')

N = 10

t = timeit.timeit("blur5x5_array24(rgb_array)",
                  "from __main__ import blur5x5_array24, rgb_array",
                  number=N)
print(
    "\nPerformance testing blur5x5_array24 per call %s overall time %s for %s"
    % (round(float(t) / float(N), 10), round(float(t), 5), N))

alpha_array = array_alpha(background)
rgb_array = array3d(background)
rgba_array = numpy.dstack((rgb_array, alpha_array)).transpose(1, 0, 2)
t = timeit.timeit("blur5x5_array32(rgb_array)",
                  "from __main__ import blur5x5_array32, rgb_array",
                  number=N)
print(
    "\nPerformance testing blur5x5_array32 per call %s overall time %s for %s"
    % (round(float(t) / float(N), 10), round(float(t), 5), N))

alpha_array = pixels_alpha(background)
rgb_array = pixels3d(background)
rgba_array = numpy.dstack((rgb_array, alpha_array)).transpose(1, 0, 2)

t = timeit.timeit("blur5x5_array32_inplace(rgba_array)",
                  "from __main__ import blur5x5_array32_inplace, rgba_array",
コード例 #6
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def circleMask(r):
    w = h = r * 2 + 1
    sf = pg.Surface((w, h), flags=pg.SRCALPHA)
    gfx.filled_circle(sf, r, r, r, (0, 0, 0, 255))
    return sfa.array_alpha(sf)
コード例 #7
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def fadeEdges(sf, r, startFade=0.9):
    alphas = sfa.array_alpha(circleFadedEdges(r, startFade))
    a = sfa.pixels_alpha(sf)
    a[:] = alphas
    del a