コード例 #1
0
ファイル: sprite.py プロジェクト: gdos/pgreloaded
 def draw_point(self, points, color=None):
     """Draws one or multiple points on the rendering context."""
     # (x1, y1, x2, y2, ...)
     pcount = len(points)
     if (pcount % 2) != 0:
         raise ValueError("points does not contain a valid set of points")
     if pcount == 2:
         if color:
             tmp = self.color
             self.color = color
         try:
             x, y = points
             render.render_draw_point(self.renderer, x, y)
         finally:
             if color:
                 self.color = tmp
     else:
         x = 0
         ptlist = []
         while x < pcount:
             ptlist.append(SDL_Point(points[x], points[x + 1]))
             x += 2
         if color:
             tmp = self.color
             self.color = color
         try:
             render.render_draw_points(self.renderer, ptlist)
         finally:
             if color:
                 self.color = tmp
コード例 #2
0
ファイル: sdl_render_test.py プロジェクト: gdos/pgreloaded
 def test_render_draw_point(self):
     points = ((-4, -3), (-4, 3), (4, -3),
               (0, 0), (1, 1), (10, 10), (99, 99),
               (4, 22), (57, 88), (45, 15),
               (100, 100)
               )
     r, g, b, a = 0xAA, 0xBB, 0xCC, 0xDD
     w, h = 100, 100
     sf = surface.create_rgb_surface(w, h, 32, 0xFF000000, 0x00FF0000,
                                     0x0000FF00, 0x000000FF)
     color = pixels.map_rgba(sf.format, r, g, b, a)
     renderer = render.create_software_renderer(sf)
     render.set_render_draw_color(renderer, r, g, b, a)
     for x, y in points:
         render.render_draw_point(renderer, x, y)
     render.render_present(renderer)
     view = pvid.PixelView(sf)
     for x, y in points:
         npx = max(x + 1, w)
         npy = max(y + 1, h)
         ppx = max(x - 1, 0)
         ppy = max(y - 1, 0)
         if x < 0 or x >= w or y < 0 or y >= h:
             continue
         self.assertEqual(hex(view[y][x]), hex(color))
         if (npx, npy) not in points:
             self.assertNotEqual(hex(view[npy][npx]), hex(color))
         if (ppx, ppy) not in points:
             self.assertNotEqual(hex(view[ppy][ppx]), hex(color))
     render.destroy_renderer(renderer)
     del view
     surface.free_surface(sf)