コード例 #1
0
ファイル: sdl_video_test.py プロジェクト: gdos/pgreloaded
    def test_gl_create_delete_context(self):
        self.assertRaises((AttributeError, TypeError),
                          video.gl_create_context, None)
        self.assertRaises((AttributeError, TypeError),
                          video.gl_create_context, "Test")
        self.assertRaises((AttributeError, TypeError),
                          video.gl_create_context, 1234)

        window = video.create_window("No OpenGL", 10, 10, 10, 10,
                                     video.SDL_WINDOW_BORDERLESS)
        self.assertRaises(sdl.SDLError, video.gl_create_context, window)
        video.destroy_window(window)

        self.assertTrue(video.gl_load_library())
        window = video.create_window("OpenGL", 10, 10, 10, 10,
                                     video.SDL_WINDOW_OPENGL)
        ctx = video.gl_create_context(window)

        video.gl_delete_context(ctx)
        video.destroy_window(window)

        window = video.create_window("OpenGL", 10, 10, 10, 10,
                                     video.SDL_WINDOW_OPENGL)
        ctx = video.gl_create_context(window)
        video.destroy_window(window)
        video.gl_delete_context(ctx)

        video.gl_unload_library()
コード例 #2
0
ファイル: sdl_render_test.py プロジェクト: gdos/pgreloaded
    def test_get_set_render_draw_color(self):
        window = video.create_window("Test", 10, 10, 10, 10,
                                     video.SDL_WINDOW_HIDDEN)
        self.assertIsInstance(window, video.SDL_Window)

        for i in range(render.get_num_render_drivers()):
            renderer = render.create_renderer(window, i,
                                              render.SDL_RENDERER_ACCELERATED)
            self.assertIsInstance(renderer, render.SDL_Renderer)

            colors = ((16, 22, 185, 217),
                      (32, 64, 128, 255),
                      (64, 32, 128, 255),
                      (64, 32, 255, 128),
                      (255, 32, 64, 128),
                      (255, 32, 128, 64),
                      (0, 0, 0, 0),
                      (255, 255, 255, 255),
                      (128, 128, 128, 255),
                      )
            for r, g, b, a in colors:
                render.set_render_draw_color(renderer, r, g, b, a)
                dr, dg, db, da = render.get_render_draw_color(renderer)
                self.assertEqual((dr, dg, db, da), (r, g, b, a))
            render.destroy_renderer(renderer)
            self.assertRaises(sdl.SDLError, render.set_render_draw_color,
                              renderer, 10, 20, 30, 40)
            self.assertRaises(sdl.SDLError, render.get_render_draw_color,
                              renderer)

        video.destroy_window(window)
コード例 #3
0
ファイル: sdl_render_test.py プロジェクト: gdos/pgreloaded
    def test_get_set_texture_blend_mode(self):
        window = video.create_window("Test", 10, 10, 10, 10,
                                     video.SDL_WINDOW_HIDDEN)
        self.assertIsInstance(window, video.SDL_Window)
        renderer = render.create_renderer(window, -1,
                                          render.SDL_RENDERER_SOFTWARE)
        self.assertIsInstance(renderer, render.SDL_Renderer)

        tex = render.create_texture(renderer, pixels.SDL_PIXELFORMAT_ARGB8888,
                                    render.SDL_TEXTUREACCESS_STREAMING, 10, 10)
        self.assertIsInstance(tex, render.SDL_Texture)

        modes = (video.SDL_BLENDMODE_NONE,
                 video.SDL_BLENDMODE_ADD,
                 video.SDL_BLENDMODE_BLEND,
                 video.SDL_BLENDMODE_MOD,
                 )
        for mode in modes:
            render.set_texture_blend_mode(tex, mode)
            tmode = render.get_texture_blend_mode(tex)
            self.assertEqual(tmode, mode)

        render.destroy_texture(tex)
        self.assertRaises(sdl.SDLError, render.set_texture_blend_mode, tex,
                          modes[2])
        self.assertRaises(sdl.SDLError, render.get_texture_blend_mode, tex)

        render.destroy_renderer(renderer)
        video.destroy_window(window)
コード例 #4
0
ファイル: sdl_render_test.py プロジェクト: gdos/pgreloaded
    def test_get_set_texture_color_mod(self):
        window = video.create_window("Test", 10, 10, 10, 10,
                                     video.SDL_WINDOW_HIDDEN)
        self.assertIsInstance(window, video.SDL_Window)
        renderer = render.create_renderer(window, -1,
                                          render.SDL_RENDERER_SOFTWARE)
        self.assertIsInstance(renderer, render.SDL_Renderer)

        tex = render.create_texture(renderer, pixels.SDL_PIXELFORMAT_ARGB8888,
                                    render.SDL_TEXTUREACCESS_STREAMING, 10, 10)
        self.assertIsInstance(tex, render.SDL_Texture)
        colors = ((16, 22, 185),
                  (32, 64, 128),
                  (64, 32, 128),
                  (64, 32, 255),
                  (255, 32, 64),
                  (255, 32, 128),
                  (0, 0, 0),
                  (255, 255, 255),
                  (128, 128, 128),
                  )
        for r, g, b in colors:
            render.set_texture_color_mod(tex, r, g, b)
            tr, tg, tb = render.get_texture_color_mod(tex)
            self.assertEqual((tr, tg, tb), (r, g, b))

        render.destroy_texture(tex)
        self.assertRaises(sdl.SDLError, render.set_texture_color_mod, tex,
                          10, 20, 30)
        self.assertRaises(sdl.SDLError, render.get_texture_color_mod, tex)

        render.destroy_renderer(renderer)
        video.destroy_window(window)
コード例 #5
0
ファイル: sdl_render_test.py プロジェクト: gdos/pgreloaded
    def test_query_texture(self):
        window = video.create_window("Test", 10, 10, 10, 10,
                                     video.SDL_WINDOW_HIDDEN)
        self.assertIsInstance(window, video.SDL_Window)
        renderer = render.create_renderer(window, -1,
                                          render.SDL_RENDERER_SOFTWARE)
        self.assertIsInstance(renderer, render.SDL_Renderer)

        formats = (pixels.SDL_PIXELFORMAT_ARGB8888,
                   pixels.SDL_PIXELFORMAT_RGB555,
                   pixels.SDL_PIXELFORMAT_RGBA4444,
                   pixels.SDL_PIXELFORMAT_ARGB2101010,
                   pixels.SDL_PIXELFORMAT_YUY2
                   )
        access = (render.SDL_TEXTUREACCESS_STATIC,
                  render.SDL_TEXTUREACCESS_STREAMING,
                  render.SDL_TEXTUREACCESS_TARGET)
        for fmt in formats:
            for acc in access:
                for w in range(1, 300, 5):
                    for h in range(1, 300, 5):
                        tex = render.create_texture(renderer, fmt, acc, w, h)
                        self.assertIsInstance(tex, render.SDL_Texture)
                        qf, qa, qw, qh = render.query_texture(tex)
                        self.assertEqual(qf, fmt)
                        self.assertEqual(qa, acc)
                        self.assertEqual(w, qw)
                        self.assertEqual(h, qh)
                        render.destroy_texture(tex)

        render.destroy_renderer(renderer)
        video.destroy_window(window)
コード例 #6
0
ファイル: sdl_render_test.py プロジェクト: gdos/pgreloaded
    def test_get_set_render_draw_blend_mode(self):
        window = video.create_window("Test", 10, 10, 10, 10,
                                     video.SDL_WINDOW_HIDDEN)
        self.assertIsInstance(window, video.SDL_Window)

        for i in range(render.get_num_render_drivers()):
            renderer = render.create_renderer(window, i,
                                              render.SDL_RENDERER_ACCELERATED)
            self.assertIsInstance(renderer, render.SDL_Renderer)

            modes = (video.SDL_BLENDMODE_NONE,
                     video.SDL_BLENDMODE_ADD,
                     video.SDL_BLENDMODE_BLEND,
                     video.SDL_BLENDMODE_MOD,
                     )
            for mode in modes:
                render.set_render_draw_blend_mode(renderer, mode)
                bmode = render.get_render_draw_blend_mode(renderer)
                self.assertEqual(bmode, mode)
            render.destroy_renderer(renderer)
            self.assertRaises(sdl.SDLError, render.set_render_draw_blend_mode,
                              renderer, video.SDL_BLENDMODE_ADD)
            self.assertRaises(sdl.SDLError, render.get_render_draw_blend_mode,
                              renderer)
        video.destroy_window(window)
コード例 #7
0
ファイル: window.py プロジェクト: gdos/pgreloaded
    def __init__(self, title, size, position=None, flags=None):
        """Creates a Window with a specific size and title.

        The position to show the Window at is undefined by default,
        letting the operating system or window manager pick the best
        location. The behaviour can be adjusted through the DEFAULTPOS
        class variable:

            Window.DEFAULTPOS = (10, 10)

        The created Window is hidden by default, which can be overriden
        at the time of creation by providing other SDL window flags
        through the flags parameter.

        The default flags for creating Window instances can be adjusted
        through the DEFAULTFLAGS class variable:

            Window.DEFAULTFLAGS = pygame2.sdl.video.SDL_WINDOW_SHOWN
        """
        if position is None:
            position = self.DEFAULTPOS
        if flags is None:
            flags = self.DEFAULTFLAGS
        self.window = sdlvideo.create_window(title, position[0], position[1], size[0], size[1], flags)
        self._renderer = None  # used by get_renderer()
コード例 #8
0
ファイル: sdl_video_test.py プロジェクト: gdos/pgreloaded
    def test_gl_get_set_swap_interval(self):
        self.assertRaises(ValueError, video.gl_set_swap_interval, None)
        self.assertRaises(ValueError, video.gl_set_swap_interval, "Test")
        self.assertRaises(ValueError, video.gl_set_swap_interval, 1234)

        # No current OpenGL context yet.
        # Might crash on certain platforms, since the internal state of
        # SDL2 does not support calling GL functions without having a
        # GL library loaded.
        # self.assertRaises(sdl.SDLError, video.gl_set_swap_interval, 1)
        # self.assertRaises(sdl.SDLError, video.gl_set_swap_interval, 0)

        self.assertTrue(video.gl_load_library())
        window = video.create_window("OpenGL", 10, 10, 10, 10,
                                     video.SDL_WINDOW_OPENGL)
        ctx = video.gl_create_context(window)
        video.gl_make_current(window, ctx)

        video.gl_set_swap_interval(0)
        self.assertEqual(video.gl_get_swap_interval(), 0)
        video.gl_set_swap_interval(1)
        self.assertEqual(video.gl_get_swap_interval(), 1)

        video.gl_delete_context(ctx)
        video.destroy_window(window)

        video.gl_unload_library()
コード例 #9
0
ファイル: sdl_video_test.py プロジェクト: gdos/pgreloaded
 def test_destroy_window(self):
     flags = (video.SDL_WINDOW_BORDERLESS,
              video.SDL_WINDOW_BORDERLESS | video.SDL_WINDOW_HIDDEN)
     for flag in flags:
         window = video.create_window("Test", 10, 10, 10, 10, flag)
         # TODO: how to check for this in a meaningful way?
         video.destroy_window(window)
コード例 #10
0
ファイル: sdl_video_test.py プロジェクト: gdos/pgreloaded
 def test_update_window_surface(self):
     flags = (video.SDL_WINDOW_BORDERLESS,
              video.SDL_WINDOW_BORDERLESS | video.SDL_WINDOW_HIDDEN,
              video.SDL_WINDOW_RESIZABLE | video.SDL_WINDOW_MINIMIZED)
     for flag in flags:
         window = video.create_window("Test", 200, 200, 200, 200, flag)
         video.update_window_surface(window)
         video.destroy_window(window)
コード例 #11
0
ファイル: sdl_syswm_test.py プロジェクト: gdos/pgreloaded
 def test_get_window_wm_info(self):
     window = video.create_window("Test", 10, 10, 10, 10,
                                  video.SDL_WINDOW_HIDDEN)
     wminfo = syswm.get_window_wm_info(window)
     self.assertEqual(wminfo.version.major, 2)
     self.assertEqual(wminfo.version.minor, 0)
     self.assertEqual(wminfo.version.patch, 0)
     video.destroy_window(window)
コード例 #12
0
ファイル: sdl_video_test.py プロジェクト: gdos/pgreloaded
 def test_get_set_window_title(self):
     window = video.create_window("Test", 10, 10, 10, 10, 0)
     self.assertEqual(video.get_window_title(window), "Test")
     video.set_window_title(window, "Hello there")
     self.assertEqual(video.get_window_title(window), "Hello there")
     video.set_window_title(window, 123456789)
     self.assertEqual(video.get_window_title(window), "123456789")
     video.destroy_window(window)
     self.assertRaises(sdl.SDLError, video.get_window_title, window)
コード例 #13
0
ファイル: sdl_video_test.py プロジェクト: gdos/pgreloaded
 def test_get_window_flags(self):
     flags = (video.SDL_WINDOW_BORDERLESS,
              video.SDL_WINDOW_BORDERLESS | video.SDL_WINDOW_HIDDEN,
              video.SDL_WINDOW_RESIZABLE | video.SDL_WINDOW_MINIMIZED)
     for flag in flags:
         window = video.create_window("Test", 10, 10, 10, 10, flag)
         wflags = video.get_window_flags(window)
         # TODO: this constantly fails - why?
         self.assertEqual((wflags & flag), flag)
コード例 #14
0
ファイル: sdl_video_test.py プロジェクト: gdos/pgreloaded
 def test_get_window_id(self):
     flags = (video.SDL_WINDOW_BORDERLESS,
              video.SDL_WINDOW_BORDERLESS | video.SDL_WINDOW_HIDDEN)
     for flag in flags:
         window = video.create_window("Test", 10, 10, 10, 10, flag)
         id = video.get_window_id(window)
         self.assertIsInstance(id, int)
         video.destroy_window(window)
         self.assertRaises(sdl.SDLError, video.get_window_id, window)
コード例 #15
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ファイル: sdl_render_test.py プロジェクト: gdos/pgreloaded
 def test_create_texture_from_surface(self):
     sf = surface.create_rgb_surface(100, 100, 32, 0xFF000000, 0x00FF0000,
                                     0x0000FF00, 0x000000FF)
     window = video.create_window("Test", 10, 10, 10, 10,
                                  video.SDL_WINDOW_HIDDEN)
     self.assertIsInstance(window, video.SDL_Window)
     renderer = render.create_renderer(window, -1,
                                       render.SDL_RENDERER_SOFTWARE)
     self.assertIsInstance(renderer, render.SDL_Renderer)
コード例 #16
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ファイル: sdl_video_test.py プロジェクト: gdos/pgreloaded
    def test_maximize_window(self):
        window = video.create_window("test_maximize_window", 200, 200,
                                     200, 200, video.SDL_WINDOW_RESIZABLE)
        video.show_window(window)
        doprint("""Please check, that a window with the title
'test_maximize_window' is shown""")
        video.maximize_window(window)
        doprint("Please check, if the window was maximized properly")
        video.destroy_window(window)
コード例 #17
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ファイル: sdl_video_test.py プロジェクト: gdos/pgreloaded
    def test_minimize_window(self):
        window = video.create_window("test_minimize_window", 200, 200,
                                     200, 200, 0)
        video.show_window(window)
        doprint("""Please check, that a window with the title
'test_minimize_window' is shown""")
        video.minimize_window(window)
        doprint("Please check, if the window was minimized properly")
        video.destroy_window(window)
コード例 #18
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ファイル: sdl_video_test.py プロジェクト: gdos/pgreloaded
 def test_get_window_display_mode(self):
     flags = (video.SDL_WINDOW_BORDERLESS,
              video.SDL_WINDOW_BORDERLESS | video.SDL_WINDOW_HIDDEN)
     for flag in flags:
         window = video.create_window("Test", 10, 10, 10, 10, flag)
         dmode = video.get_window_display_mode(window)
         self.assertIsInstance(dmode, video.SDL_DisplayMode)
         video.destroy_window(window)
         self.assertRaises(sdl.SDLError, video.get_window_display_mode,
                           window)
コード例 #19
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ファイル: sdl_video_test.py プロジェクト: gdos/pgreloaded
 def test_get_set_window_position(self):
     window = video.create_window("Test", 10, 10, 10, 10, 0)
     self.assertEqual(video.get_window_position(window), (10, 10))
     video.set_window_position(window, 0, 0)
     self.assertEqual(video.get_window_position(window), (0, 0))
     video.set_window_position(window, 600, 900)
     self.assertEqual(video.get_window_position(window), (600, 900))
     video.set_window_position(window, -200, -10)
     self.assertEqual(video.get_window_position(window), (-200, -10))
     video.destroy_window(window)
コード例 #20
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ファイル: sdl_video_test.py プロジェクト: gdos/pgreloaded
 def test_get_window_pixelformat(self):
     flags = (video.SDL_WINDOW_BORDERLESS,
              video.SDL_WINDOW_BORDERLESS | video.SDL_WINDOW_HIDDEN)
     for flag in flags:
         window = video.create_window("Test", 10, 10, 10, 10, flag)
         fmt = video.get_window_pixelformat(window)
         self.assertTrue(type(fmt) in(int, long))
         video.destroy_window(window)
         self.assertRaises(sdl.SDLError, video.get_window_pixelformat,
                           window)
コード例 #21
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ファイル: sdl_video_test.py プロジェクト: gdos/pgreloaded
 def test_get_window_surface(self):
     flags = (video.SDL_WINDOW_BORDERLESS,
              video.SDL_WINDOW_BORDERLESS | video.SDL_WINDOW_HIDDEN,
              video.SDL_WINDOW_RESIZABLE | video.SDL_WINDOW_MINIMIZED)
     for flag in flags:
         window = video.create_window("Test", 200, 200, 200, 200, flag)
         sf = video.get_window_surface(window)
         self.assertIsInstance(sf, surface.SDL_Surface)
         video.destroy_window(window)
         self.assertRaises(sdl.SDLError, video.get_window_surface, window)
コード例 #22
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ファイル: sdl_video_test.py プロジェクト: gdos/pgreloaded
    def test_raise_window(self):
        window = video.create_window("test_raise_window", 200, 200, 200, 200,
                                     0)
        video.show_window(window)
        doprint("""Please check, that a window with the title
'test_raise_window' is shown""")
        doprint("Move another window on top of the window, so it is hidden")
        video.raise_window(window)
        doprint("The window should be raised to the foreground now")
        video.destroy_window(window)
コード例 #23
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ファイル: sdl_video_test.py プロジェクト: gdos/pgreloaded
    def test_hide_window(self):
        window = video.create_window("test_hide_window", 200, 200, 200, 200, 0)
        video.show_window(window)
        doprint("""Please check, if a window with the title
'test_hide_window' is shown""")
        video.hide_window(window)
        doprint("Please check, that the window is not shown anymore")
        video.show_window(window)
        doprint("Please check, if the window is shown again")
        video.destroy_window(window)
コード例 #24
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ファイル: sdl_video_test.py プロジェクト: gdos/pgreloaded
 def test_get_set_window_size(self):
     flags = video.SDL_WINDOW_BORDERLESS
     window = video.create_window("Test", 10, 10, 10, 10, flags)
     self.assertEqual(video.get_window_size(window), (10, 10))
     video.set_window_size(window, 0, 0)
     self.assertEqual(video.get_window_size(window), (0, 0))
     video.set_window_size(window, 600, 900)
     self.assertEqual(video.get_window_size(window), (600, 900))
     video.set_window_size(window, -200, -10)
     self.assertEqual(video.get_window_size(window), (-200, -10))
     video.destroy_window(window)
コード例 #25
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ファイル: sdl_render_test.py プロジェクト: gdos/pgreloaded
    def test_create_destroy_texture(self):
        window = video.create_window("Test", 10, 10, 10, 10,
                                     video.SDL_WINDOW_HIDDEN)
        self.assertIsInstance(window, video.SDL_Window)
        renderer = render.create_renderer(window, -1,
                                          render.SDL_RENDERER_SOFTWARE)
        self.assertIsInstance(renderer, render.SDL_Renderer)

        formats = (pixels.SDL_PIXELFORMAT_ARGB8888,
                   pixels.SDL_PIXELFORMAT_RGB555,
                   pixels.SDL_PIXELFORMAT_RGBA4444,
                   pixels.SDL_PIXELFORMAT_RGBA8888,
                   pixels.SDL_PIXELFORMAT_ARGB2101010,
                   pixels.SDL_PIXELFORMAT_YUY2
                   )
        access = (render.SDL_TEXTUREACCESS_STATIC,
                  render.SDL_TEXTUREACCESS_STREAMING,
                  render.SDL_TEXTUREACCESS_TARGET)
        for fmt in formats:
            for acc in access:
                for w in range(1, 300, 5):
                    for h in range(1, 300, 5):
                        tex = render.create_texture(renderer, fmt, acc, w, h)
                        self.assertIsInstance(tex, render.SDL_Texture)
                        render.destroy_texture(tex)

        self.assertRaises(sdl.SDLError, render.create_texture, renderer,
                          pixels.SDL_PIXELFORMAT_RGB555, 1, -10, 10)
        self.assertRaises(sdl.SDLError, render.create_texture, renderer,
                          pixels.SDL_PIXELFORMAT_RGB555, 1, 10, -10)
        self.assertRaises(sdl.SDLError, render.create_texture, renderer,
                          pixels.SDL_PIXELFORMAT_RGB555, 1, -10, -10)
        self.assertRaises(ValueError, render.create_texture, renderer,
                          pixels.SDL_PIXELFORMAT_RGB555, -5, 10, 10)
        self.assertRaises(ValueError, render.create_texture, renderer,
                          -10, 1, 10, 10)
        self.assertRaises((AttributeError, TypeError),
                          render.create_texture, None,
                          pixels.SDL_PIXELFORMAT_RGB555, 1, 10, 10)
        self.assertRaises((AttributeError, TypeError),
                          render.create_texture, "Test",
                          pixels.SDL_PIXELFORMAT_RGB555, 1, 10, 10)
        self.assertRaises(ValueError, render.create_texture, renderer,
                          "Test", 1, 10, 10)
        self.assertRaises(ValueError, render.create_texture, renderer,
                          pixels.SDL_PIXELFORMAT_RGB555, None, 10, 10)
        self.assertRaises(ValueError, render.create_texture, renderer,
                          pixels.SDL_PIXELFORMAT_RGB555, "Test", 10, 10)

        render.destroy_renderer(renderer)
        self.assertRaises(sdl.SDLError, render.create_texture, renderer,
                          pixels.SDL_PIXELFORMAT_RGB555, 1, 10, 10)
        video.destroy_window(window)
コード例 #26
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ファイル: sdl_keyboard_test.py プロジェクト: gdos/pgreloaded
    def test_get_keyboard_focus(self):
        window = keyboard.get_keyboard_focus()
        self.assertEqual(window, None)
        rwin = video.create_window("", 10, 10, 10, 10, 0)
        window = keyboard.get_keyboard_focus()
        if window:
            self.assertEqual(video.get_window_id(window),
                             video.get_window_id(rwin))
        video.destroy_window(rwin)

        window = keyboard.get_keyboard_focus()
        self.assertEqual(window, None)
コード例 #27
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ファイル: sdl_video_test.py プロジェクト: gdos/pgreloaded
 def test_create_window(self):
     # Borderless to ensure that the size check works
     flags = (video.SDL_WINDOW_BORDERLESS,
              video.SDL_WINDOW_BORDERLESS | video.SDL_WINDOW_HIDDEN)
     for flag in flags:
         window = video.create_window("Test", 10, 10, 10, 10, flag)
         self.assertIsInstance(window, video.SDL_Window)
         self.assertEqual(video.get_window_position(window), (10, 10))
         self.assertEqual(video.get_window_size(window), (10, 10))
         self.assertEqual(video.get_window_flags(window) & flag, flag)
         self.assertEqual(video.get_window_title(window), "Test")
         video.destroy_window(window)
コード例 #28
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ファイル: sdl_video_test.py プロジェクト: gdos/pgreloaded
 def test_update_window_surface_rects(self):
     rectlist = [rect.SDL_Rect(), rect.SDL_Rect(10, 10, 10, 10),
                 rect.SDL_Rect(0, 0, 5, 4), rect.SDL_Rect(-5, -5, 6, 2)]
     flags = (video.SDL_WINDOW_BORDERLESS,
              video.SDL_WINDOW_BORDERLESS | video.SDL_WINDOW_HIDDEN,
              video.SDL_WINDOW_RESIZABLE | video.SDL_WINDOW_MINIMIZED)
     for flag in flags:
         window = video.create_window("Test", 200, 200, 200, 200, flag)
         self.assertRaises(sdl.SDLError, video.update_window_surface_rects,
                           window, rectlist)
         surface = video.get_window_surface(window)
         video.update_window_surface_rects(window, rectlist)
         video.destroy_window(window)
コード例 #29
0
ファイル: sdl_render_test.py プロジェクト: gdos/pgreloaded
    def test_render_target_supported(self):
        window = video.create_window("Test", 10, 10, 10, 10,
                                     video.SDL_WINDOW_HIDDEN)
        self.assertIsInstance(window, video.SDL_Window)

        for i in range(render.get_num_render_drivers()):
            renderer = render.create_renderer(window, i,
                                              render.SDL_RENDERER_ACCELERATED)
            self.assertIsInstance(renderer, render.SDL_Renderer)

            val = render.render_target_supported(renderer)
            self.assertIsInstance(val, bool)
            render.destroy_renderer(renderer)
        video.destroy_window(window)
コード例 #30
0
ファイル: sdl_shape_test.py プロジェクト: gdos/pgreloaded
    def test_is_shaped_window(self):
        flags = (video.SDL_WINDOW_HIDDEN, )
        for flag in flags:
            window = shape.create_shaped_window("Test", 10, 10, 10, 10, flag)
            self.assertIsInstance(window, video.SDL_Window)
            val = shape.is_shaped_window(window)
            self.assertTrue(val)
            video.destroy_window(window)

            window = video.create_window("Test", 10, 10, 10, 10, flag)
            self.assertIsInstance(window, video.SDL_Window)
            val = shape.is_shaped_window(window)
            self.assertFalse(val)
            video.destroy_window(window)