def drawUsername(self): Input = pi.TextInput() while self.Username: self.window.fill(white) events = pygame.event.get() for event in events: if event.type == pygame.QUIT: pygame.display.quit() quit() if (Input.update(events) == 1): self.submit() self.window.blit(Input.get_surface(), (490, 341)) self.W.text("Username:"******"User details not found", display_width / 2, 680) elif self.createdAccount == 1: self.W.text("User created succesfully", display_width / 2, 680) elif self.createdAccount == -1: self.W.text("Failed to create user", display_width / 2, 680) self.W.button("Continue", font, 417, 510, 200, 60, ButtonPrimaryColor, ButtonHighlightColor, self.submit) self.W.button("Cancel", font, 663, 510, 200, 60, ButtonPrimaryColor, ButtonHighlightColor, self.quitWindow) self.W.button("Don't have an account? Create one", font_24, 417, 590, 446, 60, ButtonPrimaryColor, ButtonHighlightColor, self.createAccount) pygame.display.update() self.clock.tick(60) return Input.get_text()
def drawCreatePassword(self): Input = pi.TextInput() while self.Password: self.window.fill(white) events = pygame.event.get() for event in events: if event.type == pygame.QUIT: exit() if (Input.update(events) == 1): self.submit() self.window.blit(Input.get_surface(), (490, 341)) self.W.text("Create Password:"******"Create", font, 417, 510, 200, 60, ButtonPrimaryColor, ButtonHighlightColor, self.submit) self.W.button("Cancel", font, 663, 510, 200, 60, ButtonPrimaryColor, ButtonHighlightColor, lambda: self.redrawWindow("Login")) pygame.display.update() self.clock.tick(60) return Input.get_text()
def drawPassword(self): Input = pi.TextInput() while self.Password: self.window.fill(white) events = pygame.event.get() for event in events: if event.type == pygame.QUIT: exit() if (Input.update(events) == 1): self.submit() Input.convertToPassword() self.window.blit(Input.get_surface(), (490, 341)) self.W.text("Password:"******"Login", font, 417, 510, 200, 60, ButtonPrimaryColor, ButtonHighlightColor, self.submit) self.W.button("Cancel", font, 663, 510, 200, 60, ButtonPrimaryColor, ButtonHighlightColor, self.quitWindow) pygame.display.update() self.clock.tick(60) return Input.convertToPassword()
def saveNquit(win, currentTable, start, *args): if len(args) == 1: try: playerID = args[0][0][0] except: playerID = args[0] currentTime = format_time(round(time.time() - start)) else: playerID = args[0] currentTime = format_time(round(time.time() - start), args[5]) cellsLeft = countEmptyCells(currentTable) table = parseToString(currentTable) if cellsLeft == 0: done = True timeCompleted = currentTime else: done = False timeCompleted = None clock = pygame.time.Clock() pygame.font.init() font = pygame.font.SysFont("comicsans", 40) font_small = pygame.font.SysFont("comicsans", 24) font_40 = pygame.font.SysFont("robotoregularttf", 40) font_32 = pygame.font.SysFont("robotoregularttf", 32) font_24 = pygame.font.SysFont("robotoregularttf", 24) font_20 = pygame.font.SysFont("robotoregularttf", 20) if len(args) != 1: Input = pi.TextInput(initial_string=args[2], font_size=24) else: Input = pi.TextInput(font_size=24) save = True while save: win.fill(white) events = pygame.event.get() for event in events: if event.type == pygame.QUIT: save = False Input.update(events) name = Input.get_text() win.blit(Input.get_surface(), (225, 201)) text(win, "Save & Quit", font_32, (540 - 540 / 2), 84) text(win, "Name:", font_24, 186, 215) button(win, "", font, 222, 230, 277, 1, black, black) #acts like a line text(win, "Time:", font_24, 191, 250) text(win, currentTime, font_24, 247, 250) button(win, "", font, 222, 265, 277, 1, black, black) #acts like a line text(win, "Empty cells left:", font_24, 135, 285) if cellsLeft <= 9: text(win, str(cellsLeft), font_24, 232, 285) else: text(win, str(cellsLeft), font_24, 238, 285) button(win, "", font, 222, 300, 277, 1, black, black) #acts like a line text(win, "Cells completed:", font_24, 130, 320) cellsCompleted = 81 - cellsLeft text(win, (str(cellsCompleted) + "/81"), font_24, 254, 320) button(win, "", font, 222, 335, 277, 1, black, black) #acts like a line text(win, "Completed:", font_24, 157, 355) if done: text(win, "Yes", font_24, 244, 355) else: text(win, "No", font_24, 241, 355) button(win, "", font, 222, 370, 277, 1, black, black) #acts like a line if getName(name): button( win, "Rewrite", font_20, 195, 449, 150, 30, btn, highlight_btn, lambda: rewrite(win, name, timeCompleted, currentTime, cellsLeft, done, table, *args)) button( win, "Save", font_20, 195, 484, 150, 30, btn, highlight_btn, lambda: upload(win, name, timeCompleted, currentTime, cellsLeft, done, table, playerID, *args)) button(win, "Cancel", font_20, 195, 519, 150, 30, btn, highlight_btn, quitProgram) pygame.display.update()
def drawChooseDifficulty(self): chooseDifficulty = True print("1") Input = pi.TextInput() print("2") emptycells = None difficultyList = [ "Easy", "Medium", "Difficult", "Extremely difficult", "Custom" ] print("3") while chooseDifficulty: print("4") self.window.fill(white) print("5") self.W.small_text(self.username, 1200, 25) print("6") self.W.button("Log Out", font_24, 1130, 45, 140, 35, ButtonPrimaryColor, ButtonHighlightColor, lambda: self.redrawWindow("Login")) print("7") self.W.button("Back", font_24, 15, 10, 140, 35, ButtonPrimaryColor, ButtonHighlightColor, lambda: self.redrawWindow("MainMenu")) print("8") self.W.text("Choose Difficulty", display_width / 2, 115) print("9") if self.difficulty != "Extremely difficult": print("10") self.W.button(self.difficulty, font, 490, 165, 300, 60, ButtonPrimaryColor, ButtonHighlightColor, lambda: self.toggleDropDown()) print("11") else: self.W.button(self.difficulty, font_32, 490, 165, 300, 60, ButtonPrimaryColor, ButtonHighlightColor, lambda: self.toggleDropDown()) print("12") self.window.blit(arrowDown, (757, 188)) print("13") if self.difficulty == "Custom": print("14") events = pygame.event.get() print("15") for event in events: if event.type == pygame.QUIT: pygame.display.quit() quit() Input.update(events) self.W.button("", font_32, 490, 235, 300, 60, ButtonHighlightColor, ButtonHighlightColor) self.W.textAllignLeft("Empty cells:", 524, 284) self.window.blit(Input.get_surface(), (608, 246)) emptycells = int(Input.get_text()) if self.dropDown: print("16") for diff in range(5): if diff == self.difficulty: self.W.button( difficultyList[diff], font_32, 490, (235 + 60 * diff), 300, 60, ButtonHighlightColor, ButtonHighlightColor, lambda: self.toggleDropDown(difficultyList[diff])) else: self.W.button( difficultyList[diff], font_32, 490, (235 + 60 * diff), 300, 60, ButtonPrimaryColor, ButtonHighlightColor, lambda: self.toggleDropDown(difficultyList[diff])) print("17") self.W.button("Play", font, 490, 545, 300, 60, ButtonPrimaryColor, ButtonHighlightColor, self.startGame) print("18") pygame.display.update() print("19") self.clock.tick(60) print("20")