def test_set_position(self, _init_pygame, default_ui_manager): test_container = UIContainer(relative_rect=pygame.Rect( 100, 100, 300, 60), manager=default_ui_manager) element = UIElement(relative_rect=pygame.Rect(100, 100, 50, 50), manager=default_ui_manager, container=test_container, starting_height=0, layer_thickness=1) element.set_position(pygame.math.Vector2(150.0, 30.0)) assert (element.relative_rect.topleft == (50, -70))
def test_set_position(self, _init_pygame, default_ui_manager): test_container = UIContainer(relative_rect=pygame.Rect(10, 10, 300, 300), manager=default_ui_manager) element = UIElement(relative_rect=pygame.Rect(100, 100, 50, 50), manager=default_ui_manager, container=test_container, starting_height=0, layer_thickness=1) element.set_position(pygame.math.Vector2(150.0, 30.0)) assert element.relative_rect.topleft == (140, 20) element_1 = UIElement(relative_rect=pygame.Rect(0, 0, 50, 50), manager=default_ui_manager, container=test_container, starting_height=0, layer_thickness=1, anchors={'left': 'left', 'right': 'left', 'top': 'top', 'bottom': 'top'}) element_1.set_position((20, 20)) assert element_1.relative_rect.topleft == (10, 10) assert element_1.relative_rect.size == (50, 50) assert element_1.relative_rect.bottomright == (60, 60) element_2 = UIElement(relative_rect=pygame.Rect(0, 0, 50, 50), manager=default_ui_manager, container=test_container, starting_height=0, layer_thickness=1, anchors={'left': 'right', 'right': 'right', 'top': 'top', 'bottom': 'top'}) element_2.set_position((280, 120)) assert element_2.relative_rect.topleft == (-30, 110) assert element_2.relative_rect.size == (50, 50) assert element_2.relative_rect.bottomright == (20, 160) element_3 = UIElement(relative_rect=pygame.Rect(0, 0, 50, 50), manager=default_ui_manager, container=test_container, starting_height=0, layer_thickness=1, anchors={'left': 'right', 'right': 'right', 'top': 'bottom', 'bottom': 'bottom'}) element_3.set_position((230, 230)) assert element_3.relative_rect.topleft == (-80, -80) assert element_3.relative_rect.size == (50, 50) assert element_3.relative_rect.bottomright == (-30, -30) element_4 = UIElement(relative_rect=pygame.Rect(0, 0, 50, 50), manager=default_ui_manager, container=test_container, starting_height=0, layer_thickness=1, anchors={'left': 'left', 'right': 'left', 'top': 'bottom', 'bottom': 'bottom'}) element_4.set_position((130, 230)) assert element_4.relative_rect.topleft == (120, -80) assert element_4.relative_rect.size == (50, 50) assert element_4.relative_rect.bottomright == (170, -30) element_5 = UIElement(relative_rect=pygame.Rect(0, 0, 50, 50), manager=default_ui_manager, container=test_container, starting_height=0, layer_thickness=1, anchors={'left': 'left', 'right': 'right', 'top': 'top', 'bottom': 'bottom'}) assert element_5.relative_right_margin == 250 assert element_5.relative_bottom_margin == 250 element_5.set_position((20, 20)) assert element_5.relative_rect.topleft == (10, 10) assert element_5.relative_rect.size == (50, 50) assert element_5.relative_rect.bottomright == (60, 60) assert element_5.relative_right_margin == 240 assert element_5.relative_bottom_margin == 240