def test_show_hide_rendering(self, _init_pygame, default_ui_manager, _display_surface_return_none): resolution = (400, 400) empty_surface = pygame.Surface(resolution) empty_surface.fill(pygame.Color(0, 0, 0)) surface = empty_surface.copy() manager = UIManager(resolution) healthy_sprite = HealthySprite() health_bar = UIScreenSpaceHealthBar(relative_rect=pygame.Rect( 25, 25, 375, 150), sprite_to_monitor=healthy_sprite, manager=manager, visible=0) manager.update(0.01) manager.draw_ui(surface) assert compare_surfaces(empty_surface, surface) surface.fill(pygame.Color(0, 0, 0)) health_bar.show() manager.update(0.01) manager.draw_ui(surface) assert not compare_surfaces(empty_surface, surface) surface.fill(pygame.Color(0, 0, 0)) health_bar.hide() manager.update(0.01) manager.draw_ui(surface) assert compare_surfaces(empty_surface, surface)
def test_show(self, _init_pygame, default_ui_manager, _display_surface_return_none): healthy_sprite = HealthySprite() health_bar = UIScreenSpaceHealthBar(relative_rect=pygame.Rect(100, 100, 150, 30), sprite_to_monitor=healthy_sprite, manager=default_ui_manager, visible=0) assert health_bar.visible == 0 health_bar.show() assert health_bar.visible == 1