def test_show_hide_rendering(self, _init_pygame, default_ui_manager, _display_surface_return_none): resolution = (400, 400) empty_surface = pygame.Surface(resolution) empty_surface.fill(pygame.Color(0, 0, 0)) surface = empty_surface.copy() manager = UIManager(resolution) text_entry = UITextEntryLine(relative_rect=pygame.Rect( 100, 100, 400, 400), manager=manager, visible=0) manager.update(0.01) manager.draw_ui(surface) assert compare_surfaces(empty_surface, surface) surface.fill(pygame.Color(0, 0, 0)) text_entry.show() manager.update(0.01) manager.draw_ui(surface) assert not compare_surfaces(empty_surface, surface) surface.fill(pygame.Color(0, 0, 0)) text_entry.hide() manager.update(0.01) manager.draw_ui(surface) assert compare_surfaces(empty_surface, surface)
def test_show(self, _init_pygame, default_ui_manager, _display_surface_return_none): text_entry = UITextEntryLine(relative_rect=pygame.Rect( 100, 100, 200, 30), manager=default_ui_manager, visible=0) assert text_entry.visible == 0 text_entry.show() assert text_entry.visible == 1