def test_press_close_window_button(self, _init_pygame, default_ui_manager, _display_surface_return_none): confirm_dialog = UIConfirmationDialog(rect=pygame.Rect(100, 100, 400, 300), manager=default_ui_manager, action_long_desc="Confirm a test of the confirmation " "dialog.", window_title="Confirm", action_short_name="Confirm") is_alive_pre_process_event = confirm_dialog.alive() close_button_x = confirm_dialog.close_window_button.rect.centerx close_button_y = confirm_dialog.close_window_button.rect.centery # initiate a button press by clicking the left mouse down and up on the close button default_ui_manager.process_events(pygame.event.Event(pygame.MOUSEBUTTONDOWN, {'button': pygame.BUTTON_LEFT, 'pos': (close_button_x, close_button_y)})) default_ui_manager.process_events(pygame.event.Event(pygame.MOUSEBUTTONUP, {'button': pygame.BUTTON_LEFT, 'pos': (close_button_x, close_button_y)})) # let the window process the 'close window' event for event in pygame.event.get(): default_ui_manager.process_events(event) is_dead_post_process_event = not confirm_dialog.alive() assert is_alive_pre_process_event is True and is_dead_post_process_event is True
def test_press_confirm_button(self, _init_pygame, default_ui_manager, _display_surface_return_none): confirm_dialog = UIConfirmationDialog(rect=pygame.Rect(100, 100, 400, 300), manager=default_ui_manager, action_long_desc="Confirm a test of the " "confirmation dialog.", window_title="Confirm", action_short_name="Confirm") is_alive_pre_events = confirm_dialog.alive() default_ui_manager.process_events(pygame.event.Event(pygame.MOUSEBUTTONDOWN, {'button': pygame.BUTTON_LEFT, 'pos': confirm_dialog.confirm_button.rect.center})) default_ui_manager.process_events(pygame.event.Event(pygame.MOUSEBUTTONUP, {'button': pygame.BUTTON_LEFT, 'pos': confirm_dialog.confirm_button.rect.center})) for event in pygame.event.get(): default_ui_manager.process_events(event) confirm_event_fired = False for event in pygame.event.get(): default_ui_manager.process_events(event) if (event.type == pygame_gui.UI_CONFIRMATION_DIALOG_CONFIRMED and event.ui_element == confirm_dialog): confirm_event_fired = True is_dead_post_events = not confirm_dialog.alive() assert is_alive_pre_events assert is_dead_post_events assert confirm_event_fired
def test_press_cancel_button(self, _init_pygame, default_ui_manager, _display_surface_return_none): confirm_dialog = UIConfirmationDialog( rect=pygame.Rect(100, 100, 400, 300), manager=default_ui_manager, action_long_desc="Confirm a test of the confirmation " "dialog.", window_title="Confirm", action_short_name="Confirm") is_alive_pre_events = confirm_dialog.alive() default_ui_manager.process_events( pygame.event.Event( pygame.MOUSEBUTTONDOWN, { 'button': pygame.BUTTON_LEFT, 'pos': confirm_dialog.cancel_button.rect.center })) default_ui_manager.process_events( pygame.event.Event( pygame.MOUSEBUTTONUP, { 'button': pygame.BUTTON_LEFT, 'pos': confirm_dialog.cancel_button.rect.center })) for event in pygame.event.get(): default_ui_manager.process_events(event) is_dead_post_events = not confirm_dialog.alive() assert is_alive_pre_events is True and is_dead_post_events is True