コード例 #1
0
ファイル: vector3d.py プロジェクト: rbpdqdat/PyGeodesy
def _intersects2(center1, r1, center2, r2, sphere=True, too_d=None,  # in .ellipsoidalBase._intersections2
                                           Vector=None, **Vector_kwds):
    # (INTERNAL) Intersect two spheres or circles, see L{intersections2}
    # above, separated to allow callers to embellish any exceptions

    def _V3(x, y, z):
        v = Vector3d(x, y, z)
        n = intersections2.__name__
        return _V_n(v, n, Vector, Vector_kwds)

    def _xV3(c1, u, x, y):
        xy1 = x, y, _1_0  # transform to original space
        return _V3(fdot(xy1, u.x, -u.y, c1.x),
                   fdot(xy1, u.y,  u.x, c1.y), _0_0)

    c1 = _otherV3d(sphere=sphere, center1=center1)
    c2 = _otherV3d(sphere=sphere, center2=center2)

    if r1 < r2:  # r1, r2 == R, r
        c1, c2 = c2, c1
        r1, r2 = r2, r1

    m = c2.minus(c1)
    d = m.length
    if d < max(r2 - r1, EPS):
        raise ValueError(_near_concentric_)

    o = fsum_(-d, r1, r2)  # overlap == -(d - (r1 + r2))
    # compute intersections with c1 at (0, 0) and c2 at (d, 0), like
    # <https://MathWorld.Wolfram.com/Circle-CircleIntersection.html>
    if o > EPS:  # overlapping, r1, r2 == R, r
        x = _radical2(d, r1, r2).xline
        y = _1_0 - (x / r1)**2
        if y > EPS:
            y = r1 * sqrt(y)  # y == a / 2
        elif y < 0:
            raise ValueError(_invalid_)
        else:  # abutting
            y = _0_0
    elif o < 0:
        t = d if too_d is None else too_d
        raise ValueError(_too_(Fmt.distant(t)))
    else:  # abutting
        x, y = r1, _0_0

    u = m.unit()
    if sphere:  # sphere center and radius
        c = c1 if x < EPS  else (
            c2 if x > EPS1 else c1.plus(u.times(x)))
        t = _V3(c.x, c.y, c.z), Radius(y)

    elif y > 0:  # intersecting circles
        t = _xV3(c1, u, x, y), _xV3(c1, u, x, -y)
    else:  # abutting circles
        t = _xV3(c1, u, x, 0)
        t = t, t
    return t
コード例 #2
0
ファイル: vector3d.py プロジェクト: rbpdqdat/PyGeodesy
 def _txt(c1, r1, c2, r2):
     # check for concentric or too distant spheres
     d = c1.minus(c2).length
     if d < abs(r1 - r2):
         t = _near_concentric_
     elif d > (r1 + r2):
         t = _too_(Fmt.distant(d))
     else:
         return NN
     return _SPACE_(c1.name, 'and', c2.name, t)
コード例 #3
0
def _intersects2(
        c1,
        r1,
        c2,
        r2,
        height=None,
        wrap=True,  # MCCABE 17
        equidistant=None,
        tol=_TOL_M,
        LatLon=None,
        **LatLon_kwds):
    # (INTERNAL) Intersect two spherical circles, see L{_intersections2}
    # above, separated to allow callers to embellish any exceptions

    from pygeodesy.sphericalTrigonometry import _intersects2 as _si2, LatLon as _LLS
    from pygeodesy.vector3d import _intersects2 as _vi2

    def _latlon4(t, h, n):
        r = _LatLon4Tuple(t.lat, t.lon, h, t.datum, LatLon, LatLon_kwds)
        r._iteration = t.iteration  # ._iteration for tests
        return _xnamed(r, n)

    if r1 < r2:
        c1, c2 = c2, c1
        r1, r2 = r2, r1

    E = c1.ellipsoids(c2)
    if r1 > (min(E.b, E.a) * PI):
        raise ValueError(_exceed_PI_radians_)

    if wrap:  # unroll180 == .karney._unroll2
        c2 = _unrollon(c1, c2)

    # distance between centers and radii are
    # measured along the ellipsoid's surface
    m = c1.distanceTo(c2, wrap=False)  # meter
    if m < max(r1 - r2, EPS):
        raise ValueError(_near_concentric_)
    if fsum_(r1, r2, -m) < 0:
        raise ValueError(_too_(Fmt.distant(m)))

    f = _radical2(m, r1, r2).ratio  # "radical fraction"
    r = E.rocMean(favg(c1.lat, c2.lat, f=f))
    e = max(m2degrees(tol, radius=r), EPS)

    # get the azimuthal equidistant projection
    A = _Equidistant2(equidistant, c1.datum)

    # gu-/estimate initial intersections, spherically ...
    t1, t2 = _si2(_LLS(c1.lat, c1.lon, height=c1.height),
                  r1,
                  _LLS(c2.lat, c2.lon, height=c2.height),
                  r2,
                  radius=r,
                  height=height,
                  wrap=False,
                  too_d=m)
    h, n = t1.height, t1.name

    # ... and then iterate like Karney suggests to find
    # tri-points of median lines, @see: references under
    # method LatLonEllipsoidalBase.intersections2 above
    ts, ta = [], None
    for t in ((t1, ) if t1 is t2 else (t1, t2)):
        p = None  # force first d == p to False
        for i in range(1, _TRIPS):
            A.reset(t.lat, t.lon)  # gu-/estimate as origin
            # convert centers to projection space
            t1 = A.forward(c1.lat, c1.lon)
            t2 = A.forward(c2.lat, c2.lon)
            # compute intersections in projection space
            v1, v2 = _vi2(
                t1,
                r1,  # XXX * t1.scale?,
                t2,
                r2,  # XXX * t2.scale?,
                sphere=False,
                too_d=m)
            # convert intersections back to geodetic
            t1 = A.reverse(v1.x, v1.y)
            d1 = euclid(t1.lat - t.lat, t1.lon - t.lon)
            if v1 is v2:  # abutting
                t, d = t1, d1
            else:
                t2 = A.reverse(v2.x, v2.y)
                d2 = euclid(t2.lat - t.lat, t2.lon - t.lon)
                # consider only the closer intersection
                t, d = (t1, d1) if d1 < d2 else (t2, d2)
            # break if below tolerance or if unchanged
            if d < e or d == p:
                t._iteration = i  # _NamedTuple._iteration
                ts.append(t)
                if v1 is v2:  # abutting
                    ta = t
                break
            p = d
        else:
            raise ValueError(_no_(Fmt.convergence(tol)))

    if ta:  # abutting circles
        r = _latlon4(ta, h, n)
    elif len(ts) == 2:
        return _latlon4(ts[0], h, n), _latlon4(ts[1], h, n)
    elif len(ts) == 1:  # XXX assume abutting
        r = _latlon4(ts[0], h, n)
    else:
        raise _AssertionError(ts=ts)
    return r, r