def usetTex(self, var, unit, target, tx): """ var : name of variable to write unit : texture unit target : target for glBindTexture tx : texture ID """ gl.glUniform1iARB(self.uniformLoc(var), unit) gl.glActiveTexture(gl.GL_TEXTURE0 + unit) gl.glBindTexture(target, tx)
def uset1I(self, var, x): gl.glUniform1iARB(self.uniformLoc(var), x)