def __init__(self): super(Application, self).__init__() # setup our opengl requirements config = pyglet.gl.Config(depth_size=16, double_buffer=True) # create our window self.window = pyglet.window.Window(fullscreen=False, width=1024, height=768, resizable=True, vsync=False, config=config) # create a viewport self.viewport = RatioViewport(self.window, [[0.0, 0.0], [1.0, 1.0]]) # create our input devices self.keyboard = Keyboard(self.window) self.mouse = Mouse(self.window) # setup our scene self.setup_scene() # setup our text self.setup_text() # listen for on_draw events self.window.push_handlers(on_draw=self.on_draw) # setup our update loop the app # we'll render at 60 fps frequency = 60.0 self.update_delta = 1.0 / frequency # over-ride the frequency and render at full speed self.update_delta = -1 # use a pyglet callback for our render loop pyglet.clock.schedule_interval(self.step, self.update_delta)