コード例 #1
0
    def test_taking_escape_stairs_ends_game(self):
        """
        Test that player taking escape stairs will create escape
        """
        model = self.character.model
        model.player = self.character

        portal3 = Portal((None, None), None)
        portal3.exits_dungeon = True
        add_portal(self.level1, (2, 2), portal3)
        self.character.location = (2, 2)

        pyherc.vtable['\ufdd0:move'](character=self.character,
                                     direction=Direction.enter)

        assert_that(model.end_condition, is_(equal_to(ESCAPED_DUNGEON)))
コード例 #2
0
    def test_taking_escape_stairs_ends_game(self):
        """
        Test that player taking escape stairs will create escape
        """
        model = self.character.model
        model.player = self.character
        
        portal3 = Portal((None, None), None)
        portal3.exits_dungeon = True
        add_portal(self.level1, (2, 2), portal3)
        self.character.location = (2, 2)

        pyherc.vtable['\ufdd0:move'](character=self.character,
                                     direction=Direction.enter)

        assert_that(model.end_condition, is_(equal_to(ESCAPED_DUNGEON)))
コード例 #3
0
ファイル: portal.py プロジェクト: tuturto/pyherc
    def add_portal(self, level):
        """
        Add given stairs to the level

        :param level: level to modify
        :type level: Level
        """
        locations = [x for x in get_locations_by_tag(level, self.location_type)
                     if safe_passage(level, x)]

        if locations:
            location = self.rng.choice(locations)
            portal = Portal(icons=self.icons,
                            level_generator_name=self.level_generator_name)
            portal.exits_dungeon = self.escape_stairs
            add_portal(level, location, portal)
コード例 #4
0
    def add_portal(self, level):
        """
        Add given stairs to the level

        :param level: level to modify
        :type level: Level
        """
        locations = [
            x for x in get_locations_by_tag(level, self.location_type)
            if safe_passage(level, x)
        ]

        if locations:
            location = self.rng.choice(locations)
            portal = Portal(icons=self.icons,
                            level_generator_name=self.level_generator_name)
            portal.exits_dungeon = self.escape_stairs
            add_portal(level, location, portal)