def setup(self): """ Setup the test case """ self.level = ( LevelBuilder().with_size((20, 20)).with_floor_tile(self.floor_rock).with_wall_tile(self.wall_ground).build() ) self.section = new_section((5, 5), (15, 15), self.level, self.rng) self.generator = SquareRoomGenerator(self.floor_rock, self.wall_empty, self.floor_rock, ["crypt"])
def setup(self): """ Setup the test case """ self.level = (LevelBuilder().with_size((20, 20)).with_floor_tile( self.floor_rock).with_wall_tile(self.wall_ground).build()) self.section = new_section((5, 5), (15, 15), self.level, self.rng) self.generator = SquareRoomGenerator(self.floor_rock, self.wall_empty, self.floor_rock, ['crypt'])
def test_translating_to_section(self): """ Test that Connection can be translated to section coordinates """ level = LevelBuilder().build() section = new_section((10, 10), (20, 20), level, random.Random()) connection = Connection(connection=None, location=(20, 20), direction="right", section=section) translated_connection = connection.translate_to_section() assert_that(translated_connection.location, is_(equal_to((10, 10))))
def setup(self): """ Setup the test case """ self.floor_rock = 1 self.wall_ground = 2 self.level = (LevelBuilder() .with_size((10, 10)) .with_floor_tile(self.floor_rock) .with_wall_tile(self.wall_ground) .build()) self.rng = random.Random() self.section = new_section((0, 0), (10, 10), self.level, self.rng)