コード例 #1
0
    def __writeSongTitle(self, file, row):
        """ Renders the song title and artist onscreen, beginning at
        the specified row. """

        winWidth, winHeight = manager.displaySize
        winCenter = winWidth / 2

        # Word-wrap the title
        for line in manager.WordWrapText(file.Title, self.titleFont, winWidth):
            line = line.strip()
            text = self.titleFont.render(line, True, (255, 255, 255))
            rect = text.get_rect()
            rect = rect.move(winCenter - rect.centerx, row)
            manager.display.blit(text, rect)
            row += self.titleHeight

        # Now word-wrap the artist
        if file.Artist:
            row += 10
            for line in manager.WordWrapText(file.Artist, self.subtitleFont,
                                             winWidth):
                line = line.strip()
                text = self.subtitleFont.render(line, True, (255, 255, 255))
                rect = text.get_rect()
                rect = rect.move(winCenter - rect.centerx, row)
                manager.display.blit(text, rect)
                row += self.subtitleHeight

        return row
コード例 #2
0
    def errorPopupCallback(self, errorString, wait=True):
        print(errorString)

        manager.InitPlayer(self)
        manager.OpenDisplay()

        manager.display.fill((0, 0, 0))

        # Center the error message onscreen.
        winWidth, winHeight = manager.displaySize
        winCenter = winWidth / 2

        lines = manager.WordWrapText(errorString, self.subtitleFont,
                                     winWidth - X_BORDER * 2)

        row = (winHeight - len(lines) * self.subtitleHeight) / 2
        for line in lines:
            line = line.strip()
            text = self.subtitleFont.render(line, True, (255, 255, 255))
            rect = text.get_rect()
            rect = rect.move(winCenter - rect.centerx, row)
            manager.display.blit(text, rect)
            row += self.subtitleHeight

        pygame.display.flip()
        self.screenDirty = True

        if not wait:
            return

        # Now wait a certain amount of time--say 5 seconds.
        waitUntil = pygame.time.get_ticks() + 5000

        # But also, wait a quarter second to give the user a chance to
        # react and stop hitting buttons.
        pygame.time.wait(250)

        # Discard any events that occurred in that quarter second.
        for event in pygame.event.get():
            pass

        # Now start listening for events.  The first key or button
        # event gets us out of here.
        buttonPressed = False
        while not buttonPressed and pygame.time.get_ticks() < waitUntil:
            for event in pygame.event.get():
                if event.type == pygame.KEYDOWN or \
                   (env == ENV_GP2X and event.type == pygame.JOYBUTTONDOWN):
                    buttonPressed = True
                    break
コード例 #3
0
    def showProgressCallback(self, label, progress):
        """ This is called by the MiniBusyCancelDialog to show
        progress as we're scanning the database. """

        manager.InitPlayer(self)
        manager.OpenDisplay()

        manager.display.fill((0, 0, 0))

        # Center the error message onscreen.
        winWidth, winHeight = manager.displaySize
        winCenter = winWidth / 2

        lines = manager.WordWrapText(label, self.subtitleFont,
                                     winWidth - X_BORDER * 2)

        row = winHeight / 2 - 2 * self.subtitleHeight
        for line in lines:
            line = line.strip()
            text = self.subtitleFont.render(line, True, (255, 255, 255))
            rect = text.get_rect()
            rect = rect.move(winCenter - rect.centerx, row)
            manager.display.blit(text, rect)
            row += self.subtitleHeight

        # Now draw the progress bar.
        width = winWidth / 2
        height = self.subtitleHeight

        top = winHeight / 2
        left = winWidth / 2 - width / 2
        rect = pygame.Rect(left, top, width, height)
        manager.display.fill((255, 255, 255), rect)

        fill = int((width - 2) * progress + 0.5)
        rect = pygame.Rect(left + 1 + fill, top + 1, width - 2 - fill,
                           height - 2)
        manager.display.fill((0, 0, 0), rect)

        pygame.display.flip()
        self.screenDirty = True