def parseResponse(self): ignorePattern = PatternManager.getOrCompilePattern("traderIgnoringUs") if ignorePattern.search(self.responseText): raise Error.Error("That player has you on his/her ignore list.", Error.USER_IS_IGNORING) roninPattern = PatternManager.getOrCompilePattern("traderIsInRoninHC") if roninPattern.search(self.responseText): raise Error.Error("That player is in Ronin or HC and cannot receive trade offers.", Error.USER_IN_HARDCORE_RONIN) itemsPattern = PatternManager.getOrCompilePattern("traderHasNotEnoughItems") if itemsPattern.search(self.responseText): raise Error.Error("You don't have enough of one or more of the items you're trying to trade.", Error.NOT_ENOUGH_ITEMS) meatPattern = PatternManager.getOrCompilePattern("traderHasNotEnoughMeat") if meatPattern.search(self.responseText): raise Error.Error("You don't have as much meat as you're trying to trade.", Error.NOT_ENOUGH_MEAT) chatBannedPattern = PatternManager.getOrCompilePattern("traderBannedFromChat") if chatBannedPattern.search(self.responseText): raise Error.Error("You are banned from chat and consequently cannot trade.", Error.BANNED_FROM_CHAT) successPattern = PatternManager.getOrCompilePattern("tradeSentSuccessfully") if successPattern.search(self.responseText): Report.trace("request", "Trade offer sent successfully.") else: raise Error.Error("Other error sending trade offer.", Error.ERROR)
def parseResponse(self): noMeatPattern = PatternManager.getOrCompilePattern( 'traderHasNotEnoughMeat') if noMeatPattern.search(self.responseText): raise Error.Error( "You don't have as much meat as you're promising.", Error.NOT_ENOUGH_MEAT) noItemsPattern = PatternManager.getOrCompilePattern( 'traderHasNotEnoughItems') if noItemsPattern.search(self.responseText): raise Error.Error( "You don't have as many items as you're promising.", Error.NOT_ENOUGH_ITEMS) #Not testing for an offer being cancelled due to a bug in KoL - space reserved successPattern = PatternManager.getOrCompilePattern( 'tradeResponseSentSuccessfully') if successPattern.search(self.responseText): Report.trace( "request", "Response to trade " + str(self.requestData['whichoffer']) + ' sent successfully.') else: raise Error.Error( "Unknown error sending response to trade " + str(self.requestData['whichoffer']), Error.REQUEST_GENERIC)
def parseResponse(self): successPattern = PatternManager.getOrCompilePattern( 'tradeCancelledSuccessfully') if successPattern.search(self.responseText): Report.trace( 'request', "Trade offer " + str(self.requestData['whichoffer']) + " cancelled successfully.") else: raise Error.Error( "Unknown error declining trade offer for trade " + str(self.requestData['whichoffer']), Error.REQUEST_GENERIC)
def parseResponse(self): # First parse for errors notEnoughPattern = PatternManager.getOrCompilePattern("dontHaveEnoughOfItem") if notEnoughPattern.search(self.responseText): raise Error.Error("You don't have that many of that item.", Error.ITEM_NOT_FOUND) dontHaveItemPattern = PatternManager.getOrCompilePattern("dontHaveThatItem") if dontHaveItemPattern.search(self.responseText): raise Error.Error("You don't have that item.", Error.ITEM_NOT_FOUND) # Check if responseText matches the success pattern. If not, raise error. itemAddedSuccessfully = PatternManager.getOrCompilePattern("itemAddedSuccessfully") if itemAddedSuccessfully.search(self.responseText): Report.trace('request', 'Item appears to have been added') else: raise Error.Error("Something went wrong with the adding.", Error.ITEM_NOT_FOUND)
def parseResponse(self): # First parse for errors notEnoughPattern = PatternManager.getOrCompilePattern( "dontHaveThatManyInStore") if notEnoughPattern.search(self.responseText): raise Error.Error("You either don't have that item, or not enough", Error.ITEM_NOT_FOUND) # Check if responseText matches the success pattern. If not, raise error. itemTakenSuccessfully = PatternManager.getOrCompilePattern( "itemTakenSuccessfully") if itemTakenSuccessfully.search(self.responseText): Report.trace('request', 'Item appears to have been taken') else: raise Error.Error( "Something went wrong with the taking of the item.", Error.ITEM_NOT_FOUND)
def discoverMissingItems(session): from pykollib.request.InventoryRequest import InventoryRequest from pykollib.request.ItemInformationRequest import ItemInformationRequest invRequest = InventoryRequest(session) invRequest.ignoreItemDatabase = True invData = invRequest.doRequest() for item in invData["items"]: if item["id"] not in __itemsById: try: itemRequest = ItemInformationRequest(session, item["id"]) itemData = itemRequest.doRequest() item = itemData["item"] addItem(item) Report.trace("itemdatabase", "Discovered new item: %s" % item["name"]) context = {"item": item} FilterManager.executeFiltersForEvent("discoveredNewItem", context, session=session, item=item) except: pass
def init(): """ Initializes the QkillDatabase. This method should be called before the database is ever accessed as it ensures that the database is populated with all of the data it needs. """ global __isInitialized if __isInitialized == True: return Report.trace("questdatabase", "Initializing the quest database.") returnCode = FilterManager.executeFiltersForEvent( "preInitializeQuestDatabase") if returnCode == FilterManager.FINISHED: Report.trace("questdatabase", "Quest database initialized.") __isInitialized = True return for quest in Quests.quests: addQuest(quest) FilterManager.executeFiltersForEvent("postInitializeQuestDatabase") __isInitialized = True Report.trace("questdatabase", "Quest database initialized.")
def init(): """ Initializes the SkillDatabase. This method should be called before the database is ever accessed as it ensures that the database is populated with all of the data it needs. """ global __isInitialized if __isInitialized == True: return Report.trace("skilldatabase", "Initializing the skill database.") returnCode = FilterManager.executeFiltersForEvent( "preInitializeSkillDatabase") if returnCode == FilterManager.FINISHED: Report.trace("skilldatabase", "Skill database initialized.") __isInitialized = True return for skill in Skills.skills: addSkill(skill) FilterManager.executeFiltersForEvent("postInitializeSkillDatabase") __isInitialized = True Report.trace("skilldatabase", "Skill database initialized.")
def init(): """ Initializes the ItemDatabase. This method should be called before the database is ever accessed as it ensures that the database is populated with all of the data it needs. """ global __isInitialized if __isInitialized == True: return Report.trace("itemdatabase", "Initializing the item database.") returnCode = FilterManager.executeFiltersForEvent( "preInitializeItemDatabase") if returnCode == FilterManager.FINISHED: Report.trace("itemdatabase", "Item database initialized.") __isInitialized = True return for item in Items.items: addItem(item) FilterManager.executeFiltersForEvent("postInitializeItemDatabase") __isInitialized = True Report.trace("itemdatabase", "Item database initialized.")