コード例 #1
0
 def createUISet(self):
     self._childLayout = pm.columnLayout( adj=True )
     with self._childLayout:
         pm.text(l="Click cage mesh first, then shift+click target mesh, and click the menu item.")
         self.deformers = pm.ls(type="cage")
         for i in range(len(self.deformers)):
             frameLayout = pm.frameLayout( label=self.deformers[i].name(), collapsable = True)
             with frameLayout:
                 with pm.rowLayout(numberOfColumns=3) :
                     pm.button( l="Del", c=pm.Callback( self.deleteNode, self.deformers[i].name()))
                     pm.attrControlGrp( label="cage mode", attribute= self.deformers[i].cgm)
                     pm.attrControlGrp( label="blend mode", attribute= self.deformers[i].bm)
                 with pm.rowLayout(numberOfColumns=3) :
                     pm.attrControlGrp( label="rotation consistency", attribute= self.deformers[i].rc)
                     pm.attrControlGrp( label="Frechet sum", attribute= self.deformers[i].fs)                        
         self.deformers = pm.ls(type="cageARAP")
         for i in range(len(self.deformers)):
             frameLayout = pm.frameLayout( label=self.deformers[i].name(), collapsable = True)
             with frameLayout:
                 with pm.rowLayout(numberOfColumns=4) :
                     pm.button( l="Del", c=pm.Callback( self.deleteNode, self.deformers[i].name()))
                     pm.attrControlGrp( label="cage mode", attribute= self.deformers[i].cgm)
                     pm.attrControlGrp( label="blend mode", attribute= self.deformers[i].bm)
                     pm.attrControlGrp( label="constraint mode", attribute= self.deformers[i].constraintMode)
                 with pm.rowLayout(numberOfColumns=3) :
                     pm.attrControlGrp( label="rotation consistency", attribute= self.deformers[i].rc)
                     pm.attrControlGrp( label="Frechet sum", attribute= self.deformers[i].fs)                        
                     pm.attrControlGrp( label="constraint weight", attribute= self.deformers[i].constraintWeight)
コード例 #2
0
ファイル: quiz.py プロジェクト: creuter23/fs-tech-artist
def gui():
    
    file_path = os.path.dirname(__file__)
    basename = os.path.basename(file_path)
    file_name = '%s.questions' % (basename)
    #print file_name, basename, file_path
    questions_file = os.path.join(file_path, file_name)
    #print questions_file
    f = open(questions_file, 'r')
    info = pickle.load(f)
    f.close()
    win = 'quiz_win'
    if pm.window(win, exists= True):
        pm.deleteUI(win)
        
    if pm.windowPref(win, exists= True):
        pm.windowPref(win, remove= True)
        
    global quiz
    my_win = pm.window(win, title= basename, toolbox= True,
                       width= 400, height= 600)
    
    pm.scrollLayout()
    
    quiz = Quiz(info)
    
    
    
    pm.button(label= 'Done', height= 35, command= pm.Callback(check))
    
    my_win.show()
コード例 #3
0
 def createUISet(self):
     self._childLayout = pm.columnLayout( adj=True )
     with self._childLayout:
         pm.text(l="Click cage mesh first, then shift+click target mesh, and click the menu item.")
         for type in deformerTypes:
             deformers = pm.ls(type=type)
             for node in deformers:
                 frameLayout = pm.frameLayout( label=node.name(), collapsable = True)
                 with frameLayout:
                     with pm.rowLayout(numberOfColumns=2) :
                         pm.button( l="Del", c=pm.Callback( self.deleteNode, node))
                         pm.attrFieldSliderGrp( label="iteration", min=1, max=100, attribute=node.it)
                     with pm.rowLayout(numberOfColumns=2) :
                         pm.attrControlGrp( label="rotation consistency", attribute= node.rc)
                         pm.attrFieldSliderGrp( label="global rotation", min=-720, max=720, attribute=node.ir)
                     with pm.rowLayout(numberOfColumns=3) :
                         pm.attrControlGrp( label="blend mode", attribute= node.bm)
                         pm.attrControlGrp( label="tet mode", attribute= node.tm)
                         pm.attrControlGrp( label="area weight", attribute= node.aw)
                     with pm.rowLayout(numberOfColumns=2) :
                         pm.attrControlGrp( label="visualise energy", attribute= node.ve)
                         pm.attrFieldSliderGrp( label="visualisation multiplier", min=0.001, max=1000, attribute=node.vmp)
                     for j in range(node.blendMesh.numElements()):
                         with pm.rowLayout(numberOfColumns=1) :
                             pm.attrFieldSliderGrp(label=node.blendWeight[j].getAlias(), min=-1.0, max=2.0, attribute= node.blendWeight[j])
コード例 #4
0
	def UI_controlModuleSelected(self, *args):
		moduleNameInfo = pm.textScrollList(self.UIElements["controlModule_textScrollList"], query = True, selectItem = True)
		
		if len(moduleNameInfo) == 0:
			pm.text(self.UIElements["nameText"], edit = True, label = 'No Animation Modules to Install')
			pm.scrollField(self.UIElements["descriptionScrollField"], edit = True, text = '')
			pm.button(self.UIElements["installButton"], edit = True, enable = False)
			return
		
		else:
			moduleName = moduleNameInfo[0]
			
			mod = None
			for controlModule in self.controlModuleCompatability:
				if controlModule[1] == moduleName:
					mod = controlModule[0]
			
			if mod != None:
				moduleTitle = mod.TITLE
				moduleDescription = mod.DESCRIPTION
				
				pm.text(self.UIElements["nameText"], edit = True, label = moduleTitle)
				pm.scrollField(self.UIElements["descriptionScrollField"], edit = True, text = moduleDescription)
				
				pm.button(self.UIElements["installButton"], edit = True, enable = True, command = partial(self.InstallModule, mod, moduleName))
コード例 #5
0
ファイル: pbUV.py プロジェクト: aaronfang/pbUV
    def __init__(self):
        respresets = [4096, 2048, 1024, 512, 256, 128, 64, 32]
        with pm.frameLayout(l='Options', cll=True, cl=False, bs='out'):
            with pm.columnLayout():
                pm.text('Map Size:')
                pm.separator(st='in', width=160, height=8)
                with pm.rowColumnLayout(nc=3, cw=[20, 60]):
                    pm.text(l='Width:')
                    self.width = pm.intField(v=1024, width=42)
                    with pm.optionMenu():
                        for i in respresets:
                            pm.menuItem(l=i)
                    pm.text(l='Height:')
                    self.height = pm.intField(v=1024, width=42)
                    with pm.optionMenu():
                        for i in respresets:
                            pm.menuItem(l=i)
                pm.button(l='Get Map Size')

                pm.separator(st='in', width=160, height=8)
                with pm.columnLayout():
                    self.compSpace = pm.checkBox(l='Retain Component Spaceing',
                                                 cc=lambda *args: pm.texMoveContext('texMoveContext', e=True,
                                                                                    scr=self.compSpace.getValue()),
                                                 v=pm.texMoveContext('texMoveContext', q=True, scr=True))
                    self.pixelUnits = pm.checkBox(l='Transform In Pixels')
コード例 #6
0
ファイル: lights.py プロジェクト: creuter23/fs-tech-artist
 def __init__(self, path):
     
     self.path = path # the path to save the presets
     
     preset_win = 'preset_win'
     if pm.window(preset_win, exists= True):
         pm.deleteUI(preset_win)
         
     if pm.windowPref(preset_win, exists= True):
         pm.windowPref(preset_win, remove= True)
         
     temp_win = pm.window(preset_win, title= 'presets', width= 300,sizeable= False)
     
     pm.columnLayout(adjustableColumn= True)
     pm.text(label= '')
     
     pm.text(label= 'Preset Name')
     self.field = pm.textField()
     pm.text(label= '')
     pm.text(label= 'Description')
     pm.text(label= '')
     self.scroll = pm.scrollField(width= 300, wordWrap= True)
     pm.text(label= '')
     pm.button(label= 'Create Preset', command= pm.Callback(self.create_preset))
     pm.text(label= '')
     
     temp_win.show()
コード例 #7
0
ファイル: lightTemplate.py プロジェクト: Quazo/breakingpoint
    def __init__(self, template):
        self.template = template
        self.win = "arnold_filter_list_win"
        if pm.window(self.win, exists=True):
            pm.deleteUI(self.win)
    
        pm.window(self.win, title="Add Light Filter",
                    sizeable=False,
                    resizeToFitChildren=True)
        #pm.windowPref(removeAll=True)
        pm.columnLayout(adjustableColumn=True,
                          columnOffset=("both", 10),
                          #columnAttach=('both',1),
                          rowSpacing=10)
    
        self.scrollList = pm.textScrollList('alf_filter_list', nr=4, ams=False)
        pm.textScrollList(self.scrollList,
                            e=True,
                            doubleClickCommand=Callback(self.addFilterAndHide))

        for label, nodeType in self.filters():
            pm.textScrollList(self.scrollList, edit=True, append=label)

        pm.rowLayout(numberOfColumns=2, columnAlign2=("center", "center"))
        pm.button(width=100, label="Add", command=Callback(self.addFilterAndHide))
        pm.button(width=100, label="Cancel", command=Callback(pm.deleteUI, self.win, window=True))
    
        pm.setParent('..')
        pm.setParent('..')

        pm.showWindow(self.win)
コード例 #8
0
ファイル: MayaUI.py プロジェクト: juewang/AssetManager2
 def _buildupWindow(self):
     if isinstance(self._window, _pmCore.uitypes.Window) and self._window.exists(self._window.name()):
         _pmCore.deleteUI(self._window, window=True)
     self._window = _pmCore.window(title=self._winTitle)
     _pmCore.columnLayout(adjustableColumn=True)
     _pmCore.scrollLayout(width=300, height=250, childResizable=True)
     _pmCore.gridLayout(numberOfColumns=2, cellHeight = self._iconSize, cellWidth=self._iconSize)
     for versionNum in _Database.getVersionList(self._fileID):
         versionInfo = _Database.getVersionInfo(self._fileID, versionNum)
         print versionInfo
         thumbnailPath = versionInfo[3]
         if not _os.path.exists(versionInfo[3]):
             thumbnailPath = "cube.png"
         button = _pmCore.iconTextButton(self._versionBtnName(versionNum), style='iconAndTextVertical', image1=thumbnailPath, 
                                         label=self._versionBtnName(versionNum), command=_pmCore.Callback(self._versionSelected, versionNum))
         self._uiWidget[self._versionBtnName(versionNum)] = button
     _pmCore.setParent('..')
     _pmCore.setParent('..')
     _pmCore.separator(style='none', height=10)
     _pmCore.text(label="Comments: ", align='left')
     self._uiWidget['commentLayout'] = _pmCore.scrollLayout(width=300, height=120, childResizable=True)
     _pmCore.setParent('..')
     _pmCore.separator(style='none', height=10)
     self._uiWidget['comment'] = _pmCore.scrollField(width=300, height=80)
     _pmCore.button(label='Add Comment', command=_pmCore.Callback(self._commentAdded))
コード例 #9
0
 def GUI(self):
     self._win = pmc.window(self.WINDOW_NAME, title=self.WINDOW_TITLE)
     pmc.columnLayout(adjustableColumn=True)
     self._slider = pmc.intSliderGrp(label='Segments', field=True, min=2, max=100, value=2)
     pmc.button(label='Okay', c=pmc.Callback(self._callback))
     pmc.button(label='Cancel', c=pmc.Callback(pmc.deleteUI, self._win))
     self._win.show()
コード例 #10
0
ファイル: blueprint_ui.py プロジェクト: jeffhong21/scripts
    def initialize_buildButton(self):
        """ creates the BUILD and CLOSE buttons on the bottom """

        button_width = self.widthHeight[0] / 2 - 6
        button_height = 36
        buttonLayoutSpacing = self.widthHeight[0] - button_width * 2 - 10

        self.UIwidgets["buildButtonLayout"] = pm.rowColumnLayout(
            numberOfColumns=2, parent=self.UIwidgets["ui_main_layout"]
        )
        pm.rowColumnLayout(
            self.UIwidgets["buildButtonLayout"],
            edit=True,
            columnAlign=([1, "center"], [2, "center"]),
            columnOffset=([1, "left", 3], [3, "right", 5]),
            columnSpacing=[2, buttonLayoutSpacing],
        )

        self.UIwidgets["buildButton"] = pm.button(
            l=" :: BUILD ALL :: ",
            width=button_width,
            height=button_height,
            parent=self.UIwidgets["buildButtonLayout"],
            command=self.build_rig,
        )
        self.UIwidgets["closeButton"] = pm.button(
            l=" :: PRINT MODULE INFO :: ",
            width=button_width,
            height=button_height,
            parent=self.UIwidgets["buildButtonLayout"],
            command=self.tmp_module_information,
        )
コード例 #11
0
    def initialiseLayout(self):
        
        #=======================================================================
        # Define Top Level Layout
        #=======================================================================
        self.widgets['top_level_layout'] = pm.verticalLayout(ratios=[2,1])

        #=======================================================================
        # Define Reorder Buttons Layout
        #=======================================================================
        pm.setParent(self.widgets['top_level_layout'])
        
        self.widgets['reorder_buttons_layout'] = pm.horizontalLayout()
        
        self.widgets['button_top'] = pm.button(label='TOP' ,command=self.attr_top_cmd)
        self.widgets['button_up'] = pm.button(label='UP' ,command=self.attr_up_cmd)
        self.widgets['button_dn'] = pm.button(label='DN' ,command=self.attr_dn_cmd)
        self.widgets['button_bot'] = pm.button(label='BOT' ,command=self.attr_bot_cmd)

        #=======================================================================
        # Define Reorder Buttons Layout
        #=======================================================================        
        pm.setParent(self.widgets['top_level_layout'])
        
        self.widgets['separator_layout'] = pm.horizontalLayout(ratios=[1,2,1])
        self.widgets['separator_text'] = pm.text('Separator :')
        self.widgets['separator_name'] = pm.textField()
        self.widgets['button_separator'] = pm.button(label = "Add", command=self.add_separator_cmd)

        #=======================================================================
        # Redistribute
        #=======================================================================
        self.widgets['reorder_buttons_layout'].redistribute()
        self.widgets['separator_layout'].redistribute()
        self.widgets['top_level_layout'].redistribute()
コード例 #12
0
ファイル: crm_ui.py プロジェクト: myCodeTD/pkmel
	def __init__(self, baseUi, parent):
		BaseUi.__init__(self, parent)
		self.uiparent = parent
		self.baseUi = baseUi
		self.tmpJnts = []
		self.attrCtrl = None

		#ui
		try:
			pm.deleteUI(self.rigCol)
		except: pass

		with pm.columnLayout(adj=True, rs=3, parent=self.uiparent) as self.rigCol:
			with pm.rowColumnLayout(nc=2, co=[(1, 'left', 130), (2, 'left', 5)]):
				pm.text(l='Finger Name')
				with pm.optionMenu(w=60) as self.fingerNameMenu:
					pm.menuItem(l='index')
					pm.menuItem(l='middle')
					pm.menuItem(l='ring')
					pm.menuItem(l='pinky')
					pm.menuItem(l='thumb')
			with pm.rowColumnLayout(nc=3, co=[(1, 'left', 30), (2, 'left', 5), (3, 'left', 5)]):
				pm.text(l='attrCtrl')
				self.attrCtrlTxtFld = pm.textField(w=230, ed=False)
				self.loadAttrCtrlButt = pm.button(l='<<', c=pm.Callback(self.loadAttrCtrl))
				pm.text(l='tmpJnts')
				self.tmpJntsTxtFld = pm.textField(w=230, ed=False)
				self.loadTmpJntButt = pm.button(l='<<', c=pm.Callback(self.loadTmpJnts))

		self.baseUi.clearElemSideTxtFld()
コード例 #13
0
 def __init__(self):
     '''
     # class to sort and give info on shaders
     '''
     
     self.layout = pm.rowColumnLayout(numberOfColumns= 3, columnWidth=([1, 150],
                                             [2, 150], [3, 250]))
     pm.columnLayout()
     pm.text(label= 'Shaders')
     self.shader_list = pm.textScrollList(width= 150, height= 200,
                    selectCommand= pm.Callback(self.update_connections_list))
     pm.button(label= 'Refresh', width= 150,
               command= pm.Callback(self.update_shader_list))
     
     pm.setParent(self.layout)
     pm.columnLayout()
     pm.text(label='Connections')
     self.connections_list = pm.textScrollList(width= 150, height= 200,
                    selectCommand= pm.Callback(self.write_info))
     self.check_box = pm.checkBox(label= 'Select Node')
     
     pm.setParent(self.layout)
     pm.columnLayout()
     pm.text(label='Node Info')
     self.info_field = pm.scrollField(wordWrap= True, width= 250, height= 200)
     
     self.attr_check_box = pm.checkBox(label= 'Show All')
     
     
     self.update_shader_list()
コード例 #14
0
ファイル: toolbox.v001.py プロジェクト: dmajorstudio/sandbox
    def ui_reload_tools(self, *uiargs, **kwargs):
        '''
        Source toolbox base path for tools scripts/folders
        '''
        if self.verbose: print '\t...Reloading tools'

        # TO-DO:
        #     Add additional registration for tools which
        #     will provide more information to the UI.
        #         - Help Info (button)
        #         - Neat name for button
        #         : This will likely require a secondary
        #         utility script to perform file parsing
        #         possibly using the ast module for literal_eval
        #         or using a JSON/XML format.
        #     - Folder support
            
        ## SIMPLE VERSION ##
        # As the simple version, only take script files at face value and execute.
        # Check paths
        if self.ui_path.getText():
            source_path = self.ui_path.getText()
        else:
            source_path = self.ui_path.getPlaceholderText()
        
        source_path = os.path.normpath(source_path)
        
        if not os.path.exists(source_path):
            pm.warning('The toolbox path you are trying to source does not exist.')
            return
        
        # Add to sys.path
        if source_path not in sys.path:
            if self.verbose: print 'Adding source path to the sys.path...'
            sys.path.append(source_path)
        
        if self.verbose: print 'Sourcing from: ', source_path
        
        # Find contents of folder and identify scripts.
        tool_dir = os.walk(source_path)
        tool_file_list = [x for x in tool_dir.next()[2] if not '__init__' in x]
        if self.verbose: print 'tool_file_list: ', tool_file_list
        
        if not tool_file_list:
            pm.warning('Could not find any valid tool files to add.')
            return
        
        # Kill old toolbox lists (archives)
        if self.toolbox_archive:
            pm.deleteUI(self.toolbox_archive)
        
        # Add UI elements which represent the files on disk.
        pm.setParent(self.ui_toolbox_layout)
        with pm.scrollLayout() as self.toolbox_archive:
            for tool in tool_file_list:                
                exec_path = os.path.join(source_path, tool)
                
                if self.verbose: print exec_path
                pm.button( label= tool.partition('.')[0], 
                           command= pm.Callback(execfile, exec_path) )
コード例 #15
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def createUI( SWindowTitle, pApplyCallback ):
    
    windowID = 'vcgnWindowID'
    
    # If Window is Already Open, Delete it and Open a New One
    if pm.window( windowID, exists=True ):
        pm.deleteUI( windowID )
        
    # Init Window
    pm.window( windowID, title=SWindowTitle, sizeable=False, resizeToFitChildren=True )
        
    pm.rowColumnLayout( numberOfColumns=3, columnWidth=[ (1, 75), (2, 75), (3,75) ], columnOffset=[ (1,'right', 3) ])
        
    pm.text( label='Min Value:' )
        
    # Minimum Value Field, Default = 0.0, min = 0.0, max = 1.0, invisible slider step = 0.01
    MinValueField = pm.floatField( value=0.0, minValue=0.0, maxValue=1.0, step=0.01, annotation="This is the Minimum Value, It Can't Go below 0.0 or above 1.0" )
    pm.separator( h=10, style='none' )
        
    pm.text( label='Max Value:' )
        
    # Maximum Value Field, Default = 1.0, min = 0.0, max = 1.0, invisible slider step = 0.01
    MaxValueField = pm.floatField( value=1.0, minValue=0.0, maxValue=1.0, step=0.01, annotation="This is the Maximum Value, It Can't Go below 0.0 or above 1.0" )
    pm.separator( h=10, style='none' )
    
    # Formatting
    pm.separator( h=10, style='none' )     
    pm.separator( h=10, style='none' )
    pm.separator( h=10, style='none' )
        
    pm.text( label='Noise Type:' )
    
    # Noise Options - Enabled in 2.0    
    NoiseOption = pm.optionMenu( 'NoiseFunctions', enable=True, annotation="Select Alternate Distributions and Generation Functions Here" )
    pm.menuItem( label='Simple', parent='NoiseFunctions', annotation="A Simple Psuedo Random Noise Function that generates Random Values Between Min and Max" )
    pm.menuItem( label='Perlin', parent='NoiseFunctions', annotation="Try Moving the Object Around for More Variety with Perlin Noise" )
    pm.menuItem( label='3D Weighted', parent='NoiseFunctions', annotation="This Function Uses a Mixed Up Vertex List Randomly Adjust the Appearance of a Psuedo Random Number Generation" )
    pm.menuItem( label='Triangular', parent='NoiseFunctions', annotation="This Function Uses a Psuedo Random Number Generator with a Triangular Distribution" )
    pm.menuItem( label='Gamma', parent='NoiseFunctions', annotation="This Function Uses the Gamma Distribution, Does Not Work Well with Low Min Values, Suggestion Minimum 0.1" )
    pm.separator( h=10, style='none' )
    
    # Formatting
    pm.separator( h=10, style='none' )
    pm.separator( h=10, style='none' )
    pm.separator( h=10, style='none' )
    
    # Buttons 
    pm.separator( h=10, style='none' )   
    pm.button( label='Apply', command=functools.partial(pApplyCallback,
                                                        NoiseOption,
                                                        MaxValueField,
                                                        MinValueField) )
        
    def cancelCallback( *Args ):
        if pm.window( windowID, exists=True ):
            pm.deleteUI( windowID )
        
    pm.button( label='Cancel', command=cancelCallback )
        
    pm.showWindow()       
コード例 #16
0
ファイル: aw_assimilator.py プロジェクト: creuter23/tools
    def __init__(self):
        """A GUI Class

        Args:
           args (None): Just in case...

        """
        self.name='aw_assimilator'
        self.width=200
        self.height=120
        self.title_blue_cl=[.1,.15,.2]
        self.close_red_cl=[0.5,0.2,0.2]
        self.go_green_cl=[.1,.4,.2]
        if pm.window(self.name, q=True, exists=True):
            pm.deleteUI(self.name)
        if pm.windowPref(self.name, ex=True):
            pm.windowPref(self.name, r=True)
        self.win = pm.window(self.name,widthHeight=(self.width, self.height),title=self.name)
        # Window creation 
        self.column_layout = pm.columnLayout(w=self.width)
        # Text Spacers!
        pm.text(l="\nSelect Source then Targets\n", fn='boldLabelFont', al='center', w=self.width, bgc=self.title_blue_cl)
        pm.text(l="", al='center')
        pm.text(l="Ready?", al='center', w=self.width)
        pm.text(l="", al='center', w=self.width)
        # Make a button and assign a command to it
        self.flow_layout=pm.flowLayout(w=self.width)
        pm.button('assimilateBtn',command=lambda *args: self.aw_assimilator(),label="Yes!", p=self.flow_layout, w=self.width/2, bgc=self.go_green_cl)
        pm.button('assimilateKillBtn',command=lambda *args: pm.deleteUI(self.name),label="Cancel", p=self.flow_layout, w=self.width/2-3, bgc=self.close_red_cl)
        self.win.show()
コード例 #17
0
ファイル: gui.py プロジェクト: jenosavel/jhRigBuilder
    def __init__(self, rigObject, callback):

        self._rig      = rigObject
        self._callback = callback
        self._row      = FluidRowLayout(numberOfChildren = 3, separation = Format.SEPARATION)

        with self._row:

            NameField(node = self._rig.node, type = pm.nt.Transform, width = Format.Text.WIDTH)
            pm.button(label = 'Edit', width = Format.Button.WIDTH / 2 - Format.SEPARATION / 2, command = lambda *args: self.editRig())
            pm.button(label = 'Delete', width = Format.Button.WIDTH / 2 - Format.SEPARATION / 2, command = lambda *args: self.deleteRig())

        self._deleteDialog = ConfirmationDialog(
            title   = 'Rig Editor | Delete',
            message = 'Do you want to delete {0}?'.format(self._rig.node),
            confirm = 'Delete',
            deny    = 'Cancel',
            icon    = Window.Icon.WARNING
        )

        pm.scriptJob(
            nodeDeleted     = [self._rig._node, self._callback],
            parent          = self._row,
            replacePrevious = True
        )
コード例 #18
0
 def __init__(self, questions_file):
     self.file = open(questions_file, 'r')
     self.questions = self.file.readlines()
     self.file.close()
     self.main_layout = pm.columnLayout()
     self.name_field = pm.textFieldGrp(label= 'Quiz Name')
     self.layout = pm.rowColumnLayout(numberOfColumns= 2,
                                  columnWidth= ([1, 75], [2, 475]))
     pm.columnLayout()
     pm.text(label= 'Questions')
     self.question_scroll_list = pm.textScrollList(width= 60, height= 400,
                       selectCommand= pm.Callback(self.read_questions),
                       allowMultiSelection= True)
     
     pm.setParent(self.layout)
     pm.columnLayout()
     pm.text(label= 'Questions Info')
     self.question_scroll_field = pm.scrollField(wordWrap= True,
                                                 height= 400, width= 475)
     
     pm.setParent(self.main_layout)
     pm.button(label= 'Create Quiz', command= pm.Callback(self.create_quiz),
               width= 550, height= 50)
     
     self.list_questions()
コード例 #19
0
ファイル: SineRig_ui.py プロジェクト: Mauricio3000/MSH_Maya
 def __init__(self):
     winName = 'SineRigWin333'
     if pm.window(winName, exists=1):
         pm.deleteUI(winName,window=1)
     win = pm.window(winName, t='SineRig')
     
     pm.columnLayout(adj=1)
     pm.text('X Axis should be joint chain aim axis.')
     # Control
     self.cnt_fld = pm.textFieldButtonGrp(l='Control',bl='Load')
     pm.textFieldButtonGrp( self.cnt_fld, e=1, bc=lambda: pm.textFieldButtonGrp(self.cnt_fld,e=1,text=pm.ls(sl=1)[0]) )
     
     # Name
     self.name_fld = pm.textFieldGrp(l='Name')
     
     # Base jnt
     self.base_fld = pm.textFieldButtonGrp(l='Base Joint',bl='Load')
     pm.textFieldButtonGrp( self.base_fld, e=1, bc=lambda: pm.textFieldButtonGrp(self.base_fld,e=1,text=pm.ls(sl=1)[0]) ) 
     
     # Tip jnt
     self.tip_fld = pm.textFieldButtonGrp(l='Tip Joint',bl='Load')
     pm.textFieldButtonGrp( self.tip_fld, e=1, bc=lambda: pm.textFieldButtonGrp(self.tip_fld,e=1,text=pm.ls(sl=1)[0]) )        
     
     # Create button
     pm.button(l="Create",c=self.createRig)
     
     ##### Development Aide
     pm.textFieldButtonGrp(self.cnt_fld,e=1,text='TopFin_Base_ctrlA')
     pm.textFieldGrp(self.name_fld,e=1,text='Fin')
     pm.textFieldButtonGrp(self.base_fld,e=1,text='TopFinA_jnt_1')        
     pm.textFieldButtonGrp(self.tip_fld,e=1,text='TopFinA_jnt_12')        
     
     pm.showWindow(win)
コード例 #20
0
 def __init__(self, node):
     self.node = node # the polymove UV node
     
     self.layout = pm.frameLayout(label= '%s' % (self.node),  width= 340,
                                  collapsable= True)
     
     pm.button(label= 'Delete UI', command= pm.Callback(self.delete_ui))
コード例 #21
0
def gui():
    '''
    creates the gui for the tool
    '''
    win = 'uvtools'
    if(pm.window(win, ex = True)):
        pm.deleteUI(win)
        
    if(pm.windowPref(win, ex = True)):
        pm.windowPref(win, remove = True)
        
        
    global scroll_list, dyn_uis
        
    myWin = pm.window(win, title='Anim UV Tool' , sizeable = True, mnb = True, width = 500, height = 400, backgroundColor= [.68,.68,.68])
    pm.scrollLayout(width= 500)
    pm.button(label= 'Creates Nodes', command= create_nodes, width= 500)
    
    row_layout = pm.rowColumnLayout(numberOfColumns= 3, columnWidth= [[1, 150], [2, 10], [3, 340]])
    pm.columnLayout(adjustableColumn= False, width=150)
    scroll_list = pm.textScrollList(width= 150, height= 200, selectCommand= pm.Callback(create_ui))
    pm.button(label= 'List Nodes', command= list_nodes, width= 148)
    pm.setParent(row_layout)
   
    pm.text(label= '')

    dyn_uis = pm.columnLayout(adjustableColumn= False, width= 340)
    
    # listing the nodes at start up
    list_nodes()
    
    myWin.show()
コード例 #22
0
def rh_dynamicJoint():
    #Create a variable for the window name
    winName = 'DynamicJoint'
    winTitle = 'rh_DynamicJoint_prototype_v0.23'
    #Delete the window if it exists
    if pm.window(winName, exists = True):
        pm.deleteUI(winName, window = True)
    #Build the main window
    pm.window(winName, title = winTitle, sizeable = True)
    #name field
    pm.textFieldGrp('NameTFG',label = 'Set up name:', text = 'Ribbon45hp', ed = True)
    pm.columnLayout(adjustableColumn = True)
    #side
    pm.radioButtonGrp('ColSel',nrb = 3,label = 'Side:',la3 = ['l','m','r'],sl = 1)    
    pm.columnLayout(adjustableColumn = True)
    #axis
    pm.radioButtonGrp('AxisSel',nrb = 3,label = 'Axis:',la3 = ['x','y','z'],sl = 1)    
    pm.columnLayout(adjustableColumn = True)
    #ccSize
    pm.floatSliderGrp('Cc_Size',label = 'Control Size:',f = True,min = 1,max = 10,fmn = 1,fmx = 100,v = 1)
    pm.columnLayout(adjustableColumn = True)
    #joint number
    pm.intSliderGrp('Joint_Num',label = 'Number Of Joints:',f = True,min = 4,max = 49,fmn = 1,fmx = 100,v = 4)
    pm.columnLayout(adjustableColumn = True)
    
    #inbound
    pm.button(label = 'Ready For Tasking', command = 'inbound()')
    pm.columnLayout(adjustableColumn = True)
    #bringTheRain
    pm.button(label = 'Target Acquire', command = 'bringTheRain()')
    pm.columnLayout(adjustableColumn = True)    
    
    #Show the window
    pm.showWindow(winName)
    pm.window(winName, edit = True, width = 378, height = 210)
コード例 #23
0
    def initUI(self):
        pm.setUITemplate("DefaultTemplate", pushTemplate=True)
        form = pm.formLayout()

        binMeshExportPath = pm.optionVar.get('mtap_binMeshExportPath', pm.workspace.path + "/geo/export.binarymesh")
        prefix = pm.optionVar.get('mtap_binMeshExportPathPrefix', "prefix")
        createProxy = pm.optionVar.get('mtap_binMeshCreateProxy', True)
        percentage = pm.optionVar.get('mtap_binMeshPercentage', 0.1)
        createStandin = pm.optionVar.get('mtap_binMeshCreateStandin', True)
        oneFilePerMesh = pm.optionVar.get('mtap_binMeshOneFilePerMesh', False)
        useTransform = pm.optionVar.get('mtap_binMeshUseTransform', False)

        with pm.columnLayout('StandinLayout') as StandinLayout:
            with pm.frameLayout('StandinLayout', label="Standin export options", collapsable=False):
                with pm.columnLayout('StandinColumnLayout'):
                    self.pathUI = pm.textFieldButtonGrp(label="Standin directory", text=binMeshExportPath, buttonLabel="File", buttonCommand=self.fileBrowser)
                    self.prefixUI = pm.textFieldGrp(label="Prefix", text=prefix)
                    self.createProxyUI = pm.checkBoxGrp(label="Create proxy", value1=createProxy)
                    self.percentageUI = pm.floatFieldGrp(label="Percentage", value1=percentage)
                    self.createStdInUI = pm.checkBoxGrp(label="Create StandIn", value1=createStandin)
                    self.oneFilePerMeshUI = pm.checkBoxGrp(label="One File Per Mesh", value1=oneFilePerMesh)
                    self.doTransformUI = pm.checkBoxGrp(label="Use Transform", value1=useTransform)
            with pm.rowColumnLayout(numberOfColumns=2):
                pm.button(label="Create BinaryMesh", c=self.doit)
                pm.button(label="Cancel", c=self.cancel)

        pm.formLayout(form, edit=True, attachForm=[(StandinLayout, 'top', 5), (StandinLayout, 'bottom', 5), (StandinLayout, 'right', 5), (StandinLayout, 'left', 5)])
        pm.setUITemplate("DefaultTemplate", popTemplate=True)
コード例 #24
0
def build():
    if pm.window('RemapWin', q = 1, ex = 1): pm.deleteUI('RemapWin')
    if pm.windowPref('RemapWin', q=1, ex = 1): pm.windowPref('RemapWin', r = True)
    with pm.window('RemapWin', title = 'RemapWin', wh = (150, 50), s = 0) as win:
        with pm.columnLayout(rs = 2, adj = 1):
            pm.button(l = u'创建色阶节点', c = run)
            pm.button(l = u'删除节点', c = deleteNodes)
コード例 #25
0
ファイル: ui.py プロジェクト: kyuhoChoi/mayaTools
def uiContents():
    with pm.frameLayout(l='Color', cll=True, mw=3, mh=3 ):
        with pm.columnLayout(adj=True):

            with pm.rowLayout(nc=2):
                pm.text(label='Set Override Color : ', align='right', w=130)
                with pm.rowColumnLayout( nc=10 ):
                    wh=18
                    for i in range(0,32):
                        rgb = (0,0,0)
                        if i == 0:
                            rgb  = (0.5,0.5,0.5)
                            anno = 'Reset'
                            pm.symbolButton( i=iconPath+'ui_colorNone.png', annotation=anno, w=wh, h=wh, c=pm.Callback( setColor.setColor, color=i ) )

                        else:
                            rgb  = pm.colorIndex( i, q=True )
                            anno = '- index : %d\n- RGB : %03.3f %03.3f %03.3f\n- name : %s'%(i, rgb[0], rgb[1], rgb[2], setColor.color_intToStr(i) )

                            pm.canvas(
                                rgbValue   = rgb,
                                annotation = anno,
                                w=wh, h=wh,
                                pressCommand = pm.Callback( setColor.setColor, color=i )
                                ) #partial( self.setColor, i, True , self._toShape)) #partial( self.setColor, i, False, False))

            pm.separator(h=8,style='in')
            with pm.rowLayout( nc=10 ):
                pm.text(label='Set Wire Frame Color : ', align='right', w=130)
                pm.button(label='Object Color Palette', c=pm.Callback( pm.mel.objectColorPalette ), w=180 )

# ======================================
# Buttons
# ======================================
コード例 #26
0
ファイル: stretchyIK.py プロジェクト: JimmyFrando/Scripts
 def GUI(self):
     # Create GUI with window and 3 buttons
     self._win = pmc.window(self.WINDOW_NAME, title = self.WINDOW_TITLE)
     pmc.columnLayout(adjustableColumn = True)
     pmc.button(label = "Stretch It!", c = pmc.Callback(self._callbackBind))
     pmc.button(label = "Cancel", c = pmc.Callback(pmc.deleteUI, self._win))
     self._win.show()
コード例 #27
0
 def __init__(self, debug=0):
     title="TransferBlendShapes"
     if(pm.windowPref(title, q=True, ex=True)):
         pm.windowPref(title, remove=True)
     if(pm.window(title, q=True, ex=True)):
         pm.deleteUI(title)
         
     self.win = pm.window(title, title="Transfer BlendShapes Tool")
     self.rowColumnLayoutA = pm.rowColumnLayout()
     self.intro = pm.text( label='complete the following steps in order' )
     self.frameLayoutA = pm.frameLayout(parent=self.rowColumnLayoutA, cl=True, cll=True, label='Step 1   Load Target Mesh', borderStyle='in' )
     self.columnlayoutA = pm.columnLayout()
     self.frameLayoutB = pm.frameLayout(parent=self.rowColumnLayoutA, cl=True, cll=True, label='Step 2   Import Mask', borderStyle='in' )
     self.columnlayoutA = pm.columnLayout()
     self.frameLayoutC = pm.frameLayout(parent=self.rowColumnLayoutA, cl=True, cll=True,  label='Step 3   Manipulate Match Mesh', borderStyle='in' )
     self.columnlayoutB = pm.columnLayout()
     self.frameLayoutD = pm.frameLayout(parent=self.rowColumnLayoutA, cl=True, cll=True, label='Step 4   Transfer Blends', borderStyle='in' )
     self.columnlayoutC = pm.columnLayout()
     #self.dockControl = pm.dockControl(label=title, area='right', content=title, allowedArea=['right', 'left'], sizeable=True)
     
     # fameA content
     self.names = {'Target':None}
     
     # Generating x number of fields based on dictionary keys of self.names
     for name in self.names:
         self.names[name] = pm.textFieldButtonGrp(cw = ((1, 76), (2, 176)), parent=self.frameLayoutA,
                                                  label = name, 
                                                  placeholderText = 'Enter Name Here   or   >>>> ',
                                                  buttonLabel = 'load selected', tcc= self.prepTargetMeshOn,
                                                  buttonCommand = pm.Callback(self.nameField_load, name))
     self.btn_prepTgt = pm.button(parent=self.frameLayoutA, enable=False, w=40, h=20, label="Prep Target", command=self.prepTargetMesh)
     self.fA_fillText = pm.text(parent=self.frameLayoutA, label='    ' )
         
     # fameB content
     self.importText = pm.text(parent=self.frameLayoutB, label='Import the desired facial mask' )
     self.manipulateText = pm.text(parent=self.frameLayoutB, label='Use the avalable controls to manipulate the mask' )
     self.fitText = pm.text(parent=self.frameLayoutB, label='Roughly fit the mask to the target mesh' )
     self.btn_trueHuman = pm.button(parent=self.frameLayoutB, enable=True, w=40, h=20, label="Human Anatomy", command=self.humanAnatomyImport)  
     self.btn_trueMuzzle = pm.button(parent=self.frameLayoutB, enable=False, w=40, h=20, label="Muzzle Anatomy", command=self.muzzleAnatomyImport)
     self.btn_toonHuman = pm.button(parent=self.frameLayoutB, enable=False, w=40, h=20, label="Human Toon", command=self.humanToonImport)  
     self.btn_toonMuzzle = pm.button(parent=self.frameLayoutB, enable=False, w=40, h=20, label="Muzzle Toon", command=self.muzzleToonImport)
     self.fB_fillText = pm.text(parent=self.frameLayoutB, label='    ' )
     
     # fameC content
     self.matchMeshText = pm.text(parent=self.frameLayoutC, label='activate match mesh and refine your geometry to better match the target' )
     self.btn_trueHuman = pm.button(parent=self.frameLayoutC, enable=True, w=40, h=20, label="Activate Match Mesh", command=self.matchMesh)
     self.btn_templateHuman = pm.button(parent=self.frameLayoutC, enable=True, w=40, h=20, label="template Target Mesh", command=self.tempTgt)
     self.btn_referenceHuman = pm.button(parent=self.frameLayoutC, enable=True, w=40, h=20, label="reference Target Mesh", command=self.refTgt)
     self.sldr_smooth = pm.intSliderGrp(parent=self.frameLayoutC, field=True, label='Match Mesh Divisions', minValue=-0, maxValue=4, fieldMinValue=-0, fieldMaxValue=4, value=0, cc=self.div_Slider_change)
     self.fC_fillText = pm.text(parent=self.frameLayoutC, label='    ' )
     
     # fameD content
     self.btn_go = pm.button(parent=self.frameLayoutD, enable=True, w=40, h=20, label="Transfer Shapes", command=self.execute)  
     self.btn_no = pm.button(parent=self.frameLayoutD, enable=True, w=40, h=20, label="NO DONT DO IT!", command=self.close)
     self.fE_fillText = pm.text(parent=self.frameLayoutD, label='    ' )
     self.win.show()
     if debug:
         test = ['mask_blendPipe_GEO', 'mask_hiRes_GEO']
         for name, test_val in zip(self.names, test):
             self.names[name].setText(test_val)
コード例 #28
0
    def uiCreate(self):

        self.uiClose()

        self.window = pm.window(
            WIN_NAME,
            title=SCRIPT_NAME,
            maximizeButton=False
        )

        with self.window:
            with pm.formLayout() as ui_LAY_mainForm:
                with pm.scrollLayout(childResizable=True) as ui_LAY_mainScroll:
                    with pm.frameLayout(
                            label='Parameters',
                            collapsable=True,
                            marginHeight=3,
                            borderStyle='etchedIn',
                            borderVisible=True,
                            collapse=False
                    ):
                        with pm.columnLayout(adjustableColumn=True, columnOffset=('both', 2)):
                            self.ui_FLTFLDGRP_xPos = pm.floatFieldGrp(numberOfFields=1, label='+X', precision=6)
                            self.ui_FLTFLDGRP_xNeg = pm.floatFieldGrp(numberOfFields=1, label='-X', precision=6)
                            self.ui_FLTFLDGRP_yPos = pm.floatFieldGrp(numberOfFields=1, label='+Y', precision=6)
                            self.ui_FLTFLDGRP_yNeg = pm.floatFieldGrp(numberOfFields=1, label='-Y', precision=6)
                            self.ui_FLTFLDGRP_zPos = pm.floatFieldGrp(numberOfFields=1, label='+Z', precision=6)
                            self.ui_FLTFLDGRP_zNeg = pm.floatFieldGrp(numberOfFields=1, label='-Z', precision=6)

                            pm.separator(style='none', height=5)

                self.ui_BTN_create = pm.button(
                    label='Create',
                    height=MAIN_BUTTONS_HEIGHT,
                    command=self.ui_on_BTN_create_clicked
                )

                self.ui_BTN_close = pm.button(
                    label='Close',
                    height=MAIN_BUTTONS_HEIGHT,
                    command=self.uiClose
                )

                ui_LAY_mainForm.attachForm(ui_LAY_mainScroll, 'top', 2)
                ui_LAY_mainForm.attachForm(ui_LAY_mainScroll, 'left', 2)
                ui_LAY_mainForm.attachForm(ui_LAY_mainScroll, 'right', 2)
                ui_LAY_mainForm.attachControl(ui_LAY_mainScroll, 'bottom', 2, self.ui_BTN_create)

                ui_LAY_mainForm.attachNone(self.ui_BTN_create, 'top')
                ui_LAY_mainForm.attachForm(self.ui_BTN_create, 'left', 2)
                ui_LAY_mainForm.attachPosition(self.ui_BTN_create, 'right', 2, 50)
                ui_LAY_mainForm.attachForm(self.ui_BTN_create, 'bottom', 2)

                ui_LAY_mainForm.attachNone(self.ui_BTN_close, 'top')
                ui_LAY_mainForm.attachPosition(self.ui_BTN_close, 'left', 2, 50)
                ui_LAY_mainForm.attachForm(self.ui_BTN_close, 'right', 2)
                ui_LAY_mainForm.attachForm(self.ui_BTN_close, 'bottom', 2)

        self.setupInitialValues()
コード例 #29
0
    def initialiseLayout(self):
        
        #=======================================================================
        # Define Top Level Layout
        #=======================================================================
        self.widgets['top_level_layout'] = pm.verticalLayout()


        #=======================================================================
        # Define Layout
        #=======================================================================
        # Title Layout
        pm.setParent(self.widgets['top_level_layout'])
        self.widgets['title_layout'] = pm.horizontalLayout()
        pm.text('Multi Attributes')
        pm.text('Connection Index')
        pm.text('Connection Target')
        
        #List Layout
        pm.setParent(self.widgets['top_level_layout'])
        self.widgets['list_layout'] = pm.horizontalLayout()
        
        pm.setParent(self.widgets['list_layout'])
        self.widgets["attributes_list"] = pm.textScrollList(selectCommand=self.refresh_connections)

        pm.setParent(self.widgets['list_layout'])
        self.widgets["index_list"] = pm.textScrollList(ams=True)
        
        pm.setParent(self.widgets['list_layout'])
        self.widgets["connections_list"] = pm.textScrollList(enable=False)

        #refresh Button
        pm.setParent(self.widgets['top_level_layout'])
        self.widgets["refresh_button"] = pm.button(label="Load Selection", command=self.refresh)

        # Add Attribute
        pm.setParent(self.widgets['top_level_layout'])
        pm.separator()
        self.widgets['addAttr_layout'] = pm.horizontalLayout()
        pm.text('Add Attribute:') 
        self.widgets['attr_name'] = pm.textField() 
        self.widgets["add_button"] = pm.button(label="Add", c=self.addAttr_selected)

        # Misc Buttons        
        pm.setParent(self.widgets['top_level_layout'])
        self.widgets['buttons_layout'] = pm.horizontalLayout()
        self.widgets["append_button"] = pm.button(label="Append", command=self.append_selected)
        self.widgets["remove_button"] = pm.button(label="Remove", command=self.remove_selected)
        self.widgets["clear_button"] = pm.button(label="Clear", command=self.clear_selected)

                
        #=======================================================================
        # Redistribute
        #=======================================================================
        self.widgets['addAttr_layout'].redistribute(1,2,1)
        self.widgets['list_layout'].redistribute()
        self.widgets['title_layout'].redistribute()
        self.widgets['buttons_layout'].redistribute()
        self.widgets['top_level_layout'].redistribute(1,10,1,1,1,1)
コード例 #30
0
 def populate_namespace_horizontal(self):
     pm.setParent(self.widgets["namespace_horizontal"])
     
     pm.text(label='Namespace : ')
     self.widgets["nameSpace_textField"] = pm.textField()
     pm.button(label='Select', c=pm.Callback(self.load_selected_object))
     
     self.widgets["namespace_horizontal"].redistribute()        
コード例 #31
0
    def createAssetPrompt(self):
        form = pm.setParent(q=True)
        f = pm.formLayout(form, e=True, width=150)

        col2 = pm.columnLayout(p=f, adjustableColumn=True)
        nsField = pm.textFieldGrp ( 'nsFieldPrompt', l='Name Space', tx='ref' )
        refModeField = pm.optionMenuGrp ( l='Assemble Mode' )
        pm.menuItem(l='reference')
        pm.menuItem(l='cache')
        pm.menuItem(l='import')
        pm.menuItem(l='copy')
        pane = pm.paneLayout(p=col2, configuration='top3', ps=[(1, 20, 80), (2, 80, 80), (3, 100, 20)])
        folderTreeWidget = FolderTreeWidget()
        folderTreeWidget.createFolderTree(pane)
        folderTreeWidget.projectName = self.projectName
        folderTreeWidget.type = 'asset'
        folderTreeWidget.getFolderTree()

        itemListWidget = ItemListBase()
        itemListWidget.projectName = self.projectName
        itemListWidget.createList(pane)
        itemListWidget.refreshList(path=[], task='uvs')

        infoWidget = InfoWidget()
        infoWidget.createInfo(pane)

        folderTreeWidget.itemListWidget = itemListWidget
        folderTreeWidget.itemListWidget.type = 'asset'
        folderTreeWidget.itemListWidget.task = 'uvs'
        itemListWidget.infoWidget = infoWidget

        b1 = pm.button(p=f, l='Cancel', c='pm.layoutDialog( dismiss="Abort" )')
        b2 = pm.button(p=f, l='OK', c=lambda x: self.createAssetCallBack(itemListWidget.selectedItem))

        spacer = 5
        top = 5
        edge = 5
        pm.formLayout(form, edit=True,
                      attachForm=[(col2, 'right', edge), (col2, 'top', top), (col2, 'left', edge), (b1, 'right', edge),
                                  (b1, 'bottom', edge), (b2, 'left', edge), (b2, 'bottom', edge)], attachNone=[],
                      attachControl=[], attachPosition=[(b1, 'right', spacer, 90), (b2, 'left', spacer, 10)])
コード例 #32
0
def reposeAdjusterSimple():
    
    from pymel.core import deleteUI, window, columnLayout, button, showWindow
    from functools import partial
    
    if window('REPOSER_POSE_SIMPLE', ex=True):
        deleteUI('REPOSER_POSE_SIMPLE')
    
    window('REPOSER_POSE_SIMPLE')
    with columnLayout():
        for attr in [
            'origRot',
            'origTrans',
            'prevRot',
            'prevTrans',
            'prevRotWorld',
            'prevTransWorld',
        ]:
            button(l=attr, c=partial(setValueHelper, attr) )
    
    showWindow()
コード例 #33
0
    def gui(self, *args):
        if DrawingOverrideClass.win is not None:
            try:
                pm.deleteUI(DrawingOverrideClass.win)
            except RuntimeError:
                pass

        with pm.window(menuBar=True,
                       menuBarVisible=True,
                       width=200,
                       title='Drawing Overrides') as w:
            DrawingOverrideClass.win = w
            # start the template block
            with pm.columnLayout(rowSpacing=5, width=300):
                self.displayType = pm.optionMenu(label='Display Type')
                for i in range(3):
                    pm.menuItem(label='{}'.format(self.displayTypeList[i]))
                self.levelOfDetail = pm.optionMenu(label='Level of Detail')
                for i in range(2):
                    pm.menuItem(label='{}'.format(self.levelofDetailList[i]))
                pm.button(label='Execute!', command=pm.Callback(self.execute))
コード例 #34
0
def log_window():
    log_window_name = "mgear_shifter_build_log_window"
    log_window_field_reporter = "mgear_shifter_log_field_reporter"
    if not pm.window(log_window_name, exists=True):
        logWin = pm.window(log_window_name,
                           title="Shifter Build Log",
                           iconName='Shifter Log')
        pm.columnLayout(adjustableColumn=True)
        pm.cmdScrollFieldReporter(log_window_field_reporter,
                                  width=800,
                                  height=500,
                                  clr=True)
        pm.button(label='Close',
                  command=('import pymel.core as pm\npm.deleteUI(\"' + logWin +
                           '\", window=True)'))
        pm.setParent('..')
        pm.showWindow(logWin)
    else:
        pm.cmdScrollFieldReporter(log_window_field_reporter, e=True, clr=True)
        pm.showWindow(log_window_name)
    mgear.logInfos()
コード例 #35
0
def SJ_yetiCachewdUI():
	if pm.window('yeticache',ex=True):
	    pm.deleteUI('yeticache',wnd=True)
	pm.window('yeticache',t='yeticacheV3.1')
	pm.columnLayout(adj=True,w=240)
	pm.text(l='帧数区间(开始帧,结束帧,Sample',fn='fixedWidthFont',h=50,ann="更新说明V3.1:修复批量毛发路径中,与输出毛发缓存路径名字不匹配问题")
	pm.flowLayout( columnSpacing=0)
	pm.textField('rangenuma',tx="0",h=30,w=80)
	pm.textField('rangenumb',tx="1",h=30,w=80)
	pm.textField('rangesamnum',tx="1",h=30,w=80)
	pm.setParent( '..' )
	pm.text(l='毛发缓存生成路径', fn='fixedWidthFont',h=50,ann="" )
	pm.flowLayout( columnSpacing=0)
	pm.checkBox("switch" ,label='切换yeti1.3.19',ann="",h=50,w=120)
	pm.checkBox("single" ,label="单帧缓存指认",ann="",h=50,w=120)
	pm.setParent( '..' )
	pm.textField('pathnum',tx="D:/textest/fur",h=30)
	pm.button(l=r'批量输出毛发缓存',c=yetiwritecache,h=50)
	pm.button(l=r'批量替换毛发缓存路径',c=changecache,h=50)
	
	pm.showWindow()
コード例 #36
0
def reset_io_UI():
    """
    Restores IO UI inputs in Mimic UI to defaults
    :return:
    """
    pm.frameLayout('add_io_frame', edit=True, label="Add IO")

    # Update io parameters
    pm.textField('t_ioNameText', edit=True, text='', editable=True)
    pm.textField('t_ioPostprocIDText', edit=True, text='', editable=True)
    pm.optionMenu('ioNumberMenu', edit=True, value='1')
    pm.optionMenu('ioTypeMenu', edit=True, value='digital', enable=True)
    pm.checkBox('cb_ignoreIO', edit=True, value=0)

    # Change "Add IO" button to "Update IO"
    # Change background color of button
    pm.button('b_add_io',
              edit=True,
              label='Add IO',
              backgroundColor=[.361, .361, .361],
              command=add_io)
コード例 #37
0
ファイル: binding_2.py プロジェクト: zhuo2015/fs-tech-artist
def gui():
    # Creating a window.
    win = pm.window(w=150, h=100)
    main = pm.columnLayout()

    # Interface components go after the main layout,
    # Different components simular flags
    # They all have a rectangle bounding box!
    pm.button(w=150, command=work)

    pm.textFieldButtonGrp(label='Float Attribute',
                          buttonLabel='Apply',
                          buttonCommand=work)

    pm.intField(w=150, changeCommand=work)
    pm.floatSliderGrp(changeCommand=work)

    pm.floatSliderGrp(cc=work, dc=work)

    # Showing a window
    win.show()
コード例 #38
0
 def snapshot_show(index, *args):
     """doc"""
     imgPath = cls.snapNull
     if cls.linked and os.listdir(
             cls.vsRepo) and pal_opMenu.getItemListLong():
         palName = pal_opMenu.getValue()
         version = ''
         shotName = ''
         if pm.optionMenu(brn_opMenu, q=1, ill=1):
             version = cls.dirAnim + pm.optionMenu(brn_opMenu, q=1, v=1)
         if pm.optionMenu(sht_opMenu, q=1, ill=1):
             shotName = sht_opMenu.getValue()
         if palName and version and shotName:
             imgPath = cls.snapshotImgPath(palName, version, str(index + 1),
                                           shotName)
             imgPath = imgPath if os.path.isfile(imgPath) else cls.snapNull
     pm.image(cls.img_snap, e=1, i=imgPath)
     pm.button(cls.snapBtnn + str(index + 1), e=1, bgc=cls.snapShow)
     for i in range(5):
         if not i == index:
             pm.button(cls.snapBtnn + str(i + 1), e=1, bgc=cls.snapRest)
コード例 #39
0
 def __init__(self):
     if pm.window('pyleUI', ex=True):
         self.w = pm.window('pyleUI', q=True)
         pm.showWindow(self.w)
     else:
         self.w = pm.window('pyleUI', t='Pyle_Vector', h=50, w=300)
         pm.columnLayout(adjustableColumn=True)
         pm.text(label='SELECT 3 JOINTS PARENT->CHILDREN ORIENTATION',
                 align='center',
                 rs=True)
         self.button = pm.button(label='DoIt', command='pyletool.doit()')
         pm.showWindow(self.w)
コード例 #40
0
ファイル: control_creator.py プロジェクト: rBrenick/b-tools
    def __init__(self):

        # Make a new window
        win_title = "Control Creator"
        win_title_safe = win_title.replace(" ", "_")
        if pm.window(win_title_safe, q=True, exists=True):
            pm.deleteUI(win_title_safe)

        window = pm.window(win_title_safe,
                           title=win_title,
                           toolbox=True,
                           backgroundColor=(0.158, 0.254, 0.290))
        window.show()

        with pm.verticalLayout():
            pm.text(
                "1. Select joint in scene\n\n 2. Click controller shape that you want for it"
            )
            pm.button("Cube", command=lambda x: create_control("cube"))
            pm.button("Circle", command=lambda x: create_control("circle"))
            with pm.horizontalLayout() as scale_layout:
                self.scale_float = pm.floatSliderGrp(field=True,
                                                     maxValue=2,
                                                     value=1.1,
                                                     step=0.01)
                pm.button("Scale Control", command=self.increment_scale)
            scale_layout.redistribute(4, 2)
コード例 #41
0
def create():
    winName = 'test_win'
    if pm.window(winName, exists=1):
        pm.deleteUI(winName, wnd=1)
    pm.window(winName, title=u'模板窗口')
    pm.window(winName, e=1, w=255, h=1)

    with pm.columnLayout(adj=1):
        pm.button()
        pm.button()
        pm.button()
        pm.button()

    pm.showWindow(winName)
コード例 #42
0
ファイル: asd.py プロジェクト: Mortaciunea/bdScripts
def asd():
    pm.window(width=150)
    # Result: ui.Window('window1') #
    pm.columnLayout(adjustableColumn=True)
    # Result: ui.ColumnLayout('window1|columnLayout9') #
    pm.button(label='Button 1', command='defaultButtonPush()')
    # Result: ui.Button('window1|columnLayout9|button3') #
    pm.button(label='Button 2')
    # Result: ui.Button('window1|columnLayout9|button4') #
    pm.button(label='Button 3')
    # Result: ui.Button('window1|columnLayout9|button5') #
    pm.button(label='Button 4')
    # Result: ui.Button('window1|columnLayout9|button6') #
    pm.showWindow()
コード例 #43
0
    def nameRulesWindow(self):
        
        with core.ui.singleWindow('nameRulesWindow', t='Choose what is displayed to indicate the side of the joints and controllers.') as win:
            with columnLayout(adj=True):
                jl = textFieldGrp(l='Joint Left Side', tx=self.settings['joint_left'] )
                jr = textFieldGrp(l='Joint Right Side', tx=self.settings['joint_right'] )

                cl = textFieldGrp(l='Control Left Side', tx=self.settings['control_left'] )
                cr = textFieldGrp(l='Control Right Side', tx=self.settings['control_right'] )
            
                def setSides():
                    jlText = jl.getText().strip()
                    jrText = jr.getText().strip()
                    
                    clText = cl.getText().strip()
                    crText = cr.getText().strip()
                    
                    if jlText == jrText or clText == crText:
                        confirmDialog(m='The left and right sides must be different\n(but the control and joint text for the same side can be the same)')
                        return
                    
                    if not clText or not crText or not jlText or not jrText:
                        confirmDialog(m='You cannot leave any side empty.')
                        return
                    
                    self.settings['joint_left'] = jlText
                    self.settings['joint_right'] = jrText
                    
                    self.settings['control_left'] = clText
                    self.settings['control_right'] = crText
                    
                    settings.JOINT_SIDE_CODE_MAP['left'] = jlText
                    settings.JOINT_SIDE_CODE_MAP['right'] = jrText
                    
                    settings.CONTROL_SIDE_CODE_MAP['left'] = clText
                    settings.CONTROL_SIDE_CODE_MAP['right'] = crText
                    
                    deleteUI(win)
                
                button(l='Apply', c=Callback(setSides))
コード例 #44
0
ファイル: sal_GUI.py プロジェクト: zhuo2015/fs-tech-artist
 def create(self):
     self.mainLayout = pm.columnLayout(adjustableColumn=True)
     self.infoLayout = pm.columnLayout(adjustableColumn=True)
     pm.setParent(self.mainLayout)
     self.layout = pm.columnLayout(adjustableColumn=True)
     pm.setParent(self.layout)
     self.total = sal.Total_Grades()
     self.total.create()
     
     pm.button(label = 'Output Grade and Comment', command = pm.Callback(self.check))
     
     pm.setParent(self.layout)
     grading = pm.frameLayout( label= 'Grading', cll = True, cl = True , borderStyle = 'etchedIn', w = 480)
     
     self.compFocal = sal.Grading_Section(name = 'Comp/Focal Length',
             fileName = r"%s/Comments/proj01_compFocal.txt" % (self.path),
             field = self.total.queryComp(), toUpdate = self.total)
     self.compFocal.create()
     
     pm.setParent(grading)
     
     self.antiAliasing = sal.Grading_Section(name = 'Antialias/Noise Qual',
             fileName = r"%s/Comments/proj01_antiAliasing.txt" % (self.path),
             field = self.total.queryAnti(), toUpdate = self.total)
     self.antiAliasing.create()
     
     pm.setParent(grading)
     
     self.pro = sal.Grading_Prof(name = 'Professionalism',
             fileName = r"%s/Comments/proj01_prof.txt" % (self.path),
             field = self.total.queryPro(),
             fileStart = r"%s/Startup/proj01_start.db" % (self.path),
             toUpdate = self.total, infoParent= self.infoLayout)
     self.pro.create()
     
     pm.setParent(self.infoLayout)
     
     self.info = sal.Images(self.pro)
     
     return self.layout
コード例 #45
0
ファイル: mimic_ui.py プロジェクト: yazici/Mimic
def _build_add_robot_frame(parent_layout):
    # Create frame layout with one column
    add_robot_frame = pm.frameLayout(label="Add Robot", collapsable=True)
    add_robot_col = pm.columnLayout(adj=True, columnAttach=('both', 5))
    pm.separator(height=5, style='none')

    # Create list of robots
    pm.rowLayout(numberOfColumns=2,
                 adjustableColumn=1,
                 columnAttach=(1, 'left', 3),
                 columnWidth=[(1, 158), (2, 45)],
                 height=20)

    pm.optionMenu('robotImportList')

    rigs = general_utils.get_rigs_dict()
    rig_names = general_utils.get_rigs_names(rigs)
    for rig_name in rig_names:
        pm.menuItem(label=rig_name)

    # Get required rigs directories
    dir_mimic = general_utils.get_mimic_dir()
    dir_rigs = dir_mimic + '/rigs'
    add_robot_command_string = \
        'import mimic_utils; reload(mimic_utils); ' \
        'mimic_utils.import_robot("{}"); ' \
        'mimic_utils.add_mimic_script_node(); ' \
        'mimic_utils.add_hud_script_node()' \
            .format(dir_rigs)

    pm.button(label=' Add ',
              command=add_robot_command_string,
              width=45,
              height=20,
              annotation='Imports selected robot into the scene')

    pm.setParent(add_robot_frame)

    pm.separator(style='none')
    pm.setParent(parent_layout)
コード例 #46
0
def asset_widget(current_parent):
    '''
    Single asset widget.
    '''
    main = pm.frameLayout(labelVisible=False, parent=current_parent)
    form = pm.formLayout()
    # Creating Components
    asset_image = pm.button(width=48, height=48)
    asset_text = pm.text(height=48, width=125, label='streetLight1')
    asset_low = pm.button(height=32)
    asset_med = pm.button(height=32)
    asset_high = pm.button(height=32)

    # Positioning Components.
    # Symbol Button
    form.attachForm(asset_image, 'top', 5)
    form.attachForm(asset_image, 'left', 5)

    # asset text
    form.attachForm(asset_text, 'top', 5)
    form.attachForm(asset_low, 'top', 15)
    form.attachForm(asset_med, 'top', 15)
    form.attachForm(asset_high, 'top', 15)

    form.attachControl(asset_text, 'left', 5, asset_image)
    # form.attachControl(asset_text, 'right', 5, asset_low)

    form.attachControl(asset_low, 'left', 5, asset_text)
    form.attachControl(asset_med, 'left', 5, asset_low)
    form.attachControl(asset_high, 'left', 5, asset_med)

    form.attachForm(asset_high, 'right', 5)
    form.attachForm(asset_image, 'bottom', 5)

    # res buttons

    # Return parent to orginal layout
    pm.setParent(current_parent)

    return main
コード例 #47
0
    def __init__(self, *args):
        win = 'cloth_snapshot_win'
        version = '0.1'

        if pm.window(win, exists=1, *args):
            pm.deleteUI(win, window=1)

        pm.window(win, rtf=1, title='Cloth Snapshot UI v%s' % version)

        pm.columnLayout()
        pm.rowLayout(nc=2)
        pm.text('Working Directory')
        self.dirFld = pm.textFieldButtonGrp(bl='Browse')
        pm.textFieldButtonGrp(self.dirFld,
                              e=1,
                              bc=partial(self.get_dir, self.dirFld))
        pm.setParent('..')

        pm.rowLayout(nc=3, cw3=(150, 150, 150))
        pm.button(l='Snapshot Selected', c=self.snapshot)
        pm.button(l='Diff Snapshots', c=self.diff_snapshot)
        pm.button(l='Apply Snapshot', c=self.implement_snapshot)
        pm.setParent('..')

        pm.showWindow(win)
コード例 #48
0
 def layersReplace(self, attribute):
     if attribute is not "none":
         self.thisNode = pm.PyNode(attribute).node()
     log.debug("layersReplace {0}".format(attribute))
     pm.setUITemplate("attributeEditorTemplate", pushTemplate=True)
     materialEntries = self.thisNode.materialEntryMtl.numElements()
     #print "layersReplace: node has ", self.thisNode.materialEntryMtl.numElements(), "layers"
     if self.layersUi is not None and pm.columnLayout(self.layersUi, q=True, exists=True):
         pm.deleteUI(self.layersUi)
     with pm.columnLayout(adj=True, parent=self.uiParent) as self.layersUi:
         for layerNumber in range(materialEntries):
             layerIndex = self.thisNode.materialEntryMtl.elementByPhysicalIndex(layerNumber).index()
             with pm.frameLayout(label="Layer {0}".format(layerNumber), collapsable=True, collapse=False, bv=True) as fl:
                 log.debug("create layers UI {0}".format(self.thisNode.materialEntryMtl[layerIndex]))
                 with pm.columnLayout(adj=True):
                     attribute = self.thisNode.materialEntryMtl[layerIndex]
                     if attribute.isConnected():
                         pm.frameLayout(fl, edit=True, label=attribute.inputs(p=1)[0])
                     pm.attrColorSliderGrp(label="Material", at=attribute)
                     attribute = self.thisNode.materialEntryMsk[layerIndex]
                     pm.attrFieldSliderGrp(label="Mask", at=attribute)
                     attribute = self.thisNode.materialEntryMode[layerIndex]
                     pm.attrEnumOptionMenuGrp(label="Mode", at=attribute)
                 with pm.columnLayout(adj=True):
                     pm.button(label="Remove Layer", c=pm.Callback(self.removeLayer, layerIndex), height=18)
                     pm.button(label="Layer Up", c=pm.Callback(self.moveLayerUp, layerIndex), height=18)
                     pm.button(label="Layer Down", c=pm.Callback(self.moveLayerDown, layerIndex), height=18)
                 
     pm.setUITemplate("attributeEditorTemplate", popTemplate=True)                
コード例 #49
0
ファイル: mimic_ui.py プロジェクト: vrmnk/Mimic
def _build_axis_limits_frame(parent_layout):
    limits_frame = pm.frameLayout(label="Axis Limits", collapsable=True)
    limits_tab_layout = pm.tabLayout('limits_tab_layout')

    position_limits_tab = _build_position_limits_tab(limits_tab_layout)
    velocity_limits_tab = _build_velocity_limits_tab(limits_tab_layout)
    accel_limits_tab = _build_accel_limits_tab(limits_tab_layout)
    jerk_limits_tab = _build_jerk_limits_tab(limits_frame)

    tabs = [(position_limits_tab, 'Position'),
            (velocity_limits_tab, 'Vel'),
            (accel_limits_tab, 'Accel'),
            (jerk_limits_tab, 'Jerk')]

    assign_tabs(tabs, limits_tab_layout)

    pm.columnLayout()
    pm.gridLayout(nc=2, cw=114, ch=25)
    pm.button(label='Get Axis Limits', command=mimic_utils.write_limits_to_ui)
    pm.button(label='Set Axis Limits', command=mimic_utils.set_axis_limits)

    pm.setParent('..')
    pm.button(label='Clear', width=228, command=mimic_utils.clear_limits_ui)

    pm.setParent(parent_layout)
コード例 #50
0
ファイル: CopyVerts.py プロジェクト: AnnieCat/CharacterTools
def createUI(pWindowTitle):
    windowID = 'myWindowID'

    if pm.window(windowID, exists=True):
        pm.deleteUI(windowID)

    pm.window(windowID, title=pWindowTitle, widthHeight=(300, 59))

    pm.columnLayout(adjustableColumn=True)

    pm.separator(height=4, style='none')

    pm.button(label='copy vertex positions',
              command=copyCallbackDecide,
              backgroundColor=(0.066, 0.447, 0.443))

    pm.separator(height=4, style='none')

    if copied[0] == 'True':
        pm.button(label='paste vertex positions',
                  command=pasteCallback,
                  backgroundColor=(0.109, 0.227, 0.29))
    if copied[0] == 'False':
        pm.button(label='paste vertex positions',
                  command=pasteCallbackNull,
                  backgroundColor=(0.321, 0.321, 0.321))

    pm.separator(height=4, style='none')

    pm.setParent('..')

    pm.showWindow()
コード例 #51
0
ファイル: ingestion.py プロジェクト: leocadavalHome/lcPipe
def fbIngestTool():
    if pm.window('FlyingBarkIngestTool', exists=True):
        pm.deleteUI('FlyingBarkIngestTool', window=True)

    pm.window('FlyingBarkIngestTool')
    pm.columnLayout()
    pm.rowLayout(nc=3)
    pm.text(l='PATH')
    pm.textField('pathTxtField', w=205)
    pm.button(l='...', c=browseCallBack)
    pm.setParent('..')
    pm.separator(h=20)
    pm.text(label='SETS')
    pm.separator(h=5)
    pm.textScrollList('setScrollList', h=150, sc=selectSetCallback)
    pm.separator(h=10)
    pm.rowLayout(nc=2)
    pm.text(label='GROUP DIR')
    pm.text('groupTxt', l='')
    pm.setParent('..')
    pm.separator(h=10)
    pm.rowLayout(nc=2)
    pm.text(label='SET_PIECES DIR')
    pm.text('pieceTxt', l='')
    pm.setParent('..')
    pm.separator(h=10)
    pm.rowLayout(nc=2)
    pm.text(label='DESCRIPTION FILE')
    pm.text('descriptionTxt', l='')
    pm.setParent('..')
    pm.separator(h=20)
    pm.rowLayout(nc=2)
    pm.button('Import', label='Import', w=125, h=50, c=importCallback)
    pm.button('CancelBtn', label='Close', w=125, h=50, c=cancelCallback)
    pm.showWindow()
コード例 #52
0
ファイル: bdTrailUV.py プロジェクト: Mortaciunea/bdScripts
def createTrail():
    if pm.window('trailUI',ex=1):
        pm.deleteUI('trailUI')
    
    pm.window('trailUI')
    pm.columnLayout(adj=1)
    fsSample = pm.floatSliderGrp('sampleSlider', label='Sample by', cw=(1,70), adj=1, en=1,minValue=0.01, maxValue=100, fieldMinValue=0.01, fieldMaxValue=100,pre=2, field=1, v=1)
    pm.separator (height=4,style="in")
    startFrame = pm.playbackOptions(q=1,min=1)
    currentFrame = pm.currentTime(q=1)
    if currentFrame > startFrame:
        startFrame = currentFrame
    pm.intSliderGrp('startFrameSlider', label='Start frame', cw=(1,70), adj=1, en=1,minValue=0, maxValue=100, fieldMinValue=0, fieldMaxValue=10000, field=1, v=startFrame)
    pm.popupMenu(button=3,pmc = functools.partial(setTime,'start'))
    pm.intSliderGrp('endFrameSlider', label='End frame', cw=(1,70), adj=1, en=1,minValue=0, maxValue=100, fieldMinValue=0, fieldMaxValue=10000, field=1, v=startFrame+30)
    pm.popupMenu(button=3,pmc = functools.partial(setTime,'end'))
    pm.intSliderGrp('trailDivisions', label='Trail divisions', cw=(1,70), adj=1, en=1,minValue=1, maxValue=100, fieldMinValue=1, fieldMaxValue=10000, field=1, v=40)
    pm.separator (height=4,style="in")
    cbUvDistorted = pm.checkBox('cbUV',l='UV distorted',v=1)
    pm.separator (height=4,style="in")
    
    rowBtn = pm.rowColumnLayout(numberOfRows=1)
    pm.button(l='Create Trail',command=functools.partial(createTrailMesh))
    pm.button(l='Rebuil uvs',c=functools.partial(createTrailUv,''))
    pm.button(l='ELP !!!',c=openHelpPage)
    pm.showWindow('trailUI')
コード例 #53
0
    def initUI(self):
        if pm.control(self.WINDOW_NAME, query = True, exists = True): return

        self.window = pm.window(self.WINDOW_NAME, title = "Align Pivot", mxb = False, width = 300, height = 220)
        self.window.setWidthHeight([300,220])
        self.layout = pm.formLayout(nd=100)

        with pm.formLayout(nd = 100) as form:
            self.align_move = pm.checkBox(label = "Align Move Pivot", value = True)
            self.align_scale = pm.checkBox(label = "Align Scale Pivot", value = False)
            form.hDistribute()
            form.attachForm(str(self.align_move), "left", 10)
        self.fixbox = pm.checkBox(label = "Additional Fixing", value = False)
        self.align_button = pm.button(label = "Align", command = self.align)
        self.sep = pm.separator(style = "in")
        self.reset_move = pm.button(label = "Reset Move Pivot", command = self.resetMove)
        self.reset_scale = pm.button(label = "Reset Scale Pivot", command = self.resetScale)

        self.layout.vDistribute(1,1,1.5,0.5,1,1)
        self.layout.attachForm(str(self.fixbox), "left", 12)

        self.window.show()
コード例 #54
0
ファイル: Toolbox.py プロジェクト: Muchashca/Personal
def seqRename(*args):
    sel = pm.ls(sl=True)
    selNum = len(sel)

    if pm.window('seqRename', exists=True):
        pm.deleteUI('seqRename')

    window = pm.window('seqRename',
                       title='Sequential Renamer',
                       iconName='Rename',
                       widthHeight=(400, 300))
    pm.showWindow(window)
    layout = pm.rowColumnLayout(numberOfColumns=2,
                                columnAttach=(1, 'right', 0),
                                columnWidth=[(1, 100), (2, 250)])
    t1 = pm.text(label='Prefix:  ', p=layout)
    tf1 = pm.textField(p=layout)
    t2 = pm.text(label='Object Name:  ', p=layout)
    tf2 = pm.textField(p=layout)
    t3 = pm.text(label='Suffix:  ', p=layout)
    tf3 = pm.textField(p=layout)
    pm.button(label='Submit', command=partial(printTest, tf3), en=False)
コード例 #55
0
    def __init__(self):
        self.title = "Mantra Standin"
        self.fileName = ""
        self.density = .3
        self.pointSize = 1
        self.showPoints = False
        self.boundingBox = [-.5, -.5, -.5, .5, .5, .5]

        pm.setUITemplate("DefaultTemplate", pushTemplate=True)
        self.height = 500
        with pm.frameLayout(collapsable=False, labelVisible=False) as frame:
            pm.textFieldButtonGrp("stdingfilename",
                                  label="GeoFileName",
                                  text="",
                                  buttonLabel="Select",
                                  bc=pm.Callback(self.selectGeoFile),
                                  cc=pm.Callback(self.setValue,
                                                 "stdingfilename"))
            #string $b = `symbolButton -image "navButtonBrowse.xpm" browser`;
            with pm.frameLayout(collapsable=False, label="Points"):
                pm.checkBoxGrp("stdinshowpoints",
                               label="Show Points",
                               value1=False,
                               cc=pm.Callback(self.setValue,
                                              "stdinshowpoints"))
                pm.floatFieldGrp("stdinptdensity",
                                 label="PointDensity",
                                 value1=0.3,
                                 cc=pm.Callback(self.setValue,
                                                "stdinptdensity"))
                pm.intFieldGrp("stdinptsize",
                               label="PointSize",
                               value1=1,
                               cc=pm.Callback(self.setValue, "stdinptsize"))
            with pm.rowLayout(nc=2):
                pm.button(label="Create Standin",
                          c=pm.Callback(self.createStandin))
                pm.button(label="Cancel", c=pm.Callback(self.delete))
        self.show()
コード例 #56
0
 def create(self):
     '''
     # creates the actual ui
     '''
     self.layout = pm.rowColumnLayout(numberOfColumns=3,
                                      columnWidth=([1,
                                                    150], [2,
                                                           100], [3, 300]))
     self.checkbox = pm.checkBox(label='Apply Transforms')
     pm.button(label='Create Light',
               height=100,
               command=pm.Callback(self.create_light))
     pm.scrollField(width=300,
                    height=100,
                    wordWrap=True,
                    enable=True,
                    text='Preset Name: %s\n' % (self.data[0]) +
                    'Light Type: %s\n' % (self.data[1]) +
                    'Description: %s' % (self.data[2]))
     pm.separator()
     pm.separator()
     pm.separator()
コード例 #57
0
def iscWindow():
    if pm.window('iscWin', exists=True):
        pm.deleteUI('iscWin', window=True)
    shaderlist = {
        'Blinn': 'isc.InstantBlinn(path)',
        'Lambert': 'isc.InstantLambert(path)',
        'Phong': 'isc.InstantPhong(path)',
        'Arnold aiStandardSurface': 'isc.InstantaiStandardSurface(path)'
    }
    iscWin = pm.window('iscWin',
                       title='Charles Kinters instant shader',
                       rtf=True,
                       h=256)
    menuBar = pm.menuBarLayout(w=100)
    contactMenu = pm.menu(label='Help')
    contactLink = pm.menuItem(
        label='Website: http://charles.kinters.net',
        command=
        'pm.launch(web="http://charles.kinters.net/sample-page/contact-me/")')
    iscWinlayout = pm.rowColumnLayout('iscWinlayout')
    iscWintitle = pm.text(
        label='Please select the type of Instant Shader you wish to create.',
        align='left')

    iscMenu = pm.optionMenu('iscMenu', label='Shader Type?')
    skip = pm.menuItem(label='Please Select Shader')
    for option in shaderlist.keys():
        pm.menuItem(label=option)
    iscPath = pm.folderButtonGrp(label='Path to texture folder:',
                                 cl3=('left', 'left', 'left'))
    btnLayout = pm.rowColumnLayout('butns', nc=2, p='iscWinlayout')
    SubmitButton = pm.button(label='Create',
                             c=Callback(CreateShader, iscMenu, shaderlist,
                                        iscPath),
                             p='butns')
    close = pm.button(label='Close',
                      command=('pm.deleteUI(\"' + iscWin + '\", window=True)'),
                      p='butns')
    pm.showWindow(iscWin)
コード例 #58
0
ファイル: salModule.py プロジェクト: zhuo2015/fs-tech-artist
    def custom(self):
        self.customWin = 'customWindow'
        if (pm.window(self.customWin, ex=True)):
            pm.deleteUI(self.customWin)

        if (pm.windowPref(self.customWin, ex=True)):
            pm.windowPref(self.customWin, remove=True)

        myWin = pm.window(self.customWin,
                          title='CUSTOM',
                          width=200,
                          height=150)
        pm.columnLayout(adjustableColumn=True)
        pm.text(l='Enter label')
        self.customLabel = pm.textField(editable=True)
        pm.text(l='Enter custom comment')
        self.customComment = pm.scrollField(width=200, height=150)
        self.customFeedback = pm.text(label='')
        pm.rowColumnLayout(nc=2)  # nc = number of rows
        pm.button(label='create', command=pm.Callback(self.addCustom))
        pm.button(label='add', command=pm.Callback(self.saveComment))
        myWin.show()
コード例 #59
0
    def UI(self):
        # Clean up old windows which share the name
        if pm.window(self.win_name, exists=True):
            pm.deleteUI(self.win_name)

        # Clean up existing window preferences
        try:
            if pm.windowPref(self.win_name, query=True,
                             exists=True) and self.window_development:
                pm.windowPref(self.win_name, remove=True)
        except RuntimeError:
            pass

        # Declare the GUI window which we want to work with
        self.my_win = pm.window(self.win_name, widthHeight=[200, 150])
        base = pm.verticalLayout()

        with base:  # Using the variable created 2 lines above, we can nest inside that layout element
            with pm.verticalLayout(
            ) as header:  # We can also assign a variable while creating the layout element
                pm.text('FK/IK Setup')
                pm.separator()
            with pm.verticalLayout(
            ):  # The assignment of a variable to the layout is optional
                #pm.button( ) # This button does nothing!
                pm.button(label='Create Guides',
                          command=self.FKIK_create_guides
                          )  # First way to execute a command with a button
                pm.button(label='Create Joints',
                          command=self.FKIK_create_joints_from_guides
                          )  # First way to execute a command with a button
                #pm.button( label='Create Orient Helper', command= self.FKIK_query_guide_orient )

        # Fix spacing of layout elements
        base.redistribute(.1)
        header.redistribute(1, .1)

        # Last lines of code
        self.my_win.show()
コード例 #60
0
ファイル: mimic_ui.py プロジェクト: yazici/Mimic
def _build_keyframing_tools_frame(parent_layout):
    keyframing_tools_frame = pm.frameLayout(label="Keyframing Tools",
                                            collapsable=True)
    pm.columnLayout(adj=True, columnAttach=('both', 5))
    pm.separator(height=5, style='none')

    pm.button(label='Delete IK/FK Keyframe',
              command=mimic_utils.delete_ik_fk_keys,
              annotation='Deletes keyframes on all attributes ' \
                         'at current frame created with\n' \
                         '"Set IK-FK Keyframe" buttons')
    pm.button(label='Select Keyframe Hierarchy',
              command=mimic_utils.select_keyframe_hierarchy,
              annotation='Selects all objects keyframed ' \
                         'with "Set IK-FK Keyframe" buttons:\n' \
                         '    target_CTRL\n' \
                         '    FK_CTRLS\n' \
                         '    a*FK_CTRL\n' \
                         '    tool_CTRL if one exists')

    pm.separator(height=5, style='none')
    pm.setParent(parent_layout)