コード例 #1
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def setOvrColor(color=None, objs=None):
    """Sets shape override color on selected objects. Args:
    - color: RGB (float, float, float). Default=None, color picker window opens."""
    if not objs:
        objs = pmc.ls(sl=True)
    if not color:
        #main = qtu.getMayaMainWindow()
        #colorWin = QtWidgets.QColorDialog(main)
        #color = colorWin.getColor()
        pmc.colorEditor()
        color = pmc.colorEditor(q=True, rgb=True)

    for s in objs:
        try:
            shapes = s.getShapes()
        except AttributeError:
            pmc.warning("Object {0} has no shapes.".format(s))
            continue

        for sh in shapes:
            try:
                sh.overrideEnabled.set(True)
                sh.overrideRGBColors.set(True)
                #sh.overrideColorRGB.set(color.getRgbF())
                sh.overrideColorRGB.set(color)
            except RuntimeError:
                pmc.warning(
                    "{0} skipped due to existing connection.".format(sh))
                continue
コード例 #2
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 def setColor(self, button, leafColor):
     currentColor = self.getRgb(leafColor)
     color = pm.colorEditor(rgbValue=currentColor)
     r, g, b, a = [float(c) for c in color.split()]
     color = (r, g, b)
     leafColor.setRgb(r*255,g*255,b*255)
     self.setButtonColor(button, color)
コード例 #3
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 def setShadowColor(self):
     shadowColor = self.light.shadowColor.get()
     color = pm.colorEditor(rgbValue=shadowColor)
     r, g, b, a = [float(c) for c in color.split()]
     color = (r, g, b)
     self.light.shadowColor.set(color)
     self.setShadowButtonColor(color)
コード例 #4
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ファイル: core.py プロジェクト: ricksilliker/maya-toolkit
 def colorSelectedCustom(self):
     pos = QtGui.QCursor.pos()
     colors = pm.colorEditor(position=[pos.x(), pos.y()])
     values = str(colors).split(' ')
     r, g, b, result = [x for x in values if x != '']
     if result:
         rgb = [float(x) for x in [r, g, b]]
         self.colorSelected(rgb)
コード例 #5
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 def defineSurfaceColor(self):
     val = colorEditor(rgb=self.customColor)
     if val[-1] == '1':  # Control has strange returns, see maya docs
         self.customColor = [float(f) for f in val.split()][:-1]
         self.surfacePalette.setRgbValue([0] + self.customColor)
         palettePort(self.surfacePalette, e=True, redraw=True)
         return True
     return False
コード例 #6
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    def setColor(self):
        lightColor = self.light.color.get()
        color = pm.colorEditor(rgbValue=lightColor)
        r, g, b, a = [float(c) for c in color.split()]
        color = (r, g, b)

        self.light.color.set(color)
        self.setButtonColor(color)
コード例 #7
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ファイル: Q_light_tool.py プロジェクト: lange5959/qkt_code
    def setColor(self):
        shadowColor = self.light.color.get()
        color = pm.colorEditor(rgbValue=shadowColor)
        r, g, b, a = [float(c) for c in color.split()]
        color = (r, g, b)

        # self.light.color.set(color)
        pm.setAttr(self.light.name() + '.color', color)
        self.setButtonColor(color)
コード例 #8
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ファイル: Q_light_tool.py プロジェクト: lange5959/qkt_code
 def setAiShadowColor(self):
     my_str = self.light.name() + ".aiShadowColor"
     shadowColor = pm.getAttr(my_str)
     # shadowColor = self.light.shadowColor.get()
     color = pm.colorEditor(rgbValue=shadowColor)
     r, g, b, a = [float(c) for c in color.split()]
     color = (r, g, b)
     pm.setAttr(my_str, color)
     self.setAiShadowButtonColor(color)
コード例 #9
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    def setColor(self):
        lightColor = self.light.color.get()
        # maya color editor give us rbc values
        color = pm.colorEditor(rgbValue=lightColor)

        # maya give us a string, we split the string a convert to float
        r, g, b, a = [float(c) for c in color.split()]

        color = (r, g, b)
        self.light.color.set(color)
        self.setButtonColor(color)
コード例 #10
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    def setColor(self):
        lightColor = self.light.color.get()
        color = pm.colorEditor(rgbValue=lightColor)

        # it gives back a string instead of a list of numbers.
        # split the string, then convert it to floats
        r, g, b, a = [float(c) for c in color.split()]

        color = (r, g, b)
        self.light.color.set(color)
        self.setButtonColor(color)
コード例 #11
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    def setColor(self):
        lightColor = self.light.color.get()
        color = pm.colorEditor(rgbValue=lightColor)

        r, g, b, a = [float(c) for c in color.split()
                      ]  # split the string in every space

        color = (r, g, b)

        print(color)
        self.light.color.set(color)
        self.setButtonColor(color)
コード例 #12
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ファイル: Q_light_tool.py プロジェクト: lange5959/qkt_code
 def setAiShadowColor(self):
     my_str = self.lights_list[0] + ".aiShadowColor"
     shadowColor = pm.getAttr(my_str)
     # shadowColor = self.light.shadowColor.get()
     color = pm.colorEditor(rgbValue=shadowColor)
     r, g, b, a = [float(c) for c in color.split()]
     color = (r, g, b)
     for i in self.lights_list:
         light_name = i
         pm.select(i)
         # light = pm.selected()[0].shadowColor.set(color)
         pm.setAttr(light_name + ".aiShadowColor", color)
     self.setAiShadowButtonColor(color)
コード例 #13
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    def setColorLight(self):

        lightColor = self.light.color.get()

        # load color editor UI from Maya
        color = pm.colorEditor(rgbValue=lightColor)

        # Convert color value above to rgba
        r, g, b, a = [float(c) for c in color.split()]

        color = (r, g, b)

        self.light.color.set(color)
        self.setButtonColor(color)
コード例 #14
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    def setColor(self):
        # First of all we get the color values from the light. This will be a list of 3 floats
        lightColor = self.light.color.get()
        # Then we provide this to the maya's color editor which gives us back the color the user specified
        color = pm.colorEditor(rgbValue=lightColor)

        # Annoyingly, it gives us back a string instead of a list of numbers.
        # So we split the string, and then convert it to floats
        r, g, b, a = [float(c) for c in color.split()]

        # We then use the r,g,b to set the colors on the light and the button
        color = (r, g, b)
        self.light.color.set(color)
        self.setButtonColor(color)
コード例 #15
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ファイル: Q_light_tool.py プロジェクト: lange5959/qkt_code
    def setShadowColor(self):

        light = self.lights_list[0]
        pm.select(light)
        light = pm.selected()[0]

        shadowColor = light.shadowColor.get()
        color = pm.colorEditor(rgbValue=shadowColor)
        r, g, b, a = [float(c) for c in color.split()]
        color = (r, g, b)
        for i in self.lights_list:
            light_name = i
            pm.select(i)
            light = pm.selected()[0].shadowColor.set(color)
        self.setShadowButtonColor(color)
コード例 #16
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def set_color(rgb_input, selection=False, input_shape=''):
    # setting the color value based on the passed argument
    if selection:
        input_shape = pm.ls(sl=True)[0]

    if rgb_input in rgb_dictionary:
        rgb = rgb_dictionary[rgb_input]
    else:
        rgb = pm.colorEditor(query=True, rgb=True)

    pm.setAttr(input_shape + '.overrideEnabled', 1)
    pm.setAttr(input_shape + '.overrideRGBColors', 1)
    pm.setAttr(input_shape + '.overrideColorR', rgb[0])
    pm.setAttr(input_shape + '.overrideColorG', rgb[1])
    pm.setAttr(input_shape + '.overrideColorB', rgb[2])
コード例 #17
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    def setColor(self):
        """
		Set color of light itself 
		"""
        # Get color from light
        lightColor = self.light.color.get()
        # Open Maya color editor, and value chosen in there will be assigned to 'color'
        # returns "r g b a"
        color = pm.colorEditor(rgbValue=lightColor)
        # Strip the string into variables and convert to float values
        r, g, b, a = [float(c) for c in color.split()]
        # Convert 'color' to tuple
        color = (r, g, b)
        # Set actual light color and button
        self.light.color.set(color)
        self.setButtonColor(color)
コード例 #18
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def ChangeColor():
    selection = pm.ls(selection=True)
    if len(selection) == 0:
        pm.inViewMessage(amg='<hl>Select Grp !!!!! </hl>.',
                         pos='midCenter',
                         fade=True)
    else:
        Value = pm.colorEditor().split(' ')
        ok = Value[-1]
        ColorValue = pm.dt.Color(float(Value[1]), float(Value[3]),
                                 float(Value[5]))
    for grp in selection:
        grp.useOutlinerColor.set(1)
        grp.outlinerColor.set(ColorValue)

        pm.inViewMessage(amg='<hl>ChangeColors</hl>.',
                         pos='midCenter',
                         fade=True)
コード例 #19
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ファイル: Q_light_tool.py プロジェクト: lange5959/qkt_code
    def setColor(self):
        light = self.lights_list[0]
        pm.select(light)
        light = pm.selected()[0]

        shadowColor = light.color.get()
        color = pm.colorEditor(rgbValue=shadowColor)
        r, g, b, a = [float(c) for c in color.split()]
        color = (r, g, b)

        # self.light.color.set(color)
        # self.setButtonColor(color)

        for i in self.lights_list:
            light_name = i
            pm.select(i)
            # light = pm.selected()[0].color.set(color)
            light = pm.selected()[0].name()
            pm.setAttr(light + '.color', color)

        self.setButtonColor(color)
コード例 #20
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ファイル: curves.py プロジェクト: JustinPedersen/SheepBox
def colour_iu():
    """
    Open up maya's colour picker UI and return the result of what the user selected.
    Will return blank dict if the user closes the ui.

    :return: Dict of the result
    :rtype: dict
    """
    pm.colorEditor()
    result = {}
    if pm.colorEditor(query=True, result=True):
        result['RGB'] = pm.colorEditor(query=True, rgb=True)
        result['HSV'] = pm.colorEditor(query=True, hsv=True)
        result['Alpha'] = pm.colorEditor(query=True, alpha=True)
    else:
        print('Editor was dismissed')

    return result
コード例 #21
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def rgbColorOverride(*args):
    """ This function can open a rgb color picker and assign a chosen color to the drawing override color of selected obects
    Args:
        None
    Returns (None)
    """
    sel = pm.ls(sl=True)
    
    pm.colorEditor()
    if pm.colorEditor(query=True, result=True):
        rgb = pm.colorEditor(query=True, rgb=True)
        hsv = pm.colorEditor(query=True, hsv=True)
        alpha = pm.colorEditor(query=True, alpha=True)
    else:
        print 'Editor was dismissed'
    
    for obj in sel:
        for shape in obj.getShapes():
            shape.overrideEnabled.set(1)
            shape.overrideRGBColors.set(1)
            shape.overrideColorRGB.set( rgb[0], rgb[1], rgb[2])
コード例 #22
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 def set_color(self, *args):
     color = pm.colorEditor(rgbValue=(1.0, 1.0, 0.0))
     parsedcolor = [float(i) for i in color.split()]
     self.swatchbtn.setBackgroundColor(parsedcolor[0:-1])
     for controller in pm.selected():
         mo_curveLib.setRGBColor(controller.getShape(), parsedcolor)