コード例 #1
0
    def createConnector(self, pt1, pt2, radius=0.5):

        # create cylinder and align between pt1/pt2
        base_name = pt1
        _logger.debug('Connector base name is %s' % base_name)
        viz_shape = pm.cylinder(n=base_name + 'Connector')
        pm.pointConstraint([pt1, pt2], viz_shape[0], mo=0)
        pm.aimConstraint(pt2, viz_shape[0], weight=1, upVector=(0, 1, 0), worldUpType="vector", offset=(0, 0, 0),
                         aimVector=(1, 0, 0), worldUpVector=(0, 1, 0))

        viz_direction = pm.cone(n=base_name + 'Direction', r=3 * radius)
        viz_shape[0].t >> viz_direction[0].t
        viz_shape[0].r >> viz_direction[0].r

        # measure distance between
        dist_node = pm.createNode('distanceBetween', n=base_name + '_distanceBetween')
        pm.connectAttr(pt1 + '.worldMatrix[0]', dist_node + '.inMatrix1', f=True)
        pm.connectAttr(pt2 + '.worldMatrix[0]', dist_node + '.inMatrix2', f=True)
        _logger.debug('Distance between base name is %s' % base_name)

        # length
        divide_half = pm.createNode('multiplyDivide', n=base_name + '_distceBetween_multiplyDivide')
        divide_half.input2X.set(0.5)
        dist_node.distance >> divide_half.input1X
        divide_half.outputX >> viz_shape[0].scaleX

        # radius
        viz_shape[0].scaleZ.set(radius)
        viz_shape[0].scaleY.set(radius)

        return [viz_shape[0], viz_direction[0]]
コード例 #2
0
def shadow_primitive():
    shadow_targets = pm.ls(sl=1)
    shadow_start = shadow_targets[0]
    shadow_start_location = pm.xform(shadow_start,
                                     q=True,
                                     ws=True,
                                     rotatePivot=True)

    if shadow_start.hasAttr('radius'):
        start_radius_attr = str(shadow_start) + '.radius'
        shadow_radius = shadow_start.radius.get()
    else:
        shadow_radius = 5
    #shadow_sphere = pm.sphere(radius = shadow_start_radius)
    shadow_cylinder = pm.cylinder(radius=shadow_radius,
                                  heightRatio=2,
                                  axis=[1, 0, 0],
                                  sections=12,
                                  constructionHistory=1)

    if len(shadow_targets) > 1:
        shadow_end = shadow_targets[-1]
        shadow_end_location = pm.xform(shadow_end,
                                       q=True,
                                       ws=True,
                                       rotatePivot=True)
        shadow_height_ratio = get_distance(shadow_start_location,
                                           shadow_end_location)
        shadow_cylinder[0].rotatePivot.set([-0.5 * shadow_height_ratio, 0, 0])
        shadow_cylinder[0].scalePivot.set([-0.5 * shadow_height_ratio, 0, 0])
        shadow_cylinder[1].heightRatio.set(shadow_height_ratio)
    else:
        pass
    pm.matchTransform(shadow_cylinder, shadow_start, scale=False)
コード例 #3
0
def advSpaceSwitch():
    # COMPLEX SPACE SWITCHING

    r = pmc.sphere(n="rightHand")[0]
    l = pmc.cylinder(n="leftHand")[0]
    w = pmc.cone(n="weapon")[0]
    ws = pmc.spaceLocator(n="worldLoc")
    locs = [ws]
    grps = []
    names = ["World"]
    names.extend([s.name() for s in (r, l, w)])

    for s in (r, l, w):
        grps.append(pmc.group(s, n=s.name() + "_space"))
        l = pmc.spaceLocator(n=s.name() + "_ws")
        l.setParent(s)
        locs.append(l)
        spaces = ":".join([n for n in names if n != s.name()])
        s.addAttr("space", at="enum", k=True, enumName=spaces)

    for g in grps:
        spaceMat = pmc.nt.WtAddMatrix()
        spaceXform = pmc.nt.DecomposeMatrix()
        spaceMat.o >> spaceXform.inputMatrix
        spaceXform.ot >> g.t
        targets = [l for l in locs if not l.hasParent(g)]
        for i, t in enumerate(targets):
            driver = g.getChildren()[0]
            # uc = pmc.nt.UnitConversion()
            # t.wp >> uc.input

            # direct connection from l >> g,
            # modulated by enum value
            test = pmc.nt.FloatLogic()
            driver.space >> test.floatA
            test.floatB.set(i)
            cond = pmc.nt.FloatCondition()
            test.outBool >> cond.condition
            cond.floatA.set(0)
            cond.floatB.set(10)
            # cond.outFloat >> uc.nodeState
            hold = pmc.nt.HoldMatrix()
            t.wm >> hold.i
            cond.outFloat >> hold.nodeState
            # for second-round lookup
            # ensure no ping-ponging
            cond.message >> driver.childConditions
            cond.message >> t.getParent().parentConditions

            hold.o >> spaceMat.i[i].m
            test.outBool >> spaceMat.i[i].w
コード例 #4
0
def build():
    defaults = {
        'ax': (0, 1, 0),
        'ssw': 0,
        'esw': 360,
        'd': 3,
        'ut': 0,
        'tol': 0.02,
        'ch': False
    }
    ctrl = sphere(p=(0, 0.8333333, 0), r=0.166667, s=6, nsp=4, **defaults)[0]
    cyl = cylinder(p=(0, 0.345, 0),
                   r=.08333333,
                   hr=8.333333,
                   s=4,
                   nsp=1,
                   **defaults)[0]
    cyl.rename('tube')

    points = [
        # shaft
        [0, 0, 0],
        [0, 0.666667, 0],
        # circle
        [-0.11785101234662772, 0.71548248765337219, 0],
        [-0.166667, 0.833333, 0],
        [-0.11785101234662777, 0.95118451234662771, 0],
        [0, 1, 0],
        [0.1178510123466277, 0.95118451234662771, 0],
        [0.166667, 0.833333, 0],
        [0.11785101234662779, 0.71548248765337241, 0],
        [0, 0.666667, 0],
        # cross line
        [0.11785101234662779, 0.71548248765337241, 0],
        [-0.11785101234662777, 0.95118451234662771, 0],
        # transition
        [-0.166667, 0.833333, 0],
        # cross line
        [-0.11785101234662772, 0.71548248765337219, 0],
        [0.1178510123466277, 0.95118451234662771, 0],
    ]

    line = curve(p=points, d=1)
    line.rename('outline')

    line.getShape().setParent(ctrl, add=True, shape=True)
    cyl.getShape().setParent(ctrl, add=True, shape=True)

    delete(line, cyl)

    return ctrl
コード例 #5
0
ファイル: libFormula.py プロジェクト: Leopardob/omtk
def _test_squash2(step_size=10):
    cmds.file(new=True, f=True)
    root = pymel.createNode('transform', name='root')
    pymel.addAttr(root, longName='amount', defaultValue=1.0, k=True)
    pymel.addAttr(root, longName='shape', defaultValue=math.e, k=True)
    pymel.addAttr(root, longName='offset', defaultValue=0.0, k=True)
    attAmount = root.attr('amount')
    attShape = root.attr('shape')
    attOffset = root.attr('offset')
    attInput = parse("amount^2", amount=attAmount)
    for i in range(0, 100, step_size):
        cyl, make = pymel.cylinder()
        cyl.rz.set(90)
        cyl.ty.set(i+step_size/2)
        make.heightRatio.set(step_size)
        attSquash = parse("amount^(1/(shape^((x+offset)^2)))", x=(i-50)/50.0, amount=attInput, shape=attShape, offset=attOffset)
        pymel.connectAttr(attSquash, cyl.sy)
        pymel.connectAttr(attSquash, cyl.sz)
    return True
コード例 #6
0
def _test_squash2(step_size=10):
    cmds.file(new=True, f=True)
    root = pymel.createNode('transform', name='root')
    pymel.addAttr(root, longName='amount', defaultValue=1.0, k=True)
    pymel.addAttr(root, longName='shape', defaultValue=math.e, k=True)
    pymel.addAttr(root, longName='offset', defaultValue=0.0, k=True)
    attAmount = root.attr('amount')
    attShape = root.attr('shape')
    attOffset = root.attr('offset')
    attInput = parse("amount^2", amount=attAmount)
    for i in range(0, 100, step_size):
        cyl, make = pymel.cylinder()
        cyl.rz.set(90)
        cyl.ty.set(i + step_size / 2)
        make.heightRatio.set(step_size)
        attSquash = parse("amount^(1/(shape^((x+offset)^2)))", x=(i - 50) / 50.0, amount=attInput, shape=attShape,
                          offset=attOffset)
        pymel.connectAttr(attSquash, cyl.sy)
        pymel.connectAttr(attSquash, cyl.sz)
    return True
コード例 #7
0
ファイル: band.py プロジェクト: Mikfr83/fossil
def build():
    ctrl = cylinder(ax=[0, 1, 0], ssw=0, esw=360, r=0.455, hr=0.455, d=3,
                    ch=0)[0]

    major = util.CirclePoints.major
    minor = util.CirclePoints.minor
    body = util.CirclePoints.body
    terminal = util.CirclePoints.terminal

    s = [-minor, 0, -major]
    e = [minor, 0, -major]

    top = [terminal, s, s] + body + [e, e, terminal, terminal, terminal]
    bot = [terminal, terminal, terminal, terminal, s, s
           ] + body + [e, e, terminal, terminal, terminal]

    line = curve(p=top + bot)
    line.rename('outline')
    move(line.cv[:len(top)], [0, .125, 0], r=1)
    move(line.cv[len(top):], [0, -.125, 0], r=1)
    line.getShape().setParent(ctrl, add=True, shape=True)
    delete(line)

    return ctrl
コード例 #8
0
shadow_targets = pm.ls(sl=1)
shadow_start = shadow_targets[0]
shadow_start_location = pm.xform(shadow_start,
                                 q=True,
                                 ws=True,
                                 rotatePivot=True)

if shadow_start.hasAttr('radius'):
    start_radius_attr = str(shadow_start) + '.radius'
    shadow_radius = shadow_start.radius.get()
else:
    shadow_radius = 5
#shadow_sphere = pm.sphere(radius = shadow_start_radius)
shadow_cylinder = pm.cylinder(radius=shadow_radius,
                              heightRatio=2,
                              axis=[1, 0, 0],
                              sections=12,
                              constructionHistory=1)

if len(shadow_targets) > 1:
    shadow_end = shadow_targets[-1]
    shadow_end_location = pm.xform(shadow_end,
                                   q=True,
                                   ws=True,
                                   rotatePivot=True)
    shadow_height_ratio = get_distance(shadow_start_location,
                                       shadow_end_location)
    print shadow_height_ratio
    shadow_cylinder[0].rotatePivot.set([-0.5 * shadow_height_ratio, 0, 0])
    shadow_cylinder[0].scalePivot.set([-0.5 * shadow_height_ratio, 0, 0])
    shadow_cylinder[1].heightRatio.set(shadow_height_ratio / shadow_radius)
コード例 #9
0
def jnt_or_control_grp(name,
                       object_type="joint",
                       parent_node=None,
                       have_loc=False,
                       have_jnt=False):
    u"""骨骼组或控制器组

    :param name:
    :param object_type: 可选项:joint,plane,tours,locator,sphere,cylinder
    :param parent_node:
    :param have_loc:
    :return: grp
    """
    pm.select(cl=True)

    if object_type == "joint":
        pm.joint(name=name),
    if object_type == "plane":
        pm.nurbsPlane(name=name,
                      p=[0, 0, 0],
                      ax=[0, 0, 1],
                      w=1,
                      lr=0.6,
                      d=1,
                      u=1,
                      v=1,
                      ch=0),
    if object_type == "tours":
        pm.torus(name=name,
                 p=[0, 0, 0],
                 ax=[0, 0, 1],
                 ssw=0,
                 esw=360,
                 msw=360,
                 r=1,
                 hr=0.5,
                 d=3,
                 ut=0,
                 tol=0.01,
                 s=8,
                 nsp=4,
                 ch=1),
    if object_type == "locator":
        pm.spaceLocator(name=name)
    if object_type == "sphere":
        pm.sphere(name=name,
                  p=[0, 0, 0],
                  ax=[0, 1, 0],
                  ssw=0,
                  esw=360,
                  r=1,
                  d=3,
                  ut=0,
                  tol=0.01,
                  s=4,
                  nsp=2,
                  ch=1)
    if object_type == "cylinder":
        pm.cylinder(name=name,
                    p=[0, 0, 0],
                    ax=[0, 0, 1],
                    ssw=0,
                    esw=360,
                    r=1,
                    hr=2,
                    d=3,
                    ut=0,
                    tol=0.01,
                    s=8,
                    nsp=1,
                    ch=1)

    pm.parent(name, pm.createNode("transform", name="{}_Grp".format(name)))

    if have_loc:
        loc = pm.spaceLocator(name=name.replace('_Jnt', "_Loc"))
        pm.parent(loc, name)

    if have_jnt:
        pm.select(cl=True)
        pm.joint(name="{}_Jnt".format(name))
        pm.parent("{}_Jnt".format(name), name)

    if parent_node is not None:
        pm.parent("{}_Grp".format(name), parent_node)
        pm.PyNode("{}_Grp".format(name)).translate.set([0, 0, 0])
        pm.PyNode("{}_Grp".format(name)).rotate.set([0, 0, 0])
    return pm.PyNode("{}_Grp".format(name))
コード例 #10
0
    def createAxis(self):
        pm.select(cl=1)
        xyzTopGrp = pm.group(name=self.axName)

        rgbShaders = self.createRGBShaders()

        xCylinder = pm.cylinder(hr=12,
                                r=0.1,
                                p=[0, 0, 0],
                                ax=[1, 0, 0],
                                name=self.axName + 'X')[0]
        xCylinder.translateX.set(0.6)
        xCylinder.setPivots([0, 0, 0], worldSpace=1)
        pm.makeIdentity(t=1, a=1)
        pm.delete(ch=1)
        pm.hyperShade(a=rgbShaders[0])

        yCylinder = pm.cylinder(hr=12,
                                r=0.1,
                                p=[0, 0, 0],
                                ax=[0, 1, 0],
                                name=self.axName + 'Y')[0]
        yCylinder.translateY.set(0.6)
        yCylinder.setPivots([0, 0, 0], worldSpace=1)
        pm.makeIdentity(t=1, a=1)
        pm.delete(ch=1)
        pm.hyperShade(a=rgbShaders[1])

        zCylinder = pm.cylinder(hr=12,
                                r=0.1,
                                p=[0, 0, 0],
                                ax=[0, 0, 1],
                                name=self.axName + 'Z')[0]
        zCylinder.translateZ.set(0.6)
        zCylinder.setPivots([0, 0, 0], worldSpace=1)
        pm.makeIdentity(t=1, a=1)
        pm.delete(ch=1)
        pm.hyperShade(a=rgbShaders[2])

        xArrow = pm.cone(hr=2,
                         r=0.2,
                         p=[0, 0, 0],
                         ax=[1, 0, 0],
                         name=self.axName + 'arrX')[0]
        xArrow.translateX.set(1.4)
        xArrow.setPivots([0, 0, 0], worldSpace=1)
        pm.makeIdentity(t=1, a=1)
        pm.delete(ch=1)
        pm.hyperShade(a=rgbShaders[0])

        yArrow = pm.cone(hr=2,
                         r=0.2,
                         p=[0, 0, 0],
                         ax=[0, 1, 0],
                         name=self.axName + 'arrY')[0]
        yArrow.translateY.set(1.4)
        yArrow.setPivots([0, 0, 0], worldSpace=1)
        pm.makeIdentity(t=1, a=1)
        pm.delete(ch=1)
        pm.hyperShade(a=rgbShaders[1])

        zArrow = pm.cone(hr=2,
                         r=0.2,
                         p=[0, 0, 0],
                         ax=[0, 0, 1],
                         name=self.axName + 'arrZ')[0]
        zArrow.translateZ.set(1.4)
        zArrow.setPivots([0, 0, 0], worldSpace=1)
        pm.makeIdentity(t=1, a=1)
        pm.delete(ch=1)
        pm.hyperShade(a=rgbShaders[2])

        pm.parent([
            xCylinder.getShape(),
            yCylinder.getShape(),
            zCylinder.getShape(),
            xArrow.getShape(),
            yArrow.getShape(),
            zArrow.getShape()
        ],
                  xyzTopGrp,
                  r=1,
                  s=1)

        guidePos = self.axGuide.getTranslation(worldSpace=1)

        jntRadius = self.axGuide.radius.get()
        scaleFactor = [jntRadius * 1.2, jntRadius * 1.2, jntRadius * 1.2]

        xyzTopGrp.translate.set(guidePos)
        xyzTopGrp.scale.set(scaleFactor)
        pm.makeIdentity(xyzTopGrp, t=1, s=1, r=1, a=1)
        pm.delete([xCylinder, yCylinder, zCylinder, xArrow, yArrow, zArrow])

        plug = pm.listConnections(xyzTopGrp.getShapes()[0].name() +
                                  '.instObjGroups[0]',
                                  plugs=1)
        if plug:
            xyzTopGrp.getShapes()[0].instObjGroups[0] // plug[0]
            xyzTopGrp.getShapes()[0].instObjGroups[0] >> plug[0]
        plug = pm.listConnections(xyzTopGrp.getShapes()[3].name() +
                                  '.instObjGroups[0]',
                                  plugs=1)
        if plug:
            xyzTopGrp.getShapes()[3].instObjGroups[0] // plug[0]
            xyzTopGrp.getShapes()[3].instObjGroups[0] >> plug[0]

        plug = pm.listConnections(xyzTopGrp.getShapes()[1].name() +
                                  '.instObjGroups[0]',
                                  plugs=1)
        if plug:
            xyzTopGrp.getShapes()[1].instObjGroups[0] // plug[0]
            xyzTopGrp.getShapes()[1].instObjGroups[0] >> plug[0]
        plug = pm.listConnections(xyzTopGrp.getShapes()[4].name() +
                                  '.instObjGroups[0]',
                                  plugs=1)
        if plug:
            xyzTopGrp.getShapes()[4].instObjGroups[0] // plug[0]
            xyzTopGrp.getShapes()[4].instObjGroups[0] >> plug[0]

        plug = pm.listConnections(xyzTopGrp.getShapes()[2].name() +
                                  '.instObjGroups[0]',
                                  plugs=1)
        if plug:
            xyzTopGrp.getShapes()[2].instObjGroups[0] // plug[0]
            xyzTopGrp.getShapes()[2].instObjGroups[0] >> plug[0]
        plug = pm.listConnections(xyzTopGrp.getShapes()[5].name() +
                                  '.instObjGroups[0]',
                                  plugs=1)
        if plug:
            xyzTopGrp.getShapes()[5].instObjGroups[0] // plug[0]
            xyzTopGrp.getShapes()[5].instObjGroups[0] >> plug[0]