コード例 #1
0
def f3DNoise( NObject, FMin, FMax ):
    # Set Local Variables
    NObjName = '%s' % NObject.name()
    min = FMin
    max = FMax    
    # Select the Objects Vertices
    pm.selectMode( co=True )
    pm.selectType( pv=True )
    pm.polySelectConstraint( type=0x0001, mode=3 )
    pm.select()
    # List the Objects Vertices
    ObjectVerts = pm.ls( selection=True, fl=True )
    RandomVerts = list(ObjectVerts)
    random.shuffle(RandomVerts)
    pm.select( cl=True )
    # For Every Vertex on the Object, Set its Vertex Color to a random value weighted by the sum of its location
    for v in range(len(ObjectVerts)):
        loc = pm.xform( RandomVerts[v], query=True, translation=True, worldSpace=True )
        locValue = math.sqrt(abs(random.choice(loc)))
        RValue = random.uniform( min, max )
        FValue = (locValue * RValue)/2
        pm.polyColorPerVertex( ObjectVerts[v], colorRGB=( FValue, FValue, FValue ), alpha=1.0)
    # Release the Selection Constraints
    pm.polySelectConstraint( mode=0 )
    pm.selectMode( o=True )
    # Select the Object Again
    pm.select( NObjName )
コード例 #2
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 def checkOverlappingVertices2(self):
     """ Find overlapping vertices."""
     self.data['report']['check overlapping vertices'] = []
     if len(self.data['geometries']):
         shapes = [eval('pm.' + s) for s in self.data['geometries'].keys()]
         with pm.uitypes.MainProgressBar(minValue=0,
                                         maxValue=len(shapes),
                                         interruptable=False) as bar:
             bar.setStatus('Check Overlapping Vertices.')
             for shape in shapes:
                 bar.step(1)
                 verts = set(shape.vtx)
                 while verts:
                     vert = verts.pop()
                     position = vert.getPosition()
                     pm.select(shape, r=True)
                     pm.polySelectConstraint(disable=True,
                                             m=3,
                                             t=1,
                                             d=1,
                                             db=(0.0, 0.01),
                                             dp=position)
                     _overlappingVerts = pm.ls(sl=True)
                     verts.difference_update(set(_overlappingVerts))
                     _overlappingVerts = [
                         v.name() for v in _overlappingVerts
                     ]
                     pm.polySelectConstraint(disable=True)
                     not len(_overlappingVerts) > 1 or self.data['report'][
                         'check overlapping vertices'].append(
                             _overlappingVerts)
コード例 #3
0
ファイル: checkMesh.py プロジェクト: FengYusheng/MyUtils
def checkOverlappingVertices(*args, **kwargs):
    result = {}
    print kwargs
    progressDelegate = kwargs.setdefault('progress delegate', None)
    shapes = pm.ls(type='mesh')
    print progressDelegate
    progressDelegate is None or progressDelegate.setMaximum(len(shapes))
    progress = 0
    for shape in shapes:
        verts = set(shape.vtx)
        progress += 1
        progressDelegate is None or progressDelegate.setProgress(
            progress, 'check overlapping vertices')
        while verts:
            vert = verts.pop()
            position = vert.getPosition()
            pm.select(shape, r=True)
            pm.polySelectConstraint(disable=True,
                                    m=3,
                                    t=1,
                                    d=1,
                                    db=(0.0, 0.01),
                                    dp=position)
            _overlappingVerts = pm.ls(sl=True)
            verts.difference_update(set(_overlappingVerts))
            _overlappingVerts = [v.name() for v in _overlappingVerts]
            pm.polySelectConstraint(disable=True)
            not len(_overlappingVerts) > 1 or result.setdefault(
                shape.name(), []).append(
                    reduce(lambda x, y: x + ', ' + y, _overlappingVerts))

    return result
コード例 #4
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def PerlinNoiseFiller( NObject, FMin, FMax ):
    # Set Local Variables
    NObjName = '%s' % NObject.name()
    Divisions = 15
    Vmin = FMin
    Vmax = FMax    
    # Select the Objects Vertices
    pm.selectMode( co=True )
    pm.selectType( pv=True )
    pm.polySelectConstraint( type=0x0001, mode=3 )
    pm.select()
    # List the Objects Vertices
    ObjectVerts = pm.ls( selection=True, fl=True )
    pm.select( cl=True )
    # For Every Vertex on the Object, Set its Vertex Color to a random value weighted by the sum of its location
    for v in range(len(ObjectVerts)):
        loc = pm.xform( ObjectVerts[v], query=True, translation=True, worldSpace=True )
        RawValue = PerlinNoise((loc[0]*200),(loc[1]*300),(loc[2]*250), Divisions)
        ModValue = math.fabs(math.cos(RawValue/10.0)) 
        FValue = max(min(ModValue, Vmax), Vmin)  
        pm.polyColorPerVertex( ObjectVerts[v], colorRGB=( FValue, FValue, FValue ), alpha=1.0)
    # Release the Selection Constraints
    pm.polySelectConstraint( mode=0 )
    pm.selectMode( o=True )
    # Select the Object Again
    pm.select( NObjName ) 
コード例 #5
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def prepSelection(sel):
    verts = pm.filterExpand(sel, selectionMask=31)
    if verts:
        pm.polySelectConstraint(pp=3, type=0x0001)
        verts = pm.ls(sl=True, fl=True)
        return verts

    edge = pm.filterExpand(sel, selectionMask=32)
    if edge:
        verts = pm.polyListComponentConversion(edge, fromEdge=True, toVertex=True)
        return verts
コード例 #6
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def main():
    lowAngle = 30
    highAngle = 150

    sels = pm.selected()
    for sel in sels:
        selEdge = pm.polyEvaluate(e=True)
        edge = selEdge - 1
        pm.select(sel + '.e[0:' + str(edge) + ']', add=True)
        pm.polySelectConstraint(a=1, m=3, t=0x8000, ab=(lowAngle, highAngle))
        pm.polySelectConstraint(m=0)
コード例 #7
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ファイル: modelPublish.py プロジェクト: leocadavalHome/lcPipe
def selHardEdges(*args):
    meshList = pm.ls(type='surfaceShape')
    if not meshList:
        return []
    # Find Triangles
    pm.select(meshList)
    pm.polySelectConstraint(mode=3, type=0x8000, sm=1)
    pm.polySelectConstraint(disable=True)
    hard = pm.filterExpand(ex=True, sm=32) or []
    pm.select(hard)

    return 'select'
コード例 #8
0
ファイル: modelPublish.py プロジェクト: leocadavalHome/lcPipe
def noHoles(*args):
    meshList = pm.ls(type='surfaceShape')
    if not meshList:
        return []
    # Find Triangles
    pm.select(meshList)
    pm.polySelectConstraint(mode=3, type=0x0008, h=1)
    pm.polySelectConstraint(disable=True)
    holes = pm.filterExpand(ex=True, sm=34) or []

    pm.select(cl=True)
    if holes:
        return True
コード例 #9
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ファイル: checkMesh.py プロジェクト: FengYusheng/MyUtils
def checkLaminaFaces(*args, **kwargs):
    result = {}
    shapes = pm.ls(type='mesh')
    pm.select(shapes, r=True)
    pm.polySelectConstraint(disable=True, m=3, t=8, tp=2)
    laminas = pm.ls(sl=True)
    pm.polySelectConstraint(disable=True)
    pm.select(cl=True)
    for l in laminas:
        k = l.name().rpartition('.')[0]
        result.setdefault(k, []).append(l.name())

    return result
コード例 #10
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ファイル: checkMesh.py プロジェクト: FengYusheng/MyUtils
def checkNGons(*args, **kwargs):
    result = {}
    shapes = pm.ls(type='mesh')
    pm.select(shapes, r=True)
    pm.polySelectConstraint(disable=True, m=3, t=8, sz=3)
    ngons = pm.ls(sl=True)
    pm.polySelectConstraint(disable=True)
    pm.select(cl=True)
    for n in ngons:
        k = n.name().rpartition('.')[0]
        result.setdefault(k, []).append(n.name())

    return result
コード例 #11
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def vtxFromPnt(mesh, minDist = 0, maxDist = 1, pntCenter = [], selectVtx = False):
	'''
	Returns the nearest verts from a pnt on the mesh.
	'''
	pm.select( cl = True)
	pm.select(mesh)
	
	pm.polySelectConstraint(m = 3, t = 1, d = 1, db = [minDist, maxDist],  dp = pntCenter)
	pm.polySelectConstraint(dis = True)
	
	vtx = pm.cmds.ls(sl = True, fl = True)
	
	if not selectVtx:
		pm.select( cl = True)
	
	return vtx
コード例 #12
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ファイル: bevelTool.py プロジェクト: FengYusheng/MyUtils
def bevelOnHardEdges(*args, **kwargs):
    duplications = []
    resultPolyBevelNodes = []
    meshTransformNodes = [i for i in pm.ls(sl=True) if isinstance(i, pm.nt.DagNode) and hasattr(i, 'getShape') and isinstance(i.getShape(), pm.nt.Mesh)]
    with utils.MayaUndoChuck('bevelOnHardEdges'):
        for meshTransform in meshTransformNodes:
            dup = pm.duplicate(meshTransform, st=True, rr=True)[0]
            duplications.append(dup)
            pm.move(25.0, 0.0, 0.0, dup, r=True)
            if pm.mel.eval('exists doMenuComponentSelection'):
                try:
                    pm.mel.eval('doMenuComponentSelection("{0}", "edge")'.format(dup.name()))
                except pm.MelError:
                    pass
            else:
                utils.switchSelectionModeToEdge(dup)

            pm.select(dup.e, r=True)
            pm.polySelectConstraint(disable=True, m=2, t=0x8000, sm=1)
            hardEdges = pm.ls(sl=True)
            not len(hardEdges) or resultPolyBevelNodes.append(
                pm.polyBevel3(
                    hardEdges,
                    fraction=kwargs['fraction'],
                    offsetAsFraction=kwargs['offsetAsFraction'],
                    autoFit=kwargs['autoFit'],
                    depth=kwargs['depth'],
                    mitering=kwargs['mitering'],
                    miterAlong=kwargs['miterAlong'],
                    chamfer=kwargs['chamfer'],
                    segments=kwargs['segments'],
                    worldSpace=kwargs['worldSpace'],
                    smoothingAngle=kwargs['smoothingAngle'],
                    subdivideNgons=kwargs['subdivideNgons'],
                    mergeVertices=kwargs['mergeVertices'],
                    mergeVertexTolerance=kwargs['mergeVertexTolerance'],
                    miteringAngle=kwargs['miteringAngle'],
                    angleTolerance=kwargs['angleTolerance'],
                    forceParallel=kwargs['forceParallel'],
                    ch=kwargs['ch']
                )
            )

        pm.polySelectConstraint(disable=True)
        pm.select(duplications, r=True)

    return resultPolyBevelNodes
コード例 #13
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def SetMiddleGrey( NObject ):
    NObjName = '%s' % NObject.name()
    # Select the Objects Vertices
    pm.selectMode( co=True )
    pm.selectType( pv=True )
    pm.polySelectConstraint( type=0x0001, mode=3 )
    pm.select()
    # List the Objects Vertices
    ObjectVerts = pm.ls( selection=True, fl=True )
    pm.select( cl=True )
    # For Every Vertex on the Object, Set its Vertex Color to 0.5 Grey
    for v in range(len(ObjectVerts)):
        pm.polyColorPerVertex( ObjectVerts[v], colorRGB=(0.5,0.5,0.5), alpha=1.0)
    # Release the Selection Constraints
    pm.polySelectConstraint( mode=0 )
    pm.selectMode( o=True )
    # Select the Object Again
    pm.select( NObjName )
コード例 #14
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ファイル: mesh.py プロジェクト: n1ckfg/Forms
def combineClean(instanceGroup, meshName, duplicateFaces=False):

    print("Combining mesh")

    mesh = pm.polyUnite(instanceGroup,
                        name=meshName,
                        constructionHistory=False)

    #print( "Merging %i" % len( mesh[ 0 ].vtx ) + " verticies" )
    pm.polyMergeVertex(mesh[0].vtx, distance=0.1)
    #print( "Reduced to %i" % mesh[ 0 ].numVertices() + " verticies" )

    if duplicateFaces:

        print("Cleaning up faces")

        pm.select(mesh[0])
        pm.selectType(polymeshFace=True)
        pm.polySelectConstraint(mode=3, type=0x0008, topology=2)

        # Don't ask me how I did this

        mel.eval(
            'polyCleanupArgList 3 { "0","2","0","0","0","0","0","0","0","1e-005","0","1e-005","1","0.3","0","-1","1" };'
        )

        pm.delete()
        pm.polySelectConstraint(mode=0, topology=0)
        pm.selectType(polymeshFace=False)
        pm.selectMode(object=True)

        print("Faces reduced")

    if pm.PyNode(instanceGroup).exists():

        pm.delete(instanceGroup)

    pm.delete(constructionHistory=True)
    pm.select(clear=True)

    print("Cleaning up complete")

    return mesh
コード例 #15
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ファイル: simpleMayaGame.py プロジェクト: lmp3d/lmp3d-maya-py
def spawnEnemy( minSpawn, maxSpawn):
    colorRGBV = [1,1,0]
    rMax = maxSpawn
    rMin = minSpawn
    spawnMin = rMin + .01
    spawnMax = rMax - .01
    locX = random.uniform(spawnMin, spawnMax)
    locY = random.uniform(spawnMin, spawnMax)
    moveVectorX = random.uniform(-1.0,1.0)
    moveVectorY = random.uniform(-1.0,1.0)
    mayaObj = pm.polyCube( name="Enemy", w=1, h=1, d=1, cuv=0, ax=(0,1,0), sx=1, sy=1, sz=1 )
    moveObj(mayaObj[0], locX, 0, locY)
    pm.selectType( pv=True )
    pm.polySelectConstraint( type=0x0001, mode=3 )
    pm.select()
    pVs = pm.ls( selection=True, fl=True )
    pm.select( cl=True )
    for v in range(len(pVs)):
        pm.polyColorPerVertex( pVs[v], colorRGB=colorRGBV, alpha=1.0, cdo=True, notUndoable=True )
    return [mayaObj, moveVectorX, moveVectorY]
コード例 #16
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ファイル: mesh.py プロジェクト: HadibOo/Forms
def combineClean( instanceGroup, meshName, duplicateFaces = False ):
            
    print( "Combining mesh" )
    
    mesh = pm.polyUnite( instanceGroup, name = meshName, constructionHistory = False )

    #print( "Merging %i" % len( mesh[ 0 ].vtx ) + " verticies" )
    pm.polyMergeVertex( mesh[ 0 ].vtx, distance = 0.1 )
    #print( "Reduced to %i" % mesh[ 0 ].numVertices() + " verticies" )

    if duplicateFaces:

        print( "Cleaning up faces" )

        pm.select( mesh[ 0 ] )
        pm.selectType( polymeshFace = True )
        pm.polySelectConstraint( mode = 3, type = 0x0008, topology = 2 )
        
        # Don't ask me how I did this

        mel.eval('polyCleanupArgList 3 { "0","2","0","0","0","0","0","0","0","1e-005","0","1e-005","1","0.3","0","-1","1" };') 
        
        pm.delete()
        pm.polySelectConstraint( mode = 0, topology = 0 ) 
        pm.selectType( polymeshFace = False )   
        pm.selectMode( object = True )

        print( "Faces reduced" )      


    if pm.PyNode( instanceGroup ).exists():
        
        pm.delete( instanceGroup )


    pm.delete( constructionHistory = True )
    pm.select( clear = True )
    
    print( "Cleaning up complete" )

    return mesh
コード例 #17
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    def checkNGons(self):
        """
        Find n-gons(faces with more than 4 sides). This function refers to maya script, polyCleanupArgList.mel.
        """
        self.data['report']['check n-gons'] = []
        if len(self.data['geometries']):
            shapes = [eval('pm.' + s) for s in self.data['geometries'].keys()]
            with pm.uitypes.MainProgressBar(minValue=0,
                                            maxValue=2,
                                            interruptable=False) as bar:
                bar.setStatus('Check N-gons.')
                bar.step(1)
                pm.select(shapes, r=True)
                pm.polySelectConstraint(disable=True, m=3, t=8, sz=3)
                ngons = pm.ls(sl=True)
                pm.polySelectConstraint(disable=True)
                pm.select(cl=True)
                bar.step(1)

            self.data['report']['check n-gons'] = [n.name() for n in ngons
                                                   ] if ngons else []
コード例 #18
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def SimpleNoise( NObject, FMin, FMax ):
    # Set Local Variables
    NObjName = '%s' % NObject.name()
    min = FMin
    max = FMax    
    # Select the Objects Vertices
    pm.selectMode( co=True )
    pm.selectType( pv=True )
    pm.polySelectConstraint( type=0x0001, mode=3 )
    pm.select()
    # List the Objects Vertices
    ObjectVerts = pm.ls( selection=True, fl=True )
    pm.select( cl=True )
    # For Every Vertex on the Object, Set its Vertex Color to 0.5 Grey
    for v in range(len(ObjectVerts)):
        FValue = random.uniform( min, max )
        pm.polyColorPerVertex( ObjectVerts[v], colorRGB=( FValue, FValue, FValue ), alpha=1.0)
    # Release the Selection Constraints
    pm.polySelectConstraint( mode=0 )
    pm.selectMode( o=True )
    # Select the Object Again
    pm.select( NObjName )           
コード例 #19
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def OpenEdge(*args):
    global selection
    global display5
    global opedge
    NameList_Oe = []
    cmds.select(selection)
    # 选择约束开放边
    pm.polySelectConstraint(where=1, type=0x8000, mode=3)
    opedge = cmds.ls(sl=True)
    print opedge
    cmds.ConvertSelectionToShell()
    NameList = cmds.ls(sl=True)
    # 重置约束
    cmd = r'resetPolySelectConstraint'
    result = mm.eval(cmd)
    cmds.select(clear=1)
    cmds.hilite(replace=True)
    for i in NameList:
        NameList_Oe.append(i.split('.')[0].encode('utf8'))
    if len(NameList_Oe) != 0:
        display5 = 1
    return NameList_Oe
コード例 #20
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    def checkLaminaFaces(self):
        """
        Find Lamina faces(faces sharing all edges). This function refers to maya script, polyCleanupArgList.mel.
        """
        self.data['report']['check lamina faces'] = []
        if len(self.data['geometries']):
            shapes = [eval('pm.' + s) for s in self.data['geometries'].keys()]
            with pm.uitypes.MainProgressBar(minValue=0,
                                            maxValue=2,
                                            interruptable=False) as bar:
                bar.setStatus('Check Lamina Faces.')
                bar.step(1)
                pm.select(shapes, r=True)
                pm.polySelectConstraint(disable=True, m=3, t=8, tp=2)
                laminas = pm.ls(sl=True)
                pm.polySelectConstraint(disable=True)
                pm.select(cl=True)
                bar.step(1)

            self.data['report']['check lamina faces'] = [
                l.name() for l in laminas
            ] if laminas else []
コード例 #21
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def uvmp_split_edges_at_UVs(*args, **kwargs):
    '''
    automaticaly split edges wherever there is a uv border
    '''

    sel = pm.ls(sl=True)
    if sel and pm.nodeType(sel[0]) == 'transform':
        polyObject = sel[0]
        pm.polyOptions(displayBorder=True, ao=True, sb=3)

        # get the open border uvs
        pm.select(polyObject.map, replace=True)
        pm.polySelectConstraint(t=0x0010, sh=0, bo=1, m=2)
        pm.polySelectConstraint(sh=0, bo=0, m=0)

        borderUVs = pm.ls(sl=True)
        borderEdges = pm.polyListComponentConversion(borderUVs,
                                                     toEdge=True,
                                                     internal=True)
        borderEdges = pm.filterExpand(borderEdges, sm=32, ex=True)
        for edge in borderEdges:
            if len(pm.PyNode(edge).connectedFaces()) < 2:
                print edge
                borderEdges.remove(edge)
            else:
                edgeUVs = pm.polyListComponentConversion(edge, toUV=True)
                edgeUVs = pm.filterExpand(edgeUVs, sm=35, ex=True)
                if not len(edgeUVs) > 2:
                    borderEdges.remove(edge)

        print borderEdges
        pm.select(borderEdges, replace=True)
        pm.mel.eval('DetachEdgeComponent;')

        pm.delete(sel, constructionHistory=True)
        pm.select(sel, replace=True)
    else:
        lcUtility.Utility.lc_print('Please select an object', mode='warning')
コード例 #22
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ファイル: modelPublish.py プロジェクト: leocadavalHome/lcPipe
def nonQuad(*args):
    meshList = pm.ls(type='surfaceShape')
    if not meshList:
        return []
    # Find Triangles
    pm.select(meshList)
    pm.polySelectConstraint(mode=3, type=0x0008, size=1)
    pm.polySelectConstraint(disable=True)
    tris = pm.filterExpand(ex=True, sm=34) or []
    # Find N-Gons
    pm.select(meshList)
    pm.polySelectConstraint(mode=3, type=0x0008, size=3)
    pm.polySelectConstraint(disable=True)
    ngon = pm.filterExpand(ex=True, sm=34) or []
    pm.select(cl=True)
    if tris or ngon:
        return True
コード例 #23
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ファイル: uv_tools.py プロジェクト: bafly/myScripts
def unfold_by_uvs(sel=None):
    lssl = pm.ls(sel)
    if not lssl:
        lssl = [x for x in pm.selected() if x.getShape().type() == "mesh"]
    
    for sel in lssl:
        # split first
        uvs = sel.map
        pm.select(uvs)
        bord_uvs = pm.polySelectConstraint(
            t=0x0010, uv=0, bo=1, m=2, returnSelection=1)
        pm.polySplitVertex(bord_uvs, ch=0)

        # unfold in space
        for vtx in sel.vtx:
            uvbb = pm.polyEvaluate(vtx, bc2=1)
            pm.move(vtx, uv_to_ws(uvbb[0][0], uvbb[1][1], flat="z"))
コード例 #24
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    def checkOverlappingVertices(self):
        """
        Find overlapping vertices.

        Steps:
            1. Find vertices on zero length edges(whose length is less than 0.01).
            2. Find vertices on zero area faces(whose area is less than 0.01).
        """
        self.data['report']['check overlapping vertices'] = []
        if len(self.data['geometries']):
            overlappingVertices = set()
            shapes = [eval('pm.' + s) for s in self.data['geometries'].keys()]

            # Find vertices on zero length edges.
            pm.select(shapes, r=True)
            pm.polySelectConstraint(disable=True,
                                    m=3,
                                    t=0x8000,
                                    l=True,
                                    lb=(0.0, 0.01))
            zeroEdges = pm.ls(sl=True)
            pm.polySelectConstraint(disable=True)
            pm.select(cl=True)
            overlappingVertices.update(
                set(pm.polyListComponentConversion(zeroEdges, toVertex=True)))

            # Find vertices on zero area faces.
            pm.select(shapes, r=True)
            pm.polySelectConstraint(disable=True,
                                    m=3,
                                    t=8,
                                    ga=True,
                                    gab=(0.0, 0.01))
            zeroFaces = pm.ls(sl=True)
            pm.polySelectConstraint(disable=True)
            pm.select(cl=True)
            overlappingVertices.update(
                set(pm.polyListComponentConversion(zeroFaces, toVertex=True)))

            self.data['report']['check overlapping vertices'] = [
                v.name() for v in overlappingVertices
            ]
コード例 #25
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ファイル: dilateUV.py プロジェクト: z199416/MayaScript
def main():
    sel_list = pm.ls(pm.pickWalk(d="down"), ni=1, type="mesh")
    if not sel_list:
        QtWidgets.QMessageBox.warning(None, u"警告", u"请选择一个模型")
        return
    sel = sel_list[0]

    # # NOTE(timmyliang) 获取法线贴图过滤出里外
    # pm.mel.renderWindowRender("redoPreviousRender", "renderView")
    # texture_path = posixpath.join(
    #     pm.workspace(q=1, rd=1), "turtle", "bakedTextures", "dilation.png"
    # )
    # img = QtGui.QImage(texture_path)

    pm.undoInfo(ock=1)
    
    # TODO check overlap first 
    

    num_list, total = sel.getUvShellsIds()
    shell_dict = {num: i for i, num in enumerate(num_list)}
    border_dict = defaultdict(dict)
    uv_dict = {}

    pm.progressWindow(title=u"获取 uv border", status=u"获取模型 uv border...", progress=0.0)
    for i, uv in shell_dict.items():
        pm.progressWindow(e=1, progress=i / total * 100)
        # NOTES(timmyliang) 如果 uv 不在 0,1 象限则跳过
        x,y = sel.getUV(uv)
        
        if not 0 < x < 1 or not 0 < y < 1:
            continue

        pm.select(sel.map[uv])
        pm.polySelectConstraint(uv=1, bo=0, m=2)
        uv_list = pm.polySelectConstraint(t=0x0010, uv= 0, bo=1, m=2, rs=1)
        uv_list = [_uv.currentItemIndex() for _uv in pm.ls(uv_list, fl=1)]
        pos_list = {uv: sel.getUV(uv) for uv in uv_list}
        x = sum([pos[0] for pos in pos_list.values()]) / len(pos_list)
        y = sum([pos[1] for pos in pos_list.values()]) / len(pos_list)
        uv_dict.update(pos_list)
        borders = pm.polyListComponentConversion(fuv=1, te=1, bo=1)
        borders = pm.ls(borders, fl=1)
        for uv in uv_list:
            edges = pm.polyListComponentConversion(sel.map[uv], fuv=1, te=1)
            edges = [e for e in pm.ls(edges, fl=1) if e in borders]
            uvs = pm.polyListComponentConversion(edges, fe=1, tuv=1)
            uvs = [_uv.currentItemIndex() for _uv in pm.ls(uvs, fl=1)]
            uvs = [_uv for _uv in uvs if _uv != uv and _uv in uv_list]
            border_dict[uv] = {"uvs": uvs, "center": (x, y)}

    pm.progressWindow(ep=1)
    pm.polySelectConstraint(uv=0,bo=0, rs=1)

    distant = 0.01
    
    for uv, data in border_dict.items():
        uvs = data.get("uvs",[])
        if len(uvs) <= 1:
            continue
        uv1, uv2 = uvs
        x, y = data.get("center")
        center = dt.Vector(x, y)
        
        pos = dt.Vector(*uv_dict[uv])
        pos1 = dt.Vector(*uv_dict[uv1])
        pos2 = dt.Vector(*uv_dict[uv2])
        vec1 = pos - pos1
        vec2 = pos2 - pos
        
        x,y  = get_pt(pos,pos1,pos2,vec1,vec2,distant)
        pt = dt.Vector(x,y)
        vec = pos - pt
        line = pos - center
        # NOTE reverse
        if vec.dot(line) > 0:
            x,y  = get_pt(pos,pos1,pos2,vec1,vec2,distant,True)
        sel.setUV(uv, x, y)
    
    face_list = pm.polyUVOverlap( sel.faces,oc=True )    
    pm.undoInfo(cck=1)
コード例 #26
0
ファイル: dilateUV2.py プロジェクト: z199416/MayaScript
def main():
    sel_list = pm.ls(pm.pickWalk(d="down"), ni=1, type="mesh")
    if not sel_list:
        QtWidgets.QMessageBox.warning(None, u"警告", u"请选择一个模型")
        return
    sel = sel_list[0]
    # pm.undoInfo(ock=1)

    num_list, total = sel.getUvShellsIds()
    shell_dict = {num: i for i, num in enumerate(num_list)}
    border_dict = defaultdict(dict)
    uv_dict = {}

    for i, uv in shell_dict.items():
        pm.select(sel.map[uv])
        pm.polySelectConstraint(uv=1, bo=0, m=2)
        uv_list = pm.ls(pm.polySelectConstraint(uv=0, rs=1), fl=1)
        face_list = pm.polyListComponentConversion(fuv=1, tf=1)
        border_list = pm.ls(pm.polyListComponentConversion(fuv=1, te=1, bo=1),
                            fl=1)
        _border_list = [e.index() for e in border_list]

        edge_dict = {
            edge: {
                face.getUVIndex(j): face.getUV(j)
                for j in range(face.polygonVertexCount())
            }
            for face in pm.ls(face_list, fl=1) for edge in face.getEdges()
            if edge in _border_list
        }

        border_dict = {}
        border_uvs = pm.polyListComponentConversion(border_list, fe=1, tuv=1)
        border_uvs = [uv for uv in pm.ls(border_uvs, fl=1) if uv in uv_list]
        for uv in border_uvs:
            edges = pm.polyListComponentConversion(uv, fuv=1, te=1)
            edges = [e for e in pm.ls(edges, fl=1) if e in border_list]
            uvs = pm.polyListComponentConversion(edges, fe=1, tuv=1)
            uvs = [
                _uv for _uv in pm.ls(uvs, fl=1)
                if _uv != uv and _uv in border_uvs
            ]
            border_dict[uv] = uvs

        print(border_dict)
        break
        # print(json.dumps(edge_dict))

    return

    # TODO 遍历 polygon 找 UV 对应关系

    dag_path = sel.__apimdagpath__()
    itr = OpenMaya.MItMeshPolygon(dag_path)

    util = OpenMaya.MScriptUtil()

    edge_dict = defaultdict(list)
    while not itr.isDone():
        face_idx = itr.index()

        uv = {}
        for i in range(itr.polygonVertexCount()):
            idx_ptr = util.asIntPtr()
            u_ptr = util.asFloatPtr()
            v_ptr = util.asFloatPtr()
            itr.getUVIndex(i, idx_ptr, u_ptr, v_ptr)
            idx = util.getInt(idx_ptr)
            u = util.getFloat(u_ptr)
            v = util.getFloat(v_ptr)
            uv[idx] = (u, v)

        edges = OpenMaya.MIntArray()
        itr.getEdges(edges)
        for i in range(edges.length()):
            edge = edges[i]
            edge_dict[edge].append({"uv": uv, "face_idx": face_idx})

        itr.next()

    edge_list = []
    for edge_idx, data in edge_dict.items():
        print(len(data))
        if len(data) == 1:
            edge_list.append(edge_idx)
    print(edge_list)
    # print(json.dumps(edge_dict))

    return

    pm.progressWindow(title=u"获取 uv border",
                      status=u"获取模型 uv border...",
                      progress=0.0)
    for i, uv in shell_dict.items():
        pm.progressWindow(e=1, progress=i / total * 100)
        # NOTES(timmyliang) 如果 uv 不在 0,1 象限则跳过
        x, y = sel.getUV(uv)

        if not 0 < x < 1 or not 0 < y < 1:
            continue

        pm.select(sel.map[uv])
        pm.polySelectConstraint(uv=1, bo=0, m=2)
        uv_list = pm.polySelectConstraint(t=0x0010, uv=0, bo=1, m=2, rs=1)
        uv_list = [_uv.currentItemIndex() for _uv in pm.ls(uv_list, fl=1)]
        pos_list = {uv: sel.getUV(uv) for uv in uv_list}
        x = sum([pos[0] for pos in pos_list.values()]) / len(pos_list)
        y = sum([pos[1] for pos in pos_list.values()]) / len(pos_list)
        uv_dict.update(pos_list)
        borders = pm.polyListComponentConversion(fuv=1, te=1, bo=1)
        borders = pm.ls(borders, fl=1)
        for uv in uv_list:
            edges = pm.polyListComponentConversion(sel.map[uv], fuv=1, te=1)
            edges = [e for e in pm.ls(edges, fl=1) if e in borders]
            uvs = pm.polyListComponentConversion(edges, fe=1, tuv=1)
            uvs = [_uv.currentItemIndex() for _uv in pm.ls(uvs, fl=1)]
            uvs = [_uv for _uv in uvs if _uv != uv and _uv in uv_list]
            border_dict[uv] = {"uvs": uvs, "center": (x, y)}

    pm.progressWindow(ep=1)
    pm.polySelectConstraint(uv=0, bo=0, rs=1)

    distant = 0.01

    for uv, data in border_dict.items():
        uvs = data.get("uvs", [])
        if len(uvs) <= 1:
            continue
        uv1, uv2 = uvs
        x, y = data.get("center")
        center = dt.Vector(x, y)

        pos = dt.Vector(*uv_dict[uv])
        pos1 = dt.Vector(*uv_dict[uv1])
        pos2 = dt.Vector(*uv_dict[uv2])
        vec1 = pos - pos1
        vec2 = pos2 - pos

        x, y = get_pt(pos, pos1, pos2, vec1, vec2, distant)
        pt = dt.Vector(x, y)
        vec = pos - pt
        line = pos - center
        # NOTE reverse
        if vec.dot(line) > 0:
            x, y = get_pt(pos, pos1, pos2, vec1, vec2, distant, True)
        sel.setUV(uv, x, y)

    face_list = pm.polyUVOverlap(sel.faces, oc=True)
    pm.undoInfo(cck=1)
コード例 #27
0
 def grabShell(cls, *args, **kwargs):
     ''' from a selection of UV's selects the shell '''
     pm.polySelectConstraint(type=0x0010, shell=True, border=False,
                             mode=2)  #select the uv shell
     pm.polySelectConstraint(shell=False, border=False,
                             mode=0)  #reset the selection constraint
コード例 #28
0
def CopySkinPolyToNurbs(source=None, dest=None, searchTolerance=0.005):

    if source == None or dest == None:
        source, dest = pm.ls(sl=True)

    # find shapes and skin nodes
    sourceShape = source.getShape()
    sourceSkin = FindDeformers(sourceShape, 'skinCluster')
    if not sourceSkin:
        pm.error("source object doesn't have a skin deformer")
    sourceSkin = sourceSkin[0]

    destShape = dest.getShape()
    destSkin = FindDeformers(destShape, 'skinCluster')
    if not destSkin:
        pm.error("target object doesn't have a skin deformer")
    destSkin = destSkin[0]

    # find joints affection the skin
    sourceJnts = pm.skinCluster(sourceSkin, q=True, influence=True)
    destJnts = pm.skinCluster(destSkin, q=True, influence=True)
    if sourceJnts != destJnts:
        pm.error("SkinClusters must have the same joint.")

    Us = destShape.numCVsInU()
    Vs = destShape.numCVsInV()
    numVtxs = pm.polyEvaluate(sourceShape, v=True)

    # unlock all joint
    for jnt in destJnts:
        jnt.liw.set(0)

    #===============================
    pm.select(cl=True)
    for U in range(Us):
        for V in range(Vs):
            pm.select(destShape.cv[U][V], add=True)
            pos = destShape.getCV(U, V, space='world')

            # find vertex by position
            pm.select(source.vtx[0:numVtxs - 1])
            pm.polySelectConstraint(mode=2,
                                    type=1,
                                    dist=1,
                                    distbound=(0, searchTolerance),
                                    distpoint=pos)
            vtx = pm.ls(sl=True)[0]
            pm.polySelectConstraint(dist=0)

            # find wieghts from found vertex
            wtList = []
            rawWts = pm.skinPercent(sourceSkin, vtx, q=True, value=True)

            # find joints affection the vertex
            jntList = []
            for i in range(len(rawWts)):
                if rawWts[i] > 0.0:
                    jntList.append(sourceJnts[i])
                    wtList.append(rawWts[i])

            # set weights to nurbs point
            opt = []
            for j in range(len(jntList)):
                tmp = []
                tmp.append(str(jntList[j]))
                tmp.append(wtList[j])
                opt.append(tmp)

            pm.skinPercent(str(destSkin),
                           destShape.cv[U][V],
                           transformValue=(opt))
コード例 #29
0
def CopySkinPolyToNurbs( source=None , dest=None, searchTolerance=0.005 ):

	if source==None or dest==None :
		source, dest = pm.ls(sl=True)

	# find shapes and skin nodes
	sourceShape = source.getShape()
	sourceSkin = FindDeformers( sourceShape , 'skinCluster' )
	if not sourceSkin:
		pm.error("source object doesn't have a skin deformer")
	sourceSkin = sourceSkin[0]	
	
	destShape = dest.getShape()
	destSkin = FindDeformers( destShape , 'skinCluster' )
	if not destSkin:
		pm.error("target object doesn't have a skin deformer")
	destSkin = destSkin[0]
	
	# find joints affection the skin
	sourceJnts = pm.skinCluster(sourceSkin, q=True, influence=True)
	destJnts = pm.skinCluster(destSkin, q=True, influence=True)
	if sourceJnts != destJnts:
		pm.error("SkinClusters must have the same joint.")

	Us = destShape.numCVsInU()
	Vs = destShape.numCVsInV()
	numVtxs= pm.polyEvaluate( sourceShape, v=True )

	# unlock all joint
	for jnt in destJnts:
		jnt.liw.set(0)


	#===============================
	pm.select(cl=True)
	for U in range(Us):
		for V in range(Vs):
			pm.select( destShape.cv[U][V], add=True )
			pos = destShape.getCV( U, V, space='world' )

			# find vertex by position
			pm.select( source.vtx[0:numVtxs-1])
			pm.polySelectConstraint( mode=2, type=1, dist=1, distbound=(0,searchTolerance), distpoint=pos )
			vtx = pm.ls(sl=True)[0]
			pm.polySelectConstraint( dist=0 )

			# find wieghts from found vertex
			wtList = []
			rawWts = pm.skinPercent( sourceSkin, vtx, q=True, value=True  )

			# find joints affection the vertex
			jntList = []
			for i in range(len(rawWts)):
				if rawWts[i] > 0.0:
					jntList.append(sourceJnts[i])
					wtList.append(rawWts[i])

			# set weights to nurbs point
			opt = []
			for j in range(len(jntList)):
				tmp= []
				tmp.append( str(jntList[j]) )
				tmp.append( wtList[j] )
				opt.append( tmp )

			pm.skinPercent( str(destSkin), destShape.cv[U][V] , transformValue=( opt )  )
コード例 #30
0
def bevelHardEdges(obj, offset = 0.5, segments = 1):
    if obj_is_poly(obj):
        pm.select(obj)
        pm.polySelectConstraint( m=3, t=0x8000, sm=1 ) # to get hard edges
        pm.polyBevel(offset = offset, segments = segments,autoFit = True, offsetAsFraction = True, fillNgons = True)
コード例 #31
0
ファイル: simpleMayaGame.py プロジェクト: lmp3d/lmp3d-maya-py
def run():
    
    RawMovementVector = IntVector2( 0, 0 )
    numEnemies = 15
    playSpaceMinMaxX = 50
    playSpaceMinMaxY = 50
    enemyList = []
    
    # Init SDL
    if sdl2.SDL_Init(sdl2.SDL_INIT_TIMER|sdl2.SDL_INIT_GAMECONTROLLER|sdl2.SDL_INIT_EVENTS) != 0:
        print(sdl2.SDL_GetError())
        return -1
    
    # Init Controller
    controller = sdl2.SDL_GameController()
   
    for i in range(sdl2.SDL_NumJoysticks()):
        if sdl2.SDL_IsGameController(i):
            controller = sdl2.SDL_GameControllerOpen(i)
    
    # Create SDL Window    
    ctrlWindow = sdl2.SDL_CreateWindow( b"Control", sdl2.SDL_WINDOWPOS_UNDEFINED, sdl2.SDL_WINDOWPOS_UNDEFINED, 200, 150, sdl2.SDL_WINDOW_INPUT_FOCUS|sdl2.SDL_WINDOW_HIDDEN )
    if not ctrlWindow:
        print(sdl2.GetError())
        return -1
    
    # Init Player
    player = pm.polyCube( name="Player", w=1, h=1, d=1, cuv=0, ax=(0,1,0), sx=1, sy=1, sz=1 )
    if player is None:
        print "ERROR! Player not created!"
        return -1
    else:
        pm.selectType( pv=True )
        pm.polySelectConstraint( type=0x0001, mode=3 )
        pm.select()
        pVs = pm.ls( selection=True, fl=True )
        pm.select( cl=True )
        for v in range(len(pVs)):
            pm.polyColorPerVertex( pVs[v], colorRGB=(1.0,0.0,0.0), alpha=1.0, cdo=True, notUndoable=True )
    pSpeed = 40.0
    
    for i in range(numEnemies):
        thisE = spawnEnemy(-(playSpaceMinMaxX), playSpaceMinMaxX)
        enemyList.append(thisE)
    print enemyList
    
    # Start Ticks
    lastTime = 0
    cTime = sdl2.SDL_GetTicks()
    
    activeEnemies = numEnemies
    playerScale = 1.0
    
    # Start Game Loop
    running = True    
    while running:
        # See if Yout Won achieved
        #print activeEnemies
        if activeEnemies < 1:
            sdl2.SDL_DestroyWindow(ctrlWindow)
            sdl2.SDL_Quit()
            pm.select( all=True )
            pm.delete()
            return "You Won!"
            
        #Calculate Delta Time
        lastTime = cTime
        cTime = sdl2.SDL_GetTicks()
        dTime = cTime - lastTime
        if dTime > 16:
            dTime = 16
        
        deltaM = float(dTime)/float(1000)
              
        ButtonPressed = False
        # Process Input
        evnt = sdl2.SDL_Event()
        while sdl2.SDL_PollEvent(ctypes.byref(evnt)) != 0:
            if evnt.type == sdl2.SDL_QUIT:
                running = False
                break
            elif evnt.type == sdl2.SDL_CONTROLLERAXISMOTION:
                if evnt.caxis.axis == sdl2.SDL_CONTROLLER_AXIS_LEFTX:
                    RawMovementVector.x = evnt.caxis.value
                    break
                elif evnt.caxis.axis == sdl2.SDL_CONTROLLER_AXIS_LEFTY:
                    RawMovementVector.y = evnt.caxis.value
                    break
            elif evnt.type == sdl2.SDL_CONTROLLERBUTTONDOWN:
                if evnt.cbutton.button == sdl2.SDL_CONTROLLER_BUTTON_A:
                    ButtonPressed = True
                    break
            elif evnt.type == sdl2.SDL_CONTROLLERBUTTONUP:
                if evnt.cbutton.button == sdl2.SDL_CONTROLLER_BUTTON_A:
                    ButtonPressed = False
                    break
            elif evnt.type == sdl2.SDL_KEYDOWN:
                if evnt.key.keysym.sym == sdl2.SDLK_ESCAPE:
                    sdl2.SDL_DestroyWindow(ctrlWindow)
                    sdl2.SDL_Quit()
                    break
                        
        #print RawMovementVector.x, RawMovementVector.y, ButtonPressed
        # Remap Raw Movement to -1 to 1 in float
        Movement = RemapMovement( RawMovementVector.x, RawMovementVector.y )
        #print Movement.x, Movement.y
        pMoveX = Movement.x * (deltaM*pSpeed)
        pMoveY = Movement.y * (deltaM*pSpeed)
        moveObj( player[0], pMoveX, 0.0, pMoveY)
        for i in range(len(enemyList)):
            testList = enemyList
            testList[i] = updateEnemy( testList[i], playSpaceMinMaxX, playSpaceMinMaxY, deltaM )
            if detectCollision( player[0], testList[i][0][0] ) == True:
                vis = pm.getAttr( testList[i][0][0]+'.visibility' )
                if vis == True:
                    pm.hide( enemyList[i][0][0] )
                    activeEnemies = activeEnemies - 1
                    playerScale = playerScale + 0.5
                    pm.xform( player[0], scale=[playerScale, playerScale, playerScale] )
                      
        # redraw viewport        
        pm.refresh( cv=True )
             
            
    sdl2.SDL_DestroyWindow(ctrlWindow)
    sdl2.SDL_Quit()
    return 0
コード例 #32
0
ファイル: lcGeometry.py プロジェクト: kotchin/mayaSettings
 def grabShell(cls, *args, **kwargs):
   ''' from a selection of UV's selects the shell '''
   pm.polySelectConstraint(type=0x0010, shell=True, border=False, mode=2)    #select the uv shell
   pm.polySelectConstraint(shell=False, border=False, mode=0)                #reset the selection constraint
コード例 #33
0
# Leif Peterson 2016
#
# This code deletes random interior edges and cleans up winged vertices, while maintaing corners

import pymel.core as pm
import random

# create a list of all selected objects
SelectedObjects = pm.ls( selection=True, o=True )

# for each object delete its interior edges randomly 
for Object in range(len(SelectedObjects)):
    # select only border edges
    pm.selectType( pe=True )
    pm.hilite( SelectedObjects[Object] )
    pm.polySelectConstraint( mode=3, type=0x8000, where=1 )
    pm.select()
    borderEdges = pm.ls( selection=True, fl=True )
    
    # select all edges
    pm.polySelectConstraint( where=0 )
    pm.select()
    allEdges = pm.ls( selection=True, fl=True )
    
    # initilize the inside edges list
    insideEdges = []
    
    # remove border edges
    for edge in range(len(borderEdges)):
        allEdges.remove( borderEdges[edge] )
    
コード例 #34
0
ファイル: Spherize.py プロジェクト: cmcpasserby/MSpherize
 def prepSel(self, sel):
     sel = pm.polyListComponentConversion(sel, tv=True)
     pm.select(sel)
     pm.polySelectConstraint(pp=3, type=0x0001)
     verts = pm.ls(sl=True, fl=True)
     return verts
コード例 #35
0
ファイル: SoftModCluster.py プロジェクト: shiyi9/digital37
    def softMod_to_cluster(self):
        #
        sels = pm.ls(sl=1)
        #
        if sels:
            for sel in sels :
                l = pm.spaceLocator()
                pm.select(sel,tgl=1)
                pm.mel.eval('align -atl -x Mid -y Mid -z Mid')
                
                pm.select(l,r=1)
                pos_locator = pm.xform(q=1,ws=1,t=1)
            
                softMod_handle = sel.translate.connections(p=0,d=1)[0].constraintTranslateX.connections(p=0,d=1)[0]
                print softMod_handle
                # get handle shape
                softMod_handle_shape = pm.PyNode(softMod_handle).getShape()
                
                if softMod_handle_shape:
                    print softMod_handle_shape
                    softMod_handle = softMod_handle_shape.getParent()
                    softMods = softMod_handle_shape.softModTransforms.connections(p=0,s=1)
                    if softMods:
                        softMod = softMods[0]
                        if softMod :
                            deform_sets = softMod.message.connections(p=0,s=1)
                            #TODO radius*0.5
                            self.Radius = softMod.falloffRadius.get()
                            #pvt = softMod.falloffCenter.get()
                            print deform_sets
                            if deform_sets:
                                deform_set = deform_sets[0]
                                geometrys = deform_set.memberWireframeColor.connections(p=0,s=1)
                                print geometrys
                                pm.select(geometrys[0],r=1)
                                pm.polySelectConstraint(m=3,t=1,d=1,db=(0,self.Radius),dp=pos_locator)
                                vtxs = pm.ls(sl=1,fl=1)
                                pm.polySelectConstraint(m=0)
                                
                                #
                                mags = []
                                pos_0_list = []
                                pos_1_list = []
                                pm.move(1,0,0,softMod_handle,r=1,ws=1)
                                for vtx in vtxs:
                                    pos = pm.xform(vtx,q=1,ws=1,t=1)
                                    pos_0_list.append( pos )
                                    
                                pm.move(-1,0,0,softMod_handle,r=1,ws=1)
                                for vtx in vtxs:
                                    pos = pm.xform(vtx,q=1,ws=1,t=1)
                                    pos_1_list.append( pos )
                                    
                                for (p0,p1) in zip(pos_0_list,pos_1_list):
                                    print 'p0:',p0
                                    print 'p1:',p1
                                    length = self.get_length(p0,p1)
                                    print 'length:',length
                                    mags.append(length)
                                
                                pm.mel.eval('newCluster \" -envelope 1\"')
                                
                                cluster_handle = pm.ls(sl=1)[0]
                                cluster_shape = pm.ls(sl=1,dag=1,lf=1)[0]
                                
                                # Get cluster
                                self.Cluster = cluster = cluster_shape.clusterTransforms.connections(p=0,d=1)[0]
                                print 'cluster:',cluster
                                cluster.relative.set(1)
                                
                                cluster_shape.originX.set(0)
                                cluster_shape.originY.set(0)
                                cluster_shape.originZ.set(0)
    
                                pm.select(cluster_handle,r=1)
                                pm.move(pos_locator,r=1)
                                
                                pm.move(cluster_handle.scalePivot,pos_locator)
                                pm.move(cluster_handle.rotatePivot,pos_locator)
                                
                                cluster_handle.tx.set(0)
                                cluster_handle.ty.set(0)
                                cluster_handle.tz.set(0)
                                
                                cluster_shape.originX.set(pos_locator[0])
                                cluster_shape.originY.set(pos_locator[1])
                                cluster_shape.originZ.set(pos_locator[2])
                                
                                pm.move(cluster_handle.scalePivot,pos_locator)
                                pm.move(cluster_handle.rotatePivot,pos_locator)
                                
                                #select $vtxs;
                                #sets -add $deformSet; 
                                pm.select(vtxs,r=1)
                                pm.sets(deform_set,add=1)
                                
                                #$posSoftMod=`xform -q -ws -piv $softModHandle`;
                                #move -r -ws 1 0 0 $softModHandle;
                                print 'softMod_handle:',softMod_handle
                                pos_softMod = pm.xform(softMod_handle,q=1,ws=1,piv=1)
                                #pm.move(1,0,0,softMod_handle,r=1,ws=1)
                                print '\na'
    
                                min = pm.datatypes.min(mags)
                                max = pm.datatypes.max(mags)
                                print 'min:',min
                                print 'max:',max
                                
                                for (vtx,m) in zip(vtxs,mags):
                                    try:
                                        mag = pm.datatypes.smoothstep(min,max,m)
                                    except:
                                        mag = 1
                                    #print 'mags[i]:],',mags[i]
                                    #mag = 0.1
                                    #print 'mag: ',mag
                                    pm.select(vtx,r=1)
                                    # set vtx weight
                                    pm.percent(cluster,v=mag)

                                pm.select(sel,r=1)
                                pm.select(cluster_handle,add=1)
                                pm.parentConstraint(mo=1,weight=1)
    
                                sel_parent = sel.getParent()
                                print type(sel_parent)
                                sel_parent = pm.PyNode( sel_parent ).getParent()
                                sel_parent = pm.PyNode( sel_parent ).getParent()
                                sel_parent = pm.PyNode( sel_parent ).getParent()
                                sel_parent = pm.PyNode( sel_parent ).getParent()
                                print 'sel_parent:',sel_parent
                
                                pm.select(cluster_handle,r=1)
                                pm.select( cluster_handle,sel_parent )
                                pm.parent()
                                
                                try:
                                    pm.delete(softMod_handle)
                                except:
                                    pm.error('can not delete softMod handle')
                pm.delete(l)