def viewer_refresh(self, q): #turn state into points if self.state is None or not q.empty(): self.state = q.get() # ppts = np.array([d[:3, 3] for d in self.state[0]]) # spts = np.array(self.state[1]) gl.glClear(gl.GL_COLOR_BUFFER_BIT | gl.GL_DEPTH_BUFFER_BIT) gl.glClearColor(0.0, 0.0, 0.0, 1.0) self.d_cam.Activate(self.scam) # draw poses # colors = np.zeros((len(ppts), 3)) # colors[:, 0] = 1 # colors[:, 1] = 1 # colors[:, 2] = 0 gl.glPointSize(10) gl.glColor3f(0.0, 0.0, 1.0) # pango.DrawPoints(ppts, colors) # pango.DrawPoints(self.state[0], self.state[2]) pango.DrawCameras(self.state[0]) # # draw keypoints # colors = np.zeros((len(spts), 3)) # colors[:, 0] = 0 # colors[:, 1] = 1 # colors[:, 2] = 0 gl.glPointSize(2) gl.glColor3f(0.0, 1.0, 0.0) pango.DrawPoints(self.state[1], self.state[2]) pango.FinishFrame()
def viewer_refresh(self): if self.state == None: return # turn state into points ppts = np.array([d[:3, 3] for d in self.state[0]]) spts = np.array(self.state[1]) print(ppts) gl.glClear(gl.GL_COLOR_BUFFER_BIT | gl.GL_DEPTH_BUFFER_BIT) gl.glClearColor(1.0, 1.0, 1.0, 1.0) self.dcam.Activate(self.scam) gl.glPointSize(10) gl.glColor3f(0.0, 1.0, 0.0) pangolin.DrawPoints(ppts) gl.glPointSize(2) gl.glColor3f(0.0, 1.0, 0.0) pangolin.DrawPoints(spts) pangolin.FinishFrame()
def viewer_refresh(self, q): if self.state is None or not q.empty(): self.state = q.get() # turn state into points ppts = np.array([d[:3, 3] for d in self.state[0]]) spts = np.array(self.state[1]) gl.glClear(gl.GL_COLOR_BUFFER_BIT | gl.GL_DEPTH_BUFFER_BIT) gl.glClearColor(0, 0, 0, 0) self.dcam.Activate(self.scam) gl.glPointSize(10) gl.glColor3f(0.0, 1.0, 0.0) pangolin.DrawPoints(ppts) gl.glPointSize(2) gl.glColor3f(1.0, 1.0, 1.0) pangolin.DrawPoints(spts) pangolin.FinishFrame()
def main(): pangolin.CreateWindowAndBind('Main', 640, 480) gl.glEnable(gl.GL_DEPTH_TEST) # Define Projection and initial ModelView matrix scam = pangolin.OpenGlRenderState( pangolin.ProjectionMatrix(640, 480, 420, 420, 320, 240, 0.2, 100), pangolin.ModelViewLookAt(-2, 2, -2, 0, 0, 0, pangolin.AxisDirection.AxisY)) handler = pangolin.Handler3D(scam) # Create Interactive View in window dcam = pangolin.CreateDisplay() dcam.SetBounds(0.0, 1.0, 0.0, 1.0, -640.0 / 480.0) dcam.SetHandler(handler) while not pangolin.ShouldQuit(): gl.glClear(gl.GL_COLOR_BUFFER_BIT | gl.GL_DEPTH_BUFFER_BIT) gl.glClearColor(1.0, 1.0, 1.0, 1.0) dcam.Activate(scam) # Render OpenGL Cube pangolin.glDrawColouredCube() # Draw Point Cloud points = np.random.random((100000, 3)) * 10 colors = np.zeros((len(points), 3)) colors[:, 1] = 1 - points[:, 0] / 10. colors[:, 2] = 1 - points[:, 1] / 10. colors[:, 0] = 1 - points[:, 2] / 10. gl.glPointSize(2) gl.glColor3f(1.0, 0.0, 0.0) # access numpy array directly(without copying data), array should be contiguous. pangolin.DrawPoints(points, colors) pangolin.FinishFrame()
def update(self,obs,ego_grid,opp_grid,op_all_states,op_picked_state,ego_all_states,ego_picked_state,is_corner,ego_xy_grid): gl.glClear(gl.GL_COLOR_BUFFER_BIT|gl.GL_DEPTH_BUFFER_BIT) gl.glClearColor(37/255,37/255,38/255,1.0) self.dcam.Activate(self.scam) ego_x=obs['poses_x'][0] ego_y=obs['poses_y'][0] ego_theta=obs['poses_theta'][0] op_x=obs['poses_x'][1] op_y=obs['poses_y'][1] op_theta=obs['poses_theta'][1] ego_pose=transformations.rotation_matrix(ego_theta,(0,0,1)) ego_pose[0,3]=ego_x ego_pose[1,3]=ego_y op_pose=transformations.rotation_matrix(op_theta,(0,0,1)) op_pose[0,3]=op_x op_pose[1,3]=op_y ego_size=np.array([0.58,0.31,0.1]) op_size=np.array([0.58,0.31,0.1]) gl.glLineWidth(1) gl.glColor3f(1.0,1.0,1.0) pangolin.DrawBoxes([ego_pose],[ego_size]) gl.glColor(231/256.,34/256.,46/256.) pangolin.DrawBoxes([op_pose],[op_size]) gl.glPointSize(2) gl.glColor3f(0.2,0.2,0.2) pangolin.DrawPoints(self.map_points) gl.glPointSize(2) gl.glColor3f(0.0,0.5,1.0) if ego_xy_grid is None: pangolin.FinishFrame() return gl.glPointSize(2) gl.glColor3f(0.0,0.5,1.0) rot=np.array([[np.cos(ego_theta),np.sin(ego_theta)],[-np.sin(ego_theta),np.cos(ego_theta)]]) xy_grid=np.dot(ego_xy_grid[:,:2],rot) temp=np.hstack([xy_grid,np.zeros((xy_grid.shape[0],1))]) if self.show_laser: rot_mat=transformations.rotation_matrix(ego_theta,(0,0,1)) ego_scan=obs['scans'][0] ego_scan=np.asarray(ego_scan) ego_scan_x=np.multiply(ego_scan,np.sin(self.scan_angles)) ego_scan_y=np.multiply(ego_scan,np.cos(self.scan_angles)) ego_scan_arr=np.zeros((ego_scan_x.shape[0],3)) ego_scan_arr[:,0]=ego_scan_y ego_scan_arr[:,1]=ego_scan_x ego_scan_arr=np.dot(rot_mat[0:3,0:3],ego_scan_arr.T) ego_scan_arr=ego_scan_arr+np.array([[ego_x],[ego_y],[0]]) gl.glPointSize(1) gl.glColor3f(1.0,0.0,0.0) pangolin.DrawPoints(ego_scan_arr.T) if ego_all_states is not None: gl.glPointSize(2) gl.glColor3f(0.8,0.0,0.5) if op_picked_state is not None: gl.glPointSize(3) if op_all_states is None: gl.glColor3f(231/256.,34/256.,46/256.) else: gl.glColor3f(231/256.,34/256.,46/256.) pangolin.DrawPoints(np.hstack([op_picked_state[:,0:2],np.zeros((op_picked_state.shape[0],1))])) if ego_picked_state is not None: gl.glPointSize(5) if ego_all_states is None: gl.glColor3f(1.,1.,1.) else: gl.glColor3f(1.,1.,1.) pangolin.DrawPoints(np.hstack([ego_picked_state[:,0:2],np.zeros((ego_picked_state.shape[0],1))])) gl.glPointSize(2) gl.glColor3f(22/256.,88/256.,142/256.) pangolin.DrawPoints(self.waypoints_plot) pangolin.FinishFrame()
def view(self): pangolin.CreateWindowAndBind('Viewer', 1024, 768) gl.glEnable(gl.GL_DEPTH_TEST) gl.glEnable(gl.GL_BLEND) gl.glBlendFunc(gl.GL_SRC_ALPHA, gl.GL_ONE_MINUS_SRC_ALPHA) viewpoint_x = 0 viewpoint_y = -7 viewpoint_z = -18 viewpoint_f = 1000 proj = pangolin.ProjectionMatrix(1024, 768, viewpoint_f, viewpoint_f, 512, 389, 0.1, 300) look_view = pangolin.ModelViewLookAt(viewpoint_x, viewpoint_y, viewpoint_z, 0, 0, 0, 0, -1, 0) # Camera Render Object (for view / scene browsing) scam = pangolin.OpenGlRenderState(proj, look_view) # Add named OpenGL viewport to window and provide 3D Handler dcam = pangolin.CreateDisplay() # dcam.SetBounds(0, 1, 0, 1, 1024 / 768.) dcam.SetHandler(pangolin.Handler3D(scam)) # image width, height = 376, 240 dimg = pangolin.Display('image') # dimg.SetBounds(0, height / 768., 0.0, width / 1024., 1024 / 768.) dimg.SetLock(pangolin.Lock.LockLeft, pangolin.Lock.LockTop) texture = pangolin.GlTexture(width, height, gl.GL_RGB, False, 0, gl.GL_RGB, gl.GL_UNSIGNED_BYTE) image = np.ones((height, width, 3), 'uint8') # axis axis = pangolin.Renderable() axis.Add(pangolin.Axis()) trajectory = DynamicArray() camera = None image = None while not pangolin.ShouldQuit(): if not self.pose_queue.empty(): while not self.pose_queue.empty(): pose = self.pose_queue.get() trajectory.append(pose[:3, 3]) camera = pose if not self.image_queue.empty(): while not self.image_queue.empty(): img = self.image_queue.get() img = img[::-1, :, ::-1] img = cv2.resize(img, (width, height)) image = img.copy() gl.glClear(gl.GL_COLOR_BUFFER_BIT | gl.GL_DEPTH_BUFFER_BIT) gl.glClearColor(1.0, 1.0, 1.0, 1.0) dcam.Activate(scam) # draw axis axis.Render() # draw current camera if camera is not None: gl.glLineWidth(1) gl.glColor3f(0.0, 0.0, 1.0) pangolin.DrawCameras(np.array([camera]), 0.5) # show trajectory if len(trajectory) > 0: gl.glPointSize(2) gl.glColor3f(0.0, 0.0, 0.0) pangolin.DrawPoints(trajectory.array()) # show image if image is not None: texture.Upload(image, gl.GL_RGB, gl.GL_UNSIGNED_BYTE) dimg.Activate() gl.glColor3f(1.0, 1.0, 1.0) texture.RenderToViewport() pangolin.FinishFrame()
def main(): pangolin.CreateWindowAndBind('Main', 640, 480) gl.glEnable(gl.GL_DEPTH_TEST) # Define Projection and initial ModelView matrix scam = pangolin.OpenGlRenderState( pangolin.ProjectionMatrix(640, 480, 420, 420, 320, 240, 0.2, 200), pangolin.ModelViewLookAt(-2, 2, -2, 0, 0, 0, pangolin.AxisDirection.AxisY)) handler = pangolin.Handler3D(scam) # Create Interactive View in window dcam = pangolin.CreateDisplay() dcam.SetBounds(0.0, 1.0, 0.0, 1.0, -640.0/480.0) dcam.SetHandler(handler) trajectory = [[0, -6, 6]] for i in range(300): trajectory.append(trajectory[-1] + np.random.random(3)-0.5) trajectory = np.array(trajectory) print(trajectory.shape) while not pangolin.ShouldQuit(): gl.glClear(gl.GL_COLOR_BUFFER_BIT | gl.GL_DEPTH_BUFFER_BIT) gl.glClearColor(1.0, 1.0, 1.0, 1.0) dcam.Activate(scam) drawPlane() # Render OpenGL Cube pangolin.glDrawColouredCube(0.1) # Draw Point Cloud points = np.random.random((10000, 3)) * 3 - 4 gl.glPointSize(1) gl.glColor3f(1.0, 0.0, 0.0) pangolin.DrawPoints(points) # Draw Point Cloud points = np.random.random((10000, 3)) colors = np.zeros((len(points), 3)) colors[:, 1] = 1 -points[:, 0] colors[:, 2] = 1 - points[:, 1] colors[:, 0] = 1 - points[:, 2] points = points * 3 + 1 gl.glPointSize(1) pangolin.DrawPoints(points, colors) # Draw lines gl.glLineWidth(1) gl.glColor3f(0.0, 0.0, 0.0) pangolin.DrawLine(trajectory) # consecutive gl.glColor3f(0.0, 1.0, 0.0) pangolin.DrawLines( trajectory, trajectory + np.random.randn(len(trajectory), 3), point_size=5) # separate # Draw camera pose = np.identity(4) pose[:3, 3] = np.random.randn(3) gl.glLineWidth(1) gl.glColor3f(0.0, 0.0, 1.0) pangolin.DrawCamera(pose, 0.5, 0.75, 0.8) # Draw boxes poses = [np.identity(4) for i in range(10)] for pose in poses: pose[:3, 3] = np.random.randn(3) + np.array([5,-3,0]) sizes = np.random.random((len(poses), 3)) gl.glLineWidth(1) gl.glColor3f(1.0, 0.0, 1.0) pangolin.DrawBoxes(poses, sizes) pangolin.FinishFrame()
def update(self, obs, ego_all_states, ego_picked_state, ego_xy_grid): # clear buffer gl.glClear(gl.GL_COLOR_BUFFER_BIT | gl.GL_DEPTH_BUFFER_BIT) gl.glClearColor(37 / 255, 37 / 255, 38 / 255, 1.0) self.dcam.Activate(self.scam) # grab observations # ignoring scans for now # car poses ego_x = obs['poses_x'][0] ego_y = obs['poses_y'][0] ego_theta = obs['poses_theta'][0] # print('ego', ego_x, ego_y, ego_theta) # print('opp', op_x, op_y, op_theta) # Draw boxes for agents # ego_pose = np.identity(4) ego_pose = transformations.rotation_matrix(ego_theta, (0, 0, 1)) ego_pose[0, 3] = ego_x ego_pose[1, 3] = ego_y # ego_pose[2, 3] = 0.1 # op_pose = np.identity(4) ego_size = np.array([0.58, 0.31, 0.1]) gl.glLineWidth(1) # ego is blue-ish gl.glColor3f(0.0, 0.5, 1.0) pangolin.DrawBoxes([ego_pose], [ego_size]) # Draw map gl.glPointSize(2) gl.glColor3f(0.2, 0.2, 0.2) pangolin.DrawPoints(self.map_points) # draw waypoints gl.glPointSize(2) gl.glColor3f(0.3, 0.3, 0.3) pangolin.DrawPoints(self.waypoints_plot) # draw flow samples # ego gl.glPointSize(2) gl.glColor3f(0.0, 0.5, 1.0) # print('hello \n') # print('st', ego_grid[0:5]) if ego_xy_grid is None: pangolin.FinishFrame() return gl.glPointSize(2) gl.glColor3f(0.0, 0.5, 1.0) # print('xytheta', ego_xythetas[0:5]) rot = np.array([[np.cos(ego_theta), np.sin(ego_theta)], [-np.sin(ego_theta), np.cos(ego_theta)]]) xy_grid = np.dot(ego_xy_grid[:, :2], rot) temp = np.hstack([xy_grid, np.zeros((xy_grid.shape[0], 1))]) # print('xyz', ego_xythetas[0:5]) pangolin.DrawPoints(temp + np.array([ego_x, ego_y, 0.0])[None, :]) # opp # Draw laser scans # Red for ego, Blue for op # Could be turned off if self.show_laser: rot_mat = transformations.rotation_matrix(ego_theta, (0, 0, 1)) ego_scan = obs['scans'][0] ego_scan = np.asarray(ego_scan) ego_scan_x = np.multiply(ego_scan, np.sin(self.scan_angles)) ego_scan_y = np.multiply(ego_scan, np.cos(self.scan_angles)) ego_scan_arr = np.zeros((ego_scan_x.shape[0], 3)) ego_scan_arr[:, 0] = ego_scan_y ego_scan_arr[:, 1] = ego_scan_x ego_scan_arr = np.dot(rot_mat[0:3, 0:3], ego_scan_arr.T) ego_scan_arr = ego_scan_arr + np.array([[ego_x], [ego_y], [0]]) gl.glPointSize(1) gl.glColor3f(1.0, 0.0, 0.0) pangolin.DrawPoints(ego_scan_arr.T) # Draw splines if ego_all_states is not None: gl.glPointSize(1) gl.glColor3f(0.8, 0.0, 0.5) # print('num traj', ego_all_states.shape[0]/100) pangolin.DrawPoints( np.hstack([ ego_all_states[:, 0:2], np.zeros((ego_all_states.shape[0], 1)) ])) if ego_picked_state is not None: gl.glPointSize(3) if ego_all_states is None: gl.glColor3f(1., 0., 0.) else: gl.glColor3f(1., 1., 1.) pangolin.DrawPoints( np.hstack([ ego_picked_state[:, 0:2], np.zeros((ego_picked_state.shape[0], 1)) ])) # render pangolin.FinishFrame()
def viewer_refresh(self, qmap, qvo, is_paused): while not qmap.empty(): self.map_state = qmap.get() while not qvo.empty(): self.vo_state = qvo.get() # if pangolin.Pushed(self.button): # print('You Pushed a button!') self.do_follow = self.checkboxFollow.Get() self.is_grid = self.checkboxGrid.Get() self.draw_cameras = self.checkboxCams.Get() self.draw_covisibility = self.checkboxCovisibility.Get() self.draw_spanning_tree = self.checkboxSpanningTree.Get() #if pangolin.Pushed(self.checkboxPause): if self.checkboxPause.Get(): is_paused.value = 0 else: is_paused.value = 1 # self.int_slider.SetVal(int(self.float_slider)) self.pointSize = self.int_slider.Get() if self.do_follow and self.is_following: self.scam.Follow(self.Twc, True) elif self.do_follow and not self.is_following: self.scam.SetModelViewMatrix(self.look_view) self.scam.Follow(self.Twc, True) self.is_following = True elif not self.do_follow and self.is_following: self.is_following = False gl.glClear(gl.GL_COLOR_BUFFER_BIT | gl.GL_DEPTH_BUFFER_BIT) gl.glClearColor(1.0, 1.0, 1.0, 1.0) self.dcam.Activate(self.scam) if self.is_grid: Viewer3D.drawPlane() # ============================== # draw map if self.map_state is not None: if self.map_state.cur_pose is not None: # draw current pose in blue gl.glColor3f(0.0, 0.0, 1.0) gl.glLineWidth(2) pangolin.DrawCamera(self.map_state.cur_pose) gl.glLineWidth(1) self.updateTwc(self.map_state.cur_pose) if self.map_state.predicted_pose is not None and kDrawCameraPrediction: # draw predicted pose in red gl.glColor3f(1.0, 0.0, 0.0) pangolin.DrawCamera(self.map_state.predicted_pose) if len(self.map_state.poses) > 1: # draw keyframe poses in green if self.draw_cameras: gl.glColor3f(0.0, 1.0, 0.0) pangolin.DrawCameras(self.map_state.poses[:]) if len(self.map_state.points) > 0: # draw keypoints with their color gl.glPointSize(self.pointSize) #gl.glColor3f(1.0, 0.0, 0.0) pangolin.DrawPoints(self.map_state.points, self.map_state.colors) if self.map_state.reference_pose is not None and kDrawReferenceCamera: # draw predicted pose in purple gl.glColor3f(0.5, 0.0, 0.5) gl.glLineWidth(2) pangolin.DrawCamera(self.map_state.reference_pose) gl.glLineWidth(1) if len(self.map_state.covisibility_graph) > 0: if self.draw_covisibility: gl.glLineWidth(1) gl.glColor3f(0.0, 1.0, 0.0) pangolin.DrawLines(self.map_state.covisibility_graph, 3) if len(self.map_state.spanning_tree) > 0: if self.draw_spanning_tree: gl.glLineWidth(1) gl.glColor3f(0.0, 0.0, 1.0) pangolin.DrawLines(self.map_state.spanning_tree, 3) if len(self.map_state.loops) > 0: if self.draw_spanning_tree: gl.glLineWidth(2) gl.glColor3f(0.5, 0.0, 0.5) pangolin.DrawLines(self.map_state.loops, 3) gl.glLineWidth(1) # ============================== # draw vo if self.vo_state is not None: if self.vo_state.poses.shape[0] >= 2: # draw poses in green if self.draw_cameras: gl.glColor3f(0.0, 1.0, 0.0) pangolin.DrawCameras(self.vo_state.poses[:-1]) if self.vo_state.poses.shape[0] >= 1: # draw current pose in blue gl.glColor3f(0.0, 0.0, 1.0) current_pose = self.vo_state.poses[-1:] pangolin.DrawCameras(current_pose) self.updateTwc(current_pose[0]) if self.vo_state.traj3d_est.shape[0] != 0: # draw blue estimated trajectory gl.glPointSize(self.pointSize) gl.glColor3f(0.0, 0.0, 1.0) pangolin.DrawLine(self.vo_state.traj3d_est) if self.vo_state.traj3d_gt.shape[0] != 0: # draw red ground-truth trajectory gl.glPointSize(self.pointSize) gl.glColor3f(1.0, 0.0, 0.0) pangolin.DrawLine(self.vo_state.traj3d_gt) pangolin.FinishFrame()