コード例 #1
0
ファイル: pype_tray.py プロジェクト: jrsndl/pype
    def __init__(self, tray_widget, main_window):
        self.tray_widget = tray_widget
        self.main_window = main_window

        self.log = Logger().get_logger(self.__class__.__name__)

        self.modules = {}
        self.services = {}
        self.services_submenu = None

        self.errors = []

        CURRENT_DIR = os.path.dirname(__file__)
        self.modules_imports = config.load_json(
            os.path.join(CURRENT_DIR, "modules_imports.json"))
        presets = config.get_presets(first_run=True)
        menu_items = presets["tray"]["menu_items"]
        try:
            self.modules_usage = menu_items["item_usage"]
        except Exception:
            self.modules_usage = {}
            self.log.critical("Couldn't find modules usage data.")

        self.module_attributes = menu_items.get("attributes") or {}

        self.icon_run = QtGui.QIcon(
            resources.get_resource("icons", "circle_green.png"))
        self.icon_stay = QtGui.QIcon(
            resources.get_resource("icons", "circle_orange.png"))
        self.icon_failed = QtGui.QIcon(
            resources.get_resource("icons", "circle_red.png"))
コード例 #2
0
def get_action_icon(action):
    icon_name = action.icon
    if not icon_name:
        return None

    global ICON_CACHE

    icon = ICON_CACHE.get(icon_name)
    if icon is NOT_FOUND:
        return None
    elif icon:
        return icon

    icon_path = resources.get_resource(icon_name)
    if os.path.exists(icon_path):
        icon = QtGui.QIcon(icon_path)
        ICON_CACHE[icon_name] = icon
        return icon

    try:
        icon_color = getattr(action, "color", None) or "white"
        icon = qtawesome.icon(
            "fa.{}".format(icon_name), color=icon_color
        )

    except Exception:
        ICON_CACHE[icon_name] = NOT_FOUND
        print("Can't load icon \"{}\"".format(icon_name))

    return icon
コード例 #3
0
ファイル: ftrack_tray.py プロジェクト: simonebarbieri/pype
    def __init__(self, module):
        self.module = module

        self.thread_action_server = None
        self.thread_socket_server = None
        self.thread_timer = None

        self.bool_logged = False
        self.bool_action_server_running = False
        self.bool_action_thread_running = False
        self.bool_timer_event = False

        self.widget_login = login_dialog.CredentialsDialog()
        self.widget_login.login_changed.connect(self.on_login_change)
        self.widget_login.logout_signal.connect(self.on_logout)

        self.action_credentials = None
        self.tray_server_menu = None
        self.icon_logged = QtGui.QIcon(
            resources.get_resource("icons", "circle_green.png"))
        self.icon_not_logged = QtGui.QIcon(
            resources.get_resource("icons", "circle_orange.png"))
コード例 #4
0
def set_context_favorites(favorites={}):
    """ Addig favorite folders to nuke's browser

    Argumets:
        favorites (dict): couples of {name:path}
    """
    icon_path = resources.get_resource("icons", "folder-favorite3.png")
    for name, path in favorites.items():
        nuke.addFavoriteDir(
            name,
            path,
            nuke.IMAGE | nuke.SCRIPT | nuke.GEO,
            icon=icon_path)
コード例 #5
0
ファイル: pype_tray.py プロジェクト: jrsndl/pype
    def set_working_widget(self):
        image_file = resources.get_resource("icons", "working.svg")
        img_pix = QtGui.QPixmap(image_file)
        if image_file.endswith('.svg'):
            widget = QtSvg.QSvgWidget(image_file)
        else:
            widget = QtWidgets.QLabel()
            widget.setPixmap(img_pix)

        # Set widget properties
        widget.setGeometry(img_pix.rect())
        widget.setMask(img_pix.mask())
        widget.setWindowFlags(QtCore.Qt.WindowStaysOnTopHint
                              | QtCore.Qt.FramelessWindowHint)
        widget.setAttribute(QtCore.Qt.WA_TranslucentBackground, True)

        self.center_widget(widget)
        self._working_widget = widget
        self.helper = DragAndDropHelper(self._working_widget)
コード例 #6
0
class LoginServerHandler(BaseHTTPRequestHandler):
    '''Login server handler.'''

    message_filepath = resources.get_resource("ftrack", "sign_in_message.html")

    def __init__(self, login_callback, *args, **kw):
        '''Initialise handler.'''
        self.login_callback = login_callback
        BaseHTTPRequestHandler.__init__(self, *args, **kw)

    def do_GET(self):
        '''Override to handle requests ourselves.'''
        parsed_path = parse.urlparse(self.path)
        query = parsed_path.query

        api_user = None
        api_key = None
        login_credentials = None
        if 'api_user' and 'api_key' in query:
            login_credentials = parse.parse_qs(query)
            api_user = login_credentials['api_user'][0]
            api_key = login_credentials['api_key'][0]

            with open(self.message_filepath, "r") as message_file:
                sign_in_message = message_file.read()

            # formatting html code for python
            replacements = (("{", "{{"), ("}", "}}"), ("{{}}", "{}"))
            for replacement in (replacements):
                sign_in_message = sign_in_message.replace(*replacement)
            message = sign_in_message.format(api_user)
        else:
            message = "<h1>Failed to sign in</h1>"

        self.send_response(200)
        self.end_headers()
        self.wfile.write(message.encode())

        if login_credentials:
            self.login_callback(api_user, api_key)
コード例 #7
0
def override_toolbox_ui():
    """Add custom buttons in Toolbox as replacement for Maya web help icon."""
    inventory = None
    loader = None
    launch_workfiles_app = None
    mayalookassigner = None
    try:
        import avalon.tools.sceneinventory as inventory
    except Exception:
        log.warning("Could not import SceneInventory tool")

    try:
        import avalon.tools.loader as loader
    except Exception:
        log.warning("Could not import Loader tool")

    try:
        from avalon.maya.pipeline import launch_workfiles_app
    except Exception:
        log.warning("Could not import Workfiles tool")

    try:
        from pype.tools import mayalookassigner
    except Exception:
        log.warning("Could not import Maya Look assigner tool")

    from pype.api import resources

    icons = resources.get_resource("icons")

    if not any((mayalookassigner, launch_workfiles_app, loader, inventory)):
        return

    # Ensure the maya web icon on toolbox exists
    web_button = "ToolBox|MainToolboxLayout|mayaWebButton"
    if not mc.iconTextButton(web_button, query=True, exists=True):
        return

    mc.iconTextButton(web_button, edit=True, visible=False)

    # real = 32, but 36 with padding - according to toolbox mel script
    icon_size = 36
    parent = web_button.rsplit("|", 1)[0]

    # Ensure the parent is a formLayout
    if not mc.objectTypeUI(parent) == "formLayout":
        return

    # Create our controls
    background_color = (0.267, 0.267, 0.267)
    controls = []
    if mayalookassigner:
        controls.append(
            mc.iconTextButton("pype_toolbox_lookmanager",
                              annotation="Look Manager",
                              label="Look Manager",
                              image=os.path.join(icons, "lookmanager.png"),
                              command=lambda: mayalookassigner.show(),
                              bgc=background_color,
                              width=icon_size,
                              height=icon_size,
                              parent=parent))

    if launch_workfiles_app:
        controls.append(
            mc.iconTextButton("pype_toolbox_workfiles",
                              annotation="Work Files",
                              label="Work Files",
                              image=os.path.join(icons, "workfiles.png"),
                              command=lambda: launch_workfiles_app(),
                              bgc=background_color,
                              width=icon_size,
                              height=icon_size,
                              parent=parent))

    if loader:
        controls.append(
            mc.iconTextButton("pype_toolbox_loader",
                              annotation="Loader",
                              label="Loader",
                              image=os.path.join(icons, "loader.png"),
                              command=lambda: loader.show(use_context=True),
                              bgc=background_color,
                              width=icon_size,
                              height=icon_size,
                              parent=parent))

    if inventory:
        controls.append(
            mc.iconTextButton("pype_toolbox_manager",
                              annotation="Inventory",
                              label="Inventory",
                              image=os.path.join(icons, "inventory.png"),
                              command=lambda: inventory.show(),
                              bgc=background_color,
                              width=icon_size,
                              height=icon_size,
                              parent=parent))

    # Add the buttons on the bottom and stack
    # them above each other with side padding
    controls.reverse()
    for i, control in enumerate(controls):
        previous = controls[i - 1] if i > 0 else web_button

        mc.formLayout(parent,
                      edit=True,
                      attachControl=[control, "bottom", 0, previous],
                      attachForm=([control, "left", 1], [control, "right", 1]))