コード例 #1
0
    def process(self):

        with lib.undo_chunk():
            instance = super(CreateYetiRig, self).process()

            self.log.info("Creating Rig instance set up ...")
            input_meshes = cmds.sets(name="input_SET", empty=True)
            cmds.sets(input_meshes, forceElement=instance)
コード例 #2
0
    def repair(cls, instance):

        invalid = cls.get_invalid(instance)
        with lib.undo_chunk():
            for node in invalid:
                for attribute in cls.attributes:
                    if cmds.attributeQuery(attribute, node=node, exists=True):
                        plug = "{}.{}".format(node, attribute)
                        cmds.setAttr(plug, channelBox=False, keyable=False)
コード例 #3
0
ファイル: create_rig.py プロジェクト: simonebarbieri/pype
    def process(self):

        with lib.undo_chunk():
            instance = super(CreateRig, self).process()

            self.log.info("Creating Rig instance set up ...")
            controls = cmds.sets(name="controls_SET", empty=True)
            pointcache = cmds.sets(name="out_SET", empty=True)
            cmds.sets([controls, pointcache], forceElement=instance)
コード例 #4
0
    def process(self):
        """Entry point."""
        exists = cmds.ls(self.name)
        if exists:
            cmds.warning("%s already exists." % exists[0])
            return

        use_selection = self.options.get("useSelection")
        with lib.undo_chunk():
            self._create_render_settings()
            instance = super(CreateRender, self).process()
            # create namespace with instance
            index = 1
            namespace_name = "_{}".format(str(instance))
            try:
                cmds.namespace(rm=namespace_name)
            except RuntimeError:
                # namespace is not empty, so we leave it untouched
                pass

            while(cmds.namespace(exists=namespace_name)):
                namespace_name = "_{}{}".format(str(instance), index)
                index += 1

            namespace = cmds.namespace(add=namespace_name)

            cmds.setAttr("{}.machineList".format(instance), lock=True)
            self._rs = renderSetup.instance()
            layers = self._rs.getRenderLayers()
            if use_selection:
                print(">>> processing existing layers")
                sets = []
                for layer in layers:
                    print("  - creating set for {}:{}".format(
                        namespace, layer.name()))
                    render_set = cmds.sets(
                        n="{}:{}".format(namespace, layer.name()))
                    sets.append(render_set)
                cmds.sets(sets, forceElement=instance)

            # if no render layers are present, create default one with
            # asterix selector
            if not layers:
                render_layer = self._rs.createRenderLayer('Main')
                collection = render_layer.createCollection("defaultCollection")
                collection.getSelector().setPattern('*')

            renderer = cmds.getAttr(
                'defaultRenderGlobals.currentRenderer').lower()
            # handle various renderman names
            if renderer.startswith('renderman'):
                renderer = 'renderman'

            cmds.setAttr(self._image_prefix_nodes[renderer],
                         self._image_prefixes[renderer],
                         type="string")
コード例 #5
0
    def process(self):
        exists = cmds.ls(self.name)
        assert len(exists) <= 1, (
            "More than one renderglobal exists, this is a bug")

        if exists:
            return cmds.warning("%s already exists." % exists[0])

        with lib.undo_chunk():
            instance = super(CreateRenderSetup, self).process()

        self.data["renderSetup"] = "42"
        null = cmds.sets(name="null_SET", empty=True)
        cmds.sets([null], forceElement=instance)
コード例 #6
0
    def process(self):
        """Entry point."""
        exists = cmds.ls(self.name)
        if exists:
            return cmds.warning("%s already exists." % exists[0])

        use_selection = self.options.get("useSelection")
        with lib.undo_chunk():
            self._create_vray_instance_settings()
            instance = super(CreateVRayScene, self).process()

            index = 1
            namespace_name = "_{}".format(str(instance))
            try:
                cmds.namespace(rm=namespace_name)
            except RuntimeError:
                # namespace is not empty, so we leave it untouched
                pass

            while (cmds.namespace(exists=namespace_name)):
                namespace_name = "_{}{}".format(str(instance), index)
                index += 1

            namespace = cmds.namespace(add=namespace_name)
            # create namespace with instance
            layers = self._rs.getRenderLayers()
            if use_selection:
                print(">>> processing existing layers")
                sets = []
                for layer in layers:
                    print("  - creating set for {}".format(layer.name()))
                    render_set = cmds.sets(
                        n="{}:{}".format(namespace, layer.name()))
                    sets.append(render_set)
                cmds.sets(sets, forceElement=instance)

            # if no render layers are present, create default one with
            # asterix selector
            if not layers:
                render_layer = self._rs.createRenderLayer('Main')
                collection = render_layer.createCollection("defaultCollection")
                collection.getSelector().setPattern('*')