コード例 #1
0
def get_js_vector_operator_expression(glsl_operand1, glsl_operand2, operator):
    return pypeg2js.PostfixExpression([
        *glsl_operand1.content,
        pypeg2js.BracketedExpression(
            pypeg2js.PostfixExpression([f"'{operator}'"])),
        pypeg2js.InvocationExpression(
            pypeg2js.PostfixExpression(glsl_operand2.content))
    ])
コード例 #2
0
ファイル: glsl_js.py プロジェクト: davidson16807/glsl_tools
def get_js_invocation_expression(glsl_expression, scope):
    js_expression = js.PostfixExpression()
    js_invocation = js.InvocationExpression(
        [get_js(argument, scope) for argument in glsl_expression.arguments]
    )

    glsl_reference = glsl_expression.reference
    if glsl_reference in js_glm_library_functions:
        return js.PostfixExpression(['glm', glsl_reference, js_invocation])
    elif glsl_reference in js_math_library_functions:
        return js.PostfixExpression(['Math', glsl_reference, js_invocation])
    else: 
        return js.PostfixExpression([get_js(glsl_reference, scope), js_invocation])
コード例 #3
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ファイル: glsl_js.py プロジェクト: davidson16807/glsl_tools
def get_js_attribute_expression(glsl_expression, scope):
    if isinstance(glsl_expression.reference, glsl.InvocationExpression):
        js_expression = get_js(glsl_expression.reference, scope)
    else:
        js_expression = js.PostfixExpression([get_js(glsl_expression.reference, scope)])

    for attribute in glsl_expression.attributes:
        js_expression.content.append(get_js(attribute, scope))

    return js_expression
コード例 #4
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ファイル: glsl_js.py プロジェクト: davidson16807/glsl_tools
def get_js_structure_declaration(glsl_structure, scope):
    js_function = js.FunctionDeclaration(glsl_structure.name)

    js_object = js.AssociativeListExpression()
    js_object.content = []

    for glsl_declaration in glsl_structure.content:
        for element in glsl_declaration.content:
            name = element if isinstance(element, str) else element.operand1
            js_function.parameters.append(js.ParameterDeclaration(name, f'/*{glsl_declaration.type}*/'))
            js_object.content.append(js.AttributeDeclaration(name,js.PostfixExpression([name]) ))

    js_function.content.append(
        js.ReturnStatement(
            js.PostfixExpression([js_object])
        )
    )

    return js_function
コード例 #5
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ファイル: glsl_js.py プロジェクト: davidson16807/glsl_tools
 def get_js_unary_glm_operator_expression(glsl_operand1, operator, scope):
     type1 = scope.deduce_type(glsl_operand1)
     assert operator != '!', 'Unary negation for vectors/matrices is not supported by glm-js, cannot safely continue'
     if operator == '++':
         return js.PostfixExpression([
                 js.ParensExpression([get_js(glsl_operand1, scope)]), 
                 peg.parse('["+="]', js.BracketedExpression),
                 js.InvocationExpression(js.PostfixExpression(['glm', *type1, js.InvocationExpression(['1'])]))
             ])
     elif operator == '--':
         return js.PostfixExpression([
                 js.ParensExpression([get_js(glsl_operand1, scope)]), 
                 peg.parse('["-="]', js.BracketedExpression),
                 js.InvocationExpression(js.PostfixExpression(['glm', *type1, js.InvocationExpression(['1'])]))
             ])
     elif operator == '-' and isinstance(glsl_operand1, glsl.AttributeExpression):
         return js.PostfixExpression([
                 glsl_operand1.reference, 
                 *glsl_operand1.attributes, 
                 peg.parse('["*"]', js.BracketedExpression),
                 peg.parse('(-1)', js.InvocationExpression)
             ])
     elif operator == '-' and isinstance(glsl_operand1, glsl.InvocationExpression):
         return js.PostfixExpression([
                 glsl_operand1.reference, 
                 glsl_operand1.arguments, 
                 peg.parse('["*"]', js.BracketedExpression),
                 peg.parse('(-1)', js.InvocationExpression)
             ])
     elif operator == '-':
         return js.PostfixExpression([
                 js.ParensExpression([get_js(glsl_operand1, scope)]), 
                 peg.parse('["*"]', js.BracketedExpression),
                 peg.parse('(-1)', js.InvocationExpression)
             ])
     elif operator == '+':
         return js.ParensExpression([get_js(glsl_operand1, scope)])
     else:
         raise ValueError(f'Unknown unary operator for vector/matrix, cannot safely continue: \n\t{glsl_operand1.compose()}')
コード例 #6
0
ファイル: glsl_js.py プロジェクト: davidson16807/glsl_tools
 def get_js_binary_glm_operator_expression(glsl_operand1, glsl_operand2, operator, scope):
     if (isinstance(glsl_operand1, glsl.AttributeExpression) or
         isinstance(glsl_operand1, glsl.InvocationExpression)):
         return js.PostfixExpression([
                 *get_js(glsl_operand1, scope).content,
                 js.BracketedExpression(js.PostfixExpression([f"'{operator}'"])), 
                 js.InvocationExpression(get_js(glsl_operand2, scope))
             ])
     elif isinstance(glsl_operand1, str):
         return js.PostfixExpression([
                 glsl_operand1,
                 js.BracketedExpression(js.PostfixExpression([f"'{operator}'"])), 
                 js.InvocationExpression(get_js(glsl_operand2, scope))
             ])
     else:
         return js.PostfixExpression([
                 js.ParensExpression([get_js(glsl_operand1, scope)]), 
                 js.BracketedExpression(js.PostfixExpression([f"'{operator}'"])), 
                 js.InvocationExpression(get_js(glsl_operand2, scope))
             ])