コード例 #1
0
ファイル: generation.py プロジェクト: bhokansonfasig/pyrex
    def create_event(self):
        """
        Generate a neutrino event in the ice volume.

        Creates a neutrino with a random vertex in the volume, a random
        direction, and an energy based on ``get_energy``. Particle type is
        randomly chosen, and its interaction type is also randomly chosen based
        on the branching ratio. Weights the particles according to their
        survival probability through the Earth and their probability of
        interacting in the ice at their vertex. If Earth shadowing has been
        turned on then particles which don't survive transit through the Earth
        are skipped, and surviving particles are given a survival weight of 1.
        Currently each `Event` returned consists of only a single `Particle`.

        Returns
        -------
        Event
            Random neutrino event not shadowed by the Earth.

        See Also
        --------
        pyrex.Event : Class for storing a tree of `Particle` objects
                      representing an event.
        pyrex.Particle : Class for storing particle attributes.

        """
        self.count += 1
        vtx = self.get_vertex()
        u = self.get_direction()
        E = self.get_energy()
        particle_id = self.get_particle_type()
        particle = Particle(particle_id=particle_id,
                            vertex=vtx,
                            direction=u,
                            energy=E,
                            interaction_model=self.interaction_model)

        weights = self.get_weights(particle)
        if not self.shadow:
            particle.survival_weight = weights[0]
            particle.interaction_weight = weights[1]
            logger.debug(
                "Successfully created %s with survival weight %d and " +
                "interaction weight %d", particle, weights[0], weights[1])
            return Event(particle)
        elif np.random.rand() < weights[0]:
            particle.survival_weight = 1
            particle.interaction_weight = weights[1]
            logger.debug(
                "Successfully created %s with survival weight %d and " +
                "interaction weight %d", particle, weights[0], weights[1])
            return Event(particle)
        else:
            # Particle was shadowed by the earth. Try again
            logger.debug("Particle creation shadowed by the Earth")
            return self.create_event()
コード例 #2
0
ファイル: generation.py プロジェクト: bhokansonfasig/pyrex
    def _load_events(self):
        """
        Pulls the next chunk of events into memory.

        Reads events up to the ``slice_range`` into memory from the current
        file. If the current file is exhausted, loads the next file.

        Returns
        -------
        list
            List of `Event` objects read from the current file.

        Raises
        ------
        StopIteration
            If the end of the last file in the file list has been reached.

        """
        if self._file_index < 0 or self._event_index >= len(self._file):
            self._next_file()
        start = self._event_index
        stop = self._event_index + self.slice_range
        self._event_index += self.slice_range
        if stop > len(self._file):
            stop = len(self._file)
        self._events = []
        self._event_counts = []
        for file_event in self._file[start:stop]:
            info = file_event.get_particle_info()
            particles = []
            for p in info:
                part = Particle(particle_id=p['particle_id'],
                                vertex=(p['vertex_x'], p['vertex_y'],
                                        p['vertex_z']),
                                direction=(p['direction_x'], p['direction_y'],
                                           p['direction_z']),
                                energy=p['energy'],
                                interaction_model=self.interaction_model,
                                interaction_type=p['interaction_kind'])
                part.interaction.inelasticity = p['interaction_inelasticity']
                part.interaction.em_frac = p['interaction_em_frac']
                part.interaction.had_frac = p['interaction_had_frac']
                part.survival_weight = p['survival_weight']
                part.interaction_weight = p['interaction_weight']
                particles.append(part)
            self._events.append(Event(particles))
            self._event_counts.append(file_event.total_events_thrown)