コード例 #1
0
ファイル: test_aei.py プロジェクト: w-hat/AEI
 def test_controller_protocol0(self):
     eng = MockEngine(protocol0)
     ctl = EngineController(eng)
     self.assertEqual(ctl.ident["name"], "Mock0")
     self.assertEqual(ctl.ident["author"], "Janzert")
     self.assertEqual(ctl.protocol_version, 0)
     ctl.newgame()
     pos = board.Position(board.Color.GOLD, 4, board.BASIC_SETUP)
     ctl.setposition(pos)
     ctl.cleanup()
コード例 #2
0
ファイル: test_aei.py プロジェクト: bzabinski/AEI
 def test_controller_protocol0(self):
     eng = MockEngine(protocol0)
     ctl = EngineController(eng)
     self.assertEqual(ctl.ident["name"], "Mock0")
     self.assertEqual(ctl.ident["author"], "Janzert")
     self.assertEqual(ctl.protocol_version, 0)
     ctl.newgame()
     pos = board.Position(board.Color.GOLD, 4, board.BASIC_SETUP)
     ctl.setposition(pos)
     ctl.cleanup()
コード例 #3
0
def run_bot(bot, config, global_options):
    cmdline = config.get(bot['name'], "cmdline")
    if config.has_option(bot['name'], "communication_method"):
        com_method = config.get(bot['name'], "communication_method").lower()
    else:
        com_method = "stdio"
    if com_method == "stdio":
        engine = StdioEngine(cmdline, log=log)
    elif com_method == "socket":
        engine = SocketEngine(cmdline, log=log)
    engine = EngineController(engine)
    for option, value in global_options:
        engine.setoption(option, value)
    for name, value in config.items(bot['name']):
        if name.startswith("bot_"):
            engine.setoption(name[4:], value)
    return engine
コード例 #4
0
ファイル: gameroom.py プロジェクト: boomft/arimaa
def main(args):
    """Main entry for script.

    Parses the command line. Reads 'gameroom.cfg' for the configuration.
    Starts the engine and gives it any initial configuration. Joins or creates
    the specified game. Then finally controls the engine passing it the game
    information and sending engine responses back to the server.

    """
    try:
        options = parseargs(args)
    except ValueError:
        print "Command not understood '%s'" % (" ".join(args[1:]))
        print
        print __doc__
        sys.exit(2)

    config = SafeConfigParser()
    try:
        config.readfp(open('gameroom.cfg', 'rU'))
    except IOError:
        print "Could not open 'gameroom.cfg'"
        print "this file must be readable and contain the configuration"
        print "for connecting to the gameroom."
        sys.exit(1)

    aeilog = logging.getLogger("gameroom.aei")
    if config.has_section("Logging"):
        logdir = config.get("Logging", "directory")
        if not os.path.exists(logdir):
            print "Log directory '%s' not found, attempting to create it." % (
                    logdir)
            os.makedirs(logdir)
        logfilename = "%s-%s.log" % (time.strftime("%Y%m%d-%H%M"),
                    str(os.getpid()),
                    )
        logfilename = os.path.join(logdir, logfilename)
        if config.has_option("Logging", "level"):
            loglevel = str_loglevel(config.get("Logging", "level"))
        else:
            loglevel = logging.WARN

        logging.basicConfig(level = loglevel,
                filename = logfilename,
                datefmt="%Y-%m-%d %H:%M:%S",
                format="%(asctime)s %(levelname)s:%(name)s:%(message)s",
                )

        if (config.has_option("Logging", "console")
            and config.getboolean("Logging", "console")):
            global console
            console = logging.StreamHandler()
            if config.has_option("Logging", "console_level"):
                conlevel = str_loglevel(config.get("Logging", "console_level"))
            else:
                conlevel = logging.INFO
            console.setLevel(conlevel)
            logging.getLogger('').addHandler(console)

        if config.has_option("Logging", "net_level"):
            netlevel = str_loglevel(config.get("Logging", "net_level"))
            netlog.setLevel(netlevel)

        if config.has_option("Logging", "engine_level"):
            enginelevel = str_loglevel(config.get("Logging", "engine_level"))
            enginelog.setLevel(enginelevel)

        if config.has_option("Logging", "aei_level"):
            aeilog.setLevel(str_loglevel(config.get("Logging", "aei_level")))

        positionlog.setLevel(logging.ERROR)
        if (config.has_option("Logging", "log_position")
            and config.getboolean("Logging", "log_position")):
            positionlog.setLevel(logging.INFO)


    run_dir = config.get("global", "run_dir")
    if not os.path.exists(run_dir):
        log.warn("Run file directory '%s' not found, attempting to create it."
                % (run_dir))
        os.makedirs(run_dir)
    bot_count = how_many_bots(run_dir)
    if bot_count >= config.getint("global", "max_bots"):
        log.info("Max number of bot limit %d reached, need to wait until some bots finish."
            % (config.getint("global", "max_bots")))
        return

    bot_section = config.get("global", "default_engine")
    com_method = config.get(bot_section, "communication_method").lower()
    enginecmd = config.get(bot_section, "cmdline")

    gameid_or_opponent = options['against']
    unknowns_caught = 0
    while True:
        try:
            if com_method == "2008cc":
                engine_ctl = EngineController(SocketEngine(enginecmd,
                    log=aeilog, legacy_mode=True))
            elif com_method == "socket":
                engine_ctl = EngineController(SocketEngine(enginecmd,
                    log=aeilog))
            elif com_method == "stdio":
                engine_ctl = EngineController(StdioEngine(enginecmd,
                    log=aeilog))
            else:
                raise ValueError("Unrecognized communication method, %s"
                        % (com_method))
        except OSError, exc:
            log.error("Could not start the engine; exception thrown: %s", exc)
            sys.exit(1)

        try:
            for option in config.options(bot_section):
                if option.startswith("bot_"):
                    value = config.get(bot_section, option)
                    engine_ctl.setoption(option[4:], value)
                    log.info("Setting bot option %s = %s", option[4:], value)
            engine_ctl.isready()

            bot_username = config.get(bot_section, "username")
            bot_password = config.get(bot_section, "password")
            bot_greeting = config.get(bot_section, "greeting")

            gameroom = GameRoom(config.get("global", "gameroom_url"))
            gameroom.login(bot_username, bot_password)
            side = options['side']
            if side == "g":
                side = "w"
            elif side == "s":
                side = "b"
            table = None
            if gameid_or_opponent == "":
                log.info("Starting a new game")
                if side == "":
                    side = 'b'
                timecontrol = config.get(bot_section, "timecontrol")
                rated = config.getboolean(bot_section, "rated")
                log.info("Will play on side %s, using timecontrol %s"
                        % (side, timecontrol))
                table = gameroom.newgame(side, timecontrol, rated)
            else:
                # look through my games for correct opponent and side
                games = gameroom.mygames()
                for game in games:
                    if (gameid_or_opponent == game['player'].lower()
                            or gameid_or_opponent == game['gid']):
                        if (side == "" or side == game['side']
                            and not already_playing(run_dir, game['gid'],
                                game['side'])):
                            table = Table(gameroom, game)
                            log.info("Found in progress game")
                            break
                if table == None:
                    games = gameroom.opengames()
                    for game in games:
                        if (gameid_or_opponent == game['player'].lower()
                                or gameid_or_opponent == game['gid']):
                            if (side == "" or side == game['side']
                                and not already_playing(run_dir, game['gid'],
                                    game['side'])):
                                table = Table(gameroom, game)
                                log.info("Found game to join")
                                break
                if table == None:
                    log.error("Could not find game against %s with side '%s'",
                            gameid_or_opponent, side)
                    engine_ctl.quit()
                    engine_ctl.cleanup()
                    break
            # Set the game to play in to current game id in case of a restart
            gameid_or_opponent = table.gid

            if options['against'] != "":
                joinmsg = "Joined game gid=%s side=%s; against %s" % (table.gid,
                        table.side, options['against'])
            else:
                joinmsg = "Created game gid=%s side=%s; waiting for opponent"\
                        % (table.gid, table.side)
            log.info(joinmsg)
            if console is None:
                print joinmsg
            # force the std streams to flush so the bot starter script used
            # on the arimaa.com server can pick up the join message
            sys.stdout.flush()
            sys.stderr.flush()

            if config.has_option(bot_section, "ponder"):
                table.ponder = config.getboolean(bot_section, "ponder")
                if table.ponder:
                    log.info("Set pondering on.")
                else:
                    log.info("Set pondering off.")
            else:
                table.ponder = False
            if config.has_option("global", "min_move_time"):
                table.min_move_time = config.getint("global", "min_move_time")
                log.info("Set minimum move time to %d seconds.",
                        table.min_move_time)
            else:
                table.min_move_time = 5
            if config.has_option("global", "min_time_left"):
                table.min_timeleft = config.getint("global", "min_time_left")
                log.info("Setting emergency stop time to %d seconds"
                        % table.min_timeleft)
            else:
                table.min_timeleft = 5
        except:
            shutdown_engine(engine_ctl)
            raise

        try:
            try:
                log.info("Joining game on %s side", table.side)
                table.reserveseat()
                table.sitdown()
                table.updatestate()
                engine_ctl.setoption("rated", table.state.get('rated', 1))
                try:
                    touch_run_file(run_dir, "%s%s.bot"
                            % (table.gid, table.side))
                    time.sleep(1) # Give the server a small break.
                    log.info("Starting play")
                    table.playgame(engine_ctl, bot_greeting, options['onemove'])
                finally:
                    log.info("Leaving game")
                    remove_run_file(run_dir, "%s%s.bot"
                            % (table.gid, table.side))
                    table.leave()
                break
            finally:
                shutdown_engine(engine_ctl)
        except (KeyboardInterrupt, SystemExit):
            raise
        except EngineCrashException, exc:
            log.error("Bot engine crashed (%s), restarting.", exc.args[0])
            time.sleep(1)
コード例 #5
0
ファイル: analyze.py プロジェクト: boomft/arimaa
bot_section = config.get("global", "default_engine")
if config.has_option(bot_section, "communication_method"):
    com_method = config.get(bot_section, "communication_method").lower()
else:
    com_method = "stdio"
enginecmd = config.get(bot_section, "cmdline")

if com_method == "2008cc":
    eng_com = SocketEngine(enginecmd, legacy_mode=True, log=log)
elif com_method == "socket":
    eng_com = SocketEngine(enginecmd, log=log)
elif com_method == "stdio":
    eng_com = StdioEngine(enginecmd, log=log)
else:
    raise ValueError("Unrecognized communication method: %s" % (com_method,))
eng = EngineController(eng_com)

for option in config.options(bot_section):
    if option.startswith("bot_"):
        value = config.get(bot_section, option)
        eng.setoption(option[4:], value)

eng.newgame()
if have_board:
    eng.setposition(pos)
else:
    pos = board.Position(board.Color.GOLD, 4, board.BLANK_BOARD)
    for move in move_list:
        move = move[3:]
        pos = pos.do_move_str(move)
        eng.makemove(move)
コード例 #6
0
bot_section = config.get("global", "default_engine")
if config.has_option(bot_section, "communication_method"):
    com_method = config.get(bot_section, "communication_method").lower()
else:
    com_method = "stdio"
enginecmd = config.get(bot_section, "cmdline")

if com_method == "2008cc":
    eng_com = SocketEngine(enginecmd, legacy_mode=True, log=log)
elif com_method == "socket":
    eng_com = SocketEngine(enginecmd, log=log)
elif com_method == "stdio":
    eng_com = StdioEngine(enginecmd, log=log)
else:
    raise ValueError("Unrecognized communication method: %s" % (com_method, ))
eng = EngineController(eng_com)

for option in config.options(bot_section):
    if option.startswith("bot_"):
        value = config.get(bot_section, option)
        eng.setoption(option[4:], value)

eng.newgame()
if have_board:
    eng.setposition(pos)
else:
    pos = board.Position(board.Color.GOLD, 4, board.BLANK_BOARD)
    for move in move_list:
        move = move[3:]
        pos = pos.do_move_str(move)
        eng.makemove(move)
コード例 #7
0
ファイル: test_aei.py プロジェクト: bzabinski/AEI
 def test_controller_protocol1(self):
     eng = MockEngine(protocol1)
     ctl = EngineController(eng)
     self.assertEqual(ctl.ident["name"], "Mock")
     self.assertEqual(ctl.ident["author"], "Janzert")
     self.assertEqual(ctl.protocol_version, 1)
     self.assertEqual(ctl.is_running(), True)
     resp = ctl.get_response()
     self.assertIsInstance(resp, EngineResponse)
     self.assertEqual(resp.type, "log")
     self.assertEqual(resp.message,
                      eng.expected[eng.event - 1][1].lstrip("log "))
     ctl.setoption("depth", 4)
     ctl.newgame()
     pos = board.Position(board.Color.GOLD, 4, board.BASIC_SETUP)
     ctl.setposition(pos)
     ctl.go()
     ctl.stop()
     resp = ctl.get_response()
     self.assertEqual(resp.type, "info")
     self.assertEqual(resp.message,
                      eng.expected[eng.event - 1][1].lstrip("info "))
     resp = ctl.get_response()
     self.assertEqual(resp.type, "bestmove")
     self.assertEqual(resp.move,
                      eng.expected[eng.event - 1][1].lstrip("bestmove "))
     ctl.makemove("Hb2n Ed2n")
     ctl.go("ponder")
     ctl.quit()
     ctl.cleanup()
コード例 #8
0
ファイル: test_aei.py プロジェクト: TFiFiE/AEI
 def test_controller(self):
     eng = MockEngine(protocol1)
     ctl = EngineController(eng)
     self.assertEqual(ctl.ident["name"], "Mock")
     self.assertEqual(ctl.ident["author"], "Janzert")
     self.assertEqual(ctl.protocol_version, 1)
     self.assertEqual(ctl.is_running(), True)
     self.assertRaises(socket.timeout, ctl.get_response)
     resp = ctl.get_response()
     self.assertIsInstance(resp, EngineResponse)
     self.assertEqual(resp.type, "log")
     self.assertEqual(resp.message,
                      eng.expected[eng.event - 1][1].lstrip("log "))
     ctl.setoption("depth", 4)
     ctl.newgame()
     pos = board.Position(board.Color.GOLD, 4, board.BASIC_SETUP)
     ctl.setposition(pos)
     ctl.go()
     ctl.stop()
     resp = ctl.get_response()
     self.assertEqual(resp.type, "info")
     self.assertEqual(resp.message,
                      eng.expected[eng.event - 1][1].lstrip("info "))
     resp = ctl.get_response()
     self.assertEqual(resp.type, "bestmove")
     self.assertEqual(resp.move,
                      eng.expected[eng.event - 1][1].lstrip("bestmove "))
     ctl.makemove("Hb2n Ed2n")
     ctl.go("ponder")
     ctl.quit()
     ctl.cleanup()
     # bad response to isready
     eng = MockEngine(bad_isready_response)
     ctl = EngineController(eng)
     ctl.newgame()
     self.assertRaises(EngineException, ctl.isready)
     # timeout waiting for aeiok
     eng = MockEngine(aeiok_timeout)
     self.assertRaises(EngineException, EngineController, eng)
     # IOError sending aei
     eng = MockEngine(aei_send_error)
     self.assertRaises(EngineException, EngineController, eng)
コード例 #9
0
ファイル: test_aei.py プロジェクト: TFiFiE/AEI
 def test_protocol_versions(self):
     eng = MockEngine(protocol0)
     ctl = EngineController(eng)
     self.assertEqual(ctl.ident["name"], "Mock0")
     self.assertEqual(ctl.ident["author"], "Janzert")
     self.assertEqual(ctl.protocol_version, 0)
     ctl.newgame()
     pos = board.Position(board.Color.GOLD, 4, board.BASIC_SETUP)
     ctl.setposition(pos)
     ctl.cleanup()
     # bad protocol version
     eng = MockEngine(bad_protocol)
     eng.log = MockLog()
     ctl = EngineController(eng)
     self.assertIn("Unrecognized protocol version", eng.log.warning)
     pos = board.Position(board.Color.GOLD, 4, board.BASIC_SETUP)
     ctl.newgame()
     ctl.setposition(pos)
     ctl.go()
     ctl.stop()
     ctl.quit()
コード例 #10
0
ファイル: test_aei.py プロジェクト: w-hat/AEI
 def test_controller_protocol1(self):
     eng = MockEngine(protocol1)
     ctl = EngineController(eng)
     self.assertEqual(ctl.ident["name"], "Mock")
     self.assertEqual(ctl.ident["author"], "Janzert")
     self.assertEqual(ctl.protocol_version, 1)
     self.assertEqual(ctl.is_running(), True)
     resp = ctl.get_response()
     self.assertIsInstance(resp, EngineResponse)
     self.assertEqual(resp.type, "log")
     self.assertEqual(resp.message,
                      eng.expected[eng.event - 1][1].lstrip("log "))
     ctl.setoption("depth", 4)
     ctl.newgame()
     pos = board.Position(board.Color.GOLD, 4, board.BASIC_SETUP)
     ctl.setposition(pos)
     ctl.go()
     ctl.stop()
     resp = ctl.get_response()
     self.assertEqual(resp.type, "info")
     self.assertEqual(resp.message,
                      eng.expected[eng.event - 1][1].lstrip("info "))
     resp = ctl.get_response()
     self.assertEqual(resp.type, "bestmove")
     self.assertEqual(resp.move,
                      eng.expected[eng.event - 1][1].lstrip("bestmove "))
     ctl.makemove("Hb2n Ed2n")
     ctl.go("ponder")
     ctl.quit()
     ctl.cleanup()
コード例 #11
0
def main(args):
    """Main entry for script.

    Parses the command line. Reads 'gameroom.cfg' for the configuration.
    Starts the engine and gives it any initial configuration. Joins or creates
    the specified game. Then finally controls the engine passing it the game
    information and sending engine responses back to the server.

    """
    try:
        options = parseargs(args)
    except ValueError:
        print "Command not understood '%s'" % (" ".join(args[1:]))
        print
        print __doc__
        sys.exit(2)

    config = SafeConfigParser()
    try:
        config.readfp(open('gameroom.cfg', 'rU'))
    except IOError:
        print "Could not open 'gameroom.cfg'"
        print "this file must be readable and contain the configuration"
        print "for connecting to the gameroom."
        sys.exit(1)

    aeilog = logging.getLogger("gameroom.aei")
    if config.has_section("Logging"):
        logdir = config.get("Logging", "directory")
        if not os.path.exists(logdir):
            print "Log directory '%s' not found, attempting to create it." % (
                logdir)
            os.makedirs(logdir)
        logfilename = "%s-%s.log" % (
            time.strftime("%Y%m%d-%H%M"),
            str(os.getpid()),
        )
        logfilename = os.path.join(logdir, logfilename)
        if config.has_option("Logging", "level"):
            loglevel = str_loglevel(config.get("Logging", "level"))
        else:
            loglevel = logging.WARN

        logging.basicConfig(
            level=loglevel,
            filename=logfilename,
            datefmt="%Y-%m-%d %H:%M:%S",
            format="%(asctime)s %(levelname)s:%(name)s:%(message)s",
        )

        if (config.has_option("Logging", "console")
                and config.getboolean("Logging", "console")):
            global console
            console = logging.StreamHandler()
            if config.has_option("Logging", "console_level"):
                conlevel = str_loglevel(config.get("Logging", "console_level"))
            else:
                conlevel = logging.INFO
            console.setLevel(conlevel)
            logging.getLogger('').addHandler(console)

        if config.has_option("Logging", "net_level"):
            netlevel = str_loglevel(config.get("Logging", "net_level"))
            netlog.setLevel(netlevel)

        if config.has_option("Logging", "engine_level"):
            enginelevel = str_loglevel(config.get("Logging", "engine_level"))
            enginelog.setLevel(enginelevel)

        if config.has_option("Logging", "aei_level"):
            aeilog.setLevel(str_loglevel(config.get("Logging", "aei_level")))

        positionlog.setLevel(logging.ERROR)
        if (config.has_option("Logging", "log_position")
                and config.getboolean("Logging", "log_position")):
            positionlog.setLevel(logging.INFO)

    run_dir = config.get("global", "run_dir")
    if not os.path.exists(run_dir):
        log.warn(
            "Run file directory '%s' not found, attempting to create it." %
            (run_dir))
        os.makedirs(run_dir)
    bot_count = how_many_bots(run_dir)
    if bot_count >= config.getint("global", "max_bots"):
        log.info(
            "Max number of bot limit %d reached, need to wait until some bots finish."
            % (config.getint("global", "max_bots")))
        return

    bot_section = config.get("global", "default_engine")
    com_method = config.get(bot_section, "communication_method").lower()
    enginecmd = config.get(bot_section, "cmdline")

    gameid_or_opponent = options['against']
    unknowns_caught = 0
    while True:
        try:
            if com_method == "2008cc":
                engine_ctl = EngineController(
                    SocketEngine(enginecmd, log=aeilog, legacy_mode=True))
            elif com_method == "socket":
                engine_ctl = EngineController(
                    SocketEngine(enginecmd, log=aeilog))
            elif com_method == "stdio":
                engine_ctl = EngineController(
                    StdioEngine(enginecmd, log=aeilog))
            else:
                raise ValueError("Unrecognized communication method, %s" %
                                 (com_method))
        except OSError, exc:
            log.error("Could not start the engine; exception thrown: %s", exc)
            sys.exit(1)

        try:
            for option in config.options(bot_section):
                if option.startswith("bot_"):
                    value = config.get(bot_section, option)
                    engine_ctl.setoption(option[4:], value)
                    log.info("Setting bot option %s = %s", option[4:], value)
            engine_ctl.isready()

            bot_username = config.get(bot_section, "username")
            bot_password = config.get(bot_section, "password")
            bot_greeting = config.get(bot_section, "greeting")

            gameroom = GameRoom(config.get("global", "gameroom_url"))
            gameroom.login(bot_username, bot_password)
            side = options['side']
            if side == "g":
                side = "w"
            elif side == "s":
                side = "b"
            table = None
            if gameid_or_opponent == "":
                log.info("Starting a new game")
                if side == "":
                    side = 'b'
                timecontrol = config.get(bot_section, "timecontrol")
                rated = config.getboolean(bot_section, "rated")
                log.info("Will play on side %s, using timecontrol %s" %
                         (side, timecontrol))
                table = gameroom.newgame(side, timecontrol, rated)
            else:
                # look through my games for correct opponent and side
                games = gameroom.mygames()
                for game in games:
                    if (gameid_or_opponent == game['player'].lower()
                            or gameid_or_opponent == game['gid']):
                        if (side == "" or side == game['side']
                                and not already_playing(
                                    run_dir, game['gid'], game['side'])):
                            table = Table(gameroom, game)
                            log.info("Found in progress game")
                            break
                if table == None:
                    games = gameroom.opengames()
                    for game in games:
                        if (gameid_or_opponent == game['player'].lower()
                                or gameid_or_opponent == game['gid']):
                            if (side == "" or side == game['side']
                                    and not already_playing(
                                        run_dir, game['gid'], game['side'])):
                                table = Table(gameroom, game)
                                log.info("Found game to join")
                                break
                if table == None:
                    log.error("Could not find game against %s with side '%s'",
                              gameid_or_opponent, side)
                    engine_ctl.quit()
                    engine_ctl.cleanup()
                    break
            # Set the game to play in to current game id in case of a restart
            gameid_or_opponent = table.gid

            if options['against'] != "":
                joinmsg = "Joined game gid=%s side=%s; against %s" % (
                    table.gid, table.side, options['against'])
            else:
                joinmsg = "Created game gid=%s side=%s; waiting for opponent"\
                        % (table.gid, table.side)
            log.info(joinmsg)
            if console is None:
                print joinmsg
            # force the std streams to flush so the bot starter script used
            # on the arimaa.com server can pick up the join message
            sys.stdout.flush()
            sys.stderr.flush()

            if config.has_option(bot_section, "ponder"):
                table.ponder = config.getboolean(bot_section, "ponder")
                if table.ponder:
                    log.info("Set pondering on.")
                else:
                    log.info("Set pondering off.")
            else:
                table.ponder = False
            if config.has_option("global", "min_move_time"):
                table.min_move_time = config.getint("global", "min_move_time")
                log.info("Set minimum move time to %d seconds.",
                         table.min_move_time)
            else:
                table.min_move_time = 5
            if config.has_option("global", "min_time_left"):
                table.min_timeleft = config.getint("global", "min_time_left")
                log.info("Setting emergency stop time to %d seconds" %
                         table.min_timeleft)
            else:
                table.min_timeleft = 5
        except:
            shutdown_engine(engine_ctl)
            raise

        try:
            try:
                log.info("Joining game on %s side", table.side)
                table.reserveseat()
                table.sitdown()
                table.updatestate()
                engine_ctl.setoption("rated", table.state.get('rated', 1))
                try:
                    touch_run_file(run_dir,
                                   "%s%s.bot" % (table.gid, table.side))
                    time.sleep(1)  # Give the server a small break.
                    log.info("Starting play")
                    table.playgame(engine_ctl, bot_greeting,
                                   options['onemove'])
                finally:
                    log.info("Leaving game")
                    remove_run_file(run_dir,
                                    "%s%s.bot" % (table.gid, table.side))
                    table.leave()
                break
            finally:
                shutdown_engine(engine_ctl)
        except (KeyboardInterrupt, SystemExit):
            raise
        except EngineCrashException, exc:
            log.error("Bot engine crashed (%s), restarting.", exc.args[0])
            time.sleep(1)
コード例 #12
0
ファイル: test_aei.py プロジェクト: Janzert/AEI
 def test_controller(self):
     eng = MockEngine(protocol1)
     ctl = EngineController(eng)
     self.assertEqual(ctl.ident["name"], "Mock")
     self.assertEqual(ctl.ident["author"], "Janzert")
     self.assertEqual(ctl.protocol_version, 1)
     self.assertEqual(ctl.is_running(), True)
     self.assertRaises(socket.timeout, ctl.get_response)
     resp = ctl.get_response()
     self.assertIsInstance(resp, EngineResponse)
     self.assertEqual(resp.type, "log")
     self.assertEqual(resp.message,
                      eng.expected[eng.event - 1][1].lstrip("log "))
     ctl.setoption("depth", 4)
     ctl.newgame()
     pos = board.Position(board.Color.GOLD, 4, board.BASIC_SETUP)
     ctl.setposition(pos)
     ctl.go()
     ctl.stop()
     resp = ctl.get_response()
     self.assertEqual(resp.type, "info")
     self.assertEqual(resp.message,
                      eng.expected[eng.event - 1][1].lstrip("info "))
     resp = ctl.get_response()
     self.assertEqual(resp.type, "bestmove")
     self.assertEqual(resp.move,
                      eng.expected[eng.event - 1][1].lstrip("bestmove "))
     ctl.makemove("Hb2n Ed2n")
     ctl.go("ponder")
     ctl.quit()
     ctl.cleanup()
     # bad response to isready
     eng = MockEngine(bad_isready_response)
     ctl = EngineController(eng)
     ctl.newgame()
     self.assertRaises(EngineException, ctl.isready)
     # timeout waiting for aeiok
     eng = MockEngine(aeiok_timeout)
     self.assertRaises(EngineException, EngineController, eng)
     # IOError sending aei
     eng = MockEngine(aei_send_error)
     self.assertRaises(EngineException, EngineController, eng)
コード例 #13
0
ファイル: test_aei.py プロジェクト: Janzert/AEI
 def test_protocol_versions(self):
     eng = MockEngine(protocol0)
     ctl = EngineController(eng)
     self.assertEqual(ctl.ident["name"], "Mock0")
     self.assertEqual(ctl.ident["author"], "Janzert")
     self.assertEqual(ctl.protocol_version, 0)
     ctl.newgame()
     pos = board.Position(board.Color.GOLD, 4, board.BASIC_SETUP)
     ctl.setposition(pos)
     ctl.cleanup()
     # bad protocol version
     eng = MockEngine(bad_protocol)
     eng.log = MockLog()
     ctl = EngineController(eng)
     self.assertIn("Unrecognized protocol version", eng.log.warning)
     pos = board.Position(board.Color.GOLD, 4, board.BASIC_SETUP)
     ctl.newgame()
     ctl.setposition(pos)
     ctl.go()
     ctl.stop()
     ctl.quit()